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[[File:Old World Armoury Tavern.png|thumb|280x280px]]
[[File:Phar_Tomb_Kings_6th_Edition_Black&White_Illustration.jpg|thumb|300px|King Phar wielding the Flail of Skulls]]
 
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Every town, village, city, and thorp has at least one watering hole. Old Worlders like to forget about their miserable lives, the present threat of death, and their general dissatisfaction with [[Noble Lord|lords]] and their kind. Taverns offer [[men]] and women a place to escape, to laugh, sing, and swap stories, and a place to spend hard-earned [[Currency|coppers]] in the company of friends.{{Fn|1a}}
'''King Phar''' of [[Mahrak]] was considered one of Settra's greatest rival, the only man who willing and victoriously stood fast against the might of Khemri's legion throughout his reign before dying of old age. When [[Settra]] first began his domination of the Kings of [[Nehekhara]] he faced fierce resistance from rival kingdoms. Under his skilled generalship, Settra's armies were able to conquer all opposition before them, until they marched east through the [[Charnel Valley|Valley of the Kings]]. Word had spread of Settra's coming and one King was determined to defy this all conquering army. Under his rule the lands around [[Mahrak]] had been scoured clean of the [[greenskin]] menace and the city had prospered. An arrogant and proud leader, King Phar deemed himself too important to bow down before any mortal. He was able to ambush Settra's force as they marched through the Valley of the Kings, preventing the army from taking his beloved city.{{fn|1a}}
 
   
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The [[Old World]] '''Tavern''' is usually small, smoky, crowded with tables or bench seating, and has a hearth on which some questionable fare simmers. During peak times, there is rarely room to stand, let alone sit. Such closeness lends an air of camaraderie, but in seedier dives, violence is quick to break out.{{Fn|1a}}
For decades his people held out, besieged many times by the armies of [[Khemri]] and, even with his dying breath he cursed the name of Settra, remaining the only King who refused to pay him tribute. Finally, with Phar's passing, Settra's armies were able to conquer Mahrak and the last free city of Nehekhara fell under Settra's rule. Phar was amongst the first of the Kings to rise from his eternal slumber. Upon awaking, such was his fury that his successors had bowed down to the lineage of Khemri that he broke into the tombs of his descendants as they woke. Ordering their pyramids toppled, he dragged their mummified corpses from their resting places, burning them and shattering their charred skeletons with his mighty ''Flail of Skulls''. Even in death, King Phar continued to fight against Settra, and his [[Undead]] legions waged war against all who tried to subject him to their will.{{fn|1a}}
 
   
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Taverns usually let a room for a modest fee. Most have a back room that serves a common room for the poor and weary or those too drunk to go home.{{Fn|1a}}
==The End Times==
 
[[Tomb King]] Phar of [[Mahrak]] must not be mistaken with [[Phar of Numas]], another King who, along with [[Tomb Prince|Prince]] [[Dramkhir]] (his 5th son) and King [[Ramssus]] of [[Bhagar]] led the legions of [[Numas]] and the [[Skeleton Chariots]] and [[Necrolith Colossus|Necrolith Colossi]] of Bhagar against [[Krell]] - first on the marshy banks of the [[Blight Water River]] and then on the Salt Plains.{{fn|2a}}
 
   
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==Gallery==
As for this King Phar, nothing is heard of him. By the time [[Nagash]] travelled to Mahrak and took control of the City of Decay, only four Tomb Kings remained there - Nebwaneph, Obidiah, Omanhan III and Bhemrodesh. The first was the most powerful and had been seduced by the power offered by Nagash, turning against Bhemrodesh and submitting Omanhan to the will of the Great [[Necromancer]], while Obidiah was devoured by Nagash on his arrival to the city. It's likely Phar had marched abroad to confront the [[Undead]] armies invading [[Nehekhara]] and thus couldn't intervene in this coup.{{fn|2b}}
 
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</gallery>
   
 
==Sources==
 
==Sources==
* {{Endn|1}} ''Warhammer Armies: Tomb Kings'' (6th Edition).
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* {{Endn|1}}: Warhammer Fantasy RPG 2nd ED -- Old World Armoury
** {{Endn|1a}} Pg. 65.
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** {{Endn|1a}}: pg. 89
 
[[Category:Warhammer Armoury]]
 
 
[[Category:T]]
* {{Endn|2}} ''The End Times vol. I: Nagash''.
 
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[[Category:Alcohol]]
** {{Endn|2a}} Pp. 336-338.
 
** {{Endn|2b}} Pg. 405.
 
[[es:Phar]]
 
[[Category:P]]
 
[[Category:Nehekharan Kings]]
 

Revision as of 20:15, 18 April 2018

Old World Armoury Tavern

Every town, village, city, and thorp has at least one watering hole. Old Worlders like to forget about their miserable lives, the present threat of death, and their general dissatisfaction with lords and their kind. Taverns offer men and women a place to escape, to laugh, sing, and swap stories, and a place to spend hard-earned coppers in the company of friends.[1a]

The Old World Tavern is usually small, smoky, crowded with tables or bench seating, and has a hearth on which some questionable fare simmers. During peak times, there is rarely room to stand, let alone sit. Such closeness lends an air of camaraderie, but in seedier dives, violence is quick to break out.[1a]

Taverns usually let a room for a modest fee. Most have a back room that serves a common room for the poor and weary or those too drunk to go home.[1a]

Gallery

Sources

  • 1: Warhammer Fantasy RPG 2nd ED -- Old World Armoury
    • 1a: pg. 89