Squig Herder abilities
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| Abilities: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Builds: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Inf. rewards: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Armor sets: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Start guide: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| PvE: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| RvR: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Useful tools: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
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| Abilities: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Builds: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Inf. rewards: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Armor sets: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Start guide: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| PvE: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| RvR: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Useful tools: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
The Squig Herder has a total of 15 career Tactics, 29 Actions and 12 Morale abilities.
Contents |
Starting Abilities
Edit
These are the abilities that a Squig Herder starts with at level 1.
| Icon | Ability Name | Ability | Type | Range | Path | Description |
|---|---|---|---|---|---|---|
| | Flee | Action | Buff | No Range | Core Ability | You run away from the battle in a mad panic, increasing your run speed by 30 for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed. |
| None | Summon Squig | Action | Buff | No Range | Core Ability | Summons a basic squig pet which you can order around. This pet is very tough, and can take quite a beating. This squig generates much more hatred in enemy monsters than normal.
Cooldown will begin when you lose control of your pet for any reason. |
| None | Stabbity | Action | Damaging | 5 ft | Path of Stabbin' | Deals C damage to your target. |
| None | Plink | Action | Damaging | 5 - 100 ft | Path of Big Shootin' | A well aimed arrow that deal X damage. |
Abilities gained from trainers
Edit
These abilities can be bought from a Career Trainer at the required rank or above.
| Icon | Ability Name | Ability | Acquiring Rank | Type | Range | Path | Description |
|---|---|---|---|---|---|---|---|
| None | Yer Bleedin'! | Action | 2 | Ailment | 5 - 65 ft | Path of Quick Shootin' | An Ailment which deals X damage to your target over 15 seconds. |
| None | What Blocka? | Action | 3 | Damaging | 5 - 100 ft | Path of Big Shootin' | An attack which deals X damage and reduces your target's armor by Y and reduces their chance to block by 10% for 10 seconds. |
| None | Git Em! | Action | 4 | Damaging | 5 ft | Path of Stabbin' | You and your Squig attack together on each others target. You strike your target for X damage, and your pet strikes its target for Y damage. If you are within 25 feet of your pet's target, you will also strike that enemy for X damage, and likewise, if your pet is within 25 feet of your target, it will also strike your enemy for Y damage as well. |
| None | Stop Runnin! | Action | 5 | Ailment | 5 - 65 ft | Path of Quick Shootin' | An Ailment which deals X damage and snares your target, reducing their run speed by 40% for 10 seconds. This ability will continue to build up if you move. |
| None | Run 'n Shoot | Action | 6 | Damaging | 5 - 65 ft | Path of Quick Shootin' | Deals X damage to your target. This ability will continue to build up even if you move. |
| None | Don't Eat Me | Action | 7 | Debuff | 100 ft | Core Ability | You Detaunt your target, making them hate you less and causing them to deal 50% less damage to you for 15 seconds. If you attack anyone that you have Detaunted, the effect will immediately end.
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| None | Cut Ya! | Action | 8 | Ailment | 5 ft | Path of Stabbin' | An Ailment which deal X damage over 15 seconds. |
| None | Horned Squig | Action | 8 | Buff | No Range | Core Ability | Summons a Horned Squig pet which you can order around. This pet deals more damage that a basic Squig. It is strong against physical attacks, but weak against magic.
Your range is increased by 10% as long as this Squig is alive. Cooldown will begin when you lose control of your pet for any reason.
|
| None | Farty Squig | Action | 8 | Damaging | 100 ft | Core Ability | You cause your pet to explode, dealing X damage to enemies within 30 feet. For the next 10 seconds, the next different squig other than the one that just exploded will be summoned instantly. |
| None | Point-Blank | Morale (1) | 8 | Buff | 65 ft | Core Ability | A mid-range attack that deals X damage and knocks targeted player away. Monsters will be knocked down. |
| None | Ard Noggin | Action | 9 | Damaging | 5 ft | Path of Stabbin' | A powerful attack that deals X damage and reduces the threat generated by your pet's next attack. |
| None | Gas Squig | Action | 9 | Buff | No Range | Core Ability | Summons a Gas squig pet which you can order around. This pet attacks from range, but is very weak to attacks. Your armor is increased by 100% as long as your Squig is alive. |
| None | Squig Armor | Action | 9 | Buff | No Range | Path of Stabbin' | Summons a massive Battle Squig which will promptly eat you. From within the Battle Squig, you can poke and prod it to move around and make it attack.
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| None | Bolster War Engine | Action | 10 | Buff | Core Ability | ||
| None | Spiked Squig | Action | 10 | Buff | Path of Quick Shootin' | Summons a Spiked Squig pet which you can order around. This pet attacks from range and has increased damage, but decreased toughness.
Your chance to critically hit is increased by 5% as long as this Squig is alive. Cooldown will begin when you lose control of your pet for any reason.
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| None | Sticky Squigs | Action | 10 | Cripple | Core Ability | All enemies within 30 feet become Rooted, making them unable to move for 10 seconds. Rooted targets have a 50% chance to break free when they suffer damage.
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| None | Whazat Behind You?! | Tactic | 11 | Buff | No Range | Core Ability | Any time you are hit, there is a 25% chance that your will Detaunt the enemy, making them hate you less and causing them to deal 25% less damage to you for 5 seconds. If you hit anyone that you have Detaunted, the effect will end. |
| None | Sticky Squigz | Action | 12 | Buff | No Range | Core Ability | All enemies within 30 feet become Rooted, making them unable to move for 10 seconds. Rooted targets have a 50% chance to break free when they suffer damage. |
| None | Unshakable Focus | Morale (2) | 12 | Buff | No Range | Core Ability | 'A cold unyielding focus increases your damage by 100% for 7 seconds. |
| None | Expert Skirmisher | Tactic | 13 | Buff | No Range | Core Ability | You deal 25% more damage when you are within 45 feet of your target, but 20% less damage when you are further than 45 feet away from them. |
| None | Explodin' Arrer | Action | 14 | Ailment | 5 - 100 ft | Path of Big Shootin' | An Ailment which deals X Elemental damage to your target and then explodes, dealing an additional Y damage over 9 seconds to the target and all other enemies within 20 feet of them. |
| None | Sharp Toofs | Tactic | 15 | Buff | No Range | Core Ability | Git Em!'s damage is increased to X on your pet's first attack, and its cost is reduced by 15 Action Points. |
| None | Concealment | Morale (1) | 16 | Buff | No Range | Core Ability | Which luck and experience you are able to Dodge all ranged attacks and Disrupt all magic attacks against you for ? seconds. |
| None | Lots o' Arrers | Action | 16 | Damaging | 5 - 100 ft | Path of Big Shootin' | You concentrate on your target for up to 3 seconds, repeatedly shooting them for X damage as long as you maintain your concentration. |
| None | Spine Fling | Action | 17 | Damaging | No Range | Path of Quick Shootin' | Your squig flings deadly spines at it's target, dealing X damage every second for 3 seconds. |
| None | Too Smart For Dat | Tactic | 17 | Buff | No Range | Core Ability | Increases your Spirit resistance by X. |
| None | Not So Fast! | Action | 18 | Cripple | 5 - 65 ft | Path of Quick Shootin' | A Crippling shot that deals X damage and reduces your target's Initiative by 20 for 10 seconds. This ability will continue to build up even if you move. |
| None | Steady Aim | Tactic | 19 | Buff | Core Ability | Increases your Ballistic Skill by X.
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| None | Big Claw | Action | 20 | Damaging | Core Ability | You force your Battle Squig to claw at your target, dealing X damage over 9 seconds and snaring them by 40% over 9 seconds. | |
| None | Focused Mind | Morale (2) | 20 | Buff | Core Ability | For the next 10 seconds, you will remove and ignore any silencing, disarming, rooting and snaring effect and your abilities will build 50% faster and may not be set back.
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| None | Tastes Like Chicken | Action | 20 | Healing | Core Ability | You eat your Squig, gaining X health. You will gain less health if your pet has taken damage. For the next 10 seconds, the next different Squig other than the one that was just eaten will be summoned instantly.
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| None | He's A Biggun' | Tactic | 21 | Buff | Core Ability | Your summoned Squig's Strength and Toughness are increased by X.
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| None | RUN AWAY! | Tactic | 23 | Buff | Core Ability | Any time you are hit, there is a 25% chance that your movement speed will be increased by 30% for 5 seconds.
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| None | Explosive Shots | Morale (3) | 24 | Buff | Core Ability | All of your ranged attacks will explode for the next 10 seconds, dealing X damage to all enemies within 30 feet of your target.
This effect will not trigger more than once every second.
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| None | Clever Recovery | Tactic | 25 | Buff | Core Ability | ||
| None | Drop That!! | Action | 25 | Cripple | Path of Stabbin' | You command your pet to attack your target. On the Squig's next attack, it will deal an additional X damage and disarm your target for 5 seconds, making them unable to use melee or ranged weapons.
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| None | Strength in Numbas | Tactic | 27 | Buff | Core Ability | Any time one of your groupmates hits an enemy, there is a 25% percent chance that you will regain 100 points of Morale every 3 seconds.
This effect will not trigger more than once every 3 seconds.
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| None | Soothin' Mushroom Wrap | Morale (1) | 28 | Buff | Core Ability | Your group members' actions cost 50% less AP for 10 seconds.
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| None | Pierce Defenses | Tactic | 29 | Buff | Core Ability | If an enemy blocks, dodges, or parries any of your attacks, their chance to block, dodge, and parry will be reduced by 15% for 10 seconds.
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| None | Bounce | Action | 30 | Debuff | Core Ability | You cause your Battle Squig to bounce, dealing X damage and knocking your target down for 3 seconds.
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| None | Don't Hit Me! | Action | 30 | Damaging | Path of Stabbin' | You lash out at your target, dealing X damage and interrupting any ability that they are building up.
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| None | Hamper War Engine | Action | 30 | Buff | Core Ability | ||
| None | Pick On Yer Own Size | Tactic | 31 | Buff | Core Ability | Any time you defend yourself against an attack, your chance to critically hit will be increased by 30% for 10 seconds.
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| None | Squig Goo | Morale (2) | 32 | Damaging | Core Ability | ||
| None | All By Meself | Tactic | 33 | Buff | Core Ability | ||
| None | Choking Arrer | Action | 35 | Cripple | Path of Big Shootin' | ||
| None | Sharpened Arrers | Tactic | 35 | Buff | Core Ability | ||
| None | Squigbeast | Morale (3) | 36 | Buff | Core Ability | ||
| None | I Got Lots | Tactic | 37 | Buff | Core Ability | ||
| None | Da Smell Don't Bother Me | Tactic | 39 | Buff | Core Ability | ||
| None | Diminish War Engine | Action | 40 | Debuff | Core Ability | ||
| None | Hail of Doom | Morale (4) | 40 | Buff | Core Ability | ||
| None | KABOOM! | Action | 40 | Debuff | Core Ability | ||
| None | Shoot Thru Ya | Action | 40 | Buff | Path of Quick Shootin' |
Abilities gained from Masteries
Edit
These Abilities are gained by adding points into different mastery paths. Each Mastery Path contains 3 actions, 3 tactics and 1 morale abilities to be gained as well as buffing abilities for each tree learned from a trainer.
Path of Stabbin'
Edit
Sometimes nothing brings as much satisfaction as a good stabbin'. Squig Herders that choose this mastery weaken their opponents with a few arrows before rushing into combat with a crude yet brutal spear. They love to fight side by side with their squig and enjoy being in the middle of the action.
| Icon | Ability Name | Ability | Mastery Points | Type | Description |
|---|---|---|---|---|---|
| None | 'Ere Squiggy! | Tactic | 3 | Buff | |
| None | Indigestion | Action | 5 | Damaging | |
| None | Sneaky Stabbin | Tactic | 7 | Buff | |
| None | Bad Gas! | Action | 9 | Damaging | |
| None | Clever Stabbin' | Tactic | 11 | Buff | |
| None | Big Bouncin! | Action | 13 | Cripple | |
| None | Wind Up Da Waaagh | Morale (4) | 15 | Buff |
Path of Quick Shootin'
Edit
Goblins' do one thing extremely well and that's to RUN AWAY! A master of this path learns to shoot and run as most of the abilities are either instant cast or continue to charge while moving. You miss out on the range and damage you'd otherwise have sitting around plinking arrows, but become an expert skirmisher flinging arrows while chasing down (or running away!) from your enemies you may survive just a little bit longer.
| Icon | Ability Name | Ability | Mastery Points | Type | Description |
|---|---|---|---|---|---|
| None | Splinterin' Arrers | Tactic | 3 | Buff | |
| None | Run Away! | Action | 5 | Buff | |
| None | Da Waaagh Iz Strong | Tactic | 7 | Buff | |
| None | Rotten Arrer | Action | 9 | Ailment | |
| None | Shootin' Wif Da Wind | Tactic | 11 | Buff | |
| None | Behind Ya! | Action | 13 | Damaging | |
| None | Arrer O' Mork | Morale (4) | 15 | Buff |
Path of Big Shootin'
Edit
By specializing in this path you love to stay as far back in your ranks as possible, lobbing arrows into the fray of battle. While you stand back at a safe distance your pet enters the battle harassing enemy players in the back of their ranks. Because of your small stature and harassing squig you will often be lost in the crowd of your back ranks dismissed by enemies until they are filled with arrows.
| Icon | Ability Name | Ability | Mastery Points | Type | Description |
|---|---|---|---|---|---|
| None | Aimin' Quickly | Tactic | 3 | Buff | |
| None | Shrapnel Arrer | Action | 5 | Damaging | |
| None | I Feelz Yer Pain | Tactic | 7 | Buff | |
| None | Poison Arrer | Action | 9 | Damaging | |
| None | Clever Shootin' | Tactic | 11 | Buff | |
| None | Finish 'em Off | Action | 13 | Damaging |
|
| None | Lots Of Shootin' | Morale (4) | 15 | Buff |