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Squig Herder abilities

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The Squig Herder has a total of 15 career Tactics, 29 Actions and 12 Morale abilities.

Starting Abilities Edit

These are the abilities that a Squig Herder starts with at level 1.

Icon Ability Name Ability Type Range Path Description
Flee Flee Action Buff No Range Core Ability You run away from the battle in a mad panic, increasing your run speed by 30 for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed.
None Summon Squig Action Buff No Range Core Ability Summons a basic squig pet which you can order around. This pet is very tough, and can take quite a beating. This squig generates much more hatred in enemy monsters than normal.

Cooldown will begin when you lose control of your pet for any reason.

None Stabbity Action Damaging 5 ft Path of Stabbin' Deals C damage to your target.
None Plink Action Damaging 5 - 100 ft Path of Big Shootin' A well aimed arrow that deal X damage.

Abilities gained from trainers Edit

These abilities can be bought from a Career Trainer at the required rank or above.

Icon Ability Name Ability Acquiring Rank Type Range Path Description
None Yer Bleedin'! Action 2 Ailment 5 - 65 ft Path of Quick Shootin' An Ailment which deals X damage to your target over 15 seconds.
None What Blocka? Action 3 Damaging 5 - 100 ft Path of Big Shootin' An attack which deals X damage and reduces your target's armor by Y and reduces their chance to block by 10% for 10 seconds.
None Git Em! Action 4 Damaging 5 ft Path of Stabbin' You and your Squig attack together on each others target. You strike your target for X damage, and your pet strikes its target for Y damage. If you are within 25 feet of your pet's target, you will also strike that enemy for X damage, and likewise, if your pet is within 25 feet of your target, it will also strike your enemy for Y damage as well.
None Stop Runnin! Action 5 Ailment 5 - 65 ft Path of Quick Shootin' An Ailment which deals X damage and snares your target, reducing their run speed by 40% for 10 seconds. This ability will continue to build up if you move.
None Run 'n Shoot Action 6 Damaging 5 - 65 ft Path of Quick Shootin' Deals X damage to your target. This ability will continue to build up even if you move.
None Don't Eat Me Action 7 Debuff 100 ft Core Ability You Detaunt your target, making them hate you less and causing them to deal 50% less damage to you for 15 seconds. If you attack anyone that you have Detaunted, the effect will immediately end.


None Cut Ya! Action 8 Ailment 5 ft Path of Stabbin' An Ailment which deal X damage over 15 seconds.
None Horned Squig Action 8 Buff No Range Core Ability Summons a Horned Squig pet which you can order around. This pet deals more damage that a basic Squig. It is strong against physical attacks, but weak against magic.

Your range is increased by 10% as long as this Squig is alive. Cooldown will begin when you lose control of your pet for any reason.


None Farty Squig Action 8 Damaging 100 ft Core Ability You cause your pet to explode, dealing X damage to enemies within 30 feet. For the next 10 seconds, the next different squig other than the one that just exploded will be summoned instantly.
None Point-Blank Morale (1) 8 Buff 65 ft Core Ability A mid-range attack that deals X damage and knocks targeted player away. Monsters will be knocked down.
None Ard Noggin Action 9 Damaging 5 ft Path of Stabbin' A powerful attack that deals X damage and reduces the threat generated by your pet's next attack.
None Gas Squig Action 9 Buff No Range Core Ability Summons a Gas squig pet which you can order around. This pet attacks from range, but is very weak to attacks. Your armor is increased by 100% as long as your Squig is alive.
None Squig Armor Action 9 Buff No Range Path of Stabbin' Summons a massive Battle Squig which will promptly eat you. From within the Battle Squig, you can poke and prod it to move around and make it attack.


None Bolster War Engine Action 10 Buff Core Ability
None Spiked Squig Action 10 Buff Path of Quick Shootin' Summons a Spiked Squig pet which you can order around. This pet attacks from range and has increased damage, but decreased toughness.

Your chance to critically hit is increased by 5% as long as this Squig is alive. Cooldown will begin when you lose control of your pet for any reason.


None Sticky Squigs Action 10 Cripple Core Ability All enemies within 30 feet become Rooted, making them unable to move for 10 seconds. Rooted targets have a 50% chance to break free when they suffer damage.


None Whazat Behind You?! Tactic 11 Buff No Range Core Ability Any time you are hit, there is a 25% chance that your will Detaunt the enemy, making them hate you less and causing them to deal 25% less damage to you for 5 seconds. If you hit anyone that you have Detaunted, the effect will end.
None Sticky Squigz Action 12 Buff No Range Core Ability All enemies within 30 feet become Rooted, making them unable to move for 10 seconds. Rooted targets have a 50% chance to break free when they suffer damage.
None Unshakable Focus Morale (2) 12 Buff No Range Core Ability 'A cold unyielding focus increases your damage by 100% for 7 seconds.
None Expert Skirmisher Tactic 13 Buff No Range Core Ability You deal 25% more damage when you are within 45 feet of your target, but 20% less damage when you are further than 45 feet away from them.
None Explodin' Arrer Action 14 Ailment 5 - 100 ft Path of Big Shootin' An Ailment which deals X Elemental damage to your target and then explodes, dealing an additional Y damage over 9 seconds to the target and all other enemies within 20 feet of them.
None Sharp Toofs Tactic 15 Buff No Range Core Ability Git Em!'s damage is increased to X on your pet's first attack, and its cost is reduced by 15 Action Points.
None Concealment Morale (1) 16 Buff No Range Core Ability Which luck and experience you are able to Dodge all ranged attacks and Disrupt all magic attacks against you for ? seconds.
None Lots o' Arrers Action 16 Damaging 5 - 100 ft Path of Big Shootin' You concentrate on your target for up to 3 seconds, repeatedly shooting them for X damage as long as you maintain your concentration.
None Spine Fling Action 17 Damaging No Range Path of Quick Shootin' Your squig flings deadly spines at it's target, dealing X damage every second for 3 seconds.
None Too Smart For Dat Tactic 17 Buff No Range Core Ability Increases your Spirit resistance by X.
None Not So Fast! Action 18 Cripple 5 - 65 ft Path of Quick Shootin' A Crippling shot that deals X damage and reduces your target's Initiative by 20 for 10 seconds. This ability will continue to build up even if you move.
None Steady Aim Tactic 19 Buff Core Ability Increases your Ballistic Skill by X.


None Big Claw Action 20 Damaging Core Ability You force your Battle Squig to claw at your target, dealing X damage over 9 seconds and snaring them by 40% over 9 seconds.
None Focused Mind Morale (2) 20 Buff Core Ability For the next 10 seconds, you will remove and ignore any silencing, disarming, rooting and snaring effect and your abilities will build 50% faster and may not be set back.


None Tastes Like Chicken Action 20 Healing Core Ability You eat your Squig, gaining X health. You will gain less health if your pet has taken damage. For the next 10 seconds, the next different Squig other than the one that was just eaten will be summoned instantly.


None He's A Biggun' Tactic 21 Buff Core Ability Your summoned Squig's Strength and Toughness are increased by X.


None RUN AWAY! Tactic 23 Buff Core Ability Any time you are hit, there is a 25% chance that your movement speed will be increased by 30% for 5 seconds.


None Explosive Shots Morale (3) 24 Buff Core Ability All of your ranged attacks will explode for the next 10 seconds, dealing X damage to all enemies within 30 feet of your target.

This effect will not trigger more than once every second.


None Clever Recovery Tactic 25 Buff Core Ability
None Drop That!! Action 25 Cripple Path of Stabbin' You command your pet to attack your target. On the Squig's next attack, it will deal an additional X damage and disarm your target for 5 seconds, making them unable to use melee or ranged weapons.


None Strength in Numbas Tactic 27 Buff Core Ability Any time one of your groupmates hits an enemy, there is a 25% percent chance that you will regain 100 points of Morale every 3 seconds.

This effect will not trigger more than once every 3 seconds.


None Soothin' Mushroom Wrap Morale (1) 28 Buff Core Ability Your group members' actions cost 50% less AP for 10 seconds.


None Pierce Defenses Tactic 29 Buff Core Ability If an enemy blocks, dodges, or parries any of your attacks, their chance to block, dodge, and parry will be reduced by 15% for 10 seconds.


None Bounce Action 30 Debuff Core Ability You cause your Battle Squig to bounce, dealing X damage and knocking your target down for 3 seconds.


None Don't Hit Me! Action 30 Damaging Path of Stabbin' You lash out at your target, dealing X damage and interrupting any ability that they are building up.


None Hamper War Engine Action 30 Buff Core Ability
None Pick On Yer Own Size Tactic 31 Buff Core Ability Any time you defend yourself against an attack, your chance to critically hit will be increased by 30% for 10 seconds.


None Squig Goo Morale (2) 32 Damaging Core Ability
None All By Meself Tactic 33 Buff Core Ability
None Choking Arrer Action 35 Cripple Path of Big Shootin'
None Sharpened Arrers Tactic 35 Buff Core Ability
None Squigbeast Morale (3) 36 Buff Core Ability
None I Got Lots Tactic 37 Buff Core Ability
None Da Smell Don't Bother Me Tactic 39 Buff Core Ability
None Diminish War Engine Action 40 Debuff Core Ability
None Hail of Doom Morale (4) 40 Buff Core Ability
None KABOOM! Action 40 Debuff Core Ability
None Shoot Thru Ya Action 40 Buff Path of Quick Shootin'

Abilities gained from MasteriesEdit

These Abilities are gained by adding points into different mastery paths. Each Mastery Path contains 3 actions, 3 tactics and 1 morale abilities to be gained as well as buffing abilities for each tree learned from a trainer.

Path of Stabbin'Edit

Sometimes nothing brings as much satisfaction as a good stabbin'. Squig Herders that choose this mastery weaken their opponents with a few arrows before rushing into combat with a crude yet brutal spear. They love to fight side by side with their squig and enjoy being in the middle of the action.

Icon Ability Name Ability Mastery Points Type Description
None 'Ere Squiggy! Tactic 3 Buff
None Indigestion Action 5 Damaging
None Sneaky Stabbin Tactic 7 Buff
None Bad Gas! Action 9 Damaging
None Clever Stabbin' Tactic 11 Buff
None Big Bouncin! Action 13 Cripple
None Wind Up Da Waaagh Morale (4) 15 Buff

Path of Quick Shootin'Edit

Goblins' do one thing extremely well and that's to RUN AWAY! A master of this path learns to shoot and run as most of the abilities are either instant cast or continue to charge while moving. You miss out on the range and damage you'd otherwise have sitting around plinking arrows, but become an expert skirmisher flinging arrows while chasing down (or running away!) from your enemies you may survive just a little bit longer.

Icon Ability Name Ability Mastery Points Type Description
None Splinterin' Arrers Tactic 3 Buff
None Run Away! Action 5 Buff
None Da Waaagh Iz Strong Tactic 7 Buff
None Rotten Arrer Action 9 Ailment
None Shootin' Wif Da Wind Tactic 11 Buff
None Behind Ya! Action 13 Damaging
None Arrer O' Mork Morale (4) 15 Buff

Path of Big Shootin'Edit

By specializing in this path you love to stay as far back in your ranks as possible, lobbing arrows into the fray of battle. While you stand back at a safe distance your pet enters the battle harassing enemy players in the back of their ranks. Because of your small stature and harassing squig you will often be lost in the crowd of your back ranks dismissed by enemies until they are filled with arrows.

Icon Ability Name Ability Mastery Points Type Description
None Aimin' Quickly Tactic 3 Buff
None Shrapnel Arrer Action 5 Damaging
None I Feelz Yer Pain Tactic 7 Buff
None Poison Arrer Action 9 Damaging
None Clever Shootin' Tactic 11 Buff
None Finish 'em Off Action 13 Damaging


None Lots Of Shootin' Morale (4) 15 Buff

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