Talk:Trade Skill
From HammerWiki
Contents |
[edit] Updating the information and the structure
I noticed that some of the information was either incorrect or not up to date so I added some information to the Scavenging and Butchering part. And I also added some information to the Apothecary part which then needed a restructure to be clarified so I did that also. I'm going to go through the whole Crafting page adding some more information and also making some subcategories to some of the main crafting ingredients. Azade91 12:45, 14 September 2008 (UTC)
I adjusted some of the wording. I also have a question on what you are trying to say in the last sentence. A scavenger I run with has netted me some very nice blue and purple curios of varying levels. Unless you know of different merchants than I do, the best they sell is a mojo coin, which are great in a pinch. However, I've been supplied with a surplus of those by the same scavenger. Same thing with the gold essence: you get better quality from player made than from merchant bought. This raises the scavenger/butcher to at least the same level as the other gathering skills. The main difference is the other two gathering skills are directly tied to their craft, since they provide items that are unobtainable any other way (to my knowledge). One might argue they are more critical due to their versatility.
On an unrelated note: Has anyone noticed that some gear refuses to be magically salvaged? I'm not talking white gear, I mean green or better. My dwarf had an elven belt (green) with 5 bonuses which simply refused to reduce. No pick list, no 'this item cannot be salvaged' message. Groovis 12:40, 15 September 2008 (UTC)
- Are you sure your skill level meets the requirement? If not it will tell you that you skill is too low in the chat window. Azade91 18:36, 15 September 2008 (UTC)
- I actually got no in game feedback, and I had other items earlier that were as good or better drop that I was able to break down. I should have /bug-ged it, in hindsight. I'll see if I get another such item. I suspect it was a bug and isn't a real issue. Groovis 19:03, 15 September 2008 (UTC)
- Just an update: It appears that only belts are what I cannot break down. Can I have a confirm? (Or am I missing something, like accessories not being fodder for salvage?) Groovis 03:04, 17 September 2008 (UTC)
- I wasn't able to salvage a blue ring either; rather than telling me my skill was too low I got no in-game feedback. It was a blue chosen ring and it was for Rank 6. I had salvaging 30 when I tried to salvage it. Perhaps accessories cannot be salvaged? That would explain belts and the rings... TroglodyteJB 17:14, 23 September 2008 (UTC)
- I can not confirm anything but during the time I spent on beta with salvaging I got the impression that any items labelled accessory where not salvageable. I tried on a belt and an amulet. I not did think much about it it just felt natural coming over from WoW that rings, tickets, amulets etc were not salvageable (disenchantable in WoW) Azade91 08:05, 18 September 2008 (UTC)
[edit] Too Much Detail
This page seems like it has far too much detail for its purpose. The cultivation section describes nearly everything we know about the skill aside from specific items' interactions. I think this page should be more general and provide sort of a guiding light towards what the overall purpose of each trade skill is for, how it applies, and where it interacts in the world. Detail should be reserved for the specific skill pages. -- Bincho 01:20, 26 September 2008 (UTC)
seems like salvaging lower level objects at a lower level of salvaging skill is more often successful than attempting to salvage an uncommon higher level item, for my case level 2 or 3 or 4 items were all successful, one was more than successful while level 7 or 9 items failed three times (or two or four) in a row.
[edit] Scavenging - Accuracy of Information?
How recent is the information on scavenging? I have never scavenged anything that was useful for cultivating - it seems to only generate curios, dust, fragments, and I used to get useless "cloudy water" which is NOT useable as a stabilizer for Apothecary. Can anyone confirm or deny the statement that "scavenging contributes to all the crafting professions"? (GarmonSutrix 19:22, 1 June 2009 (UTC))
[edit] Gathering - level and mechanics
It would be great to get some more specific stats / details on the mechanics of gathering as it relates to mob level, skill level and the quality of the drop. Certainly for butchering I have noticed that as my butchering level increases, the quality of drop (ie: the level of the drop) seems to get better, even farming the same mob. For example, when starting out, a r8 mob might drop a level 1 Zoic Gore, wherease if you come back with lvl 100 butchering and farm the same r8 mob, you will get a lvl 50-75 Zoic Gore. This can actually lead to some problems where if you don't keep up your crafting skill to meet your gathering skill you can end up gathering stuff you can't use, and not having any ingredients that you can use to level up your crafting skill. Same goes for Talisman making. Anyway, this is all unproven conjecture at the moment, if anyone else can confirm it I can try to put some stats up around this issue. (GarmonSutrix 19:26, 1 June 2009 (UTC))
