Zealot abilities
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| Abilities: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Builds: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Inf. rewards: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Armor sets: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Start guide: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| PvE: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| RvR: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Useful tools: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
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| Abilities: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Builds: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Inf. rewards: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Armor sets: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Start guide: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| PvE: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| RvR: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Useful tools: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
The Zealot has a total of 24 career Tactics, 36 Actions and 12 Morale abilities.
Contents |
Starting Abilities
Edit
These are the abilities that a zealot starts with at level 1.
| Icon | Ability Name | Ability | Type | Path | Description |
|---|---|---|---|---|---|
| Flee | Action | Buff | Core Ability | You run away from the battle in a mad panic, increasing your run speed by 30 for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed. | |
| Scourge | Action | Damaging | Path of Alchemy | Power lashes out and inflicts X Corporeal damage. | |
| Flash of Chaos | Action | Healing | Path of Alchemy | A burst of chaos that restores X health to an ally. |
Abilities gained from trainers
Edit
These abilities can be bought from a Career Trainer at the required rank or above.
| Icon | Ability Name | Ability | Required Rank | Type | Path | Description |
|---|---|---|---|---|---|---|
| Warp Reality | Action | 2 | Hex | Path of Witchcraft | Inflicts X Corporeal damage over 15 seconds. | |
| Tzeentch's Cordial | Action | 3 | Blessing | Core Ability | Heals your target for X over 15 seconds. | |
| Mark of Daemonic Fury | Action | 4 | Blessing | Path of Alchemy | Increases a groupmember's Strength, Ballistic Skill, and Intelligence by X. The bearer of this Mark may also activate it like an ability to inflict Y Corporeal damage. A player may only bear a single Mark at a time, and all of your Marks will fade if you die. | |
| Tzeentch's Cry | Action | 5 | Damaging | Path of Alchemy | A quick bolt of power that deals X Corporeal damage. | |
| Veil Of Chaos | Action | 6 | Blessing | Path of Witchcraft | For the next 10 seconds, your target will absorb up to X damage. When the effect fades they will regain Y health. | |
| Chaotic Blur | Action | 7 | Debuff | Core Ability | Detaunts target's attack power by 50% for 15 seconds. If you attack anyone that you have Detaunted, the effect will immediately end. | |
| Rite of Agony | Action | 7 | Damaging | Path of Dark Rites | Pains washes over enemies within 30 feet of you, inflicting X Corporeal damage. | |
| Divine Favor | Morale (1) | 8 | Buff | Core Ability | A strong heal that will restore X health to your target. | |
| Elixir Of Dark Blessings | Action | 8 | Healing | Path of Alchemy | Heals your target for X health. This is a fragile spell, and will always be set back by a large amount if you are damaged while casting it. | |
| Harbinger of Doom | Action | 9 | Hex | Core Ability | Calls down a Harbinger of Doom upon your enemy. While afflicted by the Harbinger, the target's Corporeal resist will be reduced by X for the first 10 seconds, 2X for the next 10 seconds, and 3X for the remaining 40 seconds. | |
| Mark of the Vortex | Action | 9 | Blessing | Path of Dark Rites | Increases all your groupmember's resistances by X. The bearer of this Mark may activate it to inflict X Corporeal damage over 9 seconds to all targets within 30 feet. A player may only bear a single Mark at a time, and all of your Marks will fade if you die. | |
| Dark Medicine | Action | 10 | Healing | Path of Witchcraft | Restores X life to an ally, and then restores an additional Y life over 9 seconds. | |
| Reinforce War Engine | Action | 10 | Buff | Core Ability | Siege Targetted buff. Decreases incoming damage to the siege engine by 10% for 30 seconds. Does not work on Rams. Only one effect of this type per siege engine. | |
| Tzeentch Shall Remake You | Action | 10 | Healing | Core Ability | Tzeench dislikes losing a pawn so soon. Your target is resurrected with 20% health so that Tzeench may continue his game. | |
| Warped Flesh | Tactic | 11 | Buff | Core Ability | ||
| Mark of the Spell Destroyer | Action | 12 | Blessing | Path of Witchcraft | Increases a groupmember's Initiative and Willpower by X. The bearer of this Mark may activate it like an ability to inflict Y Corporeal damage over 9 seconds. A player may only bear a single Mark at a time, and all of your Marks will fade if you die. | |
| Rampaging Siphon | Morale (2) | 12 | Buff | Core Ability | ||
| None | Divine Fury | Tactic | 13 | Buff | Core Ability | |
| None | Leaping Alteration | Action | 14 | Blessing | Path of Dark Rites | A bolt of healing energy which instantly leaps to allies within 30 feet of the last affected, restoring X health over 9 seconds. This effect will only pass through each target once, and will affect up to 6 allies. |
| None | Endless Gifts | Tactic | 15 | Buff | Core Ability | |
| None | Glimpse Of Chaos | Action | 16 | Damaging | Core Ability | One Curse or Hex is removed by the chaos. |
| None | Steal Life | Morale (1) | 16 | Buff | Core Ability | |
| None | Tzeentch's Warding | Tactic | 17 | Buff | Core Ability | |
| None | Demon Spittle | Action | 18 | Hex | Path of Dark Rites | Spews a vile mixture over everything 65 feet in front of you, dealing X Corporeal damage over 9 seconds to all opponents. |
| None | Discipline | Tactic | 19 | Buff | Core Ability | |
| None | Dust Of Pandemonium | Action | 20 | Healing | Path of Dark Rites | All group members within 150 feet of you are healed for X. |
| None | Focused Mind | Morale (2) | 20 | Buff | Core Ability | |
| None | Embrace the Warp | Action | 21 | Blessing | Core Ability | You embrace the Warp, surrounding yourself with it's power. You will take 50% less damage and your abilities will cost 25% fewer Action Points for 10 seconds. During this time you generate almost no threat, and can not be set back while casting. |
| None | Warping The Spirit | Tactic | 21 | Healing | Core Ability | |
| None | Backlash | Tactic | 23 | Buff | Core Ability | |
| None | Divine Protection | Morale (3) | 24 | Buff | Core Ability | |
| None | Breath of Tzeentch | Action | 25 | Hex | Core Ability | All opponents within 30 feet of you are knocked back, and monsters are knocked down for 2 seconds. |
| None | Subtlety | Tactic | 25 | Buff | Core Ability | |
| None | Scourged Warping | Tactic | 27 | Buff | Core Ability | |
| None | Tzeentch's Talon | Morale (1) | 28 | Debuff | Core Ability | |
| None | Restorative Burst | Tactic | 29 | Buff | Core Ability | |
| None | Daemonic Fortitude | Action | 30 | Blessing | Path of Alchemy | Increases target's Wounds by X for 60 seconds and then heals the recipient for the amount increased. |
| None | Blessing Of Chaos | Tactic | 31 | Buff | Core Ability | |
| None | Eye Of Sheerian | Morale (2) | 32 | Healing | Core Ability | |
| None | Empowered Alteration | Tactic | 33 | Buff | Core Ability | |
| None | By Tzeentch's Will! | Tactic | 35 | Buff | Core Ability | |
| None | Tzeentch's Lash | Action | 35 | Hex | Path of Witchcraft | Inflicts X Corporeal damage over 5 seconds and silences the target, preventing them from using any magic. |
| None | Suppressing The Fragile Unbelievers | Morale (3) | 36 | Debuff | Core Ability | |
| None | Drink Deeply | Tactic | 37 | Healing | Core Ability | |
| None | Waves Of Chaos | Tactic | 39 | Damaging | Core Ability | |
| None | Alter Fate | Morale (4) | 40 | Buff | Core Ability | |
| None | Mark of Remaking | Action | 40 | Blessing | Core Ability | The group member bearing this Mark can resurrect themselves if killed in the next 10 minutes. In addition, the bearer's Toughness is increased by X for 1 hour. A player may only bear a single Mark at a time. |
Abilities gained from mastery paths
Edit
These abilities gan be gained by adding mastery points into different mastery paths.
Path of Alchemy
Edit
The Path of Alchemy is the Zealot's mastery for direct spells, allowing the caster to focus more on large heals and damage against single targets. It increases the power of the larger spells in a Zealot's armoury, spells that have longer cast times but more powerful results as opposed to his over-time and AoE abilities. This is the path for those who wish to heal or attack on a more direct basis, concentrating larger effects on single targets.
| Icon | Ability Name | Ability | Required points | Type | Description |
|---|---|---|---|---|---|
| None | Chaotic Force | Tactic | 3 | Buff | Increases Critical Effect chance of Tzeench's Cry, Scourge, and Flash of Chaos by 15%. |
| None | Ritual of Innervation | Action | 5 | Buff | A two-second-cast Ritual that lasts for 30 seconds and effects all group members within 65 feet, granting them a 20% chance to regain 50 action points every time they attack. |
| None | Manipulation | Tactic | 7 | Damaging | Every time you cast a direct heal on your defensive target, there is a 25% chance that your offensive target will take damage equal to 25% of the amount healed. |
| None | Boon Of Tzeentch | Action | 9 | Damaging | Funnels health from the bearer of your Harbinger into your defensive target. |
| None | Changer's Touch | Tactic | 11 | Buff | When you deal Corporeal damage to the bearer of your Harbinger, 25% of the damage will be restored as health to your defensive target. |
| None | Aethyric Shock | Action | 13 | Buff | Stuns your target for 3 seconds and inflicts damage to them. |
| None | Tzeentch's Shielding | Morale (4) | 15 | Buff | Your group is instantly granted 250 action points and, for 20 seconds, will absorb some damage. |
Path of Witchcraft
Edit
The Path of Witchcraft is the Zealot's over-time mastery, increasing the power and effects of heals and damaging spells that 'tick', or occur over a longer period of time, rather than occur immediately. Shorter cast times, if not instant, result in the Zealot being able to throw down a number of spells quickly before switching targets, allowing him to cause more chaos over a battlefield. This flexability comes at a price, however; the effects of HoT's and DoT's are smaller and less potent than those of the direct spells. This is the career mastery for those who like quick casting and multiple targeting.
| Icon | Ability Name | Ability | Required points | Type | Description |
|---|---|---|---|---|---|
| None | Lashing Waves | Tactic | 3 | Buff | Tzeench's Lash will now strike all opponents within 20 feet of your target. |
| None | Ritual of Superiority | Action | 5 | Buff | A two-second-cast Ritual that lasts for 30 seconds and grants group members within 80 feet that are taking damage a 20% chance to activate a shield that will absorb a small amount of damage for 10 seconds. |
| None | Tzeentch's Refreshment | Tactic | 7 | Buff | Direct heals have a 25% chance to grant your target 50 action points. It will not restore action points to yourself. |
| None | Storm of Ravens | Action | 9 | Damaging | Inflicts small amounts of Corporeal damage to the bearer of your Harbinger every half-second for 6 seconds. |
| None | Transference | Tactic | 11 | Damaging | Your Harbinger deals damage every 5 seconds and heals your defensive target for the amount of damage dealt. |
| None | Mirror Of Madness | Action | 13 | Hex | Curses your target for 10 seconds so that whenever they cast a heal, it deals Corporeal damage to them. |
| None | Tzeentch's Scream | Morale (4) | 15 | Damaging | Knocks back all targets within 30 feet, dealing a large amount of damage to them. |
Path of Dark Rites
Edit
The Path of Dark Rites is the Zealot's mastery for AoE effects. This mastery concentrates on increasing the effects of spells that affect multiple allies or enemies (or both) all at once. Due to the fact that these spells can affect a much larger array of targets (in some cases, all of your party and in some cases, every target within twenty feet of you), their effects are understandably less potent than either of the other two masteries. This path is for those who would prefer to be a support caster than a direct one, in that they cause smaller amounts of damage and healing but are able to affect a much, much larger number of targets than others.
| Icon | Ability Name | Ability | Required points | Type | Description |
|---|---|---|---|---|---|
| None | Sweeping Disgorgement | Tactic | 3 | Buff | Adds to the effect of Demon Spittle, reducing enemies Armor and Corporeal Resistance. |
| None | Ritual Of Lunacy | Action | 5 | Buff | A two-second-cast Ritual that lasts for 30 seconds, healing every groupmember within 65 feet for a small amount every three seconds. |
| None | Swirling Vortex | Tactic | 7 | Buff | The ability granted by Mark of the Vortex will now effect enemies within 40 feet and last for 15 seconds. |
| None | Chaotic Agitation | Action | 9 | Buff | Deals damage every second for six seconds to the bearer of your Harbinger and all enemies within 20 feet of him. |
| None | Tzeentch's Grip | Tactic | 11 | Healing | Every time the bearer of your Harbinger is struck, there is a 25% chance that the friendly attacker that struck him will be healed for a small amount over three seconds. |
| None | Wind of Insanity | Action | 13 | Blessing | You deal damage every second for six seconds to enemies within 30 feet of you. In addition, enemy players are knocked back a short distance and monsters are knocked down for two seconds. |
| None | Windblock | Morale (4) | 15 | Damaging | Inflicts a large amount of damage to enemies within 30 feet of you, making heals on them 50% less effective for 10 seconds. |