From HammerWiki
Hey, just wanted to say thanks for the location additions, and I hope you're enjoying the beta :) Are you the same guy who contacted me on WHA? ~ Revoran | talk 00:28, 23 August 2008 (UTC)
- Oh and feel free to create new templates, as long as you know what you're doing and use common sense etc. It might be an idea to look at other templates such as Template:Zonebox to get an idea of how to style your template. ~ Revoran | talk 00:32, 23 August 2008 (UTC)
- Yup, that would be me. I'm somewhat familiar with templates, and anything I create will use what's already in place as a template, to ensure a similar style. - Heaven's Agent 01:43, 23 August 2008 (UTC)
[edit] Vandals
Hey thanks for reporting that problem - in the future if you see a vandalised page, you can click "page history" or "history" or "edit history" (depending on the skin) and then click "revert" on the vandal's edit. If you can't do that (as in this case - cause the vandal was the only contributor) just leave a message on the talk page of one of the HammerWiki:Administrators with a link and we'll delete/fix it as appropriate. The error reporter is really only for technical site errors, text that won't save, text that won't go away, pages that won't load, etc. Thanks though :) ~ Revoran | talk 07:37, 25 August 2008 (UTC)
[edit] Some table advice :)
As you're more knowledgable than me when it comes to tables, I thought i'd ask for some help on this table here. It's basically just a standard sortable table, however i'd like it to conform to the basic style of the tables on this page: IC. With the alternating colours. However because it's sortable, the standard way of colouring the table rows won't work if it's in any kind of alternative order from someone clicking the sort button. Is there a way to get the table to retain the colour/blank/colour/blank aesthetic, regardless of what order it's been sorted into? Ie: So the information in the rows would change according to how they've been sorted by a user, but the colour of row 1 versus row 2 would remain the same. You're busy with more important tables though, so i'll understand if it's overly complicated and you don't have time.
Also, you don't need permission to edit anything, though it's nice of you to ask. As we can always revert template edits, - especially at this stage when there is only a handful of quest artles to go through and change to fit a new template layout. If we ever get to the stage where we need to protect templates, that's when you should ask. But "permission" is such a dirty word. A wiki isn't like a forum, admins aren't above anyone :) - we're just here to do the executive jobs and keep things running smoothly for everyone. ~ Revoran | talk 06:59, 7 September 2008 (UTC)
- I'll do some checking into it; I don't know how to code such a mechanic off-hand, but I imagine it's possible and probably not too difficult. I'm not sure how long it'll take me, though. In addition to the template formats I've been working on I've got a bit of extra homework this week. It's a good thing I like to keep busy. ;D -- Heaven's Agent 15:17, 7 September 2008 (UTC)
- Two things to keep in mind here: A) the "best" way to style tables, and other stuff, is to use style sheets rather than inline styles. That's much more portable and makes it possible to reskin the entire site much more easily, should we want to do that in the future. Unfortunately, B) I have yet to find a way to apply the "sortable" class as well as another class to a table. I believe this is a bug in the Wikia implementation of the sortable class. » Bishop · talk « 15:53, 7 September 2008 (UTC)
- Well, it appears coding a sortable table isn't as easy as it looks, at least if you want a specific visual display. I've been unable to find any way to maintain alternating colors once sorted, and after searching numerous other wikis I've been unable to find any examples indicating it's even possible. Most projects simply run with a mono-colored field, or just make do with colors that are sorted right along with the information. Sorry all. -- Heaven's Agent 02:02, 14 September 2008 (UTC)
- Don't be sorry, it's fine :). Though sorting colours with the table sounds good if we can make it so there is no extra field in the table saying "colour" - ie: if the colour field was invisible. Thanks for the effort anyway. Oh and while it is by no means compulsory - I encourage you to make a user page when you get the time, it's always nice to know a little bit about our more active editors. I'll look into making a new look for the sortable tables. ~ Revoran | talk 02:12, 14 September 2008 (UTC)
- I'm definitely planning on a user page, but I'm holding off until I get characters made that won't be deleted, and for my guild to decide what server we're rolling on. Of course, my reasons for putting it off will soon be null, so I'd should either get working on coming up with new reasons, or actually get something together. ;D -- Heaven's Agent 06:02, 14 September 2008 (UTC)
[edit] Quests
Hey there, thanks for taking the iniative to help categorize the quests. However, if all quests in the game are exclusive to either destruction or order, it might be an idea to first have a mastery category Category:Quests then two subcategories: Category:Order quests and Category:Destruction quests. From there, each could have: Category:Order quests by tier then Category:Order quests Tier 1 and so forth. The same for Destruction. If there are some quests which can be done by either realm, then we could have a separate category just for them. Category:Quests by zone could probably remain the same though. As each one can list every quest in that zone regardless of realm. That way it would look something like this:
- Quests
- Quests by zone
- The Blighted Isle quests
- Chaos Wastes quests
- Kadrin Valley quests
- etc...
- Order quests
- Order quests by tier
- Order tier 1 quests
- Order tier 2 quests
- Order tier 3 quests
- Order tier 4 quests
- Shining Guard quests
- Oathbearers quests
- Order of the Griffon quests
- Order quests by tier
- Quests by zone
And the same for Destruction. Any objections? - Then a Quest would only have to be in three articles. We could add more subdivisions to the quests by zone or quests by army thing as well. ~ Revoran | talk 06:35, 9 September 2008 (UTC)
- No objections at all. To be honest, I was just striving for some sort of organization before I got too far into adding quests; I don't have much experience laying out category/subcategory structure. I like what you've laid out, though in addition to the simple quest by zone category I think by zone and realm is warranted as well. For example, three categories would be created related to zone: Quests by Zone, Order Quests by Zone, Destruction Quests by Zone.
- I think I understand what you have laid out; I'll get to work reorganizing the category tags. I could also use this basic framework for NPC categories. -- Heaven's Agent 07:07, 9 September 2008 (UTC)
- Fantastic. And yeah, that sounds like a good idea as well. When creating the "The Blighted Isle Order quests" and similar articles, don't forget to add them to Category:The Blighted Isle as well as "Order quests by zone". Though come to think of it, having quests by zone might make quests by teir obsolete... Lemme think... okay: this looks better:
- Quests
- Order quests
- Order quests by zone
- The Blighted Isle Order quests
- Norsca Order quests
- etc...
- Shining Guard quests
- Shining Guard T1 quests
- Shining Guard T2 quests
- etc...
- Order of the Griffon quests
- Order of the Griffon T1 quests
- Order quests by zone
- Destruction quests
- etc...
- Order quests
That would also solves the problem of whether to say "Tier 1" "Teir 1" or "tier 1" etc. The category names are a bit long but oh well. Sorry to change plans on the fly. Any uncessecary categories - ie: that don't fit into that framework - tag for deletion and i'll run through the Category:Candidates for deletion later and get rid of them. ~ Revoran | talk 07:28, 9 September 2008 (UTC)
- As an aside, I have a feeling there will be some quests, most likely ToK quests, that will be available to both sides. I imagine, however, that these will be the exception rather than the rule; there's no reason we can't simply tag such quests for both Order and Destruction. -- Heaven's Agent 07:32, 9 September 2008 (UTC)
- Good work. And just a note - that "Order quests by type" was probably a good idea, kill collectors, etc - it might be a good idea to keep it and we can organise it later. Something like:
- Quests
- Order quests
- Order quests by type
- Order RvR quests
- Order kill collector quests
- etc...
- Order quests by type
- Order quests
- something along those lines. If we need a separate category for epic quests, (the long multi-tier quest chain types with a nice reward) then we can add one later to this category (as tier is irrelevant for those quests) when those start to come into play. ~ Revoran | talk 07:46, 9 September 2008 (UTC)
- That should about do it; all existing quests have been re-categorized, and I believe I've tagged all defunct categories for deletion. I'll start work on the NPCs in the morning. -- Heaven's Agent 08:14, 9 September 2008 (UTC)
- I think I have NPCs all set to go now as well; there's a lot more defunct categories marked for deletion. :D -- Heaven's Agent 18:07, 9 September 2008 (UTC)
[edit] Quick advice
Hey, just to give you some advice with uploading images: see the difference between Template:Screenshot (official screens from the site) and Template:GameScreen (user taken screens). I'll fully fix the categories and templates for screenshots on the weekend, but for now, this should do. :) ~ Revoran | talk 12:14, 16 September 2008 (UTC)
- Thanks for pointing it out; I wouldn't have noticed otherwise. And I'm going to be uploading a lot more screenshots. -- Heaven's Agent 14:43, 16 September 2008 (UTC)
- In most situations, probably not; a player is likely to run the quests in some order based on when they received then, regardless of what type of quest they are. However, I do see such identification being worthwhile when someone leaves their racial pairing. For example, I look forward to completing the epic quests in the other two pairing, but won't have much interest in the other quests in the zones. I could also see someone wanting to just pick up the travel quests in such zones for some quick XP. That said, it might be worthwhile to further divide quest type categories by tier, or maybe zone. -- Heaven's Agent 16:27, 22 September 2008 (UTC)
- I agree. Looking at how things are shaping up, I'll use the structure we designed a few weeks back and extrapolating a few more branches; the largest quest category I'd want would be quests by zone, and even that's pushing it. I'll probably ax [[Category:{Army}{Tier X} quests]] at that time as well; it's just not needed, and will be too large with two zones worth of articles.
- I'll probably wait until I'm finished adding my backlog of Blighted Isle quests befire doing this. It should give a good idea as to quantity of quests to expect in a given zone. And as always, I'll flag defunct categories for deletion as well. -- Heaven's Agent 03:15, 27 September 2008 (UTC)
[edit] A proposal
Just in case you didn't see Pendrako's talk - you might take a gander at User talk:Bishop#Giving some users extra priveliges. ~ Revoran | talk 04:01, 26 September 2008 (UTC)
- Oh by the way, could you do us a favour? As long as you don't have a user page, could you redirect it to your talk page? It would make your signature work better - less clicking to contact you. Thanks in advance :) ~ Revoran | talk 04:05, 26 September 2008 (UTC)
- Not a problem. That said, I do hope to buckle down and get a user page up soon. I just keep putting it off. -- Heaven's Agent 04:07, 26 September 2008 (UTC)
- Okay HA, you should now have the ability to rollback edits - you'll see some small rollback links next to reports of the latest edit to a page in recent changes and history pages, as well as a few special pages. Clicking the link will undo all consecutive edits by the last user, back to the last time someone else edited it. For instance if I rollback user A's edit to Chaos, and he has made five edits to the page, it will remove all his edits back to the last version that was from user B - regardless of how many edits were in consecutive order to get back to that version. What it obviously doesn't do is remove all edits to a page by a particular user. This way you can remove many unproductive edits very quickly - and without the confirmation page step. Rolling back will automatically add an edit summary. Have fun :) ~ Revoran | talk 12:34, 27 September 2008 (UTC)
- Alrighty, I'll do my best to help keep an eye on things. -- Heaven's Agent 13:45, 27 September 2008 (UTC)
[edit] Another proposal ;)
You're probably aware of this, but you might want to take a gander at Template:PublicQuest and see why this happened. As you know i'm mostly clueless myself. ~ Revoran | talk 02:47, 29 September 2008 (UTC)
- It's the result of a change that was made to the template today. Đont and myself have been discussing the validity of atomization of category placement. If you'd like to take a look, the discussion can be found here. -- Heaven's Agent 03:21, 29 September 2008 (UTC)
[edit] Template:PublicQuest
Hey. Regarding the link above: I changed to template to show N/A when any of its parameters are not defined (which looks neater than blank space, in my opinion). Also, since {{{realm}}} and {{{zone}}} are used with square brackets, they would display [[]] when not defined which should be avoided. –Đont*talK 15:06, 26 September 2008 (UTC)
- I went back through and revisited some of the code. Most of the parameters you changed should always be defined, so appearing as a blank space should not matter. Also, I re-wrote the "if" statement for the one parameter that may not always be needed: rather than appear as NA when not given a value, that particular line is removed from the infobox entirely. Finally, I removed the hard-coded square brackets; they complicate certain templates unnecessarily, and I've been removing them whenever I see them for consistency throughout the wiki. -- Heaven's Agent 15:30, 26 September 2008 (UTC)
[edit] Asked same question on Sunspot's page, but maybe you know?
It seems we have no template:ItemBox that I can find. I was thinking about it - and I thought it would be cool if the template changed color of item's name depending on rarity.
Mythic Very Rare Rare Uncommon Common Can't Remember Gray Name
I'd like to have the box background be black (matching game) image of item's icon, colored name, & all stats as they appear in game, so Common items names would be in white... Once Ive got one made I'll link in some other talk pages to get opinions. Help with this getting name to change color depending on rarity would be great. Or perhaps you can lead me to a good site that has good wiki algorithms? would be wonderful!!Silenas-n-Jynnx 15:38, 4 October 2008 (UTC)
- I've actually been thinking about this very subject for a bit now. The best method I can think of would be to have a parameter "rarity," and using a nested-if structure to assign a textt color based on the defined variable. -- Heaven's Agent 17:53, 4 October 2008 (UTC)
[edit] WoW goodness :/
Thanks for the heads up - you can check Talk:HammerWiki if you feel the need to follow this sort of drama. Not the best time for me as well, but I had a chat to Kyle, and we'll see what he says. ~ Revoran | talk 14:11, 24 October 2008 (UTC)
[edit] Oh, 'no'!
Eep, sorry. I really mistook "No, the Dark Elves spread their attention far and wide along a far broader front than is normal" for a typo. This is what I get for trying to edit too minutely when I haven't actually installed and played the game yet. =( Najwalaylah 05:12, 30 October 2008 (UTC)
- No worries; being able to double check each other's work is one of the strengths of a wiki. I know it wouldn't have been my first typo, and I had to double-check to see which was right. :D -- Heaven's Agent 05:33, 30 October 2008 (UTC)
[edit] Sceenshot request
Hey HA, as you're always adding tasty screenshots, I figure it wouldn't be too much to ask if you could make a quick screenshot of the front or index of the ToK for the Tome of Knowledge article - it looks a little bare at the moment. I'd do it myself, but I don't have the game and probably won't until at least early next year (feel free to pity me). ~ Revoran | talk 17:15, 31 October 2008 (UTC)
- I can get one of the Index, but I don't know how to see the cover. I don't know if we can. -- Heaven's Agent 17:53, 31 October 2008 (UTC)
[edit] IRC?
Hey HA, any chance you'd be interested in this? ~ Revoran | talk 01:03, 13 November 2008 (UTC)
[edit] List of achievements
Could you have a look at List of achievements? I've been putting in the bestiary unlocks (Other than the kill 25, 100, 1000 etc. which will require further table splitting to be elegant once the page gets to that stage) and I copied the table format from the bestiary pages. I'll probably look into separate colours for defining lines to make it less wall-like.
Eg:
Mainly wondering if you've any ideas yourself on how to do this, since I don't know any code there may be something doable with tables I'm completely missing. Bilious
- You can create colored borders, of sorts, by embedding the basic table into a second table, this one composed of only a single cell. This method is what I use in most of my articles, such as The Blighted Isle/Order quests. You can also merge multiple cells together through the use of the colspan and rowspan identifiers; I don't know if it would be of any use, but it is something to think about.
- I've tried to stay away from the Achievement List, as I feel it's too massive to be of any use to the project and should be scrapped. I also fail to see what its purpose is, so I'm going to avoid providing feedback beyond specific requests unless I begin seeing a reason for it to be a part of the wiki.
- That said, I am willing to say a few things about the format of the tables themselves. First, I strongly recommend using the parameter width="100%", or some other percentage, when initially defining the table. This will ensure a uniform width throughout the article. Second, I wouldn't worry about varying table colors too much. To be honest I've been working on establishing a single color palette for all tables in the wiki, and to that end I even created templates to be used when defining colors in the initial parameters:
- By changing the colors contained within these templates, we would effectivly change the color of every table that utilizes them in its parameters. Anyway, these are a few things to think about. I hope it's what you were looking for, and if not please let me know. -- Heaven's Agent 05:46, 28 November 2008 (UTC)
[edit] Categories
Hi there. I've been messing around with the PQ categories as you might have noticed and started adding all kinds of stuff, but I noticed over time that there seemed to be some kind of controversy about how it should be structured and named and so on? At least for quests, as per this example you seem to be quite responsible/authorative in the matter and also have an idea for how to do this. I went from featured articles to The Blighted Isle and on to the PQs from there with the thought that since it was a featured article it would be ok to use it as a standard (without reading templates or guides or anything else, because I can't find them and can't be bothered to read them) and that if I did anything wrong, someone would tell me and I would stop until I knew how to do it right. But now I'm wondering if maybe I'm doing irreversible damage before any of the slightly inactive admins can get around to check the work. So I wanted to ask you if you could check what I've done for the PQ categories so far or if you had something else in mind that I could create pages after instead, like your idea for quest categories. So far there is for each realm's tier, for each army and for each zone, almost like the idea by you on the above mentioned talk page. Sorry for the frantic rant but I was starting to have some serious doubts about myself. <.< Sacropedia 19:05, 11 January 2009 (UTC)
- I'm just on my way out to work, but I'll take a look at what you've got going when I get home. -- Heaven's Agent 23:09, 12 January 2009 (UTC)
Are there any quick tips on how to properly use categories? In my first attempt (here) I thought to add this Order NPC Merchant to a number of categories that seemed appropriate. Unfortunately, when looking at the aggregate categories (for example, this one, where he appears outside the intended category, or this one, where he doesn't appear at all]]), I have clearly got the principle wrong.
I guess my question is: is there already a guide written about correctly attributing articles to the correct categories and subcategories, and if not, what tips can you give about this? Thanks in advance! (GarmonSutrix 15:28, 22 May 2009 (UTC))
- Yikes! My two example links in the previous paragraphs didn't work as intended - not sure why (I believe I got the wikifying square brackets right but then again I'm awfully noobish).
- Generally, categories are organized in a tree structure, with separate branches/subcategories spreading from each trunk. In the case of Registrar Harlen, the correct category would be Category:Altdorf Order NPCs/Merchants; this is a subcategory of Category:Altdorf Order NPCs.
- There's not so much a guide available as yet (though I should put one in place; that's something I can do even without an active account), so for the time being I would recommend looking at articles similar to the ones you're adding. The primary article for the zone and Order subzones of Nordland has some good examples of such, and when in doubt you can always ask.
- Finally, the reason your category links didn't appear as you intended is because any time you code a category into a page, it adds the page to the category rather than display any text. To get around this, add a colon inside the brackets but before the category designation: [[:Category:Nordland Order NPCs]] -- Heaven's Agent 16:12, 23 May 2009 (UTC)
[edit] New mobs
It's a lot of effort putting new mobs in! I've a lot of respect now for what you've done on the Blighted Isle. Still, should get easier as Categories are made :) Bilious 21:45, 29 January 2009 (UTC)
- Thanks for stopping by to say so. It does take a bit of work, especially if you want to take the time to get good screens for the entries, but once it's done it will be worth it. That said, it can burn you out real quick; be sure to take a break every once and a while, maybe focus on a different part of the wiki, or even leave wiki work altogether for a time. The mobs will be waiting, so there's need to rush. ;D -- Heaven's Agent 22:37, 29 January 2009 (UTC)
[edit] PQ Quests
I just now noticed that on the Thanalorn Forest page, you once added a "Thanalorn Forest Quests" section. It looks good, though I'm wondering what your original idea for that section was? And also what criterium you had when adding quests? Do you think it would be worth trying to build this up for the other PQs? I can try to keep in mind and note quests as I play if this is something we should try to standardize. But having not played very far into the game I can't see if such a section would work for the majority of PQ pages or not. (/wall of text) Your thoughts? --Sacropedia 23:31, 30 January 2009 (UTC)
- That instance is an extension of the subzone articles I was writing; I've been listing the quests that start in each subzone (see Adunei, Daroir Lacorith for examples). As a PQ is in essence a unique subzone, I utilized the same format since there was a quest that began in the Thanalorn Forest region. Not all PQs are going to have quests that start within their boundaries, but for those that do I think such an addition is warranted.
- I've been associating quests only with the region they begin in; often times they can be completed in various areas, but the most vital information for those interested in undertaking such a task is the initial contact point. -- Heaven's Agent 00:47, 31 January 2009 (UTC)
- Not so much for quests generally, but I find myself wanting to know which quests end up in a dungeon (Such as Sewers or Gunbad) so that I can pick them up before I go there. This is mostly because these places can't be quested in on whim, and a group once found may not always be able to wait for quests to be collected. It's fairly frustrating to clear out a dungeon then find one quest to do in it later. Bilious 02:41, 31 January 2009 (UTC)
- A questing guide for such areas would probably be a good idea, though for obvious reasons it would provide limited functionality until we add such quests to the project. I imagine I'll get to that point eventually, though I've yet to get a character past rank 20 at this point; I take too long playing this game. If someone more familiar with such aspects wants to head up such an effort, I'll help where I can. -- Heaven's Agent 03:11, 31 January 2009 (UTC)
[edit] IB Icons
Thanks for the heads up on the IB icons, and sorry for any mess/confusion I may have caused by uploading the non-conforming Annihilator/Conqueror's icons. (Gehmnal 19:49, 2 February 2009 (UTC))
[edit] Sysop?
Hi HA. It appears HammerWiki is a bit low on active sysops at the moment. You've handled the rollback priviledges well, and it looks like you're still very active. Want a bit more responsibility and a few extra tools? » Bishop · talk « 21:08, 3 February 2009 (UTC)
- I'd be honored; contributors come and go, and it seems we've just hit a point where those with such privileges are basically taking a break all at once. It happens, but doesn't help when things come up. I'll do what I can to fill that absence. -- Heaven's Agent 21:35, 3 February 2009 (UTC)
- Excellent. Happy to hear it. I assume you're familiar enough with wiki'ing to understand the sysop functions, but let me know if there's anything I can help with just the same. » Bishop · talk « 08:52, 5 February 2009 (UTC)
- Just wanted to say congratulations to you on becoming a sysop, HA. Unfortunately due to pc troubles I haven't had reliable internet access for some time (I should be back to lend my help around the 24th Feb) but from the looks of the wiki you've managed excellently. Thanks for taking up that role :). ~ Revoran | talk 07:48, 7 February 2009 (UTC)
- Much thanks. Glad to hear that you're getting your connection in order, and believe me when I say I'm looking forward to having you back. ;D -- Heaven's Agent 19:30, 7 February 2009 (UTC)
- Just wanted to say congratulations to you on becoming a sysop, HA. Unfortunately due to pc troubles I haven't had reliable internet access for some time (I should be back to lend my help around the 24th Feb) but from the looks of the wiki you've managed excellently. Thanks for taking up that role :). ~ Revoran | talk 07:48, 7 February 2009 (UTC)
- Excellent. Happy to hear it. I assume you're familiar enough with wiki'ing to understand the sysop functions, but let me know if there's anything I can help with just the same. » Bishop · talk « 08:52, 5 February 2009 (UTC)
[edit] Helping Out
Sure i can help with the White Loin snice its my main. I also soon can help out with IRC channel .. like getting a bot and maybe some messaging based on what freenode has to offer. for now i am going to slowly work on my user page to get back into wiki editing. Also does this wiki have a ventirlo to join and chat with other editors?
- I'll work on adding equipment icons for you to use; though someone has already added a significant collection of White Lion Abilities to the project, you're more than welcome to jump in anywhere you feel could be fleshed out more. Offhand I know we're lacking in the department of Guides and Influence Rewards for the career. The format on the Influence Rewards page is a tad outdated; two new possible article layouts can be seen at Zealot Influence Rewards and Shadow Warrior Influence Rewards, though we've yet to come to a consensus in regard to which to run with.
- With regard to IRC, I'm entirely unfamiliar with it and wouldn't know where to start. We don't have any type of chat set up, either; just personal messages when necessary. As for getting back into the swing of things, take all the time you need, and if you'd like feel welcome to use existing articles as templates for your own additions to the project. -- Heaven's Agent 06:39, 5 February 2009 (UTC)
- Ok I can start pulling up data on inf rewards .. i may use the Shadow Warror script. I will start on it tomorrow though. I am going to try to get a second pc going to a can code and have the game up at the same time. O btw i have a vent that people can use to chat about updating wiki so everyone can be on the same page.
Ha, you're too fast! I suddenly got an error when I tried to move the Of Carnage and Conquest page! xD Thanks for always helping me with whatever I set my mind to doing. ^^ --Sacropedia 22:27, 22 February 2009 (UTC)
- I just happened to check the Recent Changes shortly after you made the article. I'm sure if I hadn't moved it, you would have been able to overcome the error message before long. -- Heaven's Agent 06:50, 23 February 2009 (UTC)
[edit] Icons
everything looks good. i got photoshop and im going to take ss on each item so i can do the detals with a tru pic of the item. where should i upload if i need to. i have a web dump i can put them in till we get somthing going.
- I usually upload item screenshots to the wiki using the item name as the image title. For example, for the item Khaine's Altar Longbow, I named the image Khaine's Altar Longbow 001.jpg when I added it to the project. Just be sure to add the Gamescreen Template to any screenshots that you've persoannally taken and uploaded. -- Heaven's Agent 07:25, 8 February 2009 (UTC)
[edit] Changing Usernames
Aloha HA, just a quick question - can you change usernames? For example, could you change RobSkib to 'Ivor & Daddy'? If not, don't worry, we'll work our way around it.
Thanks in advance!
/rob
- To be honest, I don't know. I'm pretty sure I can't; an individual's username and account are shared over all wikia projects. Though you might be able to. I'll do some digging. -- Heaven's Agent 15:51, 8 February 2009 (UTC)
- Doesn't look like changing your username is possible on Wikia. That said, you can always create a second account, move the content on your current User Page to the new one, and turn the current one to a redirect. -- Heaven's Agent 15:57, 8 February 2009 (UTC)
- Okay that sounds fine. How would I go about setting up a redirect from my current user page to a new one?
- To create a redirect, the syntax is simply #REDIRECT [[PAGE NAME]]. When someone visits a page with such code on it, that user will instead be directed to the specified PAGE NAME. -- Heaven's Agent 05:30, 9 February 2009 (UTC)
[edit] What do You Think so Far?
you think i am doing ok? I been kinda using others formats but i think its going to look nice. i noticed the changed you made .. i was like how is this formated lol. I am going to try to get a second pc up so i can view game data while editing wiki. I think this will be faster. i think a laptop would work better but i not sure where i can find one cheap.
- You're doing great; different templates and things can take a while to get used to, but you seem to be taking to the format quite well. And from what I've heard from others, a second monitor is a wonderful addition to a contributor's efforts (I wish I had one :P). As always, feel free to drop any questions that come up. -- Heaven's Agent 15:01, 12 February 2009 (UTC)
[edit] Loot Bags
What is the plan on loot bags for pq and keeps? I know it drops loot that you cant get anywhere else. you think we are going to get deep and list drop items? Soon as i finshed with WL i will work on Arcmage.
- Actually, we've already created templates for such instances, Template:OrderLootBag and Template:DestructionLootBag. For an example of them in use, see the article on the Forlorn Isle Public Quest. -- Heaven's Agent 17:55, 23 February 2009 (UTC)
- Nice! i like it, I will start getting that data. what about the drop loot?
- As far as dropped loot is concerned, I find it's usually best to include on the article for the creature that drops it, rather than an article for the keep or PQ that creature can be found in. -- Heaven's Agent 13:28, 24 February 2009 (UTC)
[edit] Live Event Map Pieces
Hey great job on fixing the stuff up... i didn't have the time to put all the info on the pages i started... however when you fixed up the Sand stained piece you made a small mistake... this map piece is only attainable by killing the event rvr pq boss... i just grabbed all the map pieces last night and i know cause that was the last one i got... and it was a pain to get to.
- Actually, it must be available through various means; I looted it from a player corpse last night. I'll make sure the article is amended. -- Heaven's Agent 18:43, 5 March 2009 (UTC)
- Hm ok, and i'll make sure again, i'll run it on my Black orc after i complete tonights tasks on Shadowclaw to double check which ones are given where... ~ Shadowpaw
- Ok I ran through it again a couple times the sc and the RvR PQ boss's and so far i have seen tons of bloodstained from player kills, and only sand stained from the boss... and of course the glyphs from the wandering greenskin/dwarf npcs in rvr. It may have perhaps been a glitch/bug if you realy did get the sand stained from a player drop... ~Shadowpaw
- Nope, it's not. Been seeing it as a drop from player kills since the start of the event. Two dropped in the last Twisting Tower Scenario I ran; not the first time I've seen them there, either. -- Heaven's Agent 19:33, 6 March 2009 (UTC)
Well That's freekin wierd. Mostly because they were all sposed to drop from specific places only to encourage people to do the the diferent parts of the event... (one RvR only, one SC only etc...) ~Shadowpaw
- I never read or heard that; it's news to me. To be honest I think all three can be obtained through multiple methods, at least one RvR and PvE source each. For example, supposedly the Bloodstained is dropping from PQ bosses. And I'm about 50% sure the Glyph-covered can drop from enemy players as well. -- Heaven's Agent 20:05, 6 March 2009 (UTC)
- Ok so maybe its a matter of they are more commen at various sources than others depending on the map... ~Shadowpaw
[edit] Some Things
Hey HA, glad to see you're running things well :) And kudos on getting us involved in the community promotion project. I recently went through Category:Candidates for deletion and got rid of most of the pages there. There are just a few that I wasn't sure about or that I myself tagged - if you wouldn't mind running through those that'd be great. Good old policy. Good job with streamlining the front page and other stuff too.
Secondly, with the categories for PQs, have we gone for generally sticking a PQ page in all appropriate categories as well as the master PQ category, or just the more specific categories? ~ Revoran | talk 15:17, 7 March 2009 (UTC)
- I'll take a look at deleted pages; as far as I'm aware most of them were due for the axe, and I'll take a look at the others.
- To be honest, I haven't put much thought into PQ categorization. I would think putting all of them into a single PQ category wouldn't serve any real purpose, only resulting in a large list that no one can really navigate. Most likely the specific categories are more called for, and even these may need refined. -- Heaven's Agent 17:21, 7 March 2009 (UTC)
[edit] Thanks for the help with Chosen icons
Sorry for the headache caused by my duplication of icons, I really wasn't sure where to begin looking and thought I was looking for them properly to begin with and when I couldn't find them, decided to start uploading what I had. Really appreciate the effort you put in.
Also, what do you think about the collapsible Armor Set tables I've done for the sake of saving article/screen real estate? I can change them back if it's no good. - (Gehmnal 21:18, 11 March 2009 (UTC))
- It looks good, though to be honest I've been toying around with moving each career set to its own article; even with the collapsible table, they're going to end up very lengthy. Still haven't decided what would be best, though. -- Heaven's Agent 21:21, 11 March 2009 (UTC)
- I don't think the collapsible tables will work after all. As you can see in the article for the Decimator Armor, it causes the images to bunch up out of order. There's currently only two, but I'm sure you can imagine the result once we get 24 images up there. -- Heaven's Agent 20:16, 13 March 2009 (UTC)
- I see what you mean about the pictures lining up horribly with the collapsible tables. I'll remove the collapsing for the time being, but I know you were mulling over the idea of having each set of armor in its own separate article. Is this still on the plate, or...? I know EQ2i does it that way for the class sets, with links to each full set from a main Class Set List type article. Would this perhaps be the best way to handle it here, but maybe rather than make a separate class set list article, use the existing class/career articles with a subsection for class sets? (Gehmnal 21:07, 13 March 2009 (UTC))
- I'm still mulling over the idea of separate articles. EQ2i isn't the only project that uses such a format; every MMO wiki I've looked at does so. Once we establish the articles themselves, I imagine we would link to them from various sources. The ToK, items portal, career articles; all of these and probably more could legitimately benefit from a link to such content. -- Heaven's Agent 22:03, 13 March 2009 (UTC)
[edit] Work on armor sets
Just wanted to drop you a message letting you know that I've begun work on organizing the armor sets a bit. It'll be slow going as I don't get too much time available for this sort of stuff, so I'll do what I can when I can. I'm currently leaving the Armory page alone, but I've begun work on a new article called Chosen Armor Sets, categorizing all sets for that career. It's linked from the main Chosen article. Ultimately I'd like to have an article called <CAREER> Armor Sets for each career, each with the same format/style listing all armor sets for that career. Once that's done, each listing in the main Armory page can link to an overview for that specific set (ie. Annihilator) with a listing of all career subsets in that set. I figure that can be organized alphabetically by career, split into two lists for Destruction and Order. Let me know what you think. (Gehmnal 16:37, 16 March 2009 (UTC))
- I think that's a great idea, though perhaps a better article title would be Chosen/Armor sets, making it a subpage.
- If you've been following what I've been working on in my Sandbox, you know I've been working on improvements for our front-page portals (if you haven't I'd love you hear your thoughts on them, especially the Item Category Structure). Equippment and Items is next on my list to rebuild after mounts, so I imagine we'll be working on this particular project together. -- Heaven's Agent 16:44, 16 March 2009 (UTC)
- Thanks for the encouragement! I'll see if I can make it a subpage as that makes more sense. Sorry but even though I'm enthusiastic about putting info on Wiki, and have even written a Template I'm still pretty "newb" at how stuff should be organized and most things in general. I'm not even sure if I'm replying to your reply correctly. :) Do I just rename/move the Chosen Armor Sets article, and specify a new name of Chosen/Armor Sets? (Gehmnal 16:54, 16 March 2009 (UTC))
- You're doing fine, and your work is a welcome addition to the project.
- You have it down; just move the article, and when it asks for new location specify Chosen/Armor sets. It should move the contents of the page to the new location, and turn the existing page into a redirect I can delete later. Or keep, if we decide it would be worthwhile to do so. -- Heaven's Agent 16:58, 16 March 2009 (UTC)
[edit] How do you unredirect a page?
After all the redirects I've used to organize the titles section (especially the list in alphabetical order), I finally misdirected one of them. Ugh! Anyway, It was for the new title The Plaguebearer Hunter. Mistakenly, I redirected it to Plaguebeast instead of Plaguebearer and I can't seem to figure out how to fix it. Any suggestions?
- Once the page that one is redirected to loads, there should be a small link under the article title: (Redirected from ...). Clicking on the redirect link in that notice will take you back to the redirect page itself, so it can be edited. -- Heaven's Agent 16:00, 17 March 2009 (UTC)
- I went ahead and change the redirect; a more appropriate destination for it is A Tale by the Fire, as this explains how to earn the title rather than just listing it, so that's where I sent it to. -- Heaven's Agent 16:05, 17 March 2009 (UTC)
- Excellent, thanks for the quick response!
[edit] A couple questions
Hey HA, a couple questions for you:
- 1. How do you go about gathering and uploading the icon images for equipment? You've been so helpful in the past with uploading the Ironbreaker and Chosen icons for me, but I'd like to be able to do it myself to cut down on the amount of work you need to do. Also, how do you know which icons are which number (ie. whether it's Chosen Armor Body 001.jpg or 002.jpg, etc)?
- 2. Is there a way to create templates in my Sandbox for testing purposes? I'd like to attempt to "templatify" the Armor Set table if possible, which would probably require a whole lot of work since a set can be anywhere from 2 to 7 or 8 pieces and I don't want to clutter legitimate articles with stuff that doesn't work at all.
Thanks! -- (Gehmnal 14:18, 19 March 2009 (UTC))
- As Heaven's Agent is offline at the moment, I may as well help you out here.
- 1. You use Special:MultipleUpload to upload many files at once (as opposed to Special:Upload). Make sure to stick Template:GameScreen in the "summary" if they are images/part-thereof from the game. You'll obviously need to grab the icons themselves from the game and save them on your computer properly before you upload them, though it may be possible to grab them from the directory your game client is installed to, depending on how they are presented. HA will know about that.
- 2. Not really, for a template to work properly as a template it has be in the "Template: namespace. However, many features of templates/tables are the same so you may be able to make a table in your sandbox and then transfer it to a newely created template page - creating the template.
- Cheers. ~ Revoran | talk 14:39, 19 March 2009 (UTC)
- Ah, you're right (In response to my talk page). I had thought about #if: When I started writing my reply but forgot about it halfway through. In that case, yeah, you'll need to start it on a template page. There shouldn't be any issues with you editing it a lot, as long as you don't transclude it onto any pages until you are completely finished writing it. (many edits to a template which is on multiple pages can create server strain). It may help to have an output section on the template page (with tags around it) to see what your template will look like as you edit and to ease use by others, or to stick the template on one page to test it as you go. ~ Revoran | talk 14:54, 19 March 2009 (UTC)
- Revoran covered the topic of the templates. With regard to icons, I get the majority of mine from the Realm War website; if one isolates the icons used to show the equipment a character is using, they are usually named with a tier and/or number. I simply pull all of them I can find organize them with simpler names for use here, and upload them to the project with the RealmWar template. -- Heaven's Agent 17:04, 19 March 2009 (UTC)
[edit] Welcome Message
Thanks for the welcome!
I've started work on the Choppa abilities page, so look for it in the coming week! --Oohamchoppa 09:01, 20 March 2009 (UTC)
[edit] Just wondering...
What time zone are you in HA? I seem to see you editing around the (my) clock - don't wear yourself out now ;) It's 8:30 AM where I am, i'm just about to head off to... I guess Americans would call it a community college. Either way, have a good (or what's left of it at least) day. ~ Revoran | talk 21:35, 22 March 2009 (UTC)
- I'm US Pacific. I just have a lot of free time at the moment; got my BAS in December, and have yet to find a job. I'll be moving to Idaho by the end of this week, though, and don't expect to have much difficulty finding work once I get there. All I've got to take care of is myself, so even minimum wage will be sufficient. But for now, there's a fair few tasks I want to try getting finish up before I pack up my computer. -- Heaven's Agent 23:20, 22 March 2009 (UTC)
[edit] Perhaps this may help...
Above, you mentioned that you get icons and such from the Realm War website. I found this utility today that may help out much more called EasyMYP that allows extraction from Mythics .myp archives. I haven't had a chance to play around with it at all, so I'm not sure how the icons are named in the archive but it may be a heck of a lot easier than downloading individual icons from the web. However, I'm not sure how Mythic may feel about extracting data from their archives for use on a public website. -- (Gehmnal 20:53, 23 March 2009 (UTC))
[edit] Armory Article
Just so you're aware, I've gone through the Armory article and renamed all linked articles to <Set name> Armor then updated the links on the main Armory article (there were a few I couldn't rename because I did too many in a short period of time so I'll get to those later). I also updated all armor set articles to include a subsection called Career Sets where they didn't have any, using a template I created. Any "set tables" that were in the articles were preserved in their own articles. The template I created is fairly straight forward but really needs to be prettied up as it's a very basic table. Hope what I did was ok and in line with what has been discussed with respect to separating armor set articles on the Wiki. It should make it much easier for other users to fill in armor set articles because all the links have been created with the template. -- (Gehmnal 20:26, 24 March 2009 (UTC))
- Looks good. If you don't before me, I'll get around to prettying up the template when I get the chance. A quick tip when defining tables: when you specify the column headers, include s width parameter and a percent value. This will try to keep the cells a specific width regardless of the screen resolution at which the content may be viewed. -- Heaven's Agent 20:30, 24 March 2009 (UTC)
- Already got around to it. I just used the regular table layout used for bestiary tome unlocks, since it looks nice and is clean. Of course, feel free to change it if you'd prefer something different. I also specified percentage widths for the table and header cells. -- (Gehmnal 20:41, 24 March 2009 (UTC))
- I probably will change it; that particular color screen clashes with the project's default skin something horrible, and I've been trying to get away from it. Eventually, I plan on modifying the bestiary table colors as well. -- Heaven's Agent 20:46, 24 March 2009 (UTC)
[edit] Re: Reason for Deleting Eternal Citadel Article
No problem. I felt "wrong" copying/pasting that text even though I gave credit so it's perfectly understandable that it's deleted. Perhaps I'll look at rewriting the article completely based upon what I know of the location. Hope everything went well with your move! -- (Gehmnal 13:01, 31 March 2009 (UTC))
[edit] Welcome Message
Thanks for the warm welcome, I'm still pretty new to this whole Wiki thing so if there are any tips or information I need to know that would be greatly appreciated. I also plan to start working on the Bright Wizard abilities section soon. -- Zephy007 05:56, 1 April 2009 (UTC)
[edit] Ingredients Page - Further Sub-Sectioning (for editing)
On the Ingredients page (http://warhammeronline.wikia.com/wiki/Ingredients) the sections are too large for each edit. For example, the Main Ingredients section is just one large section, I would propose splitting it further much like the tables are setup. So for 1-24 that would be its own edit, and 25-49 and so on. That would make each table "section" editable instead of the whole Main Ingredients section. The same would also be true for any additional sections currently set up like this like the Additional Ingredients section. I'm not sure exactly how to change this but I thought it might be a good suggestion this would make it far easier to edit because you would have less to look through. This could then be applied to other pages that have a similiar layout. This is mainly to make editing easier, the layout itself with the tables is great. -- Zephy007 19:33, 2 April 2009 (UTC)
- I've actually got the entire page scheduled for a face lift and redesign, and those tables are something I intend to revisit when I get the chance. Unfortunately, it's part of a rather lengthy list, and I'm only one contributor; I've no idea when I'll be getting around to it. -- Heaven's Agent 19:39, 2 April 2009 (UTC)
- Okay, that sounds good. I would be willing to re-do that page if I knew what to do (still new to the wiki thing) just because I would like to add some new stuff that is missing (also some icon screenshots). I checked out how the Talisman page is set-up and maybe doing the same for Apothecary by merging the Ingredients data from its page to the Apothecary page, (as there are already headings there for it) to have it all in one place. Could go a step further and add the recipies as well to this page or maybe links to other pages. -- Zephy007 20:23, 2 April 2009 (UTC)
[edit] Thanks
Im happy that my contribution is apreciated, most of these wiki sites you go on dont give so much as a thanks for contribution. Im looking forward to adding more. Im not great at proofreading myself, and i tend to type faster than my fingers can keep up, so if you notice any spellin mistakes like "Teh" and "Liek" feel free to change them ;)
Thanks again for showing your appreciation, im hoping to get all of these Greenskin quests done atleast for Tier 1 by the end of next week.
- Don't worry about any typos; they're no stranger to me, that's for sure, nor anyone else. But that's part of the beauty of a community project. To be honest, I look forward to reading the content you add. I've got too much on my plate with my Order characters to try any Destruction careers at the moment, but I love reading the game lore and story that develops. -- Heaven's Agent 04:52, 4 April 2009 (UTC)
- Hey, just a quick question, i dont appear to be able to make any new pages, however i am allowed to edit old ones. At first i thaught that some pages were held specialy for somone, or that i couldnt use that page, but it turned out everything that i typed in was not working.
- I can't see anything that would keep you from adding new pages to the wiki. Is it happening only on specific articles, or multiple areas? -- Heaven's Agent 14:49, 4 April 2009 (UTC)
[edit] Ingame Lore
Ingame lore is somthing i want to work with the pages i am creating, but i am stumped on where to put it. There is a huge section on Warhammer Lore. But i fail to see anything regarding an orginised structure for ingame lore...
Is there anything in place right now? Or is that something to be created.
Also, a question, how do you add a page to a Catagory? Or is that a power only administrators have?
- In general in-game lore is added to relevant articles. Game text is italicized, and some articles receive a brief lore description (see Eldred Krebs for an example). Also, you can create a section called "In the Age of Reckoning" for some article subjects, such as zones and subzones (see Grimmenhagen Village for an example).
- To add an article to a category, all you need to do is add a category tag somewhere within the article's body. These take the form of [[Category:X]], where X is the category you wish to add the article to, and are generally placed at the end of an article's text.
- I do have a quick tip for you. When adding messages on Talk Pages, its best to sign and date them. Ending such comments with four tilde ( ~~~~ ) will automatically end your posts with such. -- Heaven's Agent 14:58, 4 April 2009 (UTC)
[edit] Creation of Item Articles
Hey HA, I have a question about the creation of item articles. Specifically, I remembered how easy it was on EQ2i to create new items back when I was playing EQ2. When creating new articles, they have buttons above the text entry area that will fill in the full template (minus stats, etc) so that the user just needs to fill out the necessary information (ex. fake item). It only occurred to me that this may be a good idea to use here as well, as I was creating articles for some Slayer equipment and was finding it annoying to have to go back and forth between browser tabs to look up variable tags for stats/effects/etc.
Do you think it would be a good idea to use a similar thing here to make it easier for users to create these templated articles? -- (Gehmnal 16:26, 6 April 2009 (UTC))
- It would be, but at the moment there are two barriers to doing that. First, the game hasn't settled enough at this point. What I mean by that is Mythic hasn't even settled on a final format for all tooltips in the game, changing and adding parameters every few patch cycles as they try to establish a final form that will be present throughout the duration of the game. As such, our templates must follow suit, changing as Mythic changes things.
- Second, I have no idea how to add such an interface. My guess is that it's JavaScript, but that's an area of coding in which I'm deficient. And I don't know offhand of a contributor to this project with such knowledge, either; if I did, I would have already tried wrangling him or her into building the script for pop-up tooltips. -- Heaven's Agent 16:50, 6 April 2009 (UTC)
- Well, regardless of how the tooltips in game look like, it wouldn't affect the "output" of a button that inserts the template code into the textarea. If the tooltips ever change in game, it would be the formatting of the template itself that would change, but really all of the variables for the template would (read: should) stay the same so nothing would need to change with the button. I could try to see if I could get something along these lines working... my knowledge of Javascript isn't very good, but all it is doing is inserting stuff into a textarea which is for the most part pretty basic. Poking around EQ2i should wrangle up something. Let me know if you feel it would be worthwhile for me to spend time on this... if not, I'll just happily continue copying/pasting which works as well. :) -- (Gehmnal 17:54, 6 April 2009 (UTC))
- <EDIT> - re: pop-up tooltips - These are pretty easy to get working so long as contributers know the item id and you admins have access to modify the page headers here on Wikia (to add the required javascript). I've done it for a guild website I used to maintain (that has since expired) and because WarDB/Warhammer Alliance only provided support for select few forums/CMS packages, I had to figure it all out for myself as I was using PHP-Fusion which wasn't "supported". -- (Gehmnal 17:57, 6 April 2009 (UTC))
- I've figured out the template preload thing, and it's in fact super easy to do. All it involves is having a preload template for any preload that is desired, and simply adding &preload=Template:<PRELOAD_TEMPLATE> at the end of the URL. EQ2i uses the buttons to simply redirect to the same article edit page, adding the preload into the URL. You can try it out by going to any item that doesn't have an article (or simply make one up), then tack on &preload=User:Gehmnal/Sandbox at the end of the URL to see how it works (currently my sandbox only has this preload stuff in it, so you can go check that out as well). -- (Gehmnal 19:07, 6 April 2009 (UTC))
- Yes, adding such a pre-designed template structure is easy enough, but I still don't know how to set that up as part of the default layout of an edit page. That's likely going to entail the JavaScript knowledge I mentioned, as well as some CSS work, and unfortunately I lack the knowledge needed.
- And I agree, in theory the pop-up tips are easy to implement; I understand how the process works, what areas I would need to edit to get it working, even the processes that would be used. It's the JavaScript and CSS code itself that I am unable to develop and impliment.
- I've been trying to teach myself the skills needed, but it's a rather steep slope; I'll be looking into classes at the nearest community college on the subject come next semester. -- Heaven's Agent 00:33, 7 April 2009 (UTC)
(Resetting indent)
I would be more than happy to help where possible in both of these endeavours. Is it safe to assume that as an administrator you have access to the page source? That's the first step, as I'm unfamiliar with Wikia and administration here.
Here is a link regarding preloaded templates and how to create a button for them, directly from Wikia's help. This page seems to give instructions as to where you would add that stuff.
Regarding the tooltips, you won't need to know any Javascript coding or anything, as Warhammer Alliance allows for the syndication of their tooltip script. All you need to do is have access to the file that contains the <head> and </head> tags (most systems that use php would use header.php or subheader.php, not sure what Wikia would use) and mostly follow the instructions over at WarDB.com for inclusion of their script. I can't access that site from work (darn you proxy server!) but this evening, I can gladly tell you exactly what you need to do and where you need to insert a couple lines of text which should get it working. If it makes it easier, I'd be happy to give you my email address (if you can't get it from my user info here) and we could collaborate via email instead of the talk pages if you like. -- (Gehmnal 13:01, 7 April 2009 (UTC))
- I'll look onto the buttons and see if it's something I can handle on my own. Unfortunately, the WAR DB syndication is not an option for us. We've looked into the matter somewhat extensively in the past, and to get a tooltip it requires one to link directly to the DB itself. However, we should be linking to articles within HammerWiki whenever possible, not an outside source; if we don't link to the DB, we won't get any tooltips. -- Heaven's Agent 14:33, 7 April 2009 (UTC)
- Ok, sorry my mistake. I misunderstood and thought that what was being looked at was a template of sorts where you specify the template and provide the itemid, and it will create a link with the tooltip, but yes it is a far bigger issue if you intend on doing tooltips for links within this site as opposed to WarDB. I will look into it a bit tonite if I can and play around with a test page on my own website using their syndication and see if I can get what you're looking for working somehow. I'm not sure it can be done but I can at least put in a bit of effort and try. :) -- (Gehmnal 15:28, 7 April 2009 (UTC))
- As an aside, we do have access to code that's used successfully for pop-up tooltips in another MediaWiki site. The author of the functionality at WoWWiki has authorized their code for use elsewhere, but I lack the knowledge to modify it to get it working for our project. Feel free to take a look at it yourself, if you would like; maybe you can make more sense of it than I.
- The code itself can be found at their project's MediaWiki:Tooltips.js. -- Heaven's Agent 15:40, 7 April 2009 (UTC)
- Perfect! I'll try to download the code a little later and have a look at it (I love my government job, lol). Thanks for the link. -- (Gehmnal 15:54, 7 April 2009 (UTC))
- I was fooling around a bit last night (not as much as I would have liked) and I should be able to get the actual WarDB extooltips.js working here with some modifications. The only problem is, it will probably require links to articles to include ?id=ITEMID at the end, which fortunately doesn't break article linking in any way that I can see. I just need to play with the regular expression matching for parsing the URL to nab the ITEMID in order to get the info from WarDB. It should be quite easy to make a template like
{{ItemTooltip|ITEMNAME|ITEMID}}that will then translate to the following in HTML
- I was fooling around a bit last night (not as much as I would have liked) and I should be able to get the actual WarDB extooltips.js working here with some modifications. The only problem is, it will probably require links to articles to include ?id=ITEMID at the end, which fortunately doesn't break article linking in any way that I can see. I just need to play with the regular expression matching for parsing the URL to nab the ITEMID in order to get the info from WarDB. It should be quite easy to make a template like
<a href="http://warhammeronline.wikia.com/wiki/ITEMNAME?id=ITEMID">ITEMNAME</a>
- and then mouseover the link will give the tooltip. I know what you're probably looking for is tooltips on every item article link, without an ID specified, but how does that sound (it may be the best I can do without recoding the entire thing, which is out of my league)? -- (Gehmnal 13:12, 8 April 2009 (UTC))
(Resetting Indent) We can give it a try, but I do have some concerns. First, does it involve modifying the code they made available for the Syndication effort? If it does, in any way, we cannot use it; we simply cannot change the method they provided for accessing their content. It's a distasteful thing to do and, depending on what protocols they went through when setting it up, could be illegal. Second, there's simply no way to trust the information on the DB to be legitimate. They miss changes, end up with incorrect information, and sometimes contain outright false entries. It's the primary problem with scripted, self-populating databases; accuracy is sacrificed in exchange for speed.
I would prefer to set it up to use the information on our project, rather than the outside source. I know it's possible, and I do believe it's the only proper way of doing this. Besides, I don't believe a system using Item IDs would even be used; most contributors have no idea what the item ID of the items they add are. I mean, even I have to look it up elsewhere, a task that adds about 3-5 minutes to every item article I make. Having to take that extra time for every item link just seems very counterproductive and too much of a hassle. -- Heaven's Agent 14:44, 8 April 2009 (UTC)
[edit] Influence Rewards
In changing the Warrior Priest Influence Rewards page, I was trying to be consistent with all the other influence reward pages, like Slayer Influence Rewards, Ironbreaker Influence Rewards, Bright Wizard Influence Rewards, and all of the destro influence rewards pages. --Sstair 17:17, 12 April 2009 (UTC)
[edit] Creating NPC Profile Pages
Hi, I'm trying to update the rather non-standard Registrar Harlen Merchant NPC page and I'm trying to get that funky NPC box on the right hand side working. I've copied something from another NPC page, but the image thumbnail isn't working. I have uploaded an image called RegistrarHarlen.png and another called Registrar_Harlen.png and I'd like to use that. I see from the template that if there's a jpg with the exact name (including spaces) of the NPC name, it will display automatically, but a) I can't bear uploading a file with spaces in its name (old web habit) and b) I'd like to use the PNG format if possible (no good reason). I've tried everything I could think of inside the name: and image: areas of the style template but nothing. Any help would be appreciated! GarmonSutrix 19:10, 15 May 2009 (UTC)
- Sorry it took me so long to get back to you; I still try to check back somewhat frequently, but I've had to let my game account lapse. It can be tough to remind myself to do so sometimes.
- Anyway, I went ahead and edited the infobox in question so the image would show up. If you want to use an image title other than the default, you have to call the image as you would normally in the body of an article, including the wikifying brackets and image parameters. In this instance the command becomes [[Image:RegistrarHarlen.png|200px|Registrar Harlen]]. If you have any other questions, feel free to ask again on my Talk Page. And welcome to HammerWiki! -- Heaven's Agent 18:43, 18 May 2009 (UTC)
- Thanks! I'll pick up the torch and carry on. And, you, get back to the WAR!GarmonSutrix 18:49, 18 May 2009 (UTC)
- Hehe, I plan to get back into things with the expansion, but I'm starting a new job, had most of my friends and guildmates leave the game, and I was stangnating as well. It's time to take a break for a bit. -- Heaven's Agent 18:51, 18 May 2009 (UTC)
[edit] Killer Guides partnership
Hi HA. We have partnered with Killer Guides to bring the best guides to the community. I have updated the navigation sidebar to reflect the partnership and would appreciate it if we could keep the link there. Of course, if it proves to be a nuisance to the community, let me know and I will take it down accordingly. Thanks. JoePlay (talk) 22:55, 27 July 2009 (UTC)
- I must say I am strongly opposed to any links from our project sidebar leading to a page located outside the project. It's a further issue in that they lead to a website that we have no control over and no warning is given of such.
- We've had complaints from visitors to our project regarding the advertisements by Killer Guides in the past, as they seem to have gone out of their way in designing them to visually indicate they are either a part of HammerWiki or supported by us. However, as Wikia's advertisements fall outside the scope of our project we've had no recourse in the matter; it was brought up at one point, but our concerns were ignored.
- We don't support Killer Guides, they've never approached us requesting such support, and we want nothing to do with them; they're attempting to profit off the same information we strive to provide here at no charge. I can't fault them for trying to make some income from their products, but I am offended that we are being asked to support what is essentially one of our direct competitors. I will be removing the sidebar links, and I hope you will understand and accept my reasons for doing so. -- Heaven's Agent 02:47, 28 July 2009 (UTC)
[edit] Template style
Please don't revert the changes, I'm applying classes to the templates, so the colors can be applied in the css. --Madness ❧ talk 14:32, October 20, 2009 (UTC)
- Yes of course, I wouldn't have done it otherwise. Also, it can always be reverted back, hardcoding is a surefire technique, but not one to be abused imho. Also having one class for navbox/infoboxes helps streamlining the look. All in al I think it's worth it. Specially if I can manage to finish my tentative dark color skin (you can import my monaco.css to see it). --Madness ❧ talk 14:44, October 20, 2009 (UTC)
