Witch Elf abilities
From HammerWiki
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| Abilities: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Builds: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Inf. rewards: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Armor sets: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Start guide: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| PvE: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| RvR: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Useful tools: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
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| Abilities: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Builds: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Inf. rewards: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Armor sets: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Start guide: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| PvE: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| RvR: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Useful tools: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
Every Witch Elf may gain 15 career Tactics, 27 Actions and 9 Morale abilities. Each Mastery Path contains another 3 Actions, 3 Tactics, and 1 Morale Ability.
Contents |
[edit] Starting Abilities
These are the abilities that a Witch Elf starts with at level one.
| Icon | Ability Name | Ability | Type | Path | Cast Time | Range | Cost | Cooldown | Description |
|---|---|---|---|---|---|---|---|---|---|
| Auto Attack | Action | Damaging | Core Ability | Instant | 5ft | None | None | Attack with your melee or ranged weapon. | |
| Slice | Action | Damaging | Path of Carnage | Instant | 5ft | 40 AP | No | A deep stab which deals damage to your target. | |
| Throwing Dagger | Action | Ailment | Core Ability | 1s | 5-65ft | 20 AP | No | A quick dagger throw which deals damage. Your attack will snare the enemy if used behind your target, reducing their run speed by 40% for 5 seconds. | |
| Flee | Action | Buff | Core Ability | Instant | None | None | 30 Sec | You run away from the battle in a mad panic, increasing your run speed by 30% for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed. |
[edit] Abilities Gained From Trainers
These abilities can be bought from a Career Trainer at the required rank or above.
| Icon | Ability Name | Ability | Required Rank | Type | Path | Cast Time | Range | Cost | Cooldown | Description |
|---|---|---|---|---|---|---|---|---|---|---|
| Puncture | Action | 2 | Damaging | Path of Treachery | Instant | 5ft | 35 AP | None | Frenzy - Requires Bloodlust. Costs 20% fewer Action Points per Bloodlust spent. You quickly stab your target twice, dealing damage based on your Bloodlust. See ability page for effect scale. | |
| Kiss of Agony | Action | 4 | Buff | Path of Carnage | Instant | 5ft | 20 AP | 10 Sec | Builds 1 Bloodlust. You stab into your target causing X damage, and their blood sticks to your corrupted blades. For the next 2 minutes, all of your attacks have a 25% chance to inflict agonizing pain on your target, causing an additional X damage and stealing Y points of initiative from them for 10 seconds. You may only use a single Kiss at a time. | |
| Agonizing Wound | Action | 5 | Damaging | Path of Treachery | Instant | 5ft | 35 AP | None | Builds 1 Bloodlust. A cruel attack to your target which deals X damage. If you are behind your target, you ignore your target's armor. | |
| Heart Render Toxin | Action | 6 | Ailment | Path of Suffering | Instant | 5ft | 35 AP | None | Frenzy - Requires Bloodlust. Costs 20% fewer Action Points per Bloodlust spent. You quickly strike your target two times, dealing damage and inflicting an ailment on them for 10 seconds which reduces their Wounds. See ability page for effect scale. | |
| Feinted Positioning | Action | 7 | Buff | Core Ability | Instant | 65ft | 25 AP | 60 Sec | Your positional attacks can be used without the positional requirement for X seconds. Does not affect morale abilities. | |
| Enchanting Beauty | Action | 8 | Debuff | Core Ability | Instant | None | 20 AP | 30 Sec | Your unearthly elven beauty Detaunts all enemies within X feet, making them hate you less and causing them to deal Y% less damage to you for Z seconds. If you attack anyone that you have Detaunted, the effect will immediately end. | |
| Kiss of Death | Action | 9 | Buff | Path of Suffering | Instant | 20 AP | 5 ft | 10 Sec | Builds 1 Bloodlust. You stab into your target for X damage, and their blood sticks to your corrupted blades. For the next 2 minutes, all of your attacks have a 25% chance to deal an additional X damage, and cause any healing abilities that victim uses to become 50% less effective for 5 seconds. You may only use a single Kiss at a time. | |
| Shadow Prowler | Action | 10 | Buff | Core Ability | 2 Sec | None | None | 10 Sec | Prowling. You prowl through the shadows, making it less likely that hostile monsters will notice you but slowly draining away your Action Points. This effect will end if you use any of your abilities or run out of Action Points. | |
| Vehement Blades | Action | 10 | Ailment | Path of Carnage | Instant | None | None | None | Requires Prowling. Builds 2 Bloodlust. You leap out of the shadows in an insane rage. Each time your target uses a melee ability, your target will take X damage for each melee ability used over the next 15 seconds. Your abilities will cost 50% fewer action points for 10 seconds. | |
| Booby Trap | Action | 10 | Debuff | Core Ability | Instant | None | You booby trap a siege engine. The next time that engine fires, the booby trap explodes, dealing X damage to the siege engine and all players within 30 feet. Can use while moving. Can use from Prowling. | |||
| Ruthless Assault | Action | 12 | Damaging | Path of Carnage | Instant | 15 AP/Sec | 5 ft | 8 sec | Frenzy - Requires Bloodlust. Costs 20% fewer Action Points per Bloodlust spent. A relentless string of attacks which repeatedly strikes your target up to 6 times over 3 seconds. See ability page for effect scale. | |
| Sever Limb | Action | 14 | Ailment | Path of Carnage | Instant | 40 AP | 5ft | 10 Seconds | Requires parry. A precise Crippling attack that deals X damage and disarms your target for 5 seconds, making them unable to use melee or ranged weapons. | |
| Throat Slitter | Action | 16 | Ailment | Path of Treachery | Instant | 25 AP | 5ft | 20 Sec | Builds 1 Bloodlust. A swift strike that silences your target, making them unable to use magic for 3 seconds. You will also deal X damage to your target if you attack them from behind. | |
| Fleet-Footed | Action | 18 | Buff | Core Ability | Instant | 45 AP | None | 60 Sec | Your swift footwork and quick thinking removes all roots and snares from you. For the next X seconds, roots and snares will have no effect on you. | |
| Enfeebling Strike | Action | 20 | Ailment | Path of Suffering | Instant | None | 5ft | None | Requires Prowling. Builds 2 Bloodlust. You ambush your target from the shadows and strike with a Crippling attack. Your target will take X damage every time they move for 5 seconds. Your abilities cost 50% fewer Action Points for 10 seconds. | |
| Sever Blessing | Action | 22 | Damaging | Core Ability | Instant | 25 AP | 5ft | 5 Sec | Target must have a Blessing. You sever one blessing from your target and do X damage. | |
| Wracking Pains | Action | 25 | Ailment | Path of Suffering | Instant | 25 AP | 5ft | None | Builds 1 Bloodlust. A brutal attack that deals X Spirit damage to your target over 21 seconds. If the target is Ailing, then their Toughness and Weapon Skill will also be reduced by Y for 21 seconds. | |
| Treacherous Assault | Action | 30 | Ailment | Path of Treachery | Instant | None | 5ft | None | Requires Prowling. Builds 2 Bloodlust. You leap out at your target in a maddened battle craze, immediately gaining 2 Blood Lust. Your target will take X damage every time they use a magical attack for 15 seconds. Your abilities will cost 50% fewer Action Points for 10 seconds. | |
| Pick Lock | Action | 30 | Buff | Core Ability | Instant | None | You bolster yourself for X seconds, allowing you to bypass the defenses of an enemy keep's postern door, porting you inside. | |||
| Kiss of Betrayal | Action | 35 | Buff | Path of Treachery | Instant | 20 AP | 5ft | 10 sec | Builds 1 Bloodlust. You stab into your target for X damage, and their blood sticks to your corrupted blades. For the next 2 minutes, all of your attacks have a 25% chance to deal an additional Y damage to your target. The unnatural venom will absorb your victim's life force, stealing 20 Action Points from the enemy and giving them to you. | |
| Agile Escape | Action | 40 | Debuff | Core Ability | Instant | None | 5ft | 30 Sec | Stuns your target for X seconds as you leap backwards, jumping away from them. | |
| Faultfinder | Action | 40 | Buff | Core Ability | Instant | None | Increases melee damage done to keep doors by X percent for Y seconds. | |||
| Sever Nerve | Morale (1) | 8 | Buff | Core Ability | Instant | Morale (1) | 5ft | 60 Sec | A directed strike that deals X damage to your target. | |
| Confusing Movements | Morale (1) | 16 | Buff | Core Ability | Instant | Morale (1) | None | 60 Sec | Concentrating on your perceived movements, you will be able to Dodge and Parry all attacks against you for X seconds. | |
| Dance of Doom | Morale (1) | 28 | Healing | Core Ability | Instant | Morale (1) | 5ft | 60 Sec | You concentrate on your target, repeatedly dealing X damage to them for up to 3 seconds. | |
| Force of Will | Morale (2) | 12 | Buff | Core Ability | Instant | Morale (2) | 5ft | 60 Sec | You stare down your opponent, draining 200 of their Action Points into yourself, and reducing their Strength by X for 30 seconds. | |
| Relentless Assault | Morale (2) | 20 | Buff | Core Ability | Instant | Morale (2) | None | 60 Sec | A prolonged fervor that grants X Action Points per second to everyone in your group for Y seconds. | |
| Web of Shadows | Morale (2) | 32 | Damaging | Core Ability | Instant | Morale (2) | 65ft | 60 Sec | Deals X damage to all enemies in front of you, up to 65 feet away. | |
| Broad Swings | Morale (3) | 24 | Buff | Core Ability | Instant | Morale (3) | None | 60 Sec | All of your attacks for the next 10 seconds will strike up to 2 additional enemies near your target. | |
| Death Reaper | Morale (3) | 36 | Damaging | Core Ability | Instant | Morale (3) | None | 60 Sec | Increases your group's critical hit chance by 50% for 10 seconds. | |
| Frenzied Slaughter | Morale (4) | 40 | Buff | Core Ability | Instant | Morale (4) | None | 60 Sec | All of your attacks will cost 25% fewer action points, cool down 50% faster, and deal 20% more damage for 7 seconds. | |
| Dark Blessings | Tactic | 11 | Buff | Core Ability | Passive | Tactic | None | None | Heals directed towards you will recover X% more health. | |
| Jagged Edge | Tactic | 13 | Buff | Core Ability | Passive | Tactic | None | None | Any time you critically hit an enemy they will begin to bleed, suffering X damage over 9 seconds. | |
| Whirling Blades | Tactic | 15 | Buff | Core Ability | Passive | Tactic | None | None | Your attacks which build Blood Lust, will now have a 33% chance to build one additional Blood Lust. | |
| Alignment of Naggaroth | Tactic | 17 | Buff | Core Ability | Passive | Tactic | None | None | Spiritual resistance increased by X. | |
| Brute Force | Tactic | 19 | Buff | Core Ability | Passive | Tactic | None | None | Increases your Strength by X. | |
| Increased Pain | Tactic | 21 | Buff | Core Ability | Passive | Tactic | None | None | Your critical hits will inflict X% more damage. | |
| Bathing In Blood | Tactic | 23 | Buff | Core Ability | Passive | Tactic | None | None | Any time you kill an enemy, you will gain X health over 9 seconds. | |
| Flanking | Tactic | 25 | Buff | Core Ability | Passive | Tactic | None | None | All of your attacks deal X% more damage when you strike an enemy from the sides or rear. | |
| Frenzied Mayhem | Tactic | 27 | Buff | Core Ability | Passive | Tactic | None | None | Increases your chance to critically hit by X%, for each Blood Lust point you have. | |
| Riposte | Tactic | 29 | Buff | Core Ability | Passive | Tactic | None | None | Each time you parry an enemy's attack, you will strike them back for X damage which they cannot prevent. | |
| Exotic Venom | Tactic | 31 | Buff | Core Ability | Passive | Tactic | None | None | Increases the duration of Vehement Blades, Enfeebling Strike, and Treacherous Assault by an additional 5 seconds. | |
| For the Hag Queen! | Tactic | 33 | Buff | Core Ability | Passive | Tactic | None | None | Your frenzies will now have a 10% chance per point spent to knock the enemy down for X seconds. | |
| Taste of Blood | Tactic | 35 | Buff | Core Ability | Passive | Tactic | None | None | Any time you take damage, there is a 25% chance that you will cause X% more damage for Y seconds. | |
| Swift Pursuit | Tactic | 37 | Buff | Core Ability | Passive | Tactic | None | None | Fleet-Footed will now also increase your run speed by 0%. | |
| Sacrifices Rewarded | Tactic | 39 | Buff | Core Ability | Passive | Tactic | None | 3 Sec | Any time you are critically hit by an enemy, you will become protected by a barrier which will absorb up to X damage. |
[edit] Abilities Gained From Mastery Paths
These abilities can be gained by adding mastery points into different mastery paths. These points also increase the 'effective level' of every base ability in their path, making them more powerful.
[edit] Path of Carnage
The Path of Carnage focuses primarily on the single target, high DPS abilities of the Witch Elf, while adding several multi-target abilities if one chooses to spend the points on them. A third aspect of this path adds armour penetration, allowing a tactic that gives all frenzies the added benefit of 3 seconds of 75% armour reduction on the target, a witchbrew which allows all attacks to bypass armour for 7 seconds and an attack which also bypasses armour. The aim of the Path of Carnage is to deal out as much immediate damage as possible in all circumstances, it does not rely on positional attacks, ability drains or damage over time to decimate opponents. As such the Path of Carnage is the simplest of the paths and the most versatile.
| Icon | Ability Name | Ability | Required points | Type | Cast Time | Range | Cost | Cooldown | Description |
|---|---|---|---|---|---|---|---|---|---|
| Elixir of Insane Power | Action | 5 | Buff | Instant | None | 25 AP | 60 Sec | A vile brew which drives you into a rage for the next X seconds. All of your attacks will ignore the victim's armor. You may only use one Elixir at a time. | |
| Pierce Armor | Action | 9 | Ailment | Instant | 5ft | 35 AP | 10 Sec | Builds 1 Blood Lust. A powerful stab that slices through the target's defenses, dealing X damage to your target and ignoring all of their armor. If the target suffers from an Ailment, then their armor will also be reduced by Y for 20 seconds. | |
| On Your Knees! | Action | 13 | Ailment | Instant | None (30ft) | 35 AP | 10 Sec | Frenzy - Requires Blood Lust. Costs 20% fewer action points per Blood Lust spent. You spin around and strike nearby enemies with a pair of quick, punishing attacks which deal damage to victims within 30 feet, and knock them down for 2 seconds. (See On Your Knees! for effect scale.)) | |
| Blade Spin | Morale (4) | 15 | Damaging | Instant | None (30ft) | Morale (4) | 60 Sec | Deals X damage over 5 seconds to all enemies within 30 feet. | |
| Sharpened Edge | Tactic | 3 | Buff | Passive | Tactic | None | None | All of your Frenzies will now reduce the victim's armor by X% for Y seconds. | |
| Broad Severing | Tactic | 7 | Buff | Passive | Tactic | None | None | Sever Limb will now sweep out in an arc in front of you, striking enemies within X feet. | |
| Swift Blades | Tactic | 11 | Buff | Passive | Tactic | None | None | Increases your chance to parry attacks by X%. Each time you parry an attack, you will regain Y Action Points.
This effect will not trigger more than once every 3 seconds. |
[edit] Path of Suffering
The Path of Suffering focuses on the Witch Elf's poisons and kisses, which are assorted Damage over Time and debuff abilities. These include debuffs that slow enemies, drain their action points, reduce their wounds and many more, with most also including a DoT effect in addition to this. The Path of Suffering further enhances these abilities while adding new abilities to the mix, making a Witch Elf that follows this path a formidable foe capable of minor Crowd Control, and is able to kill their foes slowly but surely without seeming to be as great a threat as those who follow the other paths. As such those who follow this path will find themselves handling multiple targets with greater capability than the other paths, but at the cost of lower overall damage and a significant loss in the burst damage entertained by the other paths.
| Icon | Ability Name | Ability | Required points | Type | Cast Time | Range | Cost | Cooldown | Description |
|---|---|---|---|---|---|---|---|---|---|
| Elixir of Blades | Action | 5 | Buff | Instant | None | 25 AP | 60 Sec | A powerful witch's brew which hastens your reactions for the next 7 seconds. Any time an enemy strikes you, you will deal X damage back to them. You may only use one Elixir at a time. | |
| Black Lotus Blade | Action | 9 | Ailment | Instant | 5ft | 30 AP | 10 Sec | Builds 1 Blood Lust. A deadly strike which deals X damage to your target and infects them with Black Lotus toxin, causing all healing that they receive for the next 10 seconds to become 50% less effective. | |
| Witchbrew | Action | 13 | Debuff | Instant | None (20ft) | 35 AP | 10 Sec | Frenzy - Requires Blood Lust. Costs 20% fewer action points per Blood Lust spent. You consume a noxious liquid distilled from blood which fills you with power, causing your next several attacks to each deal an additional X Spirit damage to all enemies within 20 feet of your target. (See Witchbrew for effect scale.)) | |
| Fling Poison | Morale (4) | 15 | Damaging | Instant | None (65ft) | Morale (4) | 60 Sec | Deals X damage over 5 seconds to all enemies in front of you, up to 65 feet away. | |
| Kiss of Doom | Tactic | 3 | Buff | Passive | Tactic | None | None | Increases the chances for all of your Kisses to trigger by X%. | |
| Septic Blade | Tactic | 7 | Buff | Passive | Tactic | None | None | Envenomed Blade will now also reduce the victim's chance to critically hit by X%. | |
| Healer's Bane | Tactic | 11 | Buff | Passive | Tactic | None | None | All of your Path Of Suffering attacks gain a 25% chance to reduce the victim's healing abilities by X% for Y seconds. |
[edit] Path of Treachery
The Path of Treachery focuses heavily on the Witch Elf's stealth and subtlety. It enhances her abilities that provide bonuses when attacking an opponent from behind or the side and adds new abilities to complement these. The Path of Treachery is most concerned with bypassing an enemies defenses, relying on sneak attacks, armour penetration and avoiding direct combat. As such the Witch Elf that follows this path will have the highest burst damage if she is successful in starting a fight in her favour, but will be far more fragile when taken by surprise and forced to fight the enemy face to face.
| Icon | Ability Name | Ability | Required points | Type | Cast Time | Range | Cost | Cooldown | Description |
|---|---|---|---|---|---|---|---|---|---|
| Elixir of the Cauldron | Action | 5 | Buff | Instant | None | 25 AP | 60 Sec | A potion filled from the legendary Cauldron Of Blood which fills you with power, increasing your chance to disrupt enemy magic by X% for Y seconds. You may only use one Elixir at a time. | |
| Heart Seeker | Action | 9 | Buff | Instant | 5ft | 25 AP | 20 Sec | Builds 1 Blood Lust. Target must be facing away from you. A shocking strike which deals X damage and stuns your target for 3 seconds. | |
| Sacrificial Stab | Action | 13 | Damaging | Instant | 5ft | 25 AP | 10 Sec | Frenzy - Requires Blood Lust. Target must be facing away from you. Costs 20% fewer action points per Blood Lust spent. You offer up your target as a sacrifice, stabbing them twice and healing yourself for all damage that you dealt. (See Sacrificial Stab for effect scale.)) | |
| Overwhelming Dread | Morale (4) | 15 | Damaging | Instant | None | Morale (4) | 60 Sec | All enemies within X feet will lose Y Action Points, and will regain Action Points Z% more slowly for the next W seconds. | |
| Swift Movements | Tactic | 3 | Buff | Passive | Tactic | None | None | Reduces Feinted Positioning's cooldown time by X seconds. | |
| Baneful Touch | Tactic | 7 | Healing | Passive | Tactic | None | None | Any time you attack an enemy from the sides or rear, there is a 25% chance that the victim will lose X Action Points. | |
| Masterful Treachery | Tactic | 11 | Buff | Passive | Tactic | None | None | After hitting an enemy with Treacherous Assault, Vehement Blades, or Enfeebling Strike, you will deal X% more damage for Y seconds. |
