| Icon
| Ability Name
| Ability
| Required Rank
| Type
| Path
| Cast Time
| Range
| Cost
| Cooldown
| Description
|
| Broadhead Arrow
| Action
| 2
| Ailment
| Path of The Skirmisher
| Instant
| 5-65ft
| 25 AP
| 3 Sec
| An Ailment which deals X damage to your target over 15 seconds.
|
| Acid Arrow
| Action
| 3
| Debuff
| Path of The Scout
| 1.5 Sec
| 5-100ft
| 35 AP
| 5 Sec
| Requires Scout or Assault Stance. An attack which deals X damage and reduces your target's armor by Y and reduces their chance to block by 10% for 10 seconds.
|
| Brutal Assault
| Action
| 4
| Damaging
| Path of Assault
| Instant
| 5ft
| 40 AP
| 5 Sec
| Requires Scout or Assault Stance. Target must be facing away from you. Deals X damage to your target, and makes monsters hate you less than normal. Only usable when you are behind the target. If you are Vengeful, then this attack may be used from any position.
|
| Assault Stance
| Action
| 4
| Buff
| Core Ability
| Instant
| None
| None
| 5 Sec
| Grants Assault Stance. A close-combat stance which increases your Strength and Weapon Skill by X, and increases your Armor by 100%. While in this stance your Ballistic Skill from items will also count towards your Strength. You may only use a single Stance at a time.
|
| Takedown
| Action
| 5
| Ailment
| Path of The Skirmisher
| 1 Sec
| 5-65ft
| 25 AP
| 15 Sec
| Requires Scout or Skirmish Stance. An Ailment which deals X damage and snares your target, reducing their run speed by 40% for 10 seconds. If you are Vengeful, then the target will also be knocked down for 3 seconds.
|
| Spiral-Fletched Arrow
| Action
| 6
| Damaging
| Path of The Skirmisher
| 1 Sec
| 5-65ft
| 25 AP
| None
| Requires Assault or Skirmish Stance. Deals 205 damage to your target. This ability will continue to build up even if you move.
|
| Skirmish Stance
| Action
| 6
| Buff
| Core Ability
| Instant
| None
| None
| 5 Sec
| Grants Skirmish Stance. A close-range bow stance that increases your Toughness by X and the chance that your bow attacks will critically hit by 5%. You gain the ability to autoattack while moving while in this stance. You may only use a single Stance at a time.
|
| Distracting Shot
| Action
| 7
| Debuff
| Core Ability
| Instant
| 100ft
| 20 AP
| 15 Sec
| You Detaunt your target, making them hate you less and causing them to deal 50% less damage to you for 15 seconds. If you attack anyone that you have Detaunted, the effect will immediately end.
|
| Hunter's Fervor
| Action
| 8
| Buff
| Core Ability
| Instant
| None
| 25 AP
| 60 Sec
| An inspired ferver fills your group, increasing AP regeneration by 20% for 15 seconds.
|
| Draw Blood
| Action
| 9
| Ailment
| Path of Assault
| Instant
| 5ft
| 25 AP
| None
| Requires Assault or Skirmish Stance. An Ailment which deals X damage over 9 seconds.
|
| Bolster War Engine
| Action
| 10
| Buff
| Core Ability
| -
| -
| -
| -
| Siege Targetted buff. Increases damage done by that siege engine by 10% for 30 seconds. Does not work on Rams. Only one effect of this type per siege engine.
|
| Vengeance of Nagarythe
| Action
| 12
| Buff
| Core Ability
| Instant
| None
| 35 AP
| 2 Min
| Grants Vengeful. You are filled with a desire for vengeance, increasing all damage you deal by 20% for 15 seconds. During this time some of your abilities will gain additional effects.
|
| Whirling Pin
| Action
| 12
| Ailment
| Core Ability
| Instant
| None
| 25 AP
| 30 Sec
| All enemies within 30 feet become Rooted, making them unable to move for 10 seconds. Rooted targets have a 50% chance to break free when they suffer damage.
|
| Flame Arrow
| Action
| 14
| Damaging
| Path of The Scout
| 2 Sec
| 5-80ft
| 40 AP
| 10 Sec
| Requires Scout Stance. An Ailment which deals X Elemental damage to your target and then explodes, dealing an additional 129 Elemental damage over 9 seconds to the target and all other enemies within 20 feet of them.
|
| Rapid Fire
| Action
| 16
| Damaging
| Path of The Scout
| Instant
| 5-100ft
| 25 AP/Sec
| 7 Sec
| Requires Scout or Skirmish Stance. You move with blinding speed as you quickly fire several shots at your target, dealing X damage to the enemy twice per second for up to 3 seconds. This effect will end if you break your concentration, or run out of action points. If you are Vengeful, then the shots will deal 10% more damage.
|
| Eye Shot
| Action
| 18
| Ailment
| Path of The Skirmisher
| 1 Sec
| 5-65ft
| 20 AP
| 10 Sec
| Requires Skirmish Stance. A Crippling shot that deals X damage and reduces your target's Initiative by Y for 20 seconds.
|
| Steady Aim
| Action
| 20
| Buff
| Core Ability
| Instant
| None
| 25 AP
| 30 Sec
| For the next 6 seconds, all of your attacks will have a 50% higher chance to critically hit, but will take an additional 2 seconds to build up.
|
| Opportunistic Strike
| Action
| 25
| Ailment
| Path of Assault
| Instant
| 5ft
| 20 AP
| 30 Sec
| Requires Assault Stance. A Crippling attack that deals X damage and disarms your target for 5 seconds, making them unable to use melee or ranged weapons.
|
| Counterstrike
| Action
| 30
| Damaging
| Path of Assault
| Instant
| 5ft
| 25 AP
| 20 Sec
| Requires Assault Stance. A quick strike which deals 112 damage to your target and interrupts any ability that they were building up.
|
| Hamper War Engine
| Action
| 30
| Debuff
| Core Ability
| -
| -
| -
| -
| Siege Targetted debuff. Increases the times it takes to fire that siege engine by 2 seconds for 30 seconds
|
| Throat Shot
| Action
| 35
| Ailment
| Path of The Scout
| 1 Sec
| 5-100ft
| 30 AP
| 30 Sec
| Requires Scout Stance. A Crippling shot that deals X damage and silences your target for 5 seconds, making them unable to use magic.
|
| Lileath's Arrow
| Action
| 40
| Damaging
| Path of The Skirmisher
| 2 Sec
| None
| 40 AP
| None
| Requires Skirmish Stance. A piercing arrow which deals X damage to all enemies in front of you, up to 65 feet away. This ability will continue to build up even if you move.
|
| Diminish War Engine
| Action
| 40
| Debuff
| Core Ability
| -
| -
| -
| -
| Siege Targetted debuff. Decreases damage done by that siege engine by 10% for 30 seconds. Does not work on Rams. Only one effect of this type per siege engine.
|
| Point-Blank
| Morale (1)
| 8
| Debuff
| Core Ability
| Instant
| 65ft
| Morale (1)
| 60 Sec
| A mid-range attack that deals X damage and knocks targeted player away. Monsters will be knocked down.
|
| Unshakable Focus
| Morale (2)
| 12
| Buff
| Core Ability
| Instant
| None
| Morale (2)
| 60 Sec
| A cold unyielding focus increases your damage by 100% for 7 seconds.
|
| Concealment
| Morale (1)
| 16
| Buff
| Core Ability
| Instant
| None
| Morale (1)
| 60 Sec
| With luck and experience you are able to Dodge all ranged attacks and Disrupt all magic attacks attacks against you.
|
| Focused Mind
| Morale (2)
| 20
| Buff
| Core Ability
| Instant
| None
| Morale (2)
| 60 Sec
| For the next 10 seconds, you will remove and ignore any silencing, disarming, rooting, snaring effects and your abilities will build 50% faster and may not be set back.
|
| Explosive Shots
| Morale (3)
| 24
| Buff
| Core Ability
| Instant
| None
| Morale (3)
| 60 Sec
| All of your ranged attacks will explode for the next 10 seconds, dealing X damage to all enemies within 30 feet of your target. This effect will not trigger more than once every second.
|
| Lileath's Forgiveness
| Morale (1)
| 28
| Damaging
| Core Ability
| Instant
| None
| Morale (1)
| 60 Sec
| Removes all Hexes, Curses, Cripples, and Ailments from you. You regain 250 Action Points.
|
| Outrider Patrol
| Morale (2)
| 32
| Damaging
| Core Ability
| Instant
| 100ft
| Morale (2)
| 60 Sec
| Arrows strike the ground at a spot you select, dealing damage to all enemies within 30 feet of that spot.
|
| Instill Fear
| Morale (3)
| 36
| Debuff
| Core Ability
| Instant
| None
| Morale (3)
| 60 Sec
| All enemies around the Shadow Warrior will become disarmed and silenced for 7 seconds.
|
| Hail of Doom
| Morale (4)
| 40
| Buff
| Core Ability
| Instant
| 100ft
| Morale (4)
| 60 Sec
| You focus on a spot on the ground for up to 5 seconds, constantly shooting at all enemies within 30 feet of that area for X damage.
|
| Centuries Of Training
| Tactic
| 11
| Buff
| Core Ability
| Passive
| Tactic
| None
| None
| Upon striking a target with a direct damage ability there is a 25% chance to inflict an additional X damage over 5 seconds.
|
| Expert Skirmisher
| Tactic
| 13
| Buff
| Core Ability
| Passive
| Tactic
| None
| None
| You deal 25% more damage when you are within 45 feet of your target, but 20% less damage when you are farther than 45 feet away from them.
|
| Replenishing Strikes
| Tactic
| 15
| Buff
| Core Ability
| Passive
| Tactic
| None
| None
| Any time you critically hit an enemy, you will regain 40 Action Points. Tactic can not trigger more than once every 3 seconds.
|
| Bend the Winds
| Tactic
| 17
| Buff
| Core Ability
| Passive
| Tactic
| None
| None
| Increases your Elemental resistance by X.
|
| Steady Aim
| Tactic
| 19
| Buff
| Core Ability
| Passive
| Tactic
| None
| None
| Increases your Ballistic Skill by X.
|
| Wrist Slash
| Tactic
| 21
| Buff
| Core Ability
| Passive
| Tactic
| None
| None
| Grim Slash will now reduce your enemy's Weapon Skill by X and Initiative by Y for 20 seconds, and increase your Weaponskill and Initiative by the same amount.
|
| Discering Offense
| Tactic
| 23
| Buff
| Core Ability
| Passive
| Tactic
| None
| None
| Your attacks have a 10% reduced chance to be defended against.
|
| Clever Recovery
| Tactic
| 25
| Buff
| Core Ability
| Passive
| Tactic
| None
| None
| If an enemy dodges any of your attacks, you will regain 75 Action Points. This effect will not trigger more than once every 3 seconds.
|
| Smoldering Arrows
| Tactic
| 27
| Buff
| Core Ability
| Passive
| Tactic
| None
| None
| Flame Arrow's damage over time is increased to X damage.
|
| Pierce Defenses
| Tactic
| 29
| Buff
| Core Ability
| Passive
| Tactic
| None
| None
| If an enemy blocks, dodges, or parries any of your attacks, their chances to block, dodge, and parry will be reduced by 15% for 10 seconds.
|
| Distracting Rebounds
| Tactic
| 31
| Buff
| Core Ability
| Passive
| Tactic
| None
| None
| Distracting Shot will now also affect any other enemies within 20 feet of your initial target.
|
| Bullseye
| Tactic
| 33
| Buff
| Core Ability
| Passive
| Tactic
| None
| None
| Whenever you critically hit an enemy, your chance to critically hit is increased by 20% for 5 seconds, but you also become 10% more vulnerable to being critically hit.
|
| Instinctive Aim
| Tactic
| 35
| Buff
| Core Ability
| Passive
| Tactic
| None
| None
| Reduces Steady Aim's cooldown time by 20 seconds.
|
| No Quarter
| Tactic
| 37
| Buff
| Core Ability
| Passive
| Tactic
| None
| None
| Any detaunt effects used against you will fade away 50% faster.
|
| Blood-Soaked War
| Tactic
| 39
| Buff
| Core Ability
| Passive
| Tactic
| None
| None
| Any time you kill an enemy, you will instantly regain X health.
|