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Statistics are the basic units from which characters are developed. They represent specific attributes of a character. Many abilities are directly based upon these attributes and so your attributes can greatly influence the outcome of battles.

General StatsEdit

  • Strength: Increases melee ability damage, increases melee auto-attack damage and reduces chance that your melee attacks will be blocked or parried.
  • Toughness: Reduces all damage taken.
  • Wounds: Increases max hit points.
  • Initiative: Increases your chance to evade ranged attacks and reduces your chance of being critically hit.
  • Weapon Skill: Increases your chance to parry attacks and increases armor penetration.
  • Ballistic: Increases ranged ability damage, increases ranged auto-attack damage and reduces chance that your ranged attacks will be blocked or evaded.
  • Intelligence: Increases magic damage and reduces chance that your magic attacks will be disrupted.
  • Willpower: Increases healing and increases the chance that you will disrupt a magic attack.

Defensive StatsEdit

  • Armor: Reduces physical damage taken.
  • Corporeal Resistance: Reduces corporeal damage taken.
  • Spiritual Resistance: Reduces spirit damage taken.
  • Elemental Resistance: Reduces elemental damage taken.
  • Block: Increases chance to block melee, ranged, and magical attacks (requires shield).
  • Parry: Increases chance to parry melee attacks.
  • Dodge: Increases chance to evade ranged attacks.
  • Disrupt: Increases chance to disrupt magical attacks.

Mechanics : Edit

The following describes the calculations used to determine the effects of each statistic on associated abilities/attributes

  • Strength:
Strength / 5 = Increases melee ability damage DPS by result.
Strength / 10 = Increases melee auto attack damage DPS by result.
  • Ballistic Skill:
Ballistic skill / 5 = Increases ranged ability damage DPS by result.
Ballistic skill / 10 = Increases ranged auto attack damage DPS by result.
  • Intelligence:
Intelligence / 5 = Increases ability damage DPS by result.
  • Toughness:
Toughness / 5 = Reduces damage by X DPS.
  • Weapon Skill:
Weapon skill / [(Level * 7.5 + 50) * 13.5] = +% to parry.
Weapon skill / [(Level * 7.5 + 50) * 4] = +% Armor penetration
  • Initiative:
[(Level * 7.5 + 50) / 10] / Initiative = base % to be critically hit.
Initiative / [(Level * 7.5 + 50) * 13.5] = +% to evade.
  • Willpower:
Willpower / 5 = Increases Healing Per Second.
Willpower / [(Level * 7.5 + 50) * 13.5] = +% Disrupt spells.
  • Wounds:
Wounds * 10 = Total Hit Points
  • Armor:
Armor / (Level * 110) = +% Damage Reduction
  • Resistances:
Resistance Value / (level * 42) = % Resistance
  • Block:
Block rating of shield / [(level * 7.5 + 50)*5] = Block %

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