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Warrior Priest abilities

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Every Warrior Priest may gain 15 career Tactics, 27 Actions and 9 Morale abilities. Each Mastery Path contains another 3 Actions, 3 Tactics, and 1 Morale Ability.

Contents

[edit] Starting Abilities

These are the abilities that a Warrior Priest starts with at level one.

Icon Ability Name Ability Type Path Description
Flee Action Buff Core Ability You run away from the battle in a mad panic, increasing your run speed by 30 for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed.
Auto Attack Action Damaging Core Ability Attack with your melee or ranged weapon.
Bludgeon Action Damaging Path of Wrath A powerful attack which deals damage to your enemy. Builds 30 Righteous Fury.
Divine Aid Action Blessing Path of Salvation Heals an ally for some points, and an additional amount over 9 seconds. Requires 55 Righteous Fury.
Judgement Action Damaging Path of Salvation You call down the holy judgement of Sigmar, dealing Spirit damage to the enemy. Builds 15 Righteous Fury.
Supplication Action Buff Core Ability For the next 5 seconds, you will convert 30 action points into 30 Righteous Fury every second. If you run out of action points or break your concentration, this effect will end.

[edit] Abilities Gained From Trainers

These abilities can be bought from a Career Trainer at the required rank or above.

Icon Ability Name Ability Required Rank Type Path Description
Sigmar's Fist Action 2 Damaging Path of Grace A blessed attack which deals damage to your target, and increases your defensive target's Strength for 20 seconds. Builds 25 Righteous Fury.
Healing Hand Action 3 Blessing Core Ability Heals your target over 15 seconds.
Prayer of Devotion Action 4 Buff Path of Grace Any time one of your groupmates attacks an enemy, there is a 20% chance that they will regain health.
Castigation Action 5 Curse Path of Wrath A strike that deals damage to your enemy over 10 seconds, and reduces their Initiative. Builds 20 Righteous Fury.
Divine Strike Action 6 Damaging Path of Grace You crush your enemy, dealing damage to them. The divine power of Sigmar heals your defensive target and any allies within 10 feet of them for 100% of the damage that was dealt. Builds 30 Righteous Fury.
Repent Action 7 Debuff Core Ability You Detaunt your target, making them hate you less and causing them to deal less damage to you for some seconds. If you attack anyone that you have Detaunted, the effect will immediately end.
Divine Assault Action 8 Damaging Path of Salvation You repeatedly assault an enemy, attacking their very spirit and offering it up to Sigmar's will. You strike the target up to four times over 3 seconds, dealing damage per hit. Each hit heals your defensive target for 350% of the damage that was dealt. This effect will end if you break your concentration, or run out of Righteous Fury. Requires 25 Righteous Fury per second.
Divine Favor Morale (1) 8 Healing Core Ability A strong heal that will restore health to your target.
Weight of Guilt Action 9 Curse Path of Wrath Deals damage to your target. If they are Cursed, then they will also become snared, reducing their run speed by 40% for 6 seconds. Builds 30 Righteous Fury.
Breath of Sigmar Action 10 Healing Core Ability Resurrects a fallen ally with 20% health.
Emperor's Ward Tactic 11 Buff Core Ability Any time you are attacked, there is a 25% chance that you will become protected by a magical barrier for up to 10 seconds, which will absorb damage. This effect will not trigger more than once every 3 seconds
Smite Action 12 Damaging Path of Wrath A sweeping blow which deals damage to all enemies in front of you, up to 40 feet away. Builds an additional 15 Righteous Fury for each enemy that you strike.
Rampaging Siphon Morale (2) 12 Buff Core Ability Deals damage to all enemies within 30 feet, and heals your entire group for the full amount of the damage dealt.
Divine Fury Tactic 13 Buff Core Ability You deal 25% more damage, but all of your healing becomes 20% less effective.
Prayer of Absolution Action 14 Buff Path of Salvation You chant a bolstering prayer, increasing your group's armor.
Hastened Divinity Tactic 15 Buff Core Ability Any time you critically hit an enemy, your autoattack speed will be increased by 50% for 10 seconds.
Purify Action 16 Healing Core Ability Target must be Cursed or Hexed. You purify an ally, removing one Curse or Hex. Requires 25 Righteous Fury.
Steal Life Morale (1) 16 Buff Core Ability Your target suffers damage over 9 seconds, and you are healed for half the damage dealt.
Unwavering Faith Tactic 17 Buff Core Ability Increases your spirit resistance.
Prayer of Righteousness Action 18 Buff Path of Wrath Any time one of your groupmates hits an enemy, there is a 20% chance they will deal additional damage.
Discipline Tactic 19 Buff Core Ability Increases your Willpower.
Touch of the Divine Action 20 Healing Path of Salvation Restores health to your entire group. Requires 60 Righteous Fury.
Focused Mind Morale (2) 20 Buff Core Ability For the next 10 seconds, you will remove and ignore any silencing, disarming, rooting, snaring effects and your abilities will build 50% faster and may not be set back.
Charged Fury Tactic 21 Buff Core Ability Attacks which generate Righteous Fury will now generate 10 additional points.
Sigmar's Favor Tactic 23 Buff Core Ability Any time that you are healed, there is a 25% chance that you will regain additional hit points as well.
Subtlety Tactic 24 Buff Core Ability All of your heals will cause enemy monsters to hate you 25% less than normal.
Purge Action 25 Damaging Core Ability A shattering attack that removes one Enchantment from your enemy and do damage. Target must have an Enchantment. Builds 25 Righteous Fury.
Shield of Faith Tactic 27 Buff Core Ability Increases your chance to Disrupt enemy spells by 10%.
Divine Aegis Morale (1) 28 Buff Core Ability Restores health over 7 seconds, and increases your armor.
Restorative Burst Tactic 29 Buff Core Ability Any time one of your direct healing effects critically heals an ally, you will regain 40 Action Points over 3 seconds.
Sigmar's Radiance Action 30 Damaging Path of Grace You smash into your enemy, dealing damage to them. The power of Sigmar erupts from your weapon, healing any of your other groupmates within 30 feet for 50% of the damage that you dealt, but this will not affect you. Builds 40 Righteous Fury.
Divine Reward Tactic 31 Buff Core Ability After healing an ally with Divine Aid or Healing Hand, there is a 25% chance that your next attack will not cost any action points.
Divine Replenishment Morale (2) 32 Buff Core Ability For the next seconds, anyone in your group that hits an enemy with a melee attack will regain Action Points.
Exalted Defenses Tactic 33 Buff Core Ability Any time you defend against an attack, your healing abilities will become 20% more effective for 10 seconds.
Intimidating Repent Tactic 35 Buff Core Ability Repent will now affect all enemies within 30 feet of your target.
Vow of Silence Action 35 Curse Path of Grace A powerful strike which deals damage to your enemy and knocks the wind out of them for 5 seconds, Silencing them and making them unable to use magic. Builds 25 Righteous Fury.
Penance Morale (3) 36 Damaging Core Ability You concentrate on your target for up to 3 seconds, repeatedly hitting them for damage and healing yourself for health as long as you maintain your concentration.
Fueled Fury Tactic 37 Buff Core Ability Whenever you are hit by an enemy, you have a 25% chance to gain 35 Righteous Fury. Tactic can not trigger more than once every 3 seconds.
Divine Petitioning Tactic 39 Buff Core Ability Reduces Supplication's cost by 15 Action Points.
Divine Shock Action 40 Debuff Core Ability The force of Sigmar's displeasure slams into all enemies in front of you, up to 30 feet away, and sends them flying backwards. Builds 40 Righteous Fury.
Alter Fate Morale (4) 40 Buff Core Ability Resurrects all groupmates within 30 feet. Anyone who is brought back from the dead will also be healed over 5 seconds.

[edit] Abilities Gained From Mastery Paths

These abilities can be gained by adding mastery points into different mastery paths. These points also increase the 'effective level' of every base ability in their path, making them more powerful.

[edit] Path of Grace

Icon Ability Name Ability Required points Type Description
Sigmar's Vision Action 5 Damaging Deals damage to your enemy and Blesses your defensive target for 15 seconds, increasing their chance to parry attacks by 10%. Builds 30 Righteous Fury.
Sigmar's Shield Action 9 Damaging You smash your weapon into your enemy, dealing damage to them. Your defensive target becomes Blessed for up to 20 seconds, and will regain health each time they're attacked. You will lose 20 Righteous Fury each time this blessing occurs, and the effect will end if you run out of Righteous Fury to power it with. Builds 25 Righteous Fury.
Sigmar's Grace Action 13 Blessing The might of Sigmar infuses everyone in your group, increasing their Wounds for 1 hour.
Avatar of Sigmar Morale (4) 15 Buff Increases your group's Strength, Willpower, Toughness, Initiative, Weapon Skill, Ballistic Skill, and Intelligence for 30 seconds.


[edit] Path of Salvation

Icon Ability Name Ability Required points Type Description
Divine Light Action 5 Blessing Everyone in your group becomes surrounded by a magical barrier for 10 seconds, which will absorb up to damage for each person. Requires 40 Righteous Fury.
Pious Restoration Action 9 Blessing You call upon Sigmar to Bless everyone in your group, restoring health over 15 seconds. Requires 40 Righteous Fury.
Martyr's Blessing Action 13 Healing You open your soul to Sigmar and become a living force of holy power for up to 3 seconds, as long as you maintain your concentration. Each second, all allies within 30 feet of you will regain health, and you will consume 20 Righteous Fury. This effect will end if you lose your concentration or if you run out of Righteous Fury. Requires 20 Righteous Fury per second.
Gift of Life Morale (4) 15 Healing Your entire group regains health over 9 seconds.

[edit] Path of Wrath

Icon Ability Name Ability Required points Type Description
Soulfire Action 5 Curse Deals damage over 9 seconds to all enemies within 30 feet. Builds 35 Righteous Fury.
Absence of Faith Action 9 Curse You call on Sigmar to Cripple your enemy for seconds, causing all healing effects used on them to become less effective. Builds 25 Righteous Fury.
Hammer of Sigmar Action 13 Damaging Deals damage to the target, or damage if they are below 50% hit points. Builds 30 Righteous Fury.
Divine Amazement Morale (4) 15 Debuff Silences and disarms all enemies in a cone in front of you, up to feet away, making them unable to use weapons or magic for seconds.