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Talisman Making

From HammerWiki

Talisman Making turns magical fragments into useful Talismans. It requires fragments from Salvaging, so the two skills are often paired together. Talisman Making is taught by trainers found in early chapters. Unlike all other tradeskills, Talisman Making is not taught by a NPC whose title matches the skill: Talisman-making trainers are titled "Hedge Wizard".

Contents

  • Capital cities
    • Order -
    • Destruction -
  • Ch 2 camps
    • Dark Elf - Mistwood - Ezkar Cleaveheart
    • Dwarf - Redhammer Brewery - Dani Binasdotr (by the fireplace)
    • Empire - Grey Lady Coaching Inn - Aidan Bond (around the left side of the inn)
    • High Elf - Adunei - Drilian Lightpath
    • Greenskin - Da War Maker - Dripnose Shinymaka (in a hut to the southwest)
  • Ch 11 camps

[edit] How To Make Talismans

First, obtain a fragment from Salvaging, the Auction House or for low level fragments, from Merchants. Other than a fragment, a container is all you need to make a talisman.

You can also optionally use curio, gold dust, and magic essence - while they are not needed to create a Talisman, they do increase the potential quality of the final product - "That Bar" (see below) will increase its highest point in response to slotting an appropriate curio into a make.

All of these are available on the Hedge Wizard that trained you, though they aren't the highest quality. Standard merchants also carry the basic items. Open the window and put the container in the upper left corner. Next, add your fragment. Then you can add the dust, essence, and a curio if you have one. Hit fuse, and you're done! Note that the box must be inserted in its corresponding slot first, then the fragment. The last three may be inserted in any order.

[edit] That Bar

The bar will predict the power of the talisman if all ingredients are in place. Also a text will appear which also states the power of the talisman. (inferior, weak, etc)

  1. When you put all of the components of the talisman into the window, a bar will appear on the upper right hand side. The movement of the bar is purely a visual effect, it does not affect the outcome of the result. Towards the latter end of whatever skill lv you are at (ie lv 75 talisman making skill ranges from lv 75-99), it gets harder to lv. If you use higher grade components, such as purple and blues, your chance of leveling increases.

The bar position can be measured in animation "steps". All white level 1s with no curio is as low as it can go, which bounces from 0-6: a total of 7 frames starting at 0 pixels of blue.

  • R/1 essence adds +2 / +2
  • R/25 essence adds +5 / +5
  • C/1 gold adds +2 / +2

This is a tip for top end of a Talisman Tier, ie levels 90-99 for Tier 4 (75-99).

Artisan Battle Objective Heroes will give a 10 bonus to skill level. Taking a potion also gives you a 10 bonus to your skill level. This can allow you to work with higher Tier ingredients, which will increase the skill as well. Double bonus!!!

[edit] Quality

Better ingredients let you make better talismans that last longer and are more powerful. The effect of the talisman is dependent on the fragment. The quality of the talisman is theoretically based upon both the quality of the fragment. It is poorly understood whether only the fragment or all talisman crafting components affect the quality of the talisman, as is the nature of the effect which each component has on the final product. The quality affects the duration:

  • White - 8 hours
  • Green - 2 days
  • Blue - 5 days
  • Purple - Permanent

The curio possibly seems to affect your critical rate. When you critical, you craft a talisman of the next highest quality from what the talisman would normally be (ex. 2 days rather than 8 hours). The other two optional components possibly seem to affect the magnitude of the buff (ex. increasing the extra strength granted by the talisman).

[edit] Items

[edit] Fragments

Fragment names are formed by combining the rarity prefix, skill prefix, and fragment suffix. The fragment suffix varies according to rules that are not yet known. So far, at most three possible suffixes have been seen per stat. It is guessed that the additional suffixes listed in the below table may be associated with fragments which state in the tooltip "... still retain some power ... could be used in a charm".

The columns can be sorted in the below table. Use the scroll bar below the table if it is too wide to fit on your screen.


Icon
Stat
Common
Uncommon
Rare
Epic
1
25
50
75
100
125
150
175
200
Suffix
1
Suffix
2
Suffix
3
Image:Armor-talisman-fragment.jpg Armor Glowing Pulsing Luminous Sparkling Flaxen Honeyed Golden Aurulent Aureate Flaxen Amber Golden Aureate
Aurulent
Nugget Ore
Image:Ballistic-skill-talisman-fragment.jpg Ballistic Skill Snarling Baying Howling Roaring Sorrel Russet Umber Bister Amber Sorrel Russet Umber Amber
Bister
Heart Essence Core
Image:Initiative-talisman-fragment.jpg Initiative Blurred Dusky Gloomy Veiled Slate Smokey Leaden Ashen Cinereal Slate Smokey Thread Ashen Fiber Pattern Thread
Image:Intelligence-and-wounds-talisman-fragment.jpg Intelligence Venomous Murderous Grim Lethal Lavendar Orchid Violet Perse Amethyst Lavender Orchid Violet Amethyst
Perse
Frost Ice
Image:Strength-talisman-fragment.jpg Strength Barbarous Savage Fierce Primal Rugged Sturdy Potent Mighty Puissant Rugged Sturdy Potent Mighty Debris Ash Slag
Image:Toughness-talisman-fragment.jpg Toughness Deviant Fevered Frenzied Chaotic Insulating Protective Warding Guarding Shielding Insulating Protective Warding Guarding
Shielding
Brand Aspect Visage
Mark
Image:Weapon-skill-talisman-fragment.jpg Weapon Skill Sparking Burning Flaming Blazing Carmine Scarlet Vermillion Sanguine Crimson Carmine Scarlet Vermillion Sanguine
Crimson
Ingot Combine Construct
Rod
Image:Willpower-talisman-fragment.jpg Willpower Wispy Tuft of Strand of Gust of Indigo Viridian Azure Cerulean Sapphire Indigo Veridian Azure Cerulean Haze Gloom Cloud
Image:Intelligence-and-wounds-talisman-fragment.jpg Wounds Dense Callous Stony Hardened Charcoal Ebon Sable Jet Obsidian Charcoal Ebon Sable Jet
Obsidian
Sand Stone Orb
Pebble
Image:Corp-resist-talisman-fragment.jpg Corporeal Resist Noble Majestic Regal Entrancing Mystic Thaumaturgical Runic Sorcerous Entrancing Mystic Thaumaturgical Runic
Sorcerous
Gauze Satin Linen
Image:Elem-resist-talisman-fragment.jpg Elemental Resist Nascent Animated Breathing Beryl Malachite Nephrite Emerald Jade Beryl Malachite Nephrite Emerald
Jade
Stone Dust Shard
Image:Spirit-resist-talisman-fragment.jpg Spiritual Resist Flickering Sparkling Dazzling Incandescent Lucid Fiery Fervent Ardent Incandescent Lucid Fiery Fervent Glimmer Radiance Emanation

[edit] Containers

Items are individually named. Containers skip every other tier.

Skill 1 50 100 150 200
Rarity Common (White) Common (White) Uncommon (Green) Rare (Blue) Rare (Blue)
Name Apprentice's Relic Box Journeyman's Relic Box Craftsman's Relic Box Artisan's Relic Box Master Artificer's Reliquary

[edit] Curios

Skill Common Uncommon Rare Very Rare
1 Mojo Coin Gold Skeleton Key Heirloom Pocketwatch Family Signet
25 Rabbit's Foot Thrown Horseshoe Diviner's Soothsaying Dice Auspicious Scarab
50 Ghostly Knucklebones Lich Finger Lovelost Amulet Everliving Eye
75 Bizarre Pendant Oddly Glowing Gem Arcane Brooch Cathayan Jade Figurine
100 Thaumaturgic Seal Hexxing Doll Shrunken Head Canopic Jar
125 Pilgrim's Prayer Beads Ecclesiastic Symbol Horned Effigy Timeworn Statuette
150 Steelcap Mushroom Primeval Spinel Primordial Petrified Root Eight Leaf Clover
175 Sabretusk Canine Griffon Talon Fetish Rhinox Horn Carnosaur Stinger
200 Forgotten Soldier's Insignia Memento of Home War-Hardened Heart Paragon's Ashes
200+ Bitterstone Arrowhead Ashlar of Eight Peaks Lahmian Charm Bracelet Cathayan Dragon Disc

[edit] Essences

Item names are formed by combining the skill prefix with the word "Essence."

Skill 1 25 50 75 100 125 150 175 200
Prefix Silent Dormant Subdued Murmuring Humming Chattering Clamoring Singing Harmonious

[edit] Gold Dust

Item names are formed by combining the rarity prefix with the suffix "gold dust".

Skill 1 25 50 75 100 125 150 175 200
Common Prefix Impure Coarse Granulated Powdery Crude Fine Refined Polished Flawless
Uncommon Prefix CuriousUnusualDimGlowingIncandescentRadiantLambentLucentRefulgent

[edit] Bonus Formulas

Your complete guide to talisman making and salvaging...


Duration is purely dependent on rarity.

Rarity Common(white) Uncommon(green) Rare(blue) Very Rare(purple)
Value 8 hours 2 days 5 days permanent


Trade Skills
Apothecary · Butchering · Cultivating · Salvaging · Scavenging · Talisman Making