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Witch Elf abilities

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Every Witch Elf may gain 15 career Tactics, 27 Actions and 9 Morale abilities. Each Mastery Path contains another 3 Actions, 3 Tactics, and 1 Morale Ability.

Witch Elf concept art

Concept art for the Witch Elf Career.

Starting AbilitiesEdit

These are the abilities that a Witch Elf starts with at level one.

Icon Ability Name Ability Type Path Cast Time Range Cost Cooldown Description
Under construction Auto Attack Action Damaging Core Ability Instant 5ft None None Attack with your melee or ranged weapon.
WE Slice Slice Action Damaging Path of Carnage Instant 5ft 40 AP No A deep stab which deals damage to your target.
WE Throwing dagger Throwing Dagger Action Ailment Core Ability 1s 5-65ft 20 AP No A quick dagger throw which deals damage. Your attack will snare the enemy if used behind your target, reducing their run speed by 40% for 5 seconds.
Flee Flee Action Buff Core Ability Instant None None 30 Sec You run away from the battle in a mad panic, increasing your run speed by 30% for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed.

Abilities Gained From Trainers Edit

These abilities can be bought from a Career Trainer at the required rank or above.

Icon Ability Name Ability Required Rank Type Path Cast Time Range Cost Cooldown Description
WE Puncture Puncture Action 2 Damaging Path of Treachery Instant 5ft 35 AP None Frenzy - Requires Bloodlust. Costs 20% fewer Action Points per Bloodlust spent. You quickly stab your target twice, dealing damage based on your Bloodlust. See ability page for effect scale.
WE Kiss of agony Kiss of Agony Action 4 Buff Path of Carnage Instant 5ft 20 AP 10 Sec Builds 1 Bloodlust. You stab into your target causing X damage, and their blood sticks to your corrupted blades. For the next 2 minutes, all of your attacks have a 25% chance to inflict agonizing pain on your target, causing an additional X damage and stealing Y points of initiative from them for 10 seconds. You may only use a single Kiss at a time.
WE Agonizing wound Agonizing Wound Action 5 Damaging Path of Treachery Instant 5ft 35 AP None Builds 1 Bloodlust. A cruel attack to your target which deals X damage. If you are behind your target, you ignore your target's armor.
WE Heart render toxin Heart Render Toxin Action 6 Ailment Path of Suffering Instant 5ft 35 AP None Frenzy - Requires Bloodlust. Costs 20% fewer Action Points per Bloodlust spent. You quickly strike your target two times, dealing damage and inflicting an ailment on them for 10 seconds which reduces their Wounds. See ability page for effect scale.
WE Feinted positioning Feinted Positioning Action 7 Buff Core Ability Instant 65ft 25 AP 60 Sec Your positional attacks can be used without the positional requirement for X seconds. Does not affect morale abilities.
WE Enchanting beauty Enchanting Beauty Action 8 Debuff Core Ability Instant None 20 AP 30 Sec Your unearthly elven beauty Detaunts all enemies within X feet, making them hate you less and causing them to deal Y% less damage to you for Z seconds. If you attack anyone that you have Detaunted, the effect will immediately end.
WE Kiss of death Kiss of Death Action 9 Buff Path of Suffering Instant 20 AP 5 ft 10 Sec Builds 1 Bloodlust. You stab into your target for X damage, and their blood sticks to your corrupted blades. For the next 2 minutes, all of your attacks have a 25% chance to deal an additional X damage, and cause any healing abilities that victim uses to become 50% less effective for 5 seconds. You may only use a single Kiss at a time.
WE Shadow prowler Shadow Prowler Action 10 Buff Core Ability 2 Sec None None 10 Sec Prowling. You prowl through the shadows, making it less likely that hostile monsters will notice you but slowly draining away your Action Points. This effect will end if you use any of your abilities or run out of Action Points.
WE Vehement blades Vehement Blades Action 10 Ailment Path of Carnage Instant None None None Requires Prowling. Builds 2 Bloodlust. You leap out of the shadows in an insane rage. Each time your target uses a melee ability, your target will take X damage for each melee ability used over the next 15 seconds. Your abilities will cost 50% fewer action points for 10 seconds.
Booby Trap Booby Trap Action 10 Debuff Core Ability Instant None You booby trap a siege engine. The next time that engine fires, the booby trap explodes, dealing X damage to the siege engine and all players within 30 feet. Can use while moving. Can use from Prowling.
WE Ruthless assault Ruthless Assault Action 12 Damaging Path of Carnage Instant 15 AP/Sec 5 ft 8 sec Frenzy - Requires Bloodlust. Costs 20% fewer Action Points per Bloodlust spent. A relentless string of attacks which repeatedly strikes your target up to 6 times over 3 seconds. See ability page for effect scale.
WE Sever limb Sever Limb Action 14 Ailment Path of Carnage Instant 40 AP 5ft 10 Seconds Requires parry. A precise Crippling attack that deals X damage and disarms your target for 5 seconds, making them unable to use melee or ranged weapons.
WE Throat slitter Throat Slitter Action 16 Ailment Path of Treachery Instant 25 AP 5ft 20 Sec Builds 1 Bloodlust. A swift strike that silences your target, making them unable to use magic for 3 seconds. You will also deal X damage to your target if you attack them from behind.
WE Fleet-footed Fleet-Footed Action 18 Buff Core Ability Instant 45 AP None 60 Sec Your swift footwork and quick thinking removes all roots and snares from you. For the next X seconds, roots and snares will have no effect on you.
WE Enfeebling strike Enfeebling Strike Action 20 Ailment Path of Suffering Instant None 5ft None Requires Prowling. Builds 2 Bloodlust. You ambush your target from the shadows and strike with a Crippling attack. Your target will take X damage every time they move for 5 seconds. Your abilities cost 50% fewer Action Points for 10 seconds.
WE Sever blessing Sever Blessing Action 22 Damaging Core Ability Instant 25 AP 5ft 5 Sec Target must have a Blessing. You sever one blessing from your target and do X damage.
WE Wracking pains Wracking Pains Action 25 Ailment Path of Suffering Instant 25 AP 5ft None Builds 1 Bloodlust. A brutal attack that deals X Spirit damage to your target over 21 seconds. If the target is Ailing, then their Toughness and Weapon Skill will also be reduced by Y for 21 seconds.
WE Treacherous assault Treacherous Assault Action 30 Ailment Path of Treachery Instant None 5ft None Requires Prowling. Builds 2 Bloodlust. You leap out at your target in a maddened battle craze, immediately gaining 2 Blood Lust. Your target will take X damage every time they use a magical attack for 15 seconds. Your abilities will cost 50% fewer Action Points for 10 seconds.
Pick Lock Pick Lock Action 30 Buff Core Ability Instant None You bolster yourself for X seconds, allowing you to bypass the defenses of an enemy keep's postern door, porting you inside.
WE Kiss Of betrayal Kiss of Betrayal Action 35 Buff Path of Treachery Instant 20 AP 5ft 10 sec Builds 1 Bloodlust. You stab into your target for X damage, and their blood sticks to your corrupted blades. For the next 2 minutes, all of your attacks have a 25% chance to deal an additional Y damage to your target. The unnatural venom will absorb your victim's life force, stealing 20 Action Points from the enemy and giving them to you.
WE Agile escape Agile Escape Action 40 Debuff Core Ability Instant None 5ft 30 Sec Stuns your target for X seconds as you leap backwards, jumping away from them.
Faultfinder Faultfinder Action 40 Buff Core Ability Instant None Increases melee damage done to keep doors by X percent for Y seconds.
Sever Nerve Sever Nerve Morale (1) 8 Buff Core Ability Instant Morale (1) 5ft 60 Sec A directed strike that deals X damage to your target.
Confusing Movements Confusing Movements Morale (1) 16 Buff Core Ability Instant Morale (1) None 60 Sec Concentrating on your perceived movements, you will be able to Dodge and Parry all attacks against you for X seconds.
WE Dance Of Doom Dance of Doom Morale (1) 28 Healing Core Ability Instant Morale (1) 5ft 60 Sec You concentrate on your target, repeatedly dealing X damage to them for up to 3 seconds.
Force of Will Force of Will Morale (2) 12 Buff Core Ability Instant Morale (2) 5ft 60 Sec You stare down your opponent, draining 200 of their Action Points into yourself, and reducing their Strength by X for 30 seconds.
Relentless Assault Relentless Assault Morale (2) 20 Buff Core Ability Instant Morale (2) None 60 Sec A prolonged fervor that grants X Action Points per second to everyone in your group for Y seconds.
WE Web of Shadows Web of Shadows Morale (2) 32 Damaging Core Ability Instant Morale (2) 65ft 60 Sec Deals X damage to all enemies in front of you, up to 65 feet away.
Broad Swings Broad Swings Morale (3) 24 Buff Core Ability Instant Morale (3) None 60 Sec All of your attacks for the next 10 seconds will strike up to 2 additional enemies near your target.
WE Death Reaper Death Reaper Morale (3) 36 Damaging Core Ability Instant Morale (3) None 60 Sec Increases your group's critical hit chance by 50% for 10 seconds.
Frenzied Slaughter Frenzied Slaughter Morale (4) 40 Buff Core Ability Instant Morale (4) None 60 Sec All of your attacks will cost 25% fewer action points, cool down 50% faster, and deal 20% more damage for 7 seconds.
Tactic Green Dark Elf Dark Blessings Tactic 11 Buff Core Ability Passive Tactic None None Heals directed towards you will recover X% more health.
Tactic Green Gear Jagged Edge Tactic 13 Buff Core Ability Passive Tactic None None Any time you critically hit an enemy they will begin to bleed, suffering X damage over 9 seconds.
Tactic Green Dark Elf Whirling Blades Tactic 15 Buff Core Ability Passive Tactic None None Your attacks which build Blood Lust, will now have a 33% chance to build one additional Blood Lust.
Tactic Green Dark Elf Alignment of Naggaroth Tactic 17 Buff Core Ability Passive Tactic None None Spiritual resistance increased by X.
Tactic Green Sword Brute Force Tactic 19 Buff Core Ability Passive Tactic None None Increases your Strength by X.
Tactic Green Sword Increased Pain Tactic 21 Buff Core Ability Passive Tactic None None Your critical hits will inflict X% more damage.
Tactic Green Dark Elf Bathing In Blood Tactic 23 Buff Core Ability Passive Tactic None None Any time you kill an enemy, you will gain X health over 9 seconds.
Tactic Green Vortex Flanking Tactic 25 Buff Core Ability Passive Tactic None None All of your attacks deal X% more damage when you strike an enemy from the sides or rear.
Tactic Green Vortex Frenzied Mayhem Tactic 27 Buff Core Ability Passive Tactic None None Increases your chance to critically hit by X%, for each Blood Lust point you have.
Tactic Green Shield Riposte Tactic 29 Buff Core Ability Passive Tactic None None Each time you parry an enemy's attack, you will strike them back for X damage which they cannot prevent.
Tactic Green Circle Exotic Venom Tactic 31 Buff Core Ability Passive Tactic None None Increases the duration of Vehement Blades, Enfeebling Strike, and Treacherous Assault by an additional 5 seconds.
Tactic Green Slash For the Hag Queen! Tactic 33 Buff Core Ability Passive Tactic None None Your frenzies will now have a 10% chance per point spent to knock the enemy down for X seconds.
Tactic Green Sword Taste of Blood Tactic 35 Buff Core Ability Passive Tactic None None Any time you take damage, there is a 25% chance that you will cause X% more damage for Y seconds.
Tactic Green Slash Swift Pursuit Tactic 37 Buff Core Ability Passive Tactic None None Fleet-Footed will now also increase your run speed by 0%.
Tactic Green Shield Sacrifices Rewarded Tactic 39 Buff Core Ability Passive Tactic None 3 Sec Any time you are critically hit by an enemy, you will become protected by a barrier which will absorb up to X damage.

Abilities Gained From Mastery PathsEdit

These abilities can be gained by adding mastery points into different mastery paths. These points also increase the 'effective level' of every base ability in their path, making them more powerful.

Path of CarnageEdit

The Path of Carnage focuses primarily on the single target, high DPS abilities of the Witch Elf, while adding several multi-target abilities if one chooses to spend the points on them. A third aspect of this path adds armour penetration, allowing a tactic that gives all frenzies the added benefit of 3 seconds of 75% armour reduction on the target, a witchbrew which allows all attacks to bypass armour for 7 seconds and an attack which also bypasses armour. The aim of the Path of Carnage is to deal out as much immediate damage as possible in all circumstances, it does not rely on positional attacks, ability drains or damage over time to decimate opponents. As such the Path of Carnage is the simplest of the paths and the most versatile.

Icon Ability Name Ability Required points Type Cast Time Range Cost Cooldown Description
WE Elixir of insane power Elixir of Insane Power Action 5 Buff Instant None 25 AP 60 Sec A vile brew which drives you into a rage for the next X seconds. All of your attacks will ignore the victim's armor. You may only use one Elixir at a time.
WE Pierce armor Pierce Armor Action 9 Ailment Instant 5ft 35 AP 10 Sec Builds 1 Blood Lust. A powerful stab that slices through the target's defenses, dealing X damage to your target and ignoring all of their armor. If the target suffers from an Ailment, then their armor will also be reduced by Y for 20 seconds.
WE On your knees! On Your Knees! Action 13 Ailment Instant None (30ft) 35 AP 10 Sec Frenzy - Requires Blood Lust. Costs 20% fewer action points per Blood Lust spent. You spin around and strike nearby enemies with a pair of quick, punishing attacks which deal damage to victims within 30 feet, and knock them down for 2 seconds. (See On Your Knees! for effect scale.))
WE Blade Spin Blade Spin Morale (4) 15 Damaging Instant None (30ft) Morale (4) 60 Sec Deals X damage over 5 seconds to all enemies within 30 feet.
Tactic Green Arrow and Shield Sharpened Edge Tactic 3 Buff Passive Tactic None None All of your Frenzies will now reduce the victim's armor by X% for Y seconds.
Tactic Green Gear Broad Severing Tactic 7 Buff Passive Tactic None None Sever Limb will now sweep out in an arc in front of you, striking enemies within X feet.
Tactic Green Shield Swift Blades Tactic 11 Buff Passive Tactic None None Increases your chance to parry attacks by X%. Each time you parry an attack, you will regain Y Action Points.

This effect will not trigger more than once every 3 seconds.

Path of SufferingEdit

The Path of Suffering focuses on the Witch Elf's poisons and kisses, which are assorted Damage over Time and debuff abilities. These include debuffs that slow enemies, drain their action points, reduce their wounds and many more, with most also including a DoT effect in addition to this. The Path of Suffering further enhances these abilities while adding new abilities to the mix, making a Witch Elf that follows this path a formidable foe capable of minor Crowd Control, and is able to kill their foes slowly but surely without seeming to be as great a threat as those who follow the other paths. As such those who follow this path will find themselves handling multiple targets with greater capability than the other paths, but at the cost of lower overall damage and a significant loss in the burst damage entertained by the other paths.

Icon Ability Name Ability Required points Type Cast Time Range Cost Cooldown Description
WE Elixir of blades Elixir of Blades Action 5 Buff Instant None 25 AP 60 Sec A powerful witch's brew which hastens your reactions for the next 7 seconds. Any time an enemy strikes you, you will deal X damage back to them. You may only use one Elixir at a time.
WE Black lotus blade Black Lotus Blade Action 9 Ailment Instant 5ft 30 AP 10 Sec Builds 1 Blood Lust. A deadly strike which deals X damage to your target and infects them with Black Lotus toxin, causing all healing that they receive for the next 10 seconds to become 50% less effective.
WE Witchbrew Witchbrew Action 13 Debuff Instant None (20ft) 35 AP 10 Sec Frenzy - Requires Blood Lust. Costs 20% fewer action points per Blood Lust spent. You consume a noxious liquid distilled from blood which fills you with power, causing your next several attacks to each deal an additional X Spirit damage to all enemies within 20 feet of your target. (See Witchbrew for effect scale.))
WE Fling Poison Fling Poison Morale (4) 15 Damaging Instant None (65ft) Morale (4) 60 Sec Deals X damage over 5 seconds to all enemies in front of you, up to 65 feet away.
Tactic Green Gear Kiss of Doom Tactic 3 Buff Passive Tactic None None Increases the chances for all of your Kisses to trigger by X%.
Tactic Green Sword Septic Blade Tactic 7 Buff Passive Tactic None None Envenomed Blade will now also reduce the victim's chance to critically hit by X%.
Tactic Green Star Healer's Bane Tactic 11 Buff Passive Tactic None None All of your Path Of Suffering attacks gain a 25% chance to reduce the victim's healing abilities by X% for Y seconds.

Path of TreacheryEdit

The Path of Treachery focuses heavily on the Witch Elf's stealth and subtlety. It enhances her abilities that provide bonuses when attacking an opponent from behind or the side and adds new abilities to complement these. The Path of Treachery is most concerned with bypassing an enemies defenses, relying on sneak attacks, armour penetration and avoiding direct combat. As such the Witch Elf that follows this path will have the highest burst damage if she is successful in starting a fight in her favour, but will be far more fragile when taken by surprise and forced to fight the enemy face to face.

Icon Ability Name Ability Required points Type Cast Time Range Cost Cooldown Description
WE Elixir of the cauldron Elixir of the Cauldron Action 5 Buff Instant None 25 AP 60 Sec A potion filled from the legendary Cauldron Of Blood which fills you with power, increasing your chance to disrupt enemy magic by X% for Y seconds. You may only use one Elixir at a time.
WE Heart seeker Heart Seeker Action 9 Buff Instant 5ft 25 AP 20 Sec Builds 1 Blood Lust. Target must be facing away from you. A shocking strike which deals X damage and stuns your target for 3 seconds.
WE Sacrificial stab Sacrificial Stab Action 13 Damaging Instant 5ft 25 AP 10 Sec Frenzy - Requires Blood Lust. Target must be facing away from you. Costs 20% fewer action points per Blood Lust spent. You offer up your target as a sacrifice, stabbing them twice and healing yourself for all damage that you dealt. (See Sacrificial Stab for effect scale.))
WE Overwhelming Dread Overwhelming Dread Morale (4) 15 Damaging Instant None Morale (4) 60 Sec All enemies within X feet will lose Y Action Points, and will regain Action Points Z% more slowly for the next W seconds.
Tactic Green Circle Swift Movements Tactic 3 Buff Passive Tactic None None Reduces Feinted Positioning's cooldown time by X seconds.
Tactic Green Slash Baneful Touch Tactic 7 Healing Passive Tactic None None Any time you attack an enemy from the sides or rear, there is a 25% chance that the victim will lose X Action Points.
Tactic Green Sword Masterful Treachery Tactic 11 Buff Passive Tactic None None After hitting an enemy with Treacherous Assault, Vehement Blades, or Enfeebling Strike, you will deal X% more damage for Y seconds.

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