Witch Hunter abilities
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| Abilities: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Builds: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Inf. rewards: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Armor sets: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| PvE: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| RvR: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Useful tools: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
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| Abilities: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Builds: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Inf. rewards: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Armor sets: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| PvE: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| RvR: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Useful tools: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
The Witch Hunter has a total of 24 career Tactics, 36 Actions and 12 Morale abilities.
Contents |
Executions
Edit
After building Accusations through their abilities, Witch Hunters can unleash powerful "Execution" moves for quickly finishing off an enemy. The strength of this Executions is determined by the "Strength' Statistic in their character window.
Starting Abilities
Edit
These are the abilities that a Witch Hunter starts with at level one.
| Icon | Ability Name | Ability | Type | Path | Cast Time | Range | Cost | Cooldown | Description |
|---|---|---|---|---|---|---|---|---|---|
| None | Auto Attack | Action | Damaging | Core Ability | Instant | 5ft | None | None | Attack with your melee or ranged weapon. |
| Razor Strike | Action | Damaging | Path of Confession | Instant | 5ft | 40 AP | None | Builds 1 Accusation. A quick precision strike that deals X damage. | |
| Snap Shot | Action | Ailment | Core Ability | 1 Sec | 5-65ft | 20 AP | None | Requires Pistol. A quick shot that deals X damage, and can be used on the run. Your attack will snare the enemy if used behind the target, reducing their run speed by 40% for 5 seconds. | |
| Flee | Action | Buff | Core Ability | Instant | None | 100% AP | 30 Sec | You run away from the battle in a mad panic, increasing your run speed by 30 for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed. You can use this ability again to end the effect early, but you will still remain panicked and not regain Action Points for the full duration. |
Abilities Gained From Trainers
Edit
These abilities can be bought from a Career Trainer at the required rank or above.
| Icon | Ability Name | Ability | Required Rank | Type | Path | Cast Time | Range | Cost | Cooldown | Description |
|---|---|---|---|---|---|---|---|---|---|---|
| Absolution | Action | 2 | Damaging | Path of Judgment | Instant | 30ft | 35 AP | None | Costs 20% fewer Action Points per Accusation spent. Requires Pistol. Execution - Requires Accusation A precision shot to the enemy's vital organs which deals damage based on the number of Accusations you have accrued. (See Absolution for scale.) | |
| Fervor | Action | 3 | Ailment | Path of Inquisition | Instant | 5ft | 35 AP | None | Builds 1 Accusation. A precise incision that deals X damage, and an additional X damage over 9 seconds. This effect can be stacked up to 3 times. | |
| Blessed Bullets Of Cleansing | Action | 4 | Buff | Path of Judgment | Instant | None | 20 AP | None | ||
| Torment | Action | 5 | Damaging | Path of Judgment | ||||||
| Burn, Heretic! | Action | 6 | Ailment | Path of Inquisition | ||||||
| Feinted Positioning | Action | 7 | Buff | Core Ability | Your positional attacks can be used without the positional requirement for 10 seconds. Does not affect morale abilities. | |||||
| Get Thee Behind Me! | Action | 8 | Debuff | Core Ability | De-taunts enemies causing them to hate you less within a 30 ft area around the Witch Hunter causing all opposing players to do 50% damage for 15 seconds. | |||||
| Blessed Bullets Of Purity | Action | 9 | Buff | Path of Confession | ||||||
| Incognito | Action | 10 | Buff | Core Ability | Stealth. You begin quietly searching for heretics making it less likely that hostile forces will notice you but slowly draining away your action points. This effect will end if you use any abilities or run out of action points. | |||||
| Burn Armor | Action | 10 | Ailment | Path of Confession | ||||||
| Booby Trap | Action | 10 | Debuff | Core Ability | ||||||
| Trial By Pain | Action | 12 | Damaging | Path of Confession | A barrage of pistol fire that damages your target for up to (3) seconds as long as you maintain your concentration. You break concentration by getting attacked or using another ability. | |||||
| Confess! | Action | 14 | Ailment | Path of Inquisition | ||||||
| Silence The Heretic | Action | 16 | Ailment | Path of Judgment | ||||||
| Sigil Of Sigmar | Action | 18 | Buff | Core Ability | ||||||
| Sudden Accusation | Action | 20 | Ailment | Path of Inquisition | ||||||
| Sever Blessing | Action | 22 | Damaging | Core Ability | ||||||
| Seeker's Blade | Action | 25 | Ailment | Path of Confession | ||||||
| Fanatical Zeal | Action | 30 | Ailment | Path of Judgment | ||||||
| Pick Lock | Action | 30 | Buff | Core Ability | Instant | None | You bolster yourself for X seconds, allowing you to bypass the defenses of an enemy keep's posttern door, porting you inside. | |||
| Blessed Bullets Of Cleansing | Action | 35 | Buff | Path of Judgement | Instant | 20 AP | None | None | You load your pistol with bullets designed to fragment on impact, causing your Executions to deal an additonal X Spirit damage. The victim will lose 20 Action Points, and you will gain 20 Action Points. | |
| Faultfinder | Action | 40 | Buff | Core Ability | Instant | None | Increases melee damage done to keep doors by X% for Y seconds. | |||
| Declare Anathema | Action | 40 | Debuff | Core Ability | Instant | None | 5ft | 30 Sec | Knocks your target down as you leap backwards, jumping away from them. | |
| Sever Nerve | Morale (1) | 8 | Buff | Core Ability | Instant | Morale (1) | 5ft | 60 Sec | A directed strike that inflicts X damage to your target. | |
| Confusing Movements | Morale (1) | 16 | Buff | Core Ability | Instant | Morale (1) | None | 60 Sec | Concentrating on your perceived movements, you will be able to Dodge and Parry all attacks against you for X seconds. | |
| Exoneration | Morale (1) | 28 | Healing | Core Ability | Instant | Morale (1) | None | 60 Sec | You regain X health and Y Action Points over 9 seconds. | |
| Force Of Will | Morale (2) | 12 | Buff | Core Ability | Instant | Morale (2) | None | 60 Sec | You stare down your opponent, draining 200 of their Action Points into yourself, and reducing their Strength by X for 30 seconds. | |
| Relentless Assault | Morale (2) | 20 | Buff | Core Ability | Instant | Morale (2) | None | 60 Sec | A prolonged fervor that grants X Action Points per secnod to everyone in your group for Y seconds. | |
| Reversal Of Fortune | Morale (2) | 32 | Damaging | Core Ability | Instant | Morale (2) | 30ft | 60 Sec | Deals X damage to all enemies within 30 feet and disarms them, making them unable to use their weapons for 5 seconds. | |
| Broad Swings | Morale (3) | 24 | Buff | Core Ability | Instant | Morale (3) | None | 60 Sec | All of your attacks for the next 10 seconds will strike up to 2 additional targets near your enemy. | |
| Witchfinder's Protection | Morale (3) | 36 | Buff | Core Ability | Instant | Morale (3) | None | 60 Sec | Everyone in your group has a 50% increased chance to parry attacks for 10 seconds. | |
| Frenzied Slaughter | Morale (4) | 40 | Buff | Core Ability | Instant | Morale (4) | None | 60 Secs | All of your abilities will cost 25% fewer Action Points, cool down 50% faster, and deal 20% more damage for 7 seconds. | |
| Emperor's Ward | Tactic | 11 | Buff | Core Ability | Passive | Tactic | None | 3 Sec | Any time you are attacked, there is a 25% chance that you will be protected by a magical barrier for 10 seconds, which will absorb up to X damage. This effect cannot occur more than once every 3 seconds. | |
| Jagged Edge | Tactic | 13 | Buff | Core Ability | Passive | Tactic | None | None | Any time you critically hit an enemy they will begin to bleed, suffering an additional X damage over 9 seconds. | |
| Inquisitor's Fury | Tactic | 15 | Buff | Core Ability | Passive | Tactic | None | None | Each time you critically hit an enemy your autoattack speed will be increased by 50% for 10 seconds. | |
| Unwavering Faith | Tactic | 17 | Buff | Core Ability | Passive | Tactic | None | None | Increases your Spiritual resistance by 252. | |
| Brute Force | Tactic | 19 | Buff | Core Ability | Passive | Tactic | None | None | Increases your Strength by X. | |
| Flowing Accusations | Tactic | 21 | Buff | Core Ability | Passive | Tactic | None | None | All of your Executions gain a 50% chance to restore 2 Accusations | |
| Sigmar's Favor | Tactic | 23 | Buff | Core Ability | Passive | Tactic | None | None | Any time that you are healed, there is a 25% chance that you will regain an additional X hit points. | |
| Flanking | Tactic | 25 | Buff | Core Ability | Passive | Tactic | None | None | All of your attacks deal X% more damage when you strike an enemy from the sides or the rear. | |
| Righteous Steel | Tactic | 27 | Buff | Core Ability | Passive | Tactic | None | None | Increases your chance to parry attacks by 10%. | |
| Riposte | Tactic | 29 | Buff | Core Ability | Passive | Tactic | None | None | Each time you parry an enemy's attack, you will strike them back for X damage which they cannot prevent. | |
| Penetrating Barbs | Tactic | 31 | Buff | Core Ability | Passive | Tactic | None | None | Increases the duration of Fanatical Zeal, Burn Armor, and Sudden Accusation by an additional 5 seconds. | |
| Last Rites | Tactic | 33 | Buff | Core Ability | Passive | Tactic | None | None | Any time you land a killing blow on an enemy, you will regain X health over 9 seconds. | |
| Vindication | Tactic | 35 | Buff | Core Ability | Passive | Tactic | None | None | Each time you disrupt an enemy's spell, you will deal 35% more damage for 10 seconds. | |
| Emperor's Commendation | Tactic | 37 | Buff | Core Ability | Passive | Tactic | None | None | Burn Armor, Fanatical Zeal, and Sudden Accusation will also grant you 150 points of morale. | |
| Blood, Faith, And Fire | Tactic | 39 | Buff | Core Ability]] | Passive | Tactic | 30ft | None | Any time you land a killing blow on an enemy, all of your groupmates within 30 feet will regain 75 Action Points. |
Abilities Gained From Mastery Paths
Edit
These abilities can be gained by adding mastery points into different mastery paths. These points also increase the 'effective level' of every base ability in their path, making them more powerful.
Path of Confession
Edit
The Path of Confession is direct and uncompromising, and focused primarily on direct and immediate opposition to heresy. A specialist in Confession will eschew subtlety and lengthy investigations in favor of simply approaching his enemy and beating the truth out of him. While not necessarily the most powerful approach, it is effective in its straightforward brutality, and provides a small measure of increased protection when the Witch Hunter finds himself under direct attack.
| Icon | Ability Name | Ability | Required points | Type | Cast Time | Range | Cost | Cooldown | Description |
|---|---|---|---|---|---|---|---|---|---|
| Shroud Of Magnus | Action | 5 | Buff | ||||||
| Repel Blasphemy | Action | 9 | Blessing | ||||||
| Dragon Gun | Action | 13 | Damaging | A execution that deals damage to to enemies in the surrounding area. Damage and Area is dependent upon the number of Accusations accrued. | |||||
| Divine Blast | Morale (4) | 15 | Damaging | ||||||
| Seeker's Triumph | Tactic | 3 | Buff | ||||||
| Sanctified Bullets | Tactic | 7 | Buff | ||||||
| Sweeping Razor | Tactic | 11 | Buff |
Path of Inquisition
Edit
The Path of Inquisition is focused on longer and detailed investigations, weakening and progressively working over an enemy until the victim's guilt is all but assured. A player with heavy Inquisition Mastery may appear less powerful at first glance, but the devastating effects of his attacks are felt more and more as the fight progresses.
| Icon | Ability Name | Ability | Required points | Type | Cast Time | Range | Cost | Cooldown | Description |
|---|---|---|---|---|---|---|---|---|---|
| Seal Of Destruction | Action | 5 | Buff | ||||||
| Punish The False | Action | 9 | Ailment | ||||||
| None | Exit Wound | Action | 13 | Defensive | |||||
| Excommunicate | Morale (4) | 15 | Damaging | ||||||
| Full Confession | Tactic | 3 | Buff | ||||||
| Prolonged Confession | Tactic | 7 | Buff | ||||||
| Encourage Confession | Tactic | 11 | Buff |
Path of Judgment
Edit
The Path of Judgment is taken by Witch Hunters who are assured that their targets are guilty and no questioning is needed. They tend to take their suspects by surprise, and are at their best when the enemy's attention is elsewhere. A Master of Judgment will seek to avoid face-to-face confrontations, and will be at his most powerful when he has allies nearby that can distract his enemies, allowing the Witch Hunter to lay down very potent attacks.
| Icon | Ability Name | Ability | Required points | Type | Cast Time | Range | Cost | Cooldown | Description |
|---|---|---|---|---|---|---|---|---|---|
| Van Horstmann's Speculum | Action | 5 | Buff | ||||||
| Pistol Whip | Action | 9 | Ailment | ||||||
| Burn Away Lies | Action | 13 | Ailment | ||||||
| Expurgation | Morale (4) | 15 | Damaging | ||||||
| Fanatical Cleansing | Tactic | 7 | Buff | ||||||
| Atonement | Tactic | 3 | Buff | ||||||
| Vitriolic Judgement | Tactic | 11 | Buff |