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Swordmaster abilities

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Swordmaster
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Every Swordmaster may gain 15 career Tactics, 27 Actions and 9 Morale abilities. Each Mastery Path contains another 3 Actions, 3 Tactics, and 1 Morale Ability.


CoreEdit

Ability Name Rk Type Path (MP) Description
Auto Attack 1 Damaging Core
Ability Auto Attack32px no CD
No cost 5+ ft
Attack with your melee or ranged weapon.
Throw 1 Damaging Core
Ability Throw32px no CD
20 AP 5-65 ft
A basic throwing attack that inflicts X damage. Has a chance to deal Y damage to a severely wounded target if you are behind them.
Flee 1 Buff Core
Ability Flee32px 30s CD
No cost Self
You run away from the battle in a mad panic, increasing your run speed by 30% for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed.

You can use this ability again to cancel the effect early, but you will still remain panicked and will not regain action points for the full duration.
Taunt 7 Debuff Core
Ability Taunt (Swordmaster)32px 15s CD
20 AP 65 ft
You enrage your opponent, interrupting any currently building abilities and forcing monsters to attack you. While taunted your opponent will take 30% more damage from your attacks. This effect will fade after 15 seconds or after your opponent has hit you 3 times.
Hold The Line! 10 Buff Core
Ability Hold The Line! (Swordmaster)32px no CD
20 AP/s Self
Requires Shield
You focus your defenses against enemy fire, increasing your chances to dodge and disrupt by 45% for 12 seconds. You will also defend all allies behind you, up to 50 feet away, increasing their chances to dodge and disrupt by 15% as long as they remain at your back. Allies may have this effect stacked on them up to 3 times.
This effect will end if you break your concentration, or run out of action points.
Guard 10 Buff Core
Ability Guard (Swordmaster)32px no CD
No cost 150 ft
Only usable on other players
You defend one of your groupmates and try to take attacks meant for them. As long as you are within 30 feet of them, any damage that they suffer will be split evenly between the two of you, and 35% of all hate that they cause will be redirected to you.
Juggernaut 12 Buff Core
Ability Juggernaut (Swordmaster)32px 60s CD
45 AP Self
You become filled with unstoppable power, removing all snaring, rooting, silencing, and disarming effects.
Challenge 20 Debuff Core
Ability Challenge (Swordmaster)32px 30s CD
30 AP Self
You challenge all opponents in front of you, forcing monsters to attack you. While challenged, your opponents will deal 30% less damage to everyone other than you. This effect will fade after 15 seconds or after your opponent has hit you 3 times.
Shatter Enchantment 22 Damaging Core
Ability Shatter Enchantment (Black Orc)32px 5s CD
25 AP 5 ft
Target must have an Enchantment
A shattering attack that removes one Enchantment from your enemy and do X damage.
Aethyric Grasp 30 Debuff Core
Ability Aethyric Grasp32px 60s CD
30 AP Self
Roots up to 4 enemies within 30 feet feet of you, making them unable to move for 10 seconds. Root has a 50% chance to break whenever hit.

KhaineEdit

Ability Name Rk Type Path (MP) Description
Quick Incision 2 Hex Khaine
Ability Quick Incision32px no CD
35 AP 5 ft
Requires Improved Balance.
Leads to Perfect Balance
A rapid slash to your opponents legs that deals X damage and snares them by 40% for 10 seconds.
Blurring Shock 3 Damaging Khaine
Ability Blurring Shock32px no CD
No cost 5 ft
Requires Perfect Balance.
Leads to Normal Balance
A powerful slash that deals X Spirit damage. For an additional 10 seconds, each time the target is critically hit, they take an additional X Spirit damage.
Gryphon's Lash 8 Damaging Khaine
Ability Gryphon's Lash32px no CD
40 AP 5 ft
Leads to Improved Balance
A fierce attack that deals X damage and cannot be Blocked or Parried.
Wall of Darting Steel 40 Buff Khaine
Ability Wall of Darting Steel32px no CD
20 AP/s Self
You spin your greatsword with astounding speed forming a wall of steel between you and your opponent. Increasing your chance to Dodge, Disrupt and Parry attacks by 50% and whenever you defend an attack you will reflect back X damage.
Sapping Strike 21 Hex Khaine (05)
Ability Sapping Strike32px 10s CD
25 AP 5 ft
Leads to Improved Balance
A targeted strike that saps the energy from your target dealing X damage and reducing your opponent's AP by 10 every second for 5 seconds.
Phoenix's Wing 25 Damaging Khaine (09)
Ability Phoenix's Wing32px no CD
30 AP 5 ft
Requires Improved Balance.
Leads to Perfect Balance
Requires Great Weapon
A broad slash that hits all opponents in front of you for X damage, as well as increasing hate from monsters.
Ether Dance 29 Damaging Khaine (13)
Ability Ether Dance32px 8s CD
No cost 5 ft
Requires Perfect Balance.
Leads to Normal Balance
Requires Great Weapon
You focus on your target, slashing repeatedly for up to 3 seconds, striking them up to five times and dealing X Spirit damage with each hit.
Nature's Blade 9 Buff Khaine
Ability Nature's Blade32px no CD
55 AP Self
Blade Enchantment
You enchant your blade with the spirit of nature. All your melee attacks gain a 25% chance to randomly steal X stat points from targets within 30 feet of you for 10 seconds. During this time, both you and groupmates within 100 feet will benefit from the stolen stats.
You may only have 1 Blade Enchantment active at a time.

HoethEdit

Ability Name Rk Type Path (MP) Description
Ensorcelled Blow 1 Hex Hoeth
Ability Ensorcelled Blow32px no CD
35 AP 5 ft
Leads to Improved Balance
A quick precision slash that calls out the enchantment in your blade dealing X Spirit damage.
Heaven's Blade 22 Buff Hoeth
Ability Heaven's Blade32px no CD
55 AP Self
Blade Enchantment
You enchant your blade with the spirit of the heavens. All your melee attacks gain a 25% chance to reduce your all of your target's resistances by X for 10 seconds.
You may only have 1 Blade Enchantment active at a time.
Dazzling Strike 35 Hex Hoeth
Ability Dazzling Strike32px no CD
No cost 5 ft
Requires Perfect Balance.
Leads to Normal Balance
When your blade hits your opponent it releases a blinding flash of light that deals X damage, and disorients your target for 5 seconds, increasing their skill build times by 50%.
Aethyric Armor 21 Enchantment Hoeth (05)
Ability Aethyric Armor32px no CD
35 AP Self
The power coursing through your blade is extended to your armor, increasing it by X and increasing your Disrupt chance by 5%.
Protection of Hoeth 25 Enchantment Hoeth (09)
Ability Protection of Hoeth32px 10s CD
25 AP Self
Leads to Improved Balance
You call upon the magic in your blade to form a barrier to protect you, absorbing up to X damage for up to 5 seconds.
Whispering Wind 29 Hex Hoeth (13)
Ability Whispering Wind32px 20s CD
No cost 5 ft
Requires Perfect Balance.
Leads to Normal Balance
You release two swift blows that deal X Spirit damage each, interrupting any building attack and will Silence your target for 4 seconds. The winds then aid group members within 100 feet for the next 10 seconds by decreasing the cooldown of abilities used by 5 seconds.
Wrath of Hoeth 14 Damaging Hoeth
Ability Wrath of Hoeth32px no CD
55 AP Self
Requires Improved Balance.
Leads to Perfect Balance
The magic from your blade is released in a staggering explosion that deals X damage to all opponents within 30 feet. In addition your opponent's Spiritual resistance will be reduced by Y for 20 seconds.
Gusting Wind 16 Damaging Hoeth
Ability Gusting Wind32px 10s CD
No cost Self
Requires Perfect Balance.
Leads to Normal Balance
You execute a quick spin, rending the air around you and producing a magical shockwave that which deals X Spirit damage to all opponents within 30 feet of you, knocking back enemy players and knocking down monsters.

VaulEdit

Ability Name Rk Type Path (MP) Description
Eagle's Flight 4 Enchantment Vaul
Ability Eagle's Flight32px no CD
35 AP 5 ft
Requires Improved Balance.
Leads to Perfect Balance
A guarded strike that deals X damage and improves your chance to parry by 25% for 5 seconds.
Phantom's Blade 5 Buff Vaul
Ability Phantom's Blade32px no CD
55 AP Self
Blade Enchantment
You enchant your blade with the sprits of the dead. All your melee attacks have a 25% chance to activate a shield that absorbs up to X damage over 10 seconds.
You may only have 1 Blade Enchantment active at a time.
Redirected Force 21 Damaging Vaul (05)
Ability Redirected Force32px 5s CD
25 AP 5 ft
Requires Block, Disrupt, Dodge or Parry
Redirects the force of a blocked blow into a devastating attack dealing X damage and generating a large amount of additional hate from monsters.
Crushing Advance 25 Enchantment Vaul (09)
Ability Crushing Advance32px 10s CD
30 AP 5 ft
Requires Improved Balance.
Leads to Perfect Balance
Requires Shield
A calculated shield maneuver that inflicts X damage and interrupts any spells being cast. Additionally, for the next 20 seconds, your block rate is increased by 5% and your armor will be increased by Y points.
Crashing Wave 29 Damaging Vaul (13)
Ability Crashing Wave32px 20s CD
No cost 5 ft
Requires Perfect Balance.
Leads to Normal Balance
You launch two powerful blows dealing a total of X Spirit damage and knocking your opponent down for 3 seconds. Your group members within 100 feet become unstoppable for 4 seconds, granting immunity to all Stun, Knockdown, Disarm or Silence effects.
Dragon's Talon 18 Hex Vaul
Ability Dragon's Talon32px no CD
No cost 5 ft
Requires Perfect Balance.
Leads to Normal Balance
You release two rending blows that deal X Spirit damage each, crippling your target for 4 seconds and reducing the damage they deal with every attack by 20%.
Graceful Strike 6 Hex Vaul
Ability Graceful Strike32px no CD
35 AP 5 ft
Leads to Improved Balance
A swift attack that deals X damage and Cripples for an additional Y damage over 5 seconds. Monsters struck with this technique will hate you more.
Intimidating Blow 12 Hex Vaul
Ability Intimidating Blow32px 5s CD
40 AP 5 ft
Requires Improved Balance.
Leads to Perfect Balance
An overpowering strike that deals X damage and decreases your opponent's morale by 100.

RenownEdit

Ability Name Rk Type Path (MP) Description
Deflect Oil 10 RR Buff Core
Ability Deflect Oil32px 300s5m CD
No cost Self
Channeled 10% reduction in damage taken by Oil siege engines. You will also protect two other group mates within 30 feet. Only one effect of this type may be on a player at a time.
Modify War Engine 30 RR Buff Core
Ability Modify War Engine32px 300s5m CD
No cost 5 ft
Only usable on Siege Engines
Siege Targeted buff. Decreases the cooldown times of that siege engine by 50% for 30 seconds
Bulwark 45 RR Buff Core
Ability Bulwark32px 300s5m CD
No cost 5 ft
Only usable on Doors
Repairs a friendly keep door for 5% of it's total health over 15 seconds.

Morale Edit

Tactics Edit

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