| Icon
| Ability Name
| Ability
| Required Rank
| Type
| Path
| Cast Time
| Range
| Cost
| Cooldown
| Description
|
| None
| Life Leaka
| Action
| 2
| Damaging
| Path of Gork
| Instant
| 100ft
| 30 AP
| None
| Gork's Waaagh! increases effectiveness. You deal X Elemental damage to your target over 15 seconds.
|
| None
| 'Ey, Quit Bleedin'
| Action
| 3
| Healing
| Core Ability
| Instant
| 150ft
| 30 AP
| None
| Mork's Waaagh! increases effectiveness. Heals your target over 15 seconds.
|
| None
| 'Ere We Go!
| Action
| 4
| Buff
| Path of Da Green
| Instant
| None
| 25 AP
| 10 Sec
| Everyone in your group's next attack deals additional Elemental damage.
|
| None
| Bunch O' Waaagh
| Action
| 5
| Damaging
| Path of Gork
| Instant
| 100ft
| 13 AP/Sec
| 11 Sec
| Gork's Waaagh! increases effectiveness. You concentrate on your target for up to 6 seconds, repeatedly dealing Elemental damage to them as long as you maintain concentration.
|
| None
| Bleed Fer' Me
| Action
| 6
| Damaging
| Path of Mork
| Instant
| 100ft
| 40 AP
| 10 Sec
| Gork's Waaagh! increases effectiveness. You deal Elemental damage to your target over 24 seconds and your defensive target is healed for the damage done.
|
| None
| Look Over There!
| Action
| 7
| Debuff
| Core Ability
| Instant
| 100ft
| 20 AP
| 15 Sec
| You Detaunt your target, making them hate you less and causing them to deal 50% less damage to you for 15 seconds. If you attack anyone that you have Detaunted, the effect will immediately end.
|
| None
| Mork's Buffer
| Action
| 7
| Buff
| Path of Da Green
| Instant
| None
| 60 AP
| None
| Increases all resistances of everyone in your group for 1 hour.
|
| None
| Bigger, Better, An' Greener
| Action
| 8
| Healing
| Path of Mork
| 3 Sec
| 150ft
| 50 AP
| None
| Mork's Waaagh! reduces cast time. Heals your target for health. This is a fragile spell, and will always be set back by a large amount if you are damaged while casting it.
|
| None
| Yer Not So bad
| Action
| 9
| Debuff
| Core Ability
| 2 Sec
| 100ft
| 40 AP
| 20 Sec
| Gork's Waaagh! reduces cast time. Steals Action Points from your target over 9 seconds.
|
| None
| Gedup
| Action
| 10
| Healing
| Core Ability
| 6 Sec
| 100ft
| 20 AP
| 3 Sec
| Mork's Waaagh! reduces cast time. Resurrects your target with 20% health.
|
| None
| Get'n Smarter
| Action
| 12
| Debuff
| Path of Da Green
| Instant
| 100ft
| 30 AP
| 10 Sec
| Steals Intelligence from your target for 15 seconds.
|
| None
| Don' Feel Nuthin
| Action
| 14
| Buff
| Path of Mork
| Instant
| 150ft
| 40AP
| 20 Sec
| Mork's Waaagh! increases effectiveness. Surrounds an ally with a magical barrier that absorbs up to X damage for up to 9 seconds.
|
| None
| Greener 'n Cleaner
| Action
| 16
| Healing
| Core Ability
| Instant
| 100ft
| 20 AP
| None
| Removes 1 Hex effect from your target.
|
| None
| Yer A Weaklin'
| Action
| 18
| Debuff
| Path of Da Green
| 2 Sec
| 100ft
| 30 AP
| None
| Gork's Waaagh! reduces cast time. Your target takes Elemental damage. Your target's Strength is also reduced for 10 seconds.
|
| None
| Gather Round
| Action
| 21
| Healing
| Path of Mork
| 3 Sec
| None
| 70 AP
| None
| Mork's Waaagh! reduces cast time. Heals your entire group for health.
|
| None
| Eeeek!
| Action
| 25
| Debuff
| Core Ability
| Instant
| None
| 60 AP
| 60 Sec
| You, and all players near you, are blasted with Waaagh!, knocking away players and knocking monsters down.
|
| None
| Stop hittin' me!
| Action
| 30
| Debuff
| Path of Gork
| Instant
| None
| 45 AP
| 30 Sec
| Your chance to disrupt attacks is increased by 5%, and you detaunt all enemies within 30 feet for 10 seconds, making them hate you less and causing them to deal 50% less damage to you. If you attack anyone you have Detaunted, the effect will immediately end.
|
| None
| You Got Nuthin!
| Action
| 35
| Damaging
| Path of Gork
| 1 Sec
| 100ft
| 25 AP
| 30 Sec
| Gork's Waaagh! reduces cast time. Deals Elemental damage and silences your target, making them unable to use magic for 5 seconds.
|
| None
| Scuse me!
| Action
| 40
| Buff
| Path of Gork
| 2 Sec
| None
| 50 AP
| 10 Sec
| Gork's Waaagh! reduces cast time. A cone of energy strikes enemies in front of you, up to 65 feet away, dealing Elemental damage and reducing their Elemental resistance for 9 seconds.
|
| None
| Divine Favor
| Morale (1)
| 8
| Healing
| Core Ability
| Instant
| 150ft
| Morale (1)
| 60 Sec
| A strong heal that will restore Health to your target.
|
| None
| Steal Life
| Morale (1)
| 17
| Buff
| Core Ability
| Instant
| 100ft
| Morale (1)
| 60 Sec
| Your target suffers damage over 9 seconds, and your are healed for half of the damage dealt.
|
| None
| Gork Sez Stop
| Morale (1)
| 28
| Damaging
| Core Ability
| Instant
| 100ft
| Morale (1)
| 60 Sec
| Your target suffers damage over 2s. If your target moves the duration is reset.
|
| None
| Rampaging Siphon
| Morale (2)
| 13
| Buff
| Core Ability
| Instant
| None
| Morale (2)
| 60 Sec
| Deals damage to all enemies within 30 feet, and heals your entire group for the full amount of damage dealt.
|
| None
| Focused Mind
| Morale (2)
| 20
| Buff
| Core Ability
| Instant
| None
| Morale (2)
| 60 Sec
| For the next 10 seconds, you will remove and ignore any silencing, disarming, rooting, and snaring effects and your abilities will build 50% faster and may not be set back.
|
| None
| Breath of Mork
| Morale (2)
| 32
| Healing
| Core Ability
| Instant
| 150ft
| Morale (2)
| 60 Sec
| Heals your target for X Health every 3 seconds over 9 seconds. Each pulse also heals those around the target within 30 feet.
|
| None
| Divine Protection
| Morale (3)
| 24
| Buff
| Core Ability
| Instant
| None
| Morale (3)
| 60 Sec
| Everyone in your group is surrounded by a protective shield, which will absorb a large amount of damage from melee abilities.
|
| None
| You Weren't Using Dat
| Morale (3)
| 36
| Debuff
| Core Ability
| Instant
| None
| Morale (3)
| 60 Seconds
| Removes 100 AP from each enemy within 30 feet, and gives 50% of the stolen AP to you.
|
| None
| Alter Fate
| Morale (4)
| 40
| Buff
| Core Ability
| Instant
| None
| Morale (4)
| 60 Sec
| Resurrects all group mates within 30 feet. Anyone who is brought back from the dead will also be healed X over 5 seconds.
|
| None
| Whazat behind you?!
| Tactic
| 11
| Buff
| Core Ability
| Passive
| None
| Tactic
| None
| Any time you are hit there is a 25% chance that you will Detaunt the enemy, making them hate you less and causing them to deal 25% less damage to you for 5 seconds. If you hit anyone that you have Detaunted, the effect will end.
|
| None
| Burst O' Waaagh!
| Tactic
| 15
| Buff
| Core Ability
| Passive
| None
| Tactic
| None
| Any time you critically hit with a spell that grants Waaagh!, an additional Waaagh! will be granted as well. Tactic cannot trigger more than once every 3 seconds.
|
| None
| Discipline
| Tactic
| 19
| Buff
| Core Ability
| Passive
| None
| Tactic
| None
| Increases your Willpower.
|
| None
| RUN AWAY!
| Tactic
| 23
| Buff
| Core Ability
| Passive
| None
| Tactic
| None
| Any time you are hit, there is a 25% chance that your movement speed will be increased by 30% for 5 seconds.
|
| None
| Subtlety
| Tactic
| 25
| Buff
| Core Ability
| Passive
| None
| Tactic
| None
| All of your heals will cause enemy monsters to hate you 25% less than normal.
|
| None
| Extra Special Mushrooms
| Tactic
| 27
| Buff
| Core Ability
| Passive
| None
| Tactic
| None
| Increases your chance to critically heal by 10%.
|
| None
| Restorative Burst
| Tactic
| 29
| Buff
| Core Ability
| Passive
| None
| Tactic
| None
| Any time one of your direct healing effects critically heals an ally, you will regain 40 Action Points over 3 seconds.
|
| None
| Dat Makes Me Dizzy
| Tactic
| 31
| Buff
| Core Ability
| Passive
| None
| Tactic
| None
| You can now resurrect allies instantly, but you are stunned for 3 seconds after casting.
|
| None
| Mork is Watchin'
| Tactic
| 33
| Buff
| Core Ability
| Passive
| None
| Tactic
| None
| Increases your chance to critically hit enemies by 10%.
|
| None
| Ain't Done Yet!
| Tactic
| 35
| Buff
| Core Ability
| Passive
| None
| Tactic
| None
| Spells that spend Waaagh! have a 10% chance not to expend it when used.
|
| None
| Get Movin'!
| Tactic
| 37
| Buff
| Core Ability
| Passive
| None
| Tactic
| None
| Any time one of your groupmates damages an enemy with 'Ere We Go, they will gain 150 points of morale.
|
| None
| Git Outta Here!
| Tactic
| 39
| Buff
| Core Ability
| Passive
| None
| Tactic
| None
| Reduces Eeeek!'s cooldown time by 40 seconds.
|
Mork mastery abilities improve healing.
| Icon
| Ability Name
| Ability
| Required points
| Type
| Cast Time
| Range
| Cost
| Cooldown
| Description
|
| None
| I'll Take That!
| Action
| 5
| Damaging
| 2 Sec
| 100ft
| 25 AP
| None
| Gork's Waaaagh! reduces cast time. Deals Elemental damage to your target, and heals your defensive target for the amount of damage done.
|
| None
| Do Sumfin Useful
| Action
| 9
| Healing
| Instant
| 150ft
| 40 AP
| None
| Your target regains Health over 9 seconds. Spends Waaagh! to increase Toughness by X for each point of Waaagh! built, up to X points.
|
| None
| Shrug It Off
| Action
| 13
| Blessing
| 2 Sec
| 100ft
| 60 AP
| 10 Sec
| Mork's Waaaagh! reduces cast time. A buff that surrounds your target for the next 9 seconds. On initial use, and each time they suffer damage, X points of healing is added to the pool, up to 10 times. When the effect expires, or when the target dies, your entire group becomes healed for the full value of the pool.
|
| None
| Feelz No Pain
| Morale (4)
| 15
| Healing
| Instant
| None
| Morale (4)
| 60 Seconds
| Heals your group for X health over 10 seconds and decreases damage against them by 25% for 10 seconds.
|
| None
| Nuthin' But Da WAAAGH!
| Tactic
| 3
| Healing
| Passive
| None
| Tactic
| None
| Don' Feel Nuthin will also cause your target to deal 15% more damage as long as the barrier is protecting them.
|
| None
| Lookit What I Did!
| Tactic
| 7
| Healing
| Passive
| None
| Tactic
| None
| Gork'll Fix It will not also restore 40 Action Points to the target.
|
| None
| Pass It On
| Tactic
| 11
| Healing
| Passive
| None
| Tactic
| None
| Any time you heal an ally with a Path of Mork ability, there is a 25% chance that another ally within 30 feet of them will gain X Health as well.
|
Gork mastery abilites improve direct damage and DoTs (Damage over Time).
'Da Green' (which they admit might be a name they change) tackles everything that falls outside the other two masteries (like buffs).