Every Swordmastermay gain 15 career Tactics, 27 Actions and 9 Morale abilities.
Each Mastery Path contains another 3 Actions, 3 Tactics, and 1 Morale Ability.
You run away from the battle in a mad panic, increasing your run speed by 30% for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed.
You can use this ability again to cancel the effect early, but you will still remain panicked and will not regain action points for the full duration.
You enrage your opponent, interrupting any currently building abilities and forcing monsters to attack you. While taunted your opponent will take 30% more damage from your attacks. This effect will fade after 15 seconds or after your opponent has hit you 3 times.
You focus your defenses against enemy fire, increasing your chances to dodge and disrupt by 45% for 12 seconds. You will also defend all allies behind you, up to 50 feet away, increasing their chances to dodge and disrupt by 15% as long as they remain at your back. Allies may have this effect stacked on them up to 3 times.
This effect will end if you break your concentration, or run out of action points.
You defend one of your groupmates and try to take attacks meant for them. As long as you are within 30 feet of them, any damage that they suffer will be split evenly between the two of you, and 35% of all hate that they cause will be redirected to you.
You challenge all opponents in front of you, forcing monsters to attack you. While challenged, your opponents will deal 30% less damage to everyone other than you. This effect will fade after 15 seconds or after your opponent has hit you 3 times.
A powerful slash that deals X Spirit damage. For an additional 10 seconds, each time the target is critically hit, they take an additional X Spirit damage.
You spin your greatsword with astounding speed forming a wall of steel between you and your opponent. Increasing your chance to Dodge, Disrupt and Parry attacks by 50% and whenever you defend an attack you will reflect back X damage.
You enchant your blade with the spirit of nature. All your melee attacks gain a 25% chance to randomly steal X stat points from targets within 30 feet of you for 10 seconds. During this time, both you and groupmates within 100 feet will benefit from the stolen stats. You may only have 1 Blade Enchantment active at a time.
You enchant your blade with the spirit of the heavens. All your melee attacks gain a 25% chance to reduce your all of your target's resistances by X for 10 seconds. You may only have 1 Blade Enchantment active at a time.
When your blade hits your opponent it releases a blinding flash of light that deals X damage, and disorients your target for 5 seconds, increasing their skill build times by 50%.
You release two swift blows that deal X Spirit damage each, interrupting any building attack and will Silence your target for 4 seconds. The winds then aid group members within 100 feet for the next 10 seconds by decreasing the cooldown of abilities used by 5 seconds.
Requires Improved Balance. Leads to Perfect Balance
The magic from your blade is released in a staggering explosion that deals X damage to all opponents within 30 feet. In addition your opponent's Spiritual resistance will be reduced by Y for 20 seconds.
You execute a quick spin, rending the air around you and producing a magical shockwave that which deals X Spirit damage to all opponents within 30 feet of you, knocking back enemy players and knocking down monsters.
You enchant your blade with the sprits of the dead. All your melee attacks have a 25% chance to activate a shield that absorbs up to X damage over 10 seconds. You may only have 1 Blade Enchantment active at a time.
Requires Improved Balance. Leads to Perfect Balance
Requires Shield
A calculated shield maneuver that inflicts X damage and interrupts any spells being cast. Additionally, for the next 20 seconds, your block rate is increased by 5% and your armor will be increased by Y points.
You launch two powerful blows dealing a total of X Spirit damage and knocking your opponent down for 3 seconds. Your group members within 100 feet become unstoppable for 4 seconds, granting immunity to all Stun, Knockdown, Disarm or Silence effects.
You release two rending blows that deal X Spirit damage each, crippling your target for 4 seconds and reducing the damage they deal with every attack by 20%.
Channeled 10% reduction in damage taken by Oil siege engines. You will also protect two other group mates within 30 feet. Only one effect of this type may be on a player at a time.