- For other Bestiary entries see the index.
Those who practice dark magic face many terrible dangers. Some try to extend their lives for decades or even centuries beyond their natural span. Sometimes they succeed, and the individual retains his physical body and mental powers, but more often the result is far more horrible than death itself. Age and the continual use of dark magic drains the soul and withers the body, until only an insubstantial husk remains, deprived of its substance and driven by a mind twisted by its most hideous fears.
Such cursed creatures are called Wraiths. Once they were great men, wizards of considerable power, Necromancers with legions of Undead at their command, but now they are just shadows held between life and death by their own desire for immortality. Their cloaks give them substance, but nothing remains of their physical bodies. Two glowing eldritch eyes glint from beneath their cowls, glimmering with malign knowledge. They are dangerous because their chill touch drains life from living creatures, sucking out the warmth and spirit, driving their victims wild with terror.
Wraiths are ghostly creatures that are notoriously difficult to wound with conventional weapons. As beings of magic, they can be damaged by the Winds. As they are sometimes extremely powerful magic users in their own right, one must be very skilled to best a Wraith in a contest of the arcane. A wraith carries a double handed scythe and is a symbol of death for most humans.
Tome Unlocks Edit
|Task||Rewards||Order Text||Destruction Text|
|Encounter a Wraith||XP:84||N/A|
|Kill 25 Wraiths||XP:204||N/A|
|The Best Secrets Are Worth Dying For||Title: The Intractable, XP:336||The Chaos Wastes: Discover a Specific Item|
|Kill 100 Wraiths||XP:500||N/A|
|Soul Catcher||Item: Foserain, XP:806||Praag: Vanquish a Champion Monster|
|Kill 1,000 Wraiths||Undead Tactic Fragment, XP:1050||N/A|
|Kill 10,000 Wraiths||Title: Master Wraith Slayer, XP: 1476||N/A|
When a powerful Wizard or Necromancer approaches the end of his life, he will often turn to the forces of darkness in order to find a way to defy his own mortality.
More often than not, these endeavors fail.
In failure, the experimenter is left without a corporeal form, doomed to walk the world as a Wraith.
- Eoldred Nightbane R2 (Champion) - Grimmenhagen Barrows Nordland
- Sarhakot the Ancient R13 (Hero) - Foul Ruins PQ Marshes of Madness
- Kraunel the Reaper R14 (Champion) - Reaper's Circle PQ Ostland
- Muzinko R13 (Hero) - The Specter of Battle PQ Marshes of Madness
- Herald of Solithex R25 (Hero) - Mount Gunbad
- Asavar Kul R27 (Hero) - Keep of Asavar Kul PQ High Pass