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[[File:Phar_of_Numas_Tomb_Kings_End_Times_Colour_Illustration.png|thumb|283px]]
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[[File:Old World Armoury Tavern.png|thumb|280x280px]]
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Every town, village, city, and thorp has at least one watering hole. Old Worlders like to forget about their miserable lives, the present threat of death, and their general dissatisfaction with [[Noble Lord|lords]] and their kind. Taverns offer [[men]] and women a place to escape, to laugh, sing, and swap stories, and a place to spend hard-earned [[Currency|coppers]] in the company of friends.{{Fn|1a}}
'''Phar of [[Numas]]''' was a [[Tomb King]] of the 2nd Dynasty of that [[Nehekhara]]n city. He was known to loathe [[Imrathepis]], the Crimson King of Numas.{{fn|1a}}
 
   
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The [[Old World]] '''Tavern''' is usually small, smoky, crowded with tables or bench seating, and has a hearth on which some questionable fare simmers. During peak times, there is rarely room to stand, let alone sit. Such closeness lends an air of camaraderie, but in seedier dives, violence is quick to break out.{{Fn|1a}}
King Phar was an angry and wrathful ruler. He typically fought from atop a [[Skeleton Chariots|chariot]], as befitted his royal status, although he was known to take on the field on foot when he wanted to confront a particularly hated foe face-to-face, adding his own might to the rank and file.{{fn|1a}}
 
   
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Taverns usually let a room for a modest fee. Most have a back room that serves a common room for the poor and weary or those too drunk to go home.{{Fn|1a}}
During the [[End Times]], he joined [[Tomb Prince]] [[Dramkhir]] (his 5th son) and King [[Ramssus]] of [[Bhagar]] to confront the [[Undead]] armies of [[Krell]] - first on the marshy banks of the [[Blight Water River]] and then on the Salt Plains north of his realm.{{fn|1a}}
 
   
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==Gallery==
When his armies were defeated by the intervention of the [[Morghasts]] raised by [[Dieter Helsnicht]], he retreated on his royal chariot - it's not clear whether he returned to Numas or joined the defence of [[Khemri]].{{fn|1b}}
 
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<gallery type="slideshow" widths="500" position="center">
 
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Warhammer_Online_Tavern_Concept_Art_1.jpg
==Note==
 
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Warhammer Online Tavern Concept Art 2.jpg
[[Tomb King]] Phar of [[Numas]] must not be mistaken with [[Phar]] of [[Mahrak]], notable rival of [[Settra]] before and beyond death.
 
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Warhammer Online Tavern Concept Art 3.jpg
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Warhammer Online Tavern Concept Art 4.jpg
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</gallery>
   
 
==Sources==
 
==Sources==
* {{Endn|1}} ''The End Times vol. I: Nagash''
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* {{Endn|1}}: Warhammer Fantasy RPG 2nd ED -- Old World Armoury
** {{Endn|1a}} pp. 336-338.
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** {{Endn|1a}}: pg. 89
 
[[Category:Warhammer Armoury]]
** {{Endn|1b}} pg. 410.
 
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[[Category:T]]
[[es:Phar de Numas]]
 
[[Category:P]]
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[[Category:Alcohol]]
[[Category:Nehekharan Kings]]
 

Revision as of 20:15, 18 April 2018

Old World Armoury Tavern

Every town, village, city, and thorp has at least one watering hole. Old Worlders like to forget about their miserable lives, the present threat of death, and their general dissatisfaction with lords and their kind. Taverns offer men and women a place to escape, to laugh, sing, and swap stories, and a place to spend hard-earned coppers in the company of friends.[1a]

The Old World Tavern is usually small, smoky, crowded with tables or bench seating, and has a hearth on which some questionable fare simmers. During peak times, there is rarely room to stand, let alone sit. Such closeness lends an air of camaraderie, but in seedier dives, violence is quick to break out.[1a]

Taverns usually let a room for a modest fee. Most have a back room that serves a common room for the poor and weary or those too drunk to go home.[1a]

Gallery

Sources

  • 1: Warhammer Fantasy RPG 2nd ED -- Old World Armoury
    • 1a: pg. 89