Talisman Making
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Talisman Making turns magical fragments into useful Talismans. It requires fragments from Salvaging, so the two skills are often paired together. Talisman Making is taught by trainers found in early chapters. Unlike all other tradeskills, Talisman Making is not taught by a NPC whose title matches the skill: Talisman-making trainers are titled "Hedge Wizard".
Contents |
- Capital cities
- Order -
- Destruction -
- Ch 2 camps
- Dark Elf - Mistwood - Ezkar Cleaveheart
- Dwarf - Redhammer Brewery - Dani Binasdotr (by the fireplace)
- Empire - Grey Lady Coaching Inn - Aidan Bond (around the left side of the inn)
- High Elf - Adunei - Drilian Lightpath
- Greenskin - Da War Maker - Dripnose Shinymaka (in a hut to the southwest)
- Ch 11 camps
[edit] How To Make Talismans
First, obtain a fragment from Salvaging, the Auction House or for low level fragments, from Merchants. Other than a fragment, a container is all you need to make a talisman.
You can also optionally use curio, gold dust, and magic essence - while they are not needed to create a Talisman, they do increase the potential quality of the final product - "That Bar" (see below) will increase its highest point in response to slotting an appropriate curio into a make.
All of these are available on the Hedge Wizard that trained you, though they aren't the highest quality. Standard merchants also carry the basic items. Open the window and put the container in the upper left corner. Next, add your fragment. Then you can add the dust, essence, and a curio if you have one. Hit fuse, and you're done! Note that the box must be inserted in its corresponding slot first, then the fragment. The last three may be inserted in any order.
[edit] That Bar
The bar will predict the power of the talisman if all ingredients are in place. Also a text will appear which also states the power of the talisman. (inferior, weak, etc)
- When you put all of the components of the talisman into the window, a bar will appear on the upper right hand side. The movement of the bar is purely a visual effect, it does not affect the outcome of the result. Towards the latter end of whatever skill lv you are at (ie lv 75 talisman making skill ranges from lv 75-99), it gets harder to lv. If you use higher grade components, such as purple and blues, your chance of leveling increases.
The bar position can be measured in animation "steps". All white level 1s with no curio is as low as it can go, which bounces from 0-6: a total of 7 frames starting at 0 pixels of blue.
- R/1 essence adds +2 / +2
- R/25 essence adds +5 / +5
- C/1 gold adds +2 / +2
This is a tip for top end of a Talisman Tier, ie levels 90-99 for Tier 4 (75-99).
Artisan Battle Objective Heroes will give a 10 bonus to skill level. Taking a potion also gives you a 10 bonus to your skill level. This can allow you to work with higher Tier ingredients, which will increase the skill as well. Double bonus!!!
[edit] Quality
Better ingredients let you make better talismans that last longer and are more powerful. The effect of the talisman is dependent on the fragment. The quality of the talisman is theoretically based upon both the quality of the fragment. It is poorly understood whether only the fragment or all talisman crafting components affect the quality of the talisman, as is the nature of the effect which each component has on the final product. The quality affects the duration:
- White - 8 hours
- Green - 2 days
- Blue - 5 days
- Purple - Permanent
The curio possibly seems to affect your critical rate. When you critical, you craft a talisman of the next highest quality from what the talisman would normally be (ex. 2 days rather than 8 hours). The other two optional components possibly seem to affect the magnitude of the buff (ex. increasing the extra strength granted by the talisman).
[edit] Items
[edit] Fragments
Fragment names are formed by combining the rarity prefix, skill prefix, and fragment suffix. The fragment suffix varies according to rules that are not yet known. So far, at most three possible suffixes have been seen per stat. It is guessed that the additional suffixes listed in the below table may be associated with fragments which state in the tooltip "... still retain some power ... could be used in a charm".
The columns can be sorted in the below table. Use the scroll bar below the table if it is too wide to fit on your screen.
[edit] Containers
Items are individually named. Containers skip every other tier.
| Skill | 1 | 50 | 100 | 150 | 200 |
| Rarity | Common (White) | Common (White) | Uncommon (Green) | Rare (Blue) | Rare (Blue) |
| Name | Apprentice's Relic Box | Journeyman's Relic Box | Craftsman's Relic Box | Artisan's Relic Box | Master Artificer's Reliquary |
[edit] Curios
| Skill | Common | Uncommon | Rare | Very Rare |
| 1 | Mojo Coin | Gold Skeleton Key | Heirloom Pocketwatch | Family Signet |
| 25 | Rabbit's Foot | Thrown Horseshoe | Diviner's Soothsaying Dice | Auspicious Scarab |
| 50 | Ghostly Knucklebones | Lich Finger | Lovelost Amulet | Everliving Eye |
| 75 | Bizarre Pendant | Oddly Glowing Gem | Arcane Brooch | Cathayan Jade Figurine |
| 100 | Thaumaturgic Seal | Hexxing Doll | Shrunken Head | Canopic Jar |
| 125 | Pilgrim's Prayer Beads | Ecclesiastic Symbol | Horned Effigy | Timeworn Statuette |
| 150 | Steelcap Mushroom | Primeval Spinel | Primordial Petrified Root | Eight Leaf Clover |
| 175 | Sabretusk Canine | Griffon Talon Fetish | Rhinox Horn | Carnosaur Stinger |
| 200 | Forgotten Soldier's Insignia | Memento of Home | War-Hardened Heart | Paragon's Ashes |
| 200+ | Bitterstone Arrowhead | Ashlar of Eight Peaks | Lahmian Charm Bracelet | Cathayan Dragon Disc |
[edit] Essences
Item names are formed by combining the skill prefix with the word "Essence."
| Skill | 1 | 25 | 50 | 75 | 100 | 125 | 150 | 175 | 200 |
| Prefix | Silent | Dormant | Subdued | Murmuring | Humming | Chattering | Clamoring | Singing | Harmonious |
[edit] Gold Dust
Item names are formed by combining the rarity prefix with the suffix "gold dust".
| Skill | 1 | 25 | 50 | 75 | 100 | 125 | 150 | 175 | 200 |
| Common Prefix | Impure | Coarse | Granulated | Powdery | Crude | Fine | Refined | Polished | Flawless |
| Uncommon Prefix | Curious | Unusual | Dim | Glowing | Incandescent | Radiant | Lambent | Lucent | Refulgent |
[edit] Bonus Formulas
Duration is purely dependent on rarity.
| Rarity | Common(white) | Uncommon(green) | Rare(blue) | Very Rare(purple) |
| Value | 8 hours | 2 days | 5 days | permanent |
| Trade Skills | |
|---|---|
| Apothecary · Butchering · Cultivating · Salvaging · Scavenging · Talisman Making |

