Sorceress abilities
From HammerWiki
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| Abilities: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Builds: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Inf. rewards: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Armor sets: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Start guide: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| PvE: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| RvR: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Useful tools: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
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| Abilities: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Builds: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Inf. rewards: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Armor sets: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Start guide: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| PvE: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| RvR: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Useful tools: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
Every Sorceress may gain 15 career Tactics, 27 Actions and 9 Morale abilities. Each Mastery Path contains another 3 Actions, 3 Tactics, and 1 Morale Ability.
Contents |
[edit] Starting Abilities
These are the abilities that a Sorceress starts with at level one.
| Icon | Ability Name | Ability | Type | Path | Cast Time | Range | Cost | Cooldown | Description |
|---|---|---|---|---|---|---|---|---|---|
| Flee | Action | Buff | Core Ability | Instant | None | None | 30 Sec | You run away from the battle in a mad panic, increasing your run speed by 30 for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed. | |
| None | Auto Attack | Action | Damaging | Core Ability | Instant | None | None | None | Attack with your melee or ranged weapon. |
| None | Doombolt | Action | Damaging | Path of Agony | 3 Sec | 100ft | 30 AP | None | Has a chance to cause a Backlash! Builds 10 Dark Magic. A massive burst of dark power which deals X Corporeal damage to your target. |
| None | Chillwind | Action | Curse | Path of Calamity | Instant | 100ft | 35 AP | None | Builds 5 Dark Magic. Has a chance to cause a Backlash! A Curse which deals X Corporeal damage to your target over 9 seconds. |
| None | Dhar Wind | Action | Damaging | Core Ability | 1 Sec | 100ft | None | 5 Sec | Consumes all Dark Magic. You expel all of your build-up Dark Magic in a deadly blast, dealing damage to your target based on the amount of Dark Magic that was consumed. |
[edit] Abilities Gained From Trainers
These abilities can be bought from a Career Trainer at the required rank or above.
| Icon | Ability Name | Ability | Required Rank | Type | Path | Cast Time | Range | Cost | Cooldown | Description |
|---|---|---|---|---|---|---|---|---|---|---|
| None | Gloomburst | Action | 2 | Damaging | Path of Agony | 3 Sec | 100ft | 30 AP | None | Has a chance to cause a Backlash! Builds 25 Dark Magic. A massive burst of dark power which deals X Corporeal damage to your target. |
| None | Shroud Of Darkness | Action | 3 | Buff | Core Ability | Instant | None | 20 AP | 60 Sec | You draw the shadows close to you, increasing all of your resistances by X for 20 seconds. |
| None | Dread Aspect | Action | 4 | Debuff | Core Ability | Instant | 100ft | 20 AP | 15 Sec | You Detaunt your target, making them hate you less and causing them to deal 50% less damage to you for 15 seconds. If you attack anyone that you have Detaunted, the effect will immediately end. |
| None | Surging Pain | Action | 5 | Damaging | Path of Destruction | Instant | None | 35 AP | None | Has a chance to cause a Backlash! Builds 10 Dark Magic. Waves of agony roll outwards from you, dealing 150 Corporeal damage to all enemies within 30 feet. |
| None | Frozen Touch | Action | 6 | Buff | Path of Agony | Instant | None | 30 AP | None | Everyone in your group is filled with dark energy for 1 hour, giving them a 25% chance to deal an additional X damage any time they deal direct damage. |
| None | Word Of Pain | Action | 7 | Curse | Path of Calamity | Instant | 100ft | 25 AP | 10 Sec | Has a chance to cause a Backlash! Builds 5 Dark Magic. Reduces your target's Willpower by X for 10 seconds. When the effect ends, the victim will suffer Y Spirit damage. |
| None | Shattered Shadows | Action | 8 | Damaging | Path Of Destruction | 3 Sec | 80ft | 35 AP | None | Builds 20 Dark Magic. Has a chance to cause a Backlash! You crush your foes underneath a blast of living shadow, dealing 90 Spirit damage to your target and all other enemies within 20 feet of them. |
| None | Obsessive Focus | Action | 9 | Buff | Core Ability | Instant | 100ft | 20 AP | 60 Sec | You become obsessed with your target for 20 seconds, dealing 10% more damage to them, but 10% less damage to everyone else. Even if the target dies, your obsession will persist for the full duration. |
| None | Arctic Blast | Action | 10 | Debuff | Path of Agony | 2 Sec | 100ft | 30 AP | 10 Sec | Builds 10 Dark Magic. Has a chance to cause a Backlash! You send a blast of dark energy slamming into your target, dealing X Spirit damage. If the victim is Cursed, then they will also become snared for 5 seconds, reducing their movement speed by 40%. |
| None | Enhance War Engine | Action | 10 | Buff | Core Ability | - | - | - | - | Siege Targetted buff. Increases damage done by that siege engine by 10% for 30 seconds. Does not work on Rams. Only one effect of this type per siege engine. |
| None | Grip Of Fear | Action | 12 | Hex | Core Ability | Instant | None | 25 AP | 30 Sec | All enemies within 30 feet become Rooted, making them unable to move for 10 seconds. Rooted targets have a 50% chance to break free when they suffer damage. |
| None | Ice Spikes | Action | 14 | Curse | Path of Calamity | Instant | None | 35 AP | None | Has a chance to cause a Backlash! Builds 10 Dark Magic. You cause dark energy to burst out of the ground, inflicting a Curse upon all enemies in front of you, up to 65 feet away, which deals X Corporeal damage over 15 seconds. |
| None | Infernal Wave | Action | 16 | Damaging | Path of Destruction | Instant | None | 40 AP | 10 Sec | Builds 20 Dark Magic. Has a chance to cause a Backlash! A cone of dark energy bursts forth in front of you, dealing X Spirit damage to enemies up to 65 feet away. |
| None | Daemonic Chill | Action | 18 | Buff | Path of Calamity | Instant | None | 30 AP | None | Everyone in your group is surrounded by a demonic chill for 1 hour, giving them a 25% chance to deal X Corporeal damage back against the attacker when they are struck by a melee attack. |
| None | Frostbite | Action | 20 | Curse | Path of Agony | 1 Sec | 100ft | 25 AP | 30 Sec | Builds 10 Dark Magic. Has a chance to cause a Backlash! You fill your enemy's mind with fear, dealing X Corporeal damage and Disarming them for 5 seconds, making them unable to use melee and ranged abilities. |
| None | Pit Of Shades | Action | 25 | Damaging | Path of Destruction | Instant | 80 ft | 13 AP/Sec | 20 Sec | Has a chance to cause a Backlash! Builds 15 Dark Magic. A 20 feet pit of shadow covers the ground at a point that you select for 10 seconds. Your enemies will suffer X Spirit damage every 2 seconds while they are within the area. This effect will end if you break your concentration or run out of action points. |
| None | Reckless Gathering | Action | 30 | Buff | Core Ability | Instant | None | None | 30 Sec | You consume power from the Winds Of Magic for up to 3 seconds, gaining 70 Action Points per second as long as you maintain your concentration. While you are concentrating on this spell, you will be knocked down for 3 seconds if you suffer any damage. |
| None | Hex War Engine | Action | 30 | Debuff | Core Ability | - | - | - | - | Siege Targetted debuff. Increases the times it takes to fire that siege engine by 2 seconds for 30 seconds |
| None | Vision Of Torment | Action | 35 | Curse | Path of Calamity | Instant | 100ft | 35 AP | None | Has a chance to cause a Backlash! Builds 10 Dark Magic. A Curse which causes the enemy to lose 30 Action Points over 5 seconds. When this effect ends, they will suffer X Spirit damage. |
| None | Abate War Engine | Action | 40 | Buff | Core Ability | - | - | - | - | Siege Targetted debuff. Decreases damage done by that siege engine by 10% for 30 seconds. Does not work on Rams. Only one effect of this type per siege engine. |
| None | Stricken Voices | Action | 40 | Curse | Path of Destruction | Instant | 80ft | 25 AP | 30 Sec | Builds 20 Dark Magic. Has a chance to cause a Backlash! Your enemy becomes overwhelmed with panic, suffering X Corporeal damage. Fear and uncertainty spread rapidly through the enemy ranks, Silencing the target and all other enemies within 20 feet of them for 5 seconds. |
| None | Mage Bolt | Morale (1) | 8 | Damaging | Core Ability | Instant | 100ft | Morale (1) | 60 Sec | A focused blast that deals X damage. |
| None | Siphon Power | Morale (2) | 12 | Buff | Core Ability | Instant | 100ft | Morale (2) | 60 Sec | Steals up to 200 action points from your target and gives it to you, and reduces your target's Intelligence by X for 30 seconds. |
| None | Misdirection | Morale (1) | 16 | Buff | Core Ability | Instant | None | Morale (1) | 60 Sec | You gain a strong counter aura for the next 10 seconds that will reduce half of any incoming Magic damage and redirect half of any direct damage back to the caster. |
| None | Focused Mind | Morale (2) | 20 | Buff | Core Ability | Instant | None | Morale (2) | 60 Sec | For the next 10 seconds, you will remove and ignore any silencing, disarming, rooting, snaring effects and your abilities will build 50% faster and may not be set back. |
| None | Scintillating Energy | Morale (3) | 24 | Damaging | Core Ability | Instant | 100ft | 3} | 60 Sec | Deals X damage to your target, and stuns them for 7 seconds. |
| None | Dire Blast | Morale (1) | 28 | Damaging | Core Ability | Instant | 100ft | Morale (1) | 60 Sec | Deals X damage to your target immediately, and another Y damage over 9 seconds. |
| None | Wind-Woven Shell | Morale (2) | 32 | Buff | Core Ability | Instant | 100ft | Morale (2) | 60 Sec | Everyone in your group takes 20% less damage for 20 seconds. |
| None | Darkstar cloak | Morale (3) | 36 | Buff | Core Ability | Instant | 100ft | Morale (3) | 60 Sec | None of your abilities will consume action points for 10 seconds. |
| None | Unleash The Winds | Morale (4) | 40 | Damaging | Core Ability | Instant | 30ft | Morale (4) | 60 Sec | Deals X damage to all enemies within 30 feet, and knocks them away from you |
| Dark Blessings | Tactic | 11 | Buff | Core Ability | Passive | None | Tactic | None | Heals directed toward you will recover 10% more health.
|
| Devour Energy | Tactic | 13 | Buff | Core Ability | Passive | None | Tactic | None | Whenever one of your spells hits an enemy, you have a 25% chance to regain 30 Action Points. This effect can not occur more than once every 2 seconds. |
| Unknown | Tactic | 15 | Buff | Core Ability | Passive | None | Tactic | None | Doombolt and Chillwind will now also cause the victim to lose 20 Action Points, and will reduce their Strength, Intelligence, and Ballistic Skill by X for 10 seconds. |
| Alignment Of Naggaroth | Tactic | 17 | Buff | Core Ability | Passive | None | Tactic | None | Spiritual resistance increased by X. |
| Endless Knowledge | Tactic | 19 | Buff | Core Ability | Passive | None | Tactic | None | Increases your Intelligence by X. |
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| Infernal Gift | Tactic | 21 | Buff | Core Ability | Passive | None | Tactic | None | Whenever one of your damaging spells hits an enemy, there is a 25% chance that your other groupmates will gain an Infernal Gift, increasing all damage that they deal by 20% for 10 seconds. |
| Bathing In Blood | Tactic | 23 | Buff | Core Ability | Passive | None | Tactic | None | Any time you kill an enemy, you will regain X health over 9 seconds. |
| Sleight Of Hand | Tactic | 25 | Buff | Core Ability | Passive | None | Tactic | None | Enemy monsters will hate you 50% less than normal. |
| Empowered Dhar | Tactic | 27 | Buff | Core Ability | Passive | None | Tactic | None | Dhar Wind will now restore your action points, returning an amount equal to the Dark Magic which was expended. |
| Close Quarters | Tactic | 29 | Buff | Core Ability | Passive | None | Tactic | None | Your magical attacks will deal 25% more damage if the target is within 45 feet, but 20% less damage if they are further away. |
| Manic Obsession | Tactic | 31 | Buff | Core Ability | Passive | None | Tactic | None | Reduces Obsessive Focus's cooldown time by 40 seconds. |
| Triumphant Blasting | Tactic | 33 | Buff | Core Ability | Passive | None | Tactic | None | Any time you critically hit with a Path Of Destruction ability, the victim will be knocked backwards a moderate distance and mobs will be knocked down. |
| Hastened Fear | Tactic | 35 | Buff | Core Ability | Passive | None | Tactic | None | Reduces the cooldown times of Dread Aspect and Grip Of Fear by 7 seconds. |
| Glorious Carnage | Tactic | 37 | Buff | Core Ability | Passive | None | Tactic | None | Any time you critically hit an enemy, you will gain 200 points of Morale. |
| Frozen Fury | Tactic | 39 | Buff | Core Ability | Passive | None | Tactic | None | Frozen Touch now has a 75% chance to trigger. |
[edit] Abilities Gained From Mastery Paths
These abilities can be gained by adding mastery points into different mastery paths. These points also increase the 'effective level' of every base ability in their path, making them more powerful.
[edit] Path of Agony
Focuses damage on a single target. A good mix of fast & slow casting spells. Moderately risky to play.
| Icon | Ability Name | Ability | Required points | Type | Cast Time | Range | Cost | Cooldown | Description |
|---|---|---|---|---|---|---|---|---|---|
| None | Echo Of Power | Action | 5 | Damaging | Instant | 100ft | 35 AP | None | Only usable after an enemy Disrupts one of your spells. Builds 10 Dark Magic. Has a chance to cause a Backlash!
An instant blast of magic that deals X Corporeal damage to your target and can not be defended against. |
| None | Impending Doom | Action | 9 | Damaging | Instant | 100ft | 40 AP | 10 Sec | Builds 40 Dark Magic. Has a chance to cause a Backlash! You draw forth a huge amount of Dark Magic and slam your target with a powerful blast of force, dealing X Spirit damage. |
| None | Shades Of Death | Action | 13 | Curse | Instant | 100ft | 30 AP | 5 Sec | Your target is haunted by spectres of death and doom for up to 10 seconds, causing an additional X Corporeal damage each time they suffer damage. This effect will occur up to 5 times before fading. |
| None | Soul Stealer | Morale (4) | 15 | Damaging | Instant | 100ft | Morale (4) | 60 Sec | Your target and all other enemies within 30 feet of them suffer X damage and lose 125 Action Points. You gain X health and 125 Action Points. |
| Recover Energy | Tactic | 3 | Buff | Passive | None | Tactic | None | Any time you damage an enemy with a Path Of Agony ability, you have a 25% chance to regain 50 Action Points.
This effect will not trigger more than once every 3 seconds. |
| Tapping The Dark | Tactic | 7 | Buff | Passive | None | Tactic | None | Whenever your Frozen Touch effect triggers for one of your allies, they will become surrounded by a protective barrier for up to 5 seconds which will absorb up to X damage. |
| Swell Of Gloom | Tactic | 11 | Buff | Passive | None | Tactic | None | Gloomburst will now deal an additional X Corporeal damage each time it hits, but will also cause a Backlash every time as well. |
[edit] Path of Calamity
Focuses on doing large amounts of damage slowly over time (DOTs). Extremely fast casting spells. Lowest risk to the caster. Also capable of casting many debilitating effects to help the group.
| Icon | Ability Name | Ability | Required points | Type | Cast Time | Range | Cost | Cooldown | Description |
|---|---|---|---|---|---|---|---|---|---|
| None | Gloom Of Night | Action | 5 | Curse | 2 Sec | 80ft | 25 AP | 10 Sec | Has a chance to cause a Backlash! Builds 20 Dark Magic A cloud of gloom clings to your target for 15 seconds, dealing X Spirit damage every 3 seconds to them and all other enemies within 20 feet of them. |
| None | Hand Of Ruin | Action | 9 | Damaging | Instant | 100ft | 13 AP/Sec | 11 sec | Has a chance to cause a Backlash! Builds 15 Dark Magic. Tendrils of dark energy burst forth from your hand and slice into your target for up to 6 seconds, dealing X Spirit damage every 2 seconds. This effect will end if you break your concentration or run out of action points. |
| None | Absorb Vitality | Action | 13 | Curse | Instant | 100ft | 30 AP | 20 Sec | Has a chance to cause a Backlash! Builds 5 Dark Magic. A Curse which siphons away your enemy's life, dealing X Corporeal damage over 15 seconds and healing you for all of the damage dealt. |
| None | Crippling Terror | Morale (4) | 15 | Debuff | Instant | 100ft | Morale (4) | 60 Sec | Your target and all other enemies within 30 feet of them are Silenced and Disarmed for 7 seconds, making them unable to use melee, ranged, or magic abilities. This effect is not subject to diminishing returns. |
| Vision Of Domination | Tactic | 3 | Buff | Passive | None | Tactic | None | When Vision Of Torment ends, you will regain 50 action points. |
| Shadow Of Disaster | Tactic | 7 | Buff | Passive | None | Tactic | None | Daemonic Chill will now have a chance to react when your groupmates are struck by any attack, not just melee attacks. |
| Chilling Gusts | Tactic | 11 | Buff | Passive | None | Tactic | None | Each time Chillwind or Ice Spikes damages an enemy, there is a 33% chance that the victim will suffer an additional X Corporeal damage as well. |
[edit] Path of Destruction
Lays waste to large areas with potent Dark Magic (AoEs). Requires the player to get in close to fight for full effect. Highest risk to caster. Tends to blow herself up as much as everyone else around her!
| Icon | Ability Name | Ability | Required points | Type | Cast Time | Range | Cost | Cooldown | Description |
|---|---|---|---|---|---|---|---|---|---|
| None | Black Horror | Action | 5 | Curse | 3 Sec | 80ft | 40 AP | None | Builds 10 Dark Magic. Has a chance to cause a Backlash! You create a maelstrom of evil power which deals X Corporeal damage to your target and all other enemies within 20 feet of them, and reduces their Initiative by Y for 10 seconds. |
| None | Disastrous Cascade | Action | 9 | Damaging | Instant | None | 30 AP/Sec | 8 Sec | Builds 15 Dark Magic. Has a chance to cause a Backlash! You allow dark powers for flow freely through your body for up to 3 seconds, dealing 225 Spirit damage every second to all enemies within 30 feet. This effect will end if you break your concentration or run out of action points. |
| None | Shadow Knives | Action | 13 | Damaging | Instant | 80ft | 20 AP/Sec | 13 Sec | Builds 15 Dark Magic. Has a chance to cause a Backlash! You create a cloud of dark energy for up to 6 seconds, dealing X Corporeal damage to your target and all enemies within 20 feet of them every 2 seconds. This effect will end if you break your concentration or run out of action points. |
| None | Paralyzing Nightmares | Morale (4) | 15 | Damaging | Instant | None | Morale (4) | 60 Sec | All enemies within 30 feet suffer X damage and become Rooted, making them unable to move for 7 seconds. This effect is not subject to diminishing returns. |
| Piercing Shadows | Tactic | 3 | Buff | Passive | None | Tactic | None | Any time that your Dark Magic causes an Backlash, the blast will also deal 50% of the damage to all enemies within 30 feet of you. |
| Lengthening Shadows | Tactic | 7 | Healing | Passive | None | Tactic | None | Increases the radius of Surging Pain and the distance of Infernal Wave by 33%. |
| Neverending Agony | Tactic | 11 | Buff | Passive | None | Tactic | None | Reduces Infernal Wave's cooldown time by 5 seconds, and Pit Of Shades's cooldown time by 10 seconds. |










