You run away from the battle in a mad panic, increasing your run speed by 30% for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed.
Builds 1 Bloodlust. You stab into your target causing X damage, and their blood sticks to your corrupted blades. For the next 2 minutes, all of your attacks have a 25% chance to inflict agonizing pain on your target, causing an additional X damage and stealing Y points of initiative from them for 10 seconds. You may only use a single Kiss at a time.
Frenzy - Requires Bloodlust. Costs 20% fewer Action Points per Bloodlust spent. You quickly strike your target two times, dealing damage and inflicting an ailment on them for 10 seconds which reduces their Wounds. See ability page for effect scale.
Your unearthly elven beauty Detaunts all enemies within X feet, making them hate you less and causing them to deal Y% less damage to you for Z seconds. If you attack anyone that you have Detaunted, the effect will immediately end.
Builds 1 Bloodlust. You stab into your target for X damage, and their blood sticks to your corrupted blades. For the next 2 minutes, all of your attacks have a 25% chance to deal an additional X damage, and cause any healing abilities that victim uses to become 50% less effective for 5 seconds. You may only use a single Kiss at a time.
Prowling. You prowl through the shadows, making it less likely that hostile monsters will notice you but slowly draining away your Action Points. This effect will end if you use any of your abilities or run out of Action Points.
Requires Prowling. Builds 2 Bloodlust. You leap out of the shadows in an insane rage. Each time your target uses a melee ability, your target will take X damage for each melee ability used over the next 15 seconds. Your abilities will cost 50% fewer action points for 10 seconds.
You booby trap a siege engine. The next time that engine fires, the booby trap explodes, dealing X damage to the siege engine and all players within 30 feet. Can use while moving. Can use from Prowling.
Frenzy - Requires Bloodlust. Costs 20% fewer Action Points per Bloodlust spent. A relentless string of attacks which repeatedly strikes your target up to 6 times over 3 seconds. See ability page for effect scale.
Requires Prowling. Builds 2 Bloodlust. You ambush your target from the shadows and strike with a Crippling attack. Your target will take X damage every time they move for 5 seconds. Your abilities cost 50% fewer Action Points for 10 seconds.
Requires Prowling. Builds 2 Bloodlust. You leap out at your target in a maddened battle craze, immediately gaining 2 Blood Lust. Your target will take X damage every time they use a magical attack for 15 seconds. Your abilities will cost 50% fewer Action Points for 10 seconds.
Builds 1 Bloodlust. You stab into your target for X damage, and their blood sticks to your corrupted blades. For the next 2 minutes, all of your attacks have a 25% chance to deal an additional Y damage to your target. The unnatural venom will absorb your victim's life force, stealing 20 Action Points from the enemy and giving them to you.
The Path of Carnage focuses primarily on the single target, high DPS abilities of the Witch Elf, while adding several multi-target abilities if one chooses to spend the points on them. A third aspect of this path adds armour penetration, allowing a tactic that gives all frenzies the added benefit of 3 seconds of 75% armour reduction on the target, a witchbrew which allows all attacks to bypass armour for 7 seconds and an attack which also bypasses armour. The aim of the Path of Carnage is to deal out as much immediate damage as possible in all circumstances, it does not rely on positional attacks, ability drains or damage over time to decimate opponents. As such the Path of Carnage is the simplest of the paths and the most versatile.
Builds 1 Blood Lust. A powerful stab that slices through the target's defenses, dealing X damage to your target and ignoring all of their armor. If the target suffers from an Ailment, then their armor will also be reduced by Y for 20 seconds.
Frenzy - Requires Blood Lust. Costs 20% fewer action points per Blood Lust spent. You spin around and strike nearby enemies with a pair of quick, punishing attacks which deal damage to victims within 30 feet, and knock them down for 2 seconds. (See On Your Knees! for effect scale.))
The Path of Suffering focuses on the Witch Elf's poisons and kisses, which are assorted Damage over Time and debuff abilities. These include debuffs that slow enemies, drain their action points, reduce their wounds and many more, with most also including a DoT effect in addition to this. The Path of Suffering further enhances these abilities while adding new abilities to the mix, making a Witch Elf that follows this path a formidable foe capable of minor Crowd Control, and is able to kill their foes slowly but surely without seeming to be as great a threat as those who follow the other paths. As such those who follow this path will find themselves handling multiple targets with greater capability than the other paths, but at the cost of lower overall damage and a significant loss in the burst damage entertained by the other paths.
Builds 1 Blood Lust. A deadly strike which deals X damage to your target and infects them with Black Lotus toxin, causing all healing that they receive for the next 10 seconds to become 50% less effective.
Frenzy - Requires Blood Lust. Costs 20% fewer action points per Blood Lust spent. You consume a noxious liquid distilled from blood which fills you with power, causing your next several attacks to each deal an additional X Spirit damage to all enemies within 20 feet of your target. (See Witchbrew for effect scale.))
The Path of Treachery focuses heavily on the Witch Elf's stealth and subtlety. It enhances her abilities that provide bonuses when attacking an opponent from behind or the side and adds new abilities to complement these. The Path of Treachery is most concerned with bypassing an enemies defenses, relying on sneak attacks, armour penetration and avoiding direct combat. As such the Witch Elf that follows this path will have the highest burst damage if she is successful in starting a fight in her favour, but will be far more fragile when taken by surprise and forced to fight the enemy face to face.
Frenzy - Requires Blood Lust. Target must be facing away from you. Costs 20% fewer action points per Blood Lust spent. You offer up your target as a sacrifice, stabbing them twice and healing yourself for all damage that you dealt. (See Sacrificial Stab for effect scale.))