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Shaman abilities

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Every Shaman may gain 15 career Tactics, 27 Actions and 9 Morale abilities. Each Mastery Path contains another 3 Actions, 3 Tactics, and 1 Morale Ability.

Goblin shaman concept art

Concept art for the Goblin Shaman Career.

Starting AbilitiesEdit

These are the abilities that a Shaman starts with at level one.

Icon Ability Name Ability Type Path Cast Time Range Cost Cooldown Description
Flee Flee Action Buff Core Ability Instant None None 30 sec You run away from the battle in a mad panic, increasing your run speed by 30 for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed.
None Auto Attack Action Damaging Core Ability Instant 5ft None None Attack with your melee or ranged weapon.
None Brain Bursta Action Damaging Path of Gork 2 sec 100ft 30 AP None Gork's Waaagh! reduces cast time. Deals Elemental damage to your target.
None Gork'll Fix It Action Healing Path of Mork 1 sec 150ft 60 AP None Mork's Waaagh! reduces cast time. Your target regains health immediately, then continues to gain health over 9 seconds.

Abilities Gained From Trainers Edit

These abilities can be bought from a Career Trainer at the required rank or above.

Icon Ability Name Ability Required Rank Type Path Cast Time Range Cost Cooldown Description
None Life Leaka Action 2 Damaging Path of Gork Instant 100ft 30 AP None Gork's Waaagh! increases effectiveness. You deal X Elemental damage to your target over 15 seconds.
None 'Ey, Quit Bleedin' Action 3 Healing Core Ability Instant 150ft 30 AP None Mork's Waaagh! increases effectiveness. Heals your target over 15 seconds.
None 'Ere We Go! Action 4 Buff Path of Da Green Instant None 25 AP 10 Sec Everyone in your group's next attack deals additional Elemental damage.
None Bunch O' Waaagh Action 6 Damaging Path of Gork Instant 100ft 13 AP/Sec 11 Sec Gork's Waaagh! increases effectiveness. You concentrate on your target for up to 6 seconds, repeatedly dealing Elemental damage to them as long as you maintain concentration.
None Bleed Fer' Me Action ? Damaging Path of Mork Instant 100ft 40 AP 10 Sec Gork's Waaagh! increases effectiveness. You deal Elemental damage to your target over 24 seconds and your defensive target is healed for the damage done.
None Look Over There! Action 7 Debuff Core Ability Instant 100ft 20 AP 15 Sec You Detaunt your target, making them hate you less and causing them to deal 50% less damage to you for 15 seconds. If you attack anyone that you have Detaunted, the effect will immediately end.
None Mork's Buffer Action 7 Buff Path of Da Green Instant None 60 AP None Increases all resistances of everyone in your group for 1 hour.
None Bigger, Better, An' Greener Action 8 Healing Path of Mork 3 Sec 150ft 50 AP None Mork's Waaagh! reduces cast time. Heals your target for health. This is a fragile spell, and will always be set back by a large amount if you are damaged while casting it.
None Yer Not So bad Action 9 Debuff Core Ability 2 Sec 100ft 40 AP 20 Sec Gork's Waaagh! reduces cast time. Steals Action Points from your target over 9 seconds.
None Gedup Action 10 Healing Core Ability 6 Sec 100ft 20 AP 3 Sec Mork's Waaagh! reduces cast time. Resurrects your target with 20% health.
None Get'n Smarter Action 12 Debuff Path of Da Green Instant 100ft 30 AP 10 Sec Steals Intelligence from your target for 15 seconds.
None Don' Feel Nuthin Action 5 Buff Path of Mork Instant 150ft 40AP 20 Sec Mork's Waaagh! increases effectiveness. Surrounds an ally with a magical barrier that absorbs up to X damage for up to 9 seconds.
None Greener 'n Cleaner Action 16 Healing Core Ability Instant 100ft 20 AP None Removes 1 Hex effect from your target.
None Yer A Weaklin' Action 18 Debuff Path of Da Green 2 Sec 100ft 30 AP None Gork's Waaagh! reduces cast time. Your target takes Elemental damage. Your target's Strength is also reduced for 10 seconds.
None Gather Round Action 21 Healing Path of Mork 3 Sec None 70 AP None Mork's Waaagh! reduces cast time. Heals your entire group for health.
None Eeeek! Action 25 Debuff Core Ability Instant None 60 AP 60 Sec You, and all players near you, are blasted with Waaagh!, knocking away players and knocking monsters down.
None Stop hittin' me! Action 30 Debuff Path of Gork Instant None 45 AP 30 Sec Your chance to disrupt attacks is increased by 5%, and you detaunt all enemies within 30 feet for 10 seconds, making them hate you less and causing them to deal 50% less damage to you. If you attack anyone you have Detaunted, the effect will immediately end.
None You Got Nuthin! Action 35 Damaging Path of Gork 1 Sec 100ft 25 AP 30 Sec Gork's Waaagh! reduces cast time. Deals Elemental damage and silences your target, making them unable to use magic for 5 seconds.
None Scuse me! Action 40 Buff Path of Gork 2 Sec None 50 AP 10 Sec Gork's Waaagh! reduces cast time. A cone of energy strikes enemies in front of you, up to 65 feet away, dealing Elemental damage and reducing their Elemental resistance for 9 seconds.
None Divine Favor Morale (1) 8 Healing Core Ability Instant 150ft Morale (1) 60 Sec A strong heal that will restore Health to your target.
None Steal Life Morale (1) 17 Buff Core Ability Instant 100ft Morale (1) 60 Sec Your target suffers damage over 9 seconds, and your are healed for half of the damage dealt.
None Gork Sez Stop Morale (1) 28 Damaging Core Ability Instant 100ft Morale (1) 60 Sec Your target suffers damage over 2s. If your target moves the duration is reset.
None Rampaging Siphon Morale (2) 13 Buff Core Ability Instant None Morale (2) 60 Sec Deals damage to all enemies within 30 feet, and heals your entire group for the full amount of damage dealt.
None Focused Mind Morale (2) 20 Buff Core Ability Instant None Morale (2) 60 Sec For the next 10 seconds, you will remove and ignore any silencing, disarming, rooting, and snaring effects and your abilities will build 50% faster and may not be set back.
None Breath of Mork Morale (2) 32 Healing Core Ability Instant 150ft Morale (2) 60 Sec Heals your target for X Health every 3 seconds over 9 seconds. Each pulse also heals those around the target within 30 feet.
None Divine Protection Morale (3) 24 Buff Core Ability Instant None Morale (3) 60 Sec Everyone in your group is surrounded by a protective shield, which will absorb a large amount of damage from melee abilities.
None You Weren't Using Dat Morale (3) 36 Debuff Core Ability Instant None Morale (3) 60 Seconds Removes 100 AP from each enemy within 30 feet, and gives 50% of the stolen AP to you.
None Alter Fate Morale (4) 40 Buff Core Ability Instant None Morale (4) 60 Sec Resurrects all group mates within 30 feet. Anyone who is brought back from the dead will also be healed X over 5 seconds.
None Whazat behind you?! Tactic 11 Buff Core Ability Passive None Tactic None Any time you are hit there is a 25% chance that you will Detaunt the enemy, making them hate you less and causing them to deal 25% less damage to you for 5 seconds. If you hit anyone that you have Detaunted, the effect will end.
None Burst O' Waaagh! Tactic 15 Buff Core Ability Passive None Tactic None Any time you critically hit with a spell that grants Waaagh!, an additional Waaagh! will be granted as well. Tactic cannot trigger more than once every 3 seconds.
None Discipline Tactic 19 Buff Core Ability Passive None Tactic None Increases your Willpower.
None RUN AWAY! Tactic 23 Buff Core Ability Passive None Tactic None Any time you are hit, there is a 25% chance that your movement speed will be increased by 30% for 5 seconds.
None Subtlety Tactic 25 Buff Core Ability Passive None Tactic None All of your heals will cause enemy monsters to hate you 25% less than normal.
None Extra Special Mushrooms Tactic 27 Buff Core Ability Passive None Tactic None Increases your chance to critically heal by 10%.
None Restorative Burst Tactic 29 Buff Core Ability Passive None Tactic None Any time one of your direct healing effects critically heals an ally, you will regain 40 Action Points over 3 seconds.
None Dat Makes Me Dizzy Tactic 31 Buff Core Ability Passive None Tactic None You can now resurrect allies instantly, but you are stunned for 3 seconds after casting.
None Mork is Watchin' Tactic 33 Buff Core Ability Passive None Tactic None Increases your chance to critically hit enemies by 10%.
None Ain't Done Yet! Tactic 35 Buff Core Ability Passive None Tactic None Spells that spend Waaagh! have a 10% chance not to expend it when used.
None Get Movin'! Tactic 37 Buff Core Ability Passive None Tactic None Any time one of your groupmates damages an enemy with 'Ere We Go, they will gain 150 points of morale.
None Git Outta Here! Tactic 39 Buff Core Ability Passive None Tactic None Reduces Eeeek!'s cooldown time by 40 seconds.

Abilities Gained From Mastery PathsEdit

These abilities can be gained by adding mastery points into different mastery paths. These points also increase the 'effective level' of every base ability in their path, making them more powerful.

Path of MorkEdit

Mork mastery abilities improve healing.

Icon Ability Name Ability Required points Type Cast Time Range Cost Cooldown Description
None I'll Take That! Action 5 Damaging 2 Sec 100ft 25 AP None Gork's Waaaagh! reduces cast time. Deals Elemental damage to your target, and heals your defensive target for the amount of damage done.
None Do Sumfin Useful Action 9 Healing Instant 150ft 40 AP None Your target regains Health over 9 seconds. Spends Waaagh! to increase Toughness by X for each point of Waaagh! built, up to X points.
None Shrug It Off Action 13 Blessing 2 Sec 100ft 60 AP 10 Sec Mork's Waaaagh! reduces cast time. A buff that surrounds your target for the next 9 seconds. On initial use, and each time they suffer damage, X points of healing is added to the pool, up to 10 times. When the effect expires, or when the target dies, your entire group becomes healed for the full value of the pool.
None Feelz No Pain Morale (4) 15 Healing Instant None Morale (4) 60 Seconds Heals your group for X health over 10 seconds and decreases damage against them by 25% for 10 seconds.
None Nuthin' But Da WAAAGH! Tactic 3 Healing Passive None Tactic None Don' Feel Nuthin will also cause your target to deal 15% more damage as long as the barrier is protecting them.
None Lookit What I Did! Tactic 7 Healing Passive None Tactic None Gork'll Fix It will not also restore 40 Action Points to the target.
None Pass It On Tactic 11 Healing Passive None Tactic None Any time you heal an ally with a Path of Mork ability, there is a 25% chance that another ally within 30 feet of them will gain X Health as well.

Path of GorkEdit

Gork mastery abilites improve direct damage and DoTs (Damage over Time).

Icon Ability Name Ability Required points Type Cast Time Range Cost Cooldown Description
None Big Waaagh! Action 5 Damaging 1 Sec 100ft 50 AP 20 Sec Deals Elemental damage.
None Da Waaagh! Is Coming Action 9 Damaging 3 Sec 80ft 55 AP None Gork's Waaagh! reduces cast time. Deals Elemental damage to your target. Then deals Elemental damage to 2 targets near the original target, and deals Elemental damage to 2 targets near each of the secondary targets. Targets cannot be hit more than once by the ability.
None Geddoff! Action 13 Debuff 2 Sec 100ft 20 AP 20 Sec Gork's Waaagh! reduces cast time. Deals Elemental damage to your target and all other enemies within 20 feet of them, and knocks them backwards.
None Fists of Gork Morale (4) 15 Damaging Instant None Morale (4) 60 Seconds Deals Damage and knocks back all enemy targets within 30 feet.
None Leaky Brainz Tactic 3 Damaging Passive None Tactic None Life Leaka now also reduces the victim's Intelligence and Willpower for 15 seconds.
None Mork's Touch Tactic 7 Damaging Passive None Tactic None All of your offensive spells gain a 25% chance to remove a Blessing from the victim. Any time that this successfully occurs, the victim will suffer additional damage as well.
None Hurts, Don't It? Tactic 11 Buff Passive None Tactic None Brain Bursta will now also reduce the victim's Toughness for 10 seconds, and they will lose 150 points of Morale as well.

Path of Da' GreenEdit

'Da Green' (which they admit might be a name they change) tackles everything that falls outside the other two masteries (like buffs).

Icon Ability Name Ability Required points Type Cast Time Range Cost Cooldown Description
None Gork's Barb's Action 5 Debuff 2 Sec 100ft 30 AP 10 Sec Gork's Waaagh! reduces cast time. Deals Elemental damage to the target. For 10s the target will take Elemental damage every time they use a melee action.
None You'z Squishy Action 9 Debuff Instant 100ft 20 AP None Your target and all other enemies within 30 feet of them have their Toughness reduced for 10 seconds.
None Sticky Feetz Action 13 Debuff 3 Sec 100ft 20 AP 30 Sec For 10 seconds, all enemies within 30 feet of a spot that you select will have their Elemental resistance reduced and be snared, reducing their run speed by 60%.
None Steal Yer Thunder Morale (4) 15 Debuff Instant 30ft Morale (4) 60 Seconds Reduces the stats of all enemies within 30 feet
None Waaagh! Frenzy Tactic 3 Healing Passive None Tactic None Yer A Weaklin' will now also affect all enemies within 20 feet of the target.
None You Really Got Nuthin Tactic 7 Debuff Passive None Tactic None Reduces You Got Nuthin's cooldown time by 10 seconds.
None Ere We Goes Again Tactic 11 Buff Passive None Tactic None Ere We Go will now deal damage, and it will now affect your allies' next 2 attacks.

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