Path of the Scout Edit
All mastery points in this career path increase the damage of:
- Acid Arrow
- Flame Arrow
- Rapid Fire
- Throat Shot
- Eagle Eye
Mastery Point dependent career tactic/skill/morale abilities:
- Enchanted Arrows (tactic) - 3MP
Flame Arrow and Festering Arrow will now bypass all of your victim's resistances.
- Glass Arrow (skill) - 5MP
Deals 148 damage to your target. On contact, it will shatter, dealing 405 damage to all enemies over 15 seconds within 30 feet of the target.
- Leading Shots (tactic) - 7MP
Any time you critically hit with a ranged attack, your group's chances to critically hit will be increased by 15% for 10 seconds, but this will not affect you.
- Festering Arrow (skill) - 9MP
Deals 750 Corporeal damage to your target.
- Guerrilla Training (tactic) - 11MP
Reduces the action point costs of all abilities within the Path Of The Scout by 35%.
- Fell the Weak (skill) - 13MP
Deals 399 damage if your target is below 20% hit points, or 199 damage otherwise.
If you are Vengeful, then all healing effects used on the target will be 50% weaker for 5 seconds.
- Rain of Steel (morale) - 15MP
You repeatedly shoot arrows at the ground for 10 seconds, dealing 240 damage every second to all enemies within 30 feet of that spot.
35 AP ; 5-100ft range; 1.5s cast ; 5s cooldown
An attack which deals X damage. Reduces your target's armor by Y and reduces their chance to block by 10% for 10s.
(At level 13, X=90 and Y=321)
40 AP ; 5-80ft range; 2s cast ; 10s cooldown
An Ailment which deals X Elemental damage to your target then explodes, dealing an additional Y damage over 9s to the target and all other enemies within 20ft of them.
(At level 13, X=99 and Y=138)