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Keeps and surrounding areas will have several pre-set locations where siege weapons can be deployed and used by players. Some siege weapons will simply work by interacting with them for a period of time to damage pre-determined targets (such as a door or gate). Other siege weapons, such as the trebuchet, will give players a Ground-Targeted Area Effect (GTAE) reticule which they can move to attack specific locations.
The four types of siege weapons are as following:
- Battering Rams can be used against keep doors or other pre-selected targets
- Ballistae can be used against individual players or other siege weapons
- Cannons, Catapults and Trebuchets can be aimed to fire at a selected location, doing splash damage to players or other siege weapons
- Boiling Oil can be used to rain down liquid death from keeps and walls
Siege weapons must be built on Siege Pads found in the keeps surrounding area or in the keeps. They cannot be deployed anywhere else and the number of siege weapons used is limited by the number of pads. Furthermore, siege weapons cannot be moved once placed, although they can be rotated.
Siege weapons do not require a Trade-skill to build and can be deployed by anyone. They are purchased from War Camps or from an NPC inside the keeps. Once purchased, a siege weapon will take up a single inventory space. These items have no weight, and can be carried and traded by anyone. Players can carry as many siege weapons as they want, as long as they have space in their inventory. When a player deploys a siege weapon, the item will disappear from the player’s inventory.
Siege weapons will increase in cost and power based on zone/location/Tier purchased. (The exact cost of siege weaponry has yet to be determined.) A Siege weapon purchased in a higher Tier cannot be placed on a lower tier Siege Pad. Only one Siege Weapon can be on a pad at a time. Siege Weapons have a life span of 30 minutes and can be destroyed by the enemy before that time.
Siege weapons are under the control of the player that built them and only one player can operate them at a time (except for rams). However, control can be relinquished leaving them open for another player to assume control.
A very simple UI element will be used for Siege Weapons utilizing a three click “golf swing” meter. The more accurate your clicks on the meter, the more accurate your shots will be.
Siege Pads are pre-set locations on which Siege Weapons can be deployed. They are physically represented in the world as large engraved pads.
Keeps will have one Siege Pad per destructible door for placing Rams (for the attackers) and several pads for Ballista, Cannons/Trebuchets, and Boiling Oil on the Bastions (for the defenders). The surrounding area of a keep will have 4-8 locations on the frontal arc of keep for Ballista or Cannons/Trebuchets, and 1-3 locations per side arc of a keep.
To place a siege weapon on a Siege Pad, players simply right click on the pad to open an interface window. This window will display the siege weapons available to the player to be placed on the pad. Only one person can interact with the Siege Pad at a time.
Players have the ability to destroy and repair Siege Pads to add another level of strategy and depth to the siege mechanic. A destroyed Siege Pad cannot be used to deploy siege weapons. Siege Pads have very few hit points but respawn after several minutes.
Types of Siege WeaponsEdit
Rams are large siege engines used to batter down doors. Up to 4 players can be seated on a Ram at any time and damage dealt is determined by the number of players present (one person does 25% damage, 3 people do 75% damage). Rams provide cover from attacks on high and player are shielded from 50% of all damage that rains down from above.
Ballistae are large bolt throwers used to skewer an enemy player or destroy siege weapons. They are mounted on rotating platforms on the Siege Pads to allow for precise aiming and inflict massive amounts of damage to a single target.
- Catapults, Cannons, & Trebuchet
Catapults, Cannons, and Trebuchets use ground targeting to create an engaging siege mechanic reminiscent of the Warhammer table top game. They cannot shoot through solid structures such as buildings, roofs, or other man-made structures. As such, players inside a keep’s gatehouse or inner sanctum are immune to this splash damage.
- Boiling Oil
Burn attackers at the gates of your Keep alive with boiling oil