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Slayer abilities

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[edit] Starting Abilities

These are the abilities that an Slayer starts with at level one.

Icon Ability Name Ability Type Path Description
Auto Attack Action Damaging Core Ability Attack with your melee or ranged weapon.
Throw Axe Action Damaging Core Ability A basic throwing attack that inflicts X damage.
Flee Action Buff Core Ability You run away from the battle in a mad panic, increasing your run speed by 30 for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed.
Pulverizing Strike Action Ailment Path of The Giantslayer A furious slash that deal X damage and reduces your target's Toughness by Y for 9 seconds. This effect is stackable up to three times.

[edit] Abilities Gained From Trainers

These abilities can be bought from a Career Trainer at the required rank or above.

Icon Ability Name Ability Required Rank Type Path Notes Description
Precarious Assault Action 2 Damaging Path of The Giantslayer Must be Furious or Berserk

Exhausts your Rage

A reckless attack which deal X damage to your target, but leaves you off-balance. For the next 10 seconds, your chance to be critically hit is increased by 5%.
Slow Down Action 3 Ailment Path of The Trollslayer You deal X damage and reduce the movement speed of your enemy by 40% for 5 seconds.
Flurry Action 4 Damaging Path of The Skavenslayer You wildly swing at your enemy dealing between X and Y damage and hit two additional enemies within 10 feet.
Relentless Strike Action 5 Ailment Path of The Trollslayer You strike at your opponent, immediately inflicting X damage. The wound continues to bleed for Y damage for the next 3 seconds.
Wild Swing Action 6 Damaging Path of The Skavenslayer Must be Furious or Berserk

Exhausts your Rage

You wildly attack everything around you, each enemy that you hit within 30 feet suffers anywhere from X damage to Y damage. If you are Furious, gains 75% damage bonus instead of the 25% bonus.
Spine Crusher Action 7 Damaging Path of The Trollslayer Target must be facing away from you You deal X damage to your enemy.
Fierceness Action 8 Buff Path of The Trollslayer For the next 10 seconds, your group's Weaponskill will be increased by 10 each time that you hit an enemy, and your Initiative will be reduced by 10. This effect can be stacked up to three times.
Deathblow Action 9 Damaging Path of The Giantslayer Must be Furious or Berserk

Exhausts your Rage Requires Great Weapon

You unleash a powerful blow, dealing X damage. If you are Furious, gains 75% damage bonus instead of the 25% bonus.
Distracting Roar Action 10 Ailment Core Ability All enemies within 30 feet are detaunted, making them hate you less and reducing the damage they deal against you by 50% for 5 seconds. During this time, all of your attacks will cause enemies to hate you 25% less than normal. If you attack anyone you have detaunted, the effect will immediately end.
Charge! Action 10 Defensive Core Ability You charge into the thick of battle, increasing your movement speed by 50% for 7 seconds. If you use any abilities, the effect will immediately end.
Gudrun's Warcry Action 12 Buff Core Ability Your groupmates are inspired by your eagerness to fight. Your group's abilities cost 25% fewer Action Points for 20 seconds.
Reckless Gamble Action 14 Damaging Path of The Giantslayer While this ability is active, your Melee attacks will do X damage and you will get hit for X/2 damage.
Numbing Strike Action 16 Ailment Core Ability Requires Target to have Parried or Blocked You land a numbing blow, your target's chance to block or parry is reduced by 50% for 10 seconds.
Break Loose Action 18 Defensive Core Ability Your mounting rage allows you to firm your Dwarven resolve and remove all roots and snares from you. For the next 10 seconds, roots and snares will have no effect on you.
Even the Odds Action 20 Buff Core Ability Path of The Skavenslayer Your Toughness is increased by 12 for each enemy within 30 feet, up to a maximum of 6 enemies. This effect will fade after 10 seconds.
Onslaught Action 25 Ailment Path of The Skavenslayer You swipe at the enemies in front of you, dealing X damage over 9 seconds to enemies within 30 feet.
Incapacitate Action 30 Debuff Path of The Giantslayer
Enervating Blow Action 35 Ailment Path of The Trollslayer
Retribution Action 40 Damaging Path of The Skavenslayer
Sever Nerve Morale (1) 8 Buff Core Ability A directed strike that inflicts X damage to your target.
Confusing Movements Morale (1) 16 Buff Core Ability Concentrating on your perceived movements, you will be able to Dodge and Parry all attacks against you for 7 seconds.
Force of Will Morale (2) 12 Buff Core Ability You stare down your opponent, draining 200 of their Action Points into yourself, and reducing their Strength by 40 for 30 seconds.
Relentless Assault Morale (2) 20 Buff Core Ability A prolonged fervor that grants 10 Action Points a second to everyone in your group for 10 seconds.
Broad Swings Morale (3) 24 Buff Core Ability All of your attacks for the next 10 seconds will strike up to 2 additional enemies near your target.
Frenzied Slaughter Morale (4) 40 Buff Core Ability
Stoutness Of Stone Tactic 11 Buff Core Ability You recover from Stuns and Knockdowns 50% quicker. You will still gain immunity based on the original duration.
Jagged Edge Tactic 13 Buff Core Ability Any time you critically hit an enemy they will begin to bleed, suffering an addition X Corporeal damage over 9 seconds.
Wild Gambit Tactic 15 Defensive Core Ability Increases your Strength and Weapon Skill by 36, but reduces your Toughness by 36.
Stubbornness Tactic 17 Buff Core Ability Increases your Corporeal resistance by 75.
Brute Force Tactic 19 Buff Core Ability Increases your Strength by 48.
Hastened Punishment Tactic 21 Defensive Core Ability Cooldowns on your Exhaustive Attacks are reduced by 25%.
Ancestral Inheritance Tactic 23 Buff Core Ability Increases your Armor by 198.
Flanking Tactic 25 Buff Core Ability All of your attacks deal 15% more damage when you strike an enemy from the sides or rear.
Honor Restored Tactic 27 Defensive Core Ability
Riposte Tactic 29 Buff Core Ability
Slaughter Tactic 31 Defensive Core Ability
Got No Time For You Tactic 33 Defensive Core Ability
Push For More Tactic 35 Defensive Core Ability
The Bigger They Are... Tactic 37 Defensive Core Ability
Embrace the Pain Tactic 39 Defensive Core Ability

[edit] Abilities Gained From Mastery Paths

These abilities can be gained by adding mastery points into different mastery paths. These points also increase the 'effective level' of every base ability in their path, making them more powerful.

[edit] Path of The Trollslayer

Icon Ability Name Ability Required points Type Description
Rampage Action 5 Buff For the next 10 seconds, your attacks can't be Blocked or Parried. If you are Furious, increase duration by 20 seconds.
Deep Wound Action 9 Ailment
Rune of Absorption Action 13 Damaging
Unleashed Power Morale (4) 15 Defensive
Power Through Tactic 3 Defensive Exhaustive Blows will no longer remove your rage.
Fierce Might Tactic 7 Defensive As you get closer to death and redemption, your rage fills you with power. Your critical bonus damage is increased by 10% for every 10% of hit points that you have lost.
Short Temper Tactic 11 Defensive

[edit] Path of The Giantslayer

Icon Ability Name Ability Required points Type Description
Cleft In Twain Action 5 Ailment You attack your target with a devastating blow, dealing X damage over 5 seconds.
Devastate Action 9 Ailment You devastate your target, dealing X damage and reducing your target's Wounds by 20 for 10 seconds. If you are Furious, gains 75% damage bonus instead of the 25% bonus.
Spellbreaker Action 13 Damaging
Deadly Determination Morale (4) 15 Defensive
Determination Tactic 3 Defensive If an Exhaustive Blow is defended, your abilities cost 0 Action Points for the next 6 seconds.
Violent Impacts Tactic 7 Defensive Any time you use an Exhaustive Blow, you have a 50% chance to regain 25% of your Rage.
Breaking Point Tactic 11 Defensive

[edit] Path of The Skavenslayer

Icon Ability Name Ability Required points Type Description
No Escape Action 5 Ailment A crippling blow, dealing X damage to all enemies within 30 feet. The victims will all become snared, reducing their run speed anywhere from 10% and 40% for 10 seconds. If you are Furious, gains 75% damage bonus instead of 25% bonus.
Shatter Limbs Action 9 Buff
Inevitable Doom Action 13 Ailment
Looks like a Challenge Morale (4) 15 Defensive
Takin' Chances Tactic 3 Defensive While you are Furious, you regain X health every 4 seconds. While you are Berserk, you regain Y health every 4 seconds.
Accuracy Tactic 7 Defensive
Runic Blessings Tactic 11 Defensive