Statistics
From HammerWiki
(Redirected from Stat)
Statistics are the basic units from which characters are developed. They represent specific attributes of a character. Many abilities are directly based upon these attributes and so your attributes can greatly influence the outcome of battles.
[edit] General Stats
- Strength: Increases Melee Ability Damage, Increases Melee Auto-attack Damage, Reduces Chance that your Melee attacks will be Blocked or Parried.
- Toughness: Reduces all Damage taken.
- Wounds: Increases max Hit Points.
- Initiative: Increases your chance to evade attacks and reduces your chance of being critically hit.
- Weapon Skill: Increases your chance to parry attacks and increases armor penetration.
- Ballistic: Increases Ranged Ability Damage, Increases Ranged Auto-attack Damage, Reduces Chance that your ranged attacks will be Blocked or Evaded.
- Intelligence: Increases Magic Damage, Reduces Chance that your attacks will be Disrupted.
- Willpower: Increases Healing, Increases the chance that you will disrupt a magic attack.
[edit] Defensive Stats
- Armor: Reduces physical damage taken.
- Corporeal Resistance: Reduces Corporeal Damage taken.
- Spiritual Resistance: Reduces Spirit Damage taken.
- Elemental Resistance: Reduces Elemental Damage taken.
- Block: Increases chance to block melee, ranged, and magical attacks (Requires Shield).
- Parry: Increases chance to parry melee attacks.
- Dodge: Increases chance to evade ranged attacks.
- Disrupt: Increases chance to disrupt magical attacks.
[edit] Mechanics :
The following describes the calculations used to determine the effects of each statistic on associated abilities/attributes
- Strength:
- Strength / 5 = Increases melee ability damage DPS by result.
- Strength / 10 = Increases melee auto attack damage DPS by result.
- Ballistic Skill:
- Ballistic skill / 5 = Increases ranged ability damage DPS by result.
- Ballistic skill / 10 = Increases ranged auto attack damage DPS by result.
- Intelligence:
- Intelligence / 5 = Increases ability damage DPS by result.
- Toughness:
- Toughness / 5 = Reduces damage by X DPS.
- Weapon Skill:
- Weapon skill / [(Level * 7.5 + 50) * 13.5] = +% to parry.
- Weapon skill / [(Level * 7.5 + 50) * 4] = +% Armor penetration
- Initiative:
- [(Level * 7.5 + 50) / 10] / Initiative = base % to be critically hit.
- Initiative / [(Level * 7.5 + 50) * 13.5] = +% to evade.
- Willpower:
- Willpower / 5 = Increases Healing Per Second.
- Willpower / [(Level * 7.5 + 50) * 13.5] = +% Disrupt spells.
- Wounds:
- Wounds * 10 = Total Hit Points
- Armor:
- Armor / (Level * 110) = +% Damage Reduction
- Resistances:
- Resistance Value / (level * 42) = % Resistance
- Block:
- Block rating of shield / [(level * 7.5 + 50)*5] = Block %
