Fandom

HammerWiki

Swordmaster Career Tactics

6,449pages on
this wiki
Add New Page
Comments0 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Swordmaster Tactics Edit

General Edit

Focused Offense - You deal 15% more damage and all enemy monsters will hate you 15% less than normal, but your armor is reduced by 33%.

Menace - Enemy Monsters will hate you 100% more on attacks.

Rugged - Increases toughness.

Unstoppable Juggernaut - Reduces Juggernaut cooldown to 20 seconds.

Centuries of Training - 25% chance to deal x damage over 5 seconds, capping out at 150 at rank 40.

Bend The Winds - Increases elemental resistance, caps out at 252 at rank 40.

Discerning Offense - Your attacks have a 10% less chance to be defended against.

Isha's Protection - Heals are 20% more effective on you.

Dampening Talon - Dampening Talon decreases target's block and parry chance by 10% for 5 seconds.

Ensorcelled Agony - Ensorcelled Blade deals x damage over 5 seconds, capping out at 205 at rank 40.

Potent Enchantments - Blade enchantments deal x damage over 9 seconds to the target when triggered, capping out at 280 at rank 40.

Forceful Shock - Blurring Shock now knocks back players and knocks down monsters.

Impeccable Reactions - Parrying an attack has a 25% chance of improving your balance.

Poised Attacks - Attacks from Improved and Perfect balance are 10% harder to defend against.

Adept Movements - Improved Stance abilities cost 35% less AP. (Remember, Perfect Stance abilities cost 0 AP)

Khaine Edit

Balanced Accuracy Requires 7 points in Khaine - When in Improved Balance, critical hit chance goes up by 10%. When in Perfect Balance, critical hit chance goes up by 20%.

Gryphon's Precision Requires 11 points in Khaine - Gryphon's Lash gains a 25% chance to stun the target for 1 second. This stun does not apply the Unstoppable ward.

Deep Incision Requires 3 points in Khaine - Quick Incision now also strike for x damage over 7 seconds. Caps out at 133 damage over 7 seconds.

VaulEdit

Perfect Defenses Requires 3 points in Vaul - When in Improved Balance, block and parry chance go up 5%. When in perfect balance, block and parry chance go up by 10%.

Lingering Intimidation Requires 7 points in Vaul - Intimidating Blow reduces target's chance to critically hit by 25% for 10 seconds.

Vaul's Buffer Requires 11 points in Vaul - On a succuessful Block, Parry, Dodge or Disrupt you will absorb up to xxx damage over the next 10 seconds. This effect will not trigger more than once every 3 seconds. Caps out at 402.

HoethEdit

Bolstering Enchantments Requires 3 points in Hoeth - When blade enchants trigger, they restore x health over 10 seconds to your group.

Winds' Force Requires 7 points in Hoeth - Gusting Winds' Area of Effect increased to 30 feet.

Blessing of Heaven Requires 11 points in Hoeth - Path of Hoeth abilities now have a 25% chance on hit to place an effect on your target for 10 seconds. During this time, any allies who strike the target will recover x health over 3 seconds.

Also on Fandom

Random Wiki