Swordmaster abilities
From HammerWiki
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| Abilities: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Builds: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Inf. rewards: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Armor sets: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Start guide: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| PvE: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| RvR: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Useful tools: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
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| Abilities: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Builds: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Inf. rewards: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Armor sets: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Start guide: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| PvE: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| RvR: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Useful tools: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
Every Swordmaster may gain 15 career Tactics, 27 Actions and 9 Morale abilities. Each Mastery Path contains another 3 Actions, 3 Tactics, and 1 Morale Ability.
Contents |
[edit] Actions
| Icon | Ability Name | Rk | Type | Path (MP) | Rg | AP | CD | Notes | Description |
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| Auto Attack | 1 | Damaging | Core | Self | No cost | Attack with your melee or ranged weapon. | |||
| Throw | 1 | Damaging | Core | 5-65 ft | 20 AP | 1s cast time A basic throwing attack that inflicts X damage. Has a chance to deal Y damage to a severely wounded target if you are behind them. |
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| Flee | 1 | Buff | Core | Self | No cost | 30s | You run away from the battle in a mad panic, increasing your run speed by 30% for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed. You can use this ability again to cancel the effect early, but you will still remain panicked and will not regain action points for the full duration. |
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| Ensorcelled Blow | 1 | Hex | Hoeth | 5 ft | 35 AP | Normal | Leads to Improved Balance A quick precision slash that calls out the enchantment in your blade dealing X Spirit damage. |
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| Quick Incision | 2 | Hex | Khaine | 5 ft | 35 AP | Improved | Requires Improved Balance. Leads to Perfect Balance A rapid slash to your opponents legs that deals X damage and snares them by 40% for 10 seconds. |
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| Blurring Shock | 3 | Damaging | Khaine | 5 ft | No cost | Perfect | Requires Perfect Balance. Leads to Normal Balance A powerful slash that deals X Spirit damage. For an additional 10 seconds, each time the target is critically hit, they take an additional X Spirit damage. |
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| Eagle's Flight | 4 | Enchantment | Vaul | 5 ft | 35 AP | Improved | Requires Improved Balance. Leads to Perfect Balance A guarded strike that deals X damage and improves your chance to parry by 25% for 5 seconds. |
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| Phantom's Blade | 5 | Buff | Vaul | Self | 55 AP | Blade Enchantment You enchant your blade with the sprits of the dead. All your melee attacks have a 25% chance to activate a shield that absorbs up to X damage over 10 seconds. You may only have 1 Blade Enchantment active at a time. |
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| Graceful Strike | 6 | Hex | Vaul | 5 ft | 35 AP | Normal | Leads to Improved Balance A swift attack that deals X damage and Cripples for an additional Y damage over 5 seconds. Monsters struck with this technique will hate you more. |
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| Taunt | 7 | Debuff | Core | 65 ft | 20 AP | 15s | You enrage your opponent, interrupting any currently building abilities and forcing monsters to attack you. While taunted your opponent will take 30% more damage from your attacks. This effect will fade after 15 seconds or after your opponent has hit you 3 times. | ||
| Gryphon's Lash | 8 | Damaging | Khaine | 5 ft | 40 AP | Normal | Leads to Improved Balance A fierce attack that deals X damage and cannot be Blocked or Parried. |
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| Nature's Blade | 9 | Buff | Khaine | Self | 55 AP | Blade Enchantment You enchant your blade with the spirit of nature. All your melee attacks gain a 25% chance to randomly steal X stat points from targets within 30 feet of you for 10 seconds. During this time, both you and groupmates within 100 feet will benefit from the stolen stats. You may only have 1 Blade Enchantment active at a time. |
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| Hold The Line! | 10 | Buff | Core | Self | 20 AP/s | 12s cast time Requires ShieldYou focus your defenses against enemy fire, increasing your chances to dodge and disrupt by 45% for 12 seconds. You will also defend all allies behind you, up to 50 feet away, increasing their chances to dodge and disrupt by 15% as long as they remain at your back. Allies may have this effect stacked on them up to 3 times. This effect will end if you break your concentration, or run out of action points. |
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| Guard | 10 | Buff | Core | 150 ft | No cost | Only usable on other players You defend one of your groupmates and try to take attacks meant for them. As long as you are within 30 feet of them, any damage that they suffer will be split evenly between the two of you, and 35% of all hate that they cause will be redirected to you. |
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| Intimidating Blow | 12 | Hex | Vaul | 5 ft | 40 AP | 5s | Improved | Requires Improved Balance. Leads to Perfect Balance An overpowering strike that deals X damage and decreases your opponent's morale by 100. |
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| Juggernaut | 12 | Buff | Core | Self | 45 AP | 60s | You become filled with unstoppable power, removing all snaring, rooting, silencing, and disarming effects. | ||
| Wrath of Hoeth | 14 | Damaging | Hoeth | Self | 55 AP | Improved | Requires Improved Balance. Leads to Perfect Balance The magic from your blade is released in a staggering explosion that deals X damage to all opponents within 30 feet. In addition your opponent's Spiritual resistance will be reduced by Y for 20 seconds. |
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| Gusting Wind | 16 | Damaging | Hoeth | Self | No cost | 10s | Perfect | Requires Perfect Balance. Leads to Normal Balance You execute a quick spin, rending the air around you and producing a magical shockwave that which deals X Spirit damage to all opponents within 30 feet of you, knocking back enemy players and knocking down monsters. |
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| Dragon's Talon | 18 | Hex | Vaul | 5 ft | No cost | Perfect | Requires Perfect Balance. Leads to Normal Balance You release two rending blows that deal X Spirit damage each, crippling your target for 4 seconds and reducing the damage they deal with every attack by 20%. |
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| Challenge | 20 | Debuff | Core | Self | 30 AP | 30s | You challenge all opponents in front of you, forcing monsters to attack you. While challenged, your opponents will deal 30% less damage to everyone other than you. This effect will fade after 15 seconds or after your opponent has hit you 3 times. | ||
| Shatter Enchantment | 22 | Damaging | Core | 5 ft | 25 AP | 5s | Target must have an Enchantment A shattering attack that removes one Enchantment from your enemy and do X damage. |
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| Heaven's Blade | 22 | Buff | Hoeth | Self | 55 AP | Blade Enchantment You enchant your blade with the spirit of the heavens. All your melee attacks gain a 25% chance to reduce your all of your target's resistances by X for 10 seconds. You may only have 1 Blade Enchantment active at a time. |
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| Aethyric Grasp | 30 | Debuff | Core | Self | 30 AP | 60s | Roots up to 4 enemies within 30 feet feet of you, making them unable to move for 10 seconds. Root has a 50% chance to break whenever hit. | ||
| Dazzling Strike | 35 | Hex | Hoeth | 5 ft | No cost | Perfect | Requires Perfect Balance. Leads to Normal Balance When your blade hits your opponent it releases a blinding flash of light that deals X damage, and disorients your target for 5 seconds, increasing their skill build times by 50%. |
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| Wall of Darting Steel | 40 | Buff | Khaine | Self | 20 AP/s | 20s cast time You spin your greatsword with astounding speed forming a wall of steel between you and your opponent. Increasing your chance to Dodge, Disrupt and Parry attacks by 50% and whenever you defend an attack you will reflect back X damage. |
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| Sapping Strike | 21 | Hex | Khaine (5) | 5 ft | 25 AP | 10s | Normal | Leads to Improved Balance A targeted strike that saps the energy from your target dealing X damage and reducing your opponent's AP by 10 every second for 5 seconds. |
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| Phoenix's Wing | 25 | Damaging | Khaine (9) | 5 ft | 30 AP | Improved | Requires Improved Balance. Leads to Perfect Balance Requires Great Weapon A broad slash that hits all opponents in front of you for X damage, as well as increasing hate from monsters. |
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| Ether Dance | 29 | Damaging | Khaine (13) | 5 ft | No cost | 8s | Perfect | 3s cast time Requires Perfect Balance.Leads to Normal Balance Requires Great Weapon You focus on your target, slashing repeatedly for up to 3 seconds, striking them up to five times and dealing X Spirit damage with each hit. |
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| Redirected Force | 21 | Damaging | Vaul (5) | 5 ft | 25 AP | 5s | Requires Block, Disrupt, Dodge or Parry Redirects the force of a blocked blow into a devastating attack dealing X damage and generating a large amount of additional hate from monsters. |
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| Crushing Advance | 25 | Enchantment | Vaul (9) | 5 ft | 30 AP | 10s | Improved | Requires Improved Balance. Leads to Perfect Balance Requires Shield A calculated shield maneuver that inflicts X damage and interrupts any spells being cast. Additionally, for the next 20 seconds, your block rate is increased by 5% and your armor will be increased by Y points. |
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| Crashing Wave | 29 | Damaging | Vaul (13) | 5 ft | No cost | 20s | Perfect | Requires Perfect Balance. Leads to Normal Balance You launch two powerful blows dealing a total of X Spirit damage and knocking your opponent down for 3 seconds. Your group members within 100 feet become unstoppable for 4 seconds, granting immunity to all Stun, Knockdown, Disarm or Silence effects. |
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| Aethyric Armor | 21 | Enchantment | Hoeth (5) | Self | 35 AP | The power coursing through your blade is extended to your armor, increasing it by X and increasing your Disrupt chance by 5%. | |||
| Protection of Hoeth | 25 | Enchantment | Hoeth (9) | Self | 25 AP | 10s | Normal | Leads to Improved Balance You call upon the magic in your blade to form a barrier to protect you, absorbing up to X damage for up to 5 seconds. |
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| Whispering Wind | 29 | Hex | Hoeth (13) | 5 ft | No cost | 20s | Perfect | Requires Perfect Balance. Leads to Normal Balance You release two swift blows that deal X Spirit damage each, interrupting any building attack and will Silence your target for 4 seconds. The winds then aid group members within 100 feet for the next 10 seconds by decreasing the cooldown of abilities used by 5 seconds. |
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| Deflect Oil | 10 RR | Buff | Core | Self | No cost | 5m | 15s cast time Channeled 10% reduction in damage taken by Oil siege engines. You will also protect two other group mates within 30 feet. Only one effect of this type may be on a player at a time. |
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| Modify War Engine | 30 RR | Buff | Core | 5 ft | No cost | 5m | 3s cast time Only usable on Siege EnginesSiege Targeted buff. Decreases the cooldown times of that siege engine by 50% for 30 seconds |
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| Bulwark | 45 RR | Buff | Core | 5 ft | No cost | 5m | 15s cast time Only usable on DoorsRepairs a friendly keep door for 5% of it's total health over 15 seconds. |
