White Lion abilities
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| Abilities: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Builds: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Inf. rewards: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Armor sets: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Start guide: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| PvE: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| RvR: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Useful tools: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
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| Abilities: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Builds: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Inf. rewards: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Armor sets: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Start guide: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| PvE: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| RvR: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Useful tools: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
Due to its role as a melee damage dealer, most of the career's abilities are damage dealing actions or ailments, many of which allow you to take advantage of either your positioning relevant to the enemy, or your War Lion's.
Every White Lion may gain 15 career Tactics, 27 Actions and 9 Morale abilities. Each Mastery Path contains another 3 Actions, 3 Tactics, and 1 Morale Ability.
Contents |
[edit] Starting Abilities
These are the abilities that a White Lion starts with at level one.
| Icon | Ability Name | Ability | Type | Path | Description |
|---|---|---|---|---|---|
| Flee | Action | Buff | Core Ability | You run away from the battle in a mad panic, increasing your run speed by 30 for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed. | |
| None | Auto Attack | Action | Damaging | Core Ability | Attack with your melee or ranged weapon. |
| Hack | Action | Damaging | Path of the Hunter | A brutal chop at your enemy that deals 15 damage. | |
| Call War Lion | Action | Damaging | Core Ability | You call your tamed war lion to come forth and fight with you. You may only have a single white lion at a time. | |
| Axe Toss | Action | Damaging | Core Ability | A basic throwing attack that inflicts X damage. Has a chance to deal X damage to a severely wounded target if you are behind them. |
[edit] Abilities Gained From Trainers
These abilities can be bought from a Career Trainer at the required rank or above.
| Icon | Ability Name | Ability | Required Rank | Type | Path | Description |
|---|---|---|---|---|---|---|
| Blindside | Action | 2 | Curse | Path of the Axeman | You attack your enemy at a vulnerable spot, dealing damage immediately, and inflicting them with an Ailment which deals additional damage over 9 seconds. | |
| Trained To Threaten | Action | 3 | Buff | Path of the Axeman | You train your pet to behave menacingly, increasing its Toughness and Initiative, and increasing your chance to critically hit by 5% as long as you are at your target's side or back. Your War Lion will gain the ability to threaten its enemies, the ability to reduce a foe's armor, and the ability to snare its enemies. | |
| Coordinated Strike | Action | 4 | Damaging | Path of the Hunter | You and your War Lion attack as a pack, ravaging your enemies. You strike your target for damage, and your pet strikes its target for damage. If you are within 25 feet of your pet's target, you will also strike that enemy for the same amount of damage, and likewise, if your pet is within 25 feet of your target, it will also strike your target for the same amount of damage as well. | |
| Nature's Bond | Action | 5 | Blessing | Core Ability | Your War Lion gains health over 15 seconds. | |
| Sundering Chop | Action | 6 | Damaging | Path of the Axeman | A powerful axe strike which deals damage. If you are behind the enemy, then this attack will ignore 50% of their armor. | |
| Baiting Strike | Action | 7 | Blessing | Path of the Guardian | An attack which momentarily distracts your enemy, dealing damage to them. Your targetted groupmate, or your war lion if you do not have one, will cause 25% less hatred in all enemy mosters for 5 seconds | |
| Lion's Fury | Action | 8 | Damaging | Path of the Hunter | You draw upon your mystical Elven heritage and furiously attack your target, dealing Spirit damage. | |
| Trained To Kill | Action | 9 | Buff | Path of the Guardian | You train your pet to fight ferociously, increasing its Strength and Weapon Skill, and increasing your Toughness.
Your War Lion will gain the ability to strike its enemies with a powerful mauling attack, the ability to attack its target repeatedly, and the ability to deal damage over time. | |
| Siege Wrecker | Action | 10 | Debuff | Core Ability | You sabotage a siege engine, causing damage to the engine and all players within 30 feet. Can use while moving. | |
| Charge! | Action | 10 | Buff | Core Ability | You and your War Lion charge into the thick of battle, increasing your movement speed by 50 for 7 seconds. If you or your war lion use any abilities, this effect will immediately end. | |
| Submission | Action | 10 | Curse | Core Ability | You cower submissively, causing all enemies within 30 feet to hate you less and deal 50% less damage to your for 5 seconds. For the next 5 seconds, you will cause 25% less hate in all monsters. If you attack anyone that you've Detaunted, the effect will immediately fade from them. | |
| Cleave Limb | Action | 12 | Curse | Path of the Guardian | A sundering blow which deals damage and inflicts your victim with an Ailment which reduces their auto attack speed by 20% for 10 seconds. | |
| Shattering Blow | Action | 14 | Curse | Path of the Axeman | A powerful attack which shatters your enemy's bones, inflicting an Ailment which deals damage over 9 seconds. If you attack an enemy from the sides or back, then you will also reduce their Strength for 9 seconds. | |
| Trained to Hunt | Action | 16 | Buff | Path of the Hunter | You train your pet to hunt with you, increasing its autoattack speed by 20% and chance to critically hit by 10%. Any time either you or your War Lion strikes an enemy, there is a 10% chance that you will deal additional damage over 3 seconds. Your War Lion will gain the ability to bite its enemies, the ability to claw at multiple foes, and the ability to reduce several enemies' autoattack speeds. | |
| Feline Grace | Action | 18 | Buff | Core Ability | Your training and Elven grace allow you to remove all roots and snares from yourself. For the next 10 seconds, roots and snares will have no effect on you. | |
| Pack Assault | Action | 20 | Blessing | Path of the Guardian | A feral attack which deals damage and inspires your groupmates to hunt as a pack. Within the next 5 seconds, everyone within your group will deal additional damage with their next attack. | |
| Fey Illusion | Action | 25 | Damaging | Path of the Axeman | You invoke a minor bit of Elven power and attack your target with a befuddling strike, dealing damage. Enemy monsters will become confused and will believe that your selected groupmate, or your War Lion if you do not have one, struck the blow. | |
| Slashing Blade | Action | 30 | Damaging | Path of the Hunter | A broad sweep of your axe which deals damage to all enemies in front of you, up to 30 feet away. | |
| Bypass Defenses | Action | 30 | Buff | Core Ability | You bolster yourself for 30 seconds, allowing you to bypass the defenses of an enemy keep's postern door, porting you inside. | |
| Throat Bite | Action | 35 | Debuff | Path of the Guardian | You command your pet to go for the throat! Your War Lion's next attack within 20 seconds will deal additional damage and will Silence its victim, making them unable to use magic for 5 seconds. | |
| Fetch! | Action | 40 | Debuff | Core Ability | You command your War Lion to toss its target through the air, knocking them closer to you. | |
| Faultfinder | Action | 40 | Buff | Core Ability | Increases melee damage done to keep doors by 10% for 30 seconds. | |
| Sever Nerve | Morale (1) | 8 | Buff | Core Ability | A directed strike that inflicts damage to your target. | |
| Confusing Movements | Morale (1) | 16 | Buff | Core Ability | Concentrating on your perceived movements, you will be able to dodge and parry all attacks for 7 seconds. | |
| Ensnare | Morale (1) | 28 | Debuff | Core Ability | Deals damage to your target and roots them in place for 5 seconds. | |
| Force of Will | Morale (2) | 12 | Buff | Core Ability | You stare down your opponent, draining 200 of their Action Points into yourself and reducing their Strength for 30 seconds. | |
| Relentless Assault | Morale (2) | 20 | Buff | Core Ability | A prolonged fervor that grants 10 Action Points per second to everyone in your group for 10 seconds. | |
| Flying Axe | Morale (2) | 32 | Damaging | Core Ability | Deals damage over 19 seconds to all enemies in front of you, up to 65 feet away. | |
| Broad Swings | Morale (3) | 24 | Buff | Core Ability | All of your attacks for the next 10 seconds wills trike up to 2 additional enemies near your target. | |
| Dominance | Morale (3) | 36 | Damaging | Core Ability | Deals damage to your target, and heals youf or 50% of the damage done. | |
| Frenzied Slaughter | Morale (4) | 40 | Buff | Core Ability | All of your abilities will cost 25% fewer action points, cool down 50% faster, and deal 20% more damage for 7 seconds. | |
| Centuries of Training | Tactic | 11 | Buff | Core Ability | Upon striking a target there is a 25% chance to inflict additional damage over 5 seconds. | |
| Jagged Edge | Tactic | 13 | Buff | Core Ability | Any time you critically hit an enemy they will begin to bleed, suffering additional damage over 9 seconds. | |
| Pack Synergy | Tactic | 15 | Buff | Core Ability | Incrases the additional damage dealt when either you or your pet critically hits by 50% as long as you have a pet active. | |
| Bend the Winds | Tactic | 17 | Buff | Core Ability | Increases your Elemental Resistance. | |
| Brute Force | Tactic | 19 | Buff | Core Ability | Incrases your strength. | |
| Speed Training | Tactic | 21 | Buff | Core Ability | Incrases your War Lion's movement speed by 50%. | |
| Discerning Offense | Tactic | 23 | Buff | Core Ability | Your attacks have a 10% reduced chance to be defended against. | |
| Flanking | Tactic | 25 | Buff | Core Ability | All of your attacks deal 15% more damage when you strike an enemy from the sides or rear. | |
| Flashing Claws | Tactic | 27 | Buff | Core Ability | Increases the chance to parry attacks by 10% for both you and your pet, so long as you have a pet active. | |
| Riposte | Tactic | 29 | Buff | Core Ability | Each time you parry an enemy's attack, you will strike them back for damage they cannot prevent. | |
| Revenge! | Tactic | 31 | Buff | Core Ability | If your War Lion is killed, you will go into a rage and deal 50% more damage for 10 seconds. | |
| Loner | Tactic | 33 | Buff | Core Ability | You will deal 25% more damage when your War Lion is not called forth. | |
| Calming Presence | Tactic | 35 | Buff | Core Ability | Any time you are healed, your War Lion will become healed for 25% of the value as long as it is within 30 feet. | |
| Tearing Blade | Tactic | 37 | Buff | Core Ability | Slashing Blade and Sundering Chop will now cause additional damage over 3 seconds. | |
| Close Bond | Tactic | 39 | Buff | Core Ability | You gain an additional 50 morale every 5 seconds as long as you have an active War Lion. If your War Lion dies however, you will lose 600 morale. |
[edit] War Lion Abilities
A White Lion learns to train his War Lion in three seperate ways, three distinct sets of abilities useful in different circumstances, and each most designed to work best with a specific mastery path. While your War Lion may only be trained in a single set of abilities at any given time, you can change which set he will use freely and at no Action Point cost.
[edit] Trained to Hunt
These abilities are paired with the mastery Path of the Hunter.
| Icon | Ability Name | Ability | Type | Path | Training | Description |
|---|---|---|---|---|---|---|
| Bite | Action | Damaging | Path of the Hunter | Trained to Hunt | Deals damage to the target. | |
| Claw Sweep | Action | Damaging | Path of the Hunter | Trained to Hunt | Deals damage to all enemies in front of your War Lion, up to 15 feet away. | |
| Terrifying Roar | Action | Curse | Path of the Hunter | Trained to Hunt | Reduces the autoattack speed of all enemies within 30 feet by 25% for 10 seconds. |
[edit] Trained to Threaten
These abilities are paired with the mastery Path of the Axeman, allowing the War Lion to maintain the enemy's focus, and give the White Lion a chance to use his positional abilities to greatest effect.
| Icon | Ability Name | Ability | Type | Path | Training | Description |
|---|---|---|---|---|---|---|
| Leg Tear | Action | Curse | Path of the Axeman | Trained to Threaten | Deals damage to the target over 15 seconds. For the next 10 seconds, the target will be snared, reducing their movement speed by 40%. | |
| Shred | Action | Curse | Path of the Axeman | Trained to Threaten | Deals damage to the target and reduces their armor for 20 seconds. | |
| Lion's Roar | Action | Debuff | Path of the Axeman | Trained to Threaten | Your pet roar, interrupting any currently building abilities and forcing monsters to attack it. While taunted your opponent will take 30% more damage from your pet's attacks. This effect will fade after 5 seconds. |
[edit] Trained to Kill
These abilities are paired with the mastery Path of the Guardian, allowing the White Lion to increase the efficacy of his War Lion, and keep the enemy focused on him while his pet does the lion's share of the damage.
| Icon | Ability Name | Ability | Type | Path | Training | Description |
|---|---|---|---|---|---|---|
| Gut Ripper | Action | Curse | Path of the Guardian | Trained to Kill | Deals damage to the target, and additional damage over 15 seconds. | |
| Maul | Action | Damaging | Path of the Guardian | Trained to Kill | Deals damage to the target. | |
| Fang And Claw | Action | Damaging | Path of the Guardian | Trained to Kill | Repeatedly strikes the target up to 4 times over 3 seconds, dealing damage with each hit. This effect will end if your War Lion loses its concentration. |
[edit] Abilities Gained From Mastery Paths
These abilities can be gained by adding mastery points into different mastery paths. These points also increase the 'effective level' of every base ability in their path, making them more powerful.
[edit] Path of The Hunter
White Lions who choose the path of the Hunter embrace the ways of the wild and fight shoulder to shoulder with their War Lions. The two stride into battle side by side in a balanced assault that is capable of spreading damage around to multiple targets with ease. This path requires the least amount of Master and Pet coordination so damage against a single foe is lessened.
| Icon | Ability Name | Ability | Required points | Type | Description |
|---|---|---|---|---|---|
| Pounce | Action | 5 | Damaging | You pounce forwards, leaping towards your target and causing damage to all enemies within 20 feet of you when you land. | |
| Echoing Roar | Action | 9 | Curse | You and your War Lion each unleash a blasting shout, interrupting any enemies within 15 feet of either one of you and inflicting an ailment which causes Spirit damage over 15 seconds to all affected enemies. | |
| Whirling Axe | Action | 13 | Damaging | You rapidly spin your axe around for up to 3 seconds, dealing damage twice a second to all enemies within 20 feet. This ability will end if you lose your concentration or run out of Action Points. | |
| Blade and Claw | Morale (4) | 15 | Damaging | Deals damage to all enemies within 30 feet of both you and your War Lion. | |
| Lionheart | Tactic | 3 | Buff | Lion's Fury no longer requires that the target be Ailing, costs 15 fewer action points, and deals spirit damage. | |
| Pack Hunting | Tactic | 7 | Buff | Trained to Hunt will now also increase your autoattack speed by 50%. | |
| Hack and Slash | Tactic | 11 | Buff | Reduces the action point cost of Slashing Blade and Hack by 50%. |
[edit] Path of The Axeman
White Lions who choose this path focus on the Mastery of their fine woodsman's axes, preferring instead to use their lions as distractions as they approach from the side or rear. The path of the Axeman requires good coordination with one's War Lion or group members so that one can be allowed to strike from an unguarded flank.
| Icon | Ability Name | Ability | Required points | Type | Description |
|---|---|---|---|---|---|
| Primal Fury | Action | 5 | Blessing | For the next 10 seconds, you will deal 25% more damage any time you strike an enemy in the sides or back. | |
| Cull the Weak | Action | 9 | Damaging | A ruthless attack which deals damage to a wounded foe. | |
| Thin the Herd | Action | 13 | Curse | You call forth a small bit of power as you attack your enemy, dealing damage and causing all healing they use within the next 10 seconds to become 50% less effective. | |
| Joy of the Hunt | Morale (4) | 15 | Buff | Your War Lion is fully healed, and your entire group instantly gains 250 action points. | |
| Blindsided! | Tactic | 3 | Buff | Blindside will now also disorient your victim for 9 seconds, causing all of their abilities to take an additional 1 second to build up. | |
| Threatening Distraction | Tactic | 7 | Buff | Trained to Threaten will now reduce all hatred that you cause in hostile monsters by 75%. | |
| Full-Grown | Tactic | 11 | Buff | Increaes your Strength, and increases your War Lion's Wounds. |
[edit] Path of The Guardian
White Lions who choose this path focus on diverting attention from their War Lions or Group members so that they can do maximum damage. The path of the guardian does not directly increase the White Lion's own defenses significantly but focuses more on reducing his opponents' damage output and distracting them from the War Lion or individual group mates.
| Icon | Ability Name | Ability | Required points | Type | Description |
|---|---|---|---|---|---|
| Force Opportunity | Action | 5 | Blessing | You strike back at your enemy with a brutal attack which causes damage and cannot be defended against. Your War Lion is inspired by your viciousness, and for the next 10 seconds its chance to critically hit is increased by 20%. | |
| Brutal Pounce | Action | 9 | Debuff | You command your pet to attack without mercy! Your War Lion's next attack within 20 seconds will deal additional damage and will stun its victim for 3 seconds. | |
| Leonine Frenzy | Action | 13 | Blessing | At your command, your War Lion goes berserk with a killing frenzy! All root, snare, and stun effects are removed from your pet, and it becomes immune to them for the next 10 seconds. During this time, your pet will deal an additional 20 damage every time it strikes an enemy. | |
| Rampage | Morale (4) | 15 | Buff | For the next 10 seconds, all of your abilities will cool down immediately and not cost action points. This will affect your War Lion as well. | |
| Stalker | Tactic | 3 | Buff | Your War Lion now causes 75% less hatred in monsters. | |
| Furious Mending | Tactic | 7 | Healing | Trained to Kill now restores health to you and your War Lion every 5 seconds. | |
| Baited Trap | Tactic | 11 | Buff | Baited Strike will now also increase your chance to disrupt spells by 10% for 15 seconds, and increase your armor. |
