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Sorceress abilities

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Every Sorceress may gain 15 career Tactics, 27 Actions and 9 Morale abilities. Each Mastery Path contains another 3 Actions, 3 Tactics, and 1 Morale Ability.

Sorceress concept

Concept art for the Sorceress Career.

Starting Abilities Edit

These are the abilities that a Sorceress starts with at level one.

Icon Ability Name Ability Type Path Cast Time Range Cost Cooldown Description
Flee Flee Action Buff Core Ability Instant None None 30 Sec You run away from the battle in a mad panic, increasing your run speed by 30 for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed.
None Auto Attack Action Damaging Core Ability Instant None None None Attack with your melee or ranged weapon.
None Doombolt Action Damaging Path of Agony 3 Sec 100ft 30 AP None Has a chance to cause a Backlash! Builds 10 Dark Magic. A massive burst of dark power which deals X Corporeal damage to your target.
None Chillwind Action Curse Path of Calamity Instant 100ft 35 AP None Builds 5 Dark Magic. Has a chance to cause a Backlash! A Curse which deals X Corporeal damage to your target over 9 seconds.
None Dhar Wind Action Damaging Core Ability 1 Sec 100ft None 5 Sec Consumes all Dark Magic. You expel all of your build-up Dark Magic in a deadly blast, dealing damage to your target based on the amount of Dark Magic that was consumed.

Abilities Gained From Trainers Edit

These abilities can be bought from a Career Trainer at the required rank or above.

Icon Ability Name Ability Required Rank Type Path Cast Time Range Cost Cooldown Description
None Gloomburst Action 2 Damaging Path of Agony 3 Sec 100ft 30 AP None Has a chance to cause a Backlash! Builds 25 Dark Magic. A massive burst of dark power which deals X Corporeal damage to your target.
None Shroud Of Darkness Action 3 Buff Core Ability Instant None 20 AP 60 Sec You draw the shadows close to you, increasing all of your resistances by X for 20 seconds.
None Dread Aspect Action 4 Debuff Core Ability Instant 100ft 20 AP 15 Sec You Detaunt your target, making them hate you less and causing them to deal 50% less damage to you for 15 seconds. If you attack anyone that you have Detaunted, the effect will immediately end.
None Surging Pain Action 5 Damaging Path of Destruction Instant None 35 AP None Has a chance to cause a Backlash! Builds 10 Dark Magic. Waves of agony roll outwards from you, dealing 150 Corporeal damage to all enemies within 30 feet.
None Frozen Touch Action 6 Buff Path of Agony Instant None 30 AP None Everyone in your group is filled with dark energy for 1 hour, giving them a 25% chance to deal an additional X damage any time they deal direct damage.
None Word Of Pain Action 7 Curse Path of Calamity Instant 100ft 25 AP 10 Sec Has a chance to cause a Backlash! Builds 5 Dark Magic. Reduces your target's Willpower by X for 10 seconds. When the effect ends, the victim will suffer Y Spirit damage.
None Shattered Shadows Action 8 Damaging Path Of Destruction 3 Sec 80ft 35 AP None Builds 20 Dark Magic. Has a chance to cause a Backlash! You crush your foes underneath a blast of living shadow, dealing 90 Spirit damage to your target and all other enemies within 20 feet of them.
None Obsessive Focus Action 9 Buff Core Ability Instant 100ft 20 AP 60 Sec You become obsessed with your target for 20 seconds, dealing 10% more damage to them, but 10% less damage to everyone else. Even if the target dies, your obsession will persist for the full duration.
None Arctic Blast Action 10 Debuff Path of Agony 2 Sec 100ft 30 AP 10 Sec Builds 10 Dark Magic. Has a chance to cause a Backlash! You send a blast of dark energy slamming into your target, dealing X Spirit damage. If the victim is Cursed, then they will also become snared for 5 seconds, reducing their movement speed by 40%.
None Enhance War Engine Action 10 Buff Core Ability - - - - Siege Targetted buff. Increases damage done by that siege engine by 10% for 30 seconds. Does not work on Rams. Only one effect of this type per siege engine.
None Grip Of Fear Action 12 Hex Core Ability Instant None 25 AP 30 Sec All enemies within 30 feet become Rooted, making them unable to move for 10 seconds. Rooted targets have a 50% chance to break free when they suffer damage.
None Ice Spikes Action 14 Curse Path of Calamity Instant None 35 AP None Has a chance to cause a Backlash! Builds 10 Dark Magic. You cause dark energy to burst out of the ground, inflicting a Curse upon all enemies in front of you, up to 65 feet away, which deals X Corporeal damage over 15 seconds.
None Infernal Wave Action 16 Damaging Path of Destruction Instant None 40 AP 10 Sec Builds 20 Dark Magic. Has a chance to cause a Backlash! A cone of dark energy bursts forth in front of you, dealing X Spirit damage to enemies up to 65 feet away.
None Daemonic Chill Action 18 Buff Path of Calamity Instant None 30 AP None Everyone in your group is surrounded by a demonic chill for 1 hour, giving them a 25% chance to deal X Corporeal damage back against the attacker when they are struck by a melee attack.
None Frostbite Action 20 Curse Path of Agony 1 Sec 100ft 25 AP 30 Sec Builds 10 Dark Magic. Has a chance to cause a Backlash! You fill your enemy's mind with fear, dealing X Corporeal damage and Disarming them for 5 seconds, making them unable to use melee and ranged abilities.
None Pit Of Shades Action 25 Damaging Path of Destruction Instant 80 ft 13 AP/Sec 20 Sec Has a chance to cause a Backlash! Builds 15 Dark Magic. A 20 feet pit of shadow covers the ground at a point that you select for 10 seconds. Your enemies will suffer X Spirit damage every 2 seconds while they are within the area. This effect will end if you break your concentration or run out of action points.
None Reckless Gathering Action 30 Buff Core Ability Instant None None 30 Sec You consume power from the Winds Of Magic for up to 3 seconds, gaining 70 Action Points per second as long as you maintain your concentration. While you are concentrating on this spell, you will be knocked down for 3 seconds if you suffer any damage.
None Hex War Engine Action 30 Debuff Core Ability - - - - Siege Targetted debuff. Increases the times it takes to fire that siege engine by 2 seconds for 30 seconds
None Vision Of Torment Action 35 Curse Path of Calamity Instant 100ft 35 AP None Has a chance to cause a Backlash! Builds 10 Dark Magic. A Curse which causes the enemy to lose 30 Action Points over 5 seconds. When this effect ends, they will suffer X Spirit damage.
None Abate War Engine Action 40 Buff Core Ability - - - - Siege Targetted debuff. Decreases damage done by that siege engine by 10% for 30 seconds. Does not work on Rams. Only one effect of this type per siege engine.
None Stricken Voices Action 40 Curse Path of Destruction Instant 80ft 25 AP 30 Sec Builds 20 Dark Magic. Has a chance to cause a Backlash! Your enemy becomes overwhelmed with panic, suffering X Corporeal damage. Fear and uncertainty spread rapidly through the enemy ranks, Silencing the target and all other enemies within 20 feet of them for 5 seconds.
None Mage Bolt Morale (1) 8 Damaging Core Ability Instant 100ft Morale (1) 60 Sec A focused blast that deals X damage.
None Siphon Power Morale (2) 12 Buff Core Ability Instant 100ft Morale (2) 60 Sec Steals up to 200 action points from your target and gives it to you, and reduces your target's Intelligence by X for 30 seconds.
None Misdirection Morale (1) 16 Buff Core Ability Instant None Morale (1) 60 Sec You gain a strong counter aura for the next 10 seconds that will reduce half of any incoming Magic damage and redirect half of any direct damage back to the caster.
None Focused Mind Morale (2) 20 Buff Core Ability Instant None Morale (2) 60 Sec For the next 10 seconds, you will remove and ignore any silencing, disarming, rooting, snaring effects and your abilities will build 50% faster and may not be set back.
None Scintillating Energy Morale (3) 24 Damaging Core Ability Instant 100ft 3} 60 Sec Deals X damage to your target, and stuns them for 7 seconds.
None Dire Blast Morale (1) 28 Damaging Core Ability Instant 100ft Morale (1) 60 Sec Deals X damage to your target immediately, and another Y damage over 9 seconds.
None Wind-Woven Shell Morale (2) 32 Buff Core Ability Instant 100ft Morale (2) 60 Sec Everyone in your group takes 20% less damage for 20 seconds.
None Darkstar cloak Morale (3) 36 Buff Core Ability Instant 100ft Morale (3) 60 Sec None of your abilities will consume action points for 10 seconds.
None Unleash The Winds Morale (4) 40 Damaging Core Ability Instant 30ft Morale (4) 60 Sec Deals X damage to all enemies within 30 feet, and knocks them away from you
Tactic Green Dark Elf Dark Blessings Tactic 11 Buff Core Ability Passive None Tactic None Heals directed toward you will recover 10% more health.


Tactic Green Vortex Devour Energy Tactic 13 Buff Core Ability Passive None Tactic None Whenever one of your spells hits an enemy, you have a 25% chance to regain 30 Action Points. This effect can not occur more than once every 2 seconds.
Tactic Green Vortex Unknown Tactic 15 Buff Core Ability Passive None Tactic None Doombolt and Chillwind will now also cause the victim to lose 20 Action Points, and will reduce their Strength, Intelligence, and Ballistic Skill by X for 10 seconds.
Tactic Green Dark Elf Alignment Of Naggaroth Tactic 17 Buff Core Ability Passive None Tactic None Spiritual resistance increased by X.
Tactic Green Book Endless Knowledge Tactic 19 Buff Core Ability Passive None Tactic None Increases your Intelligence by X.
Tactic Green Slash' Infernal Gift Tactic 21 Buff Core Ability Passive None Tactic None Whenever one of your damaging spells hits an enemy, there is a 25% chance that your other groupmates will gain an Infernal Gift, increasing all damage that they deal by 20% for 10 seconds.
Tactic Green Dark Elf Bathing In Blood Tactic 23 Buff Core Ability Passive None Tactic None Any time you kill an enemy, you will regain X health over 9 seconds.
Tactic Green Slash Sleight Of Hand Tactic 25 Buff Core Ability Passive None Tactic None Enemy monsters will hate you 50% less than normal.
Tactic Green Dark Elf Empowered Dhar Tactic 27 Buff Core Ability Passive None Tactic None Dhar Wind will now restore your action points, returning an amount equal to the Dark Magic which was expended.
Tactic Green Gear Close Quarters Tactic 29 Buff Core Ability Passive None Tactic None Your magical attacks will deal 25% more damage if the target is within 45 feet, but 20% less damage if they are further away.
Tactic Green Gear Manic Obsession Tactic 31 Buff Core Ability Passive None Tactic None Reduces Obsessive Focus's cooldown time by 40 seconds.
Tactic Green Slash Triumphant Blasting Tactic 33 Buff Core Ability Passive None Tactic None Any time you critically hit with a Path Of Destruction ability, the victim will be knocked backwards a moderate distance and mobs will be knocked down.
Tactic Green Skull Hastened Fear Tactic 35 Buff Core Ability Passive None Tactic None Reduces the cooldown times of Dread Aspect and Grip Of Fear by 7 seconds.
Tactic Green Vortex Glorious Carnage Tactic 37 Buff Core Ability Passive None Tactic None Any time you critically hit an enemy, you will gain 200 points of Morale.
Tactic Green Circle Frozen Fury Tactic 39 Buff Core Ability Passive None Tactic None Frozen Touch now has a 75% chance to trigger.

Abilities Gained From Mastery PathsEdit

These abilities can be gained by adding mastery points into different mastery paths. These points also increase the 'effective level' of every base ability in their path, making them more powerful.

Path of AgonyEdit

Focuses damage on a single target. A good mix of fast & slow casting spells. Moderately risky to play.

Icon Ability Name Ability Required points Type Cast Time Range Cost Cooldown Description
None Echo Of Power Action 5 Damaging Instant 100ft 35 AP None Only usable after an enemy Disrupts one of your spells. Builds 10 Dark Magic. Has a chance to cause a Backlash!

An instant blast of magic that deals X Corporeal damage to your target and can not be defended against.

None Impending Doom Action 9 Damaging Instant 100ft 40 AP 10 Sec Builds 40 Dark Magic. Has a chance to cause a Backlash! You draw forth a huge amount of Dark Magic and slam your target with a powerful blast of force, dealing X Spirit damage.
None Shades Of Death Action 13 Curse Instant 100ft 30 AP 5 Sec Your target is haunted by spectres of death and doom for up to 10 seconds, causing an additional X Corporeal damage each time they suffer damage. This effect will occur up to 5 times before fading.
None Soul Stealer Morale (4) 15 Damaging Instant 100ft Morale (4) 60 Sec Your target and all other enemies within 30 feet of them suffer X damage and lose 125 Action Points. You gain X health and 125 Action Points.
Tactic Green Slash Recover Energy Tactic 3 Buff Passive None Tactic None Any time you damage an enemy with a Path Of Agony ability, you have a 25% chance to regain 50 Action Points.

This effect will not trigger more than once every 3 seconds.

Tactic Green Shield Tapping The Dark Tactic 7 Buff Passive None Tactic None Whenever your Frozen Touch effect triggers for one of your allies, they will become surrounded by a protective barrier for up to 5 seconds which will absorb up to X damage.
Tactic Green Vortex Swell Of Gloom Tactic 11 Buff Passive None Tactic None Gloomburst will now deal an additional X Corporeal damage each time it hits, but will also cause a Backlash every time as well.

Path of CalamityEdit

Focuses on doing large amounts of damage slowly over time (DOTs). Extremely fast casting spells. Lowest risk to the caster. Also capable of casting many debilitating effects to help the group.

Icon Ability Name Ability Required points Type Cast Time Range Cost Cooldown Description
None Gloom Of Night Action 5 Curse 2 Sec 80ft 25 AP 10 Sec Has a chance to cause a Backlash! Builds 20 Dark Magic A cloud of gloom clings to your target for 15 seconds, dealing X Spirit damage every 3 seconds to them and all other enemies within 20 feet of them.
None Hand Of Ruin Action 9 Damaging Instant 100ft 13 AP/Sec 11 sec Has a chance to cause a Backlash! Builds 15 Dark Magic. Tendrils of dark energy burst forth from your hand and slice into your target for up to 6 seconds, dealing X Spirit damage every 2 seconds. This effect will end if you break your concentration or run out of action points.
None Absorb Vitality Action 13 Curse Instant 100ft 30 AP 20 Sec Has a chance to cause a Backlash! Builds 5 Dark Magic. A Curse which siphons away your enemy's life, dealing X Corporeal damage over 15 seconds and healing you for all of the damage dealt.
None Crippling Terror Morale (4) 15 Debuff Instant 100ft Morale (4) 60 Sec Your target and all other enemies within 30 feet of them are Silenced and Disarmed for 7 seconds, making them unable to use melee, ranged, or magic abilities. This effect is not subject to diminishing returns.
Tactic Green Star Vision Of Domination Tactic 3 Buff Passive None Tactic None When Vision Of Torment ends, you will regain 50 action points.
Tactic Green Arrow Shadow Of Disaster Tactic 7 Buff Passive None Tactic None Daemonic Chill will now have a chance to react when your groupmates are struck by any attack, not just melee attacks.
Tactic Green Vortex Chilling Gusts Tactic 11 Buff Passive None Tactic None Each time Chillwind or Ice Spikes damages an enemy, there is a 33% chance that the victim will suffer an additional X Corporeal damage as well.

Path of DestructionEdit

Lays waste to large areas with potent Dark Magic (AoEs). Requires the player to get in close to fight for full effect. Highest risk to caster. Tends to blow herself up as much as everyone else around her!

Icon Ability Name Ability Required points Type Cast Time Range Cost Cooldown Description
None Black Horror Action 5 Curse 3 Sec 80ft 40 AP None Builds 10 Dark Magic. Has a chance to cause a Backlash! You create a maelstrom of evil power which deals X Corporeal damage to your target and all other enemies within 20 feet of them, and reduces their Initiative by Y for 10 seconds.
None Disastrous Cascade Action 9 Damaging Instant None 30 AP/Sec 8 Sec Builds 15 Dark Magic. Has a chance to cause a Backlash! You allow dark powers for flow freely through your body for up to 3 seconds, dealing 225 Spirit damage every second to all enemies within 30 feet. This effect will end if you break your concentration or run out of action points.
None Shadow Knives Action 13 Damaging Instant 80ft 20 AP/Sec 13 Sec Builds 15 Dark Magic. Has a chance to cause a Backlash! You create a cloud of dark energy for up to 6 seconds, dealing X Corporeal damage to your target and all enemies within 20 feet of them every 2 seconds. This effect will end if you break your concentration or run out of action points.
None Paralyzing Nightmares Morale (4) 15 Damaging Instant None Morale (4) 60 Sec All enemies within 30 feet suffer X damage and become Rooted, making them unable to move for 7 seconds. This effect is not subject to diminishing returns.
Tactic Green Skull Piercing Shadows Tactic 3 Buff Passive None Tactic None Any time that your Dark Magic causes an Backlash, the blast will also deal 50% of the damage to all enemies within 30 feet of you.
Tactic Green Gear Lengthening Shadows Tactic 7 Healing Passive None Tactic None Increases the radius of Surging Pain and the distance of Infernal Wave by 33%.
Tactic Green Vortex Neverending Agony Tactic 11 Buff Passive None Tactic None Reduces Infernal Wave's cooldown time by 5 seconds, and Pit Of Shades's cooldown time by 10 seconds.

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