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"The blood shall be a sign for you on the houses where you live; and when I see the blood I will pass over you, and no plague will befall you to destroy you when I strike the land..."
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Morale is a combat resource gained while attacking that can be spent to activate various powerful morale abilities.

Morale is represented by a blue bar in the UI that slowly fills up. Once combat has been entered a character's morale meter begins to rise. As your morale builds up, you need more and more morale to reach the next ability. Morale increases more quickly when fighting in a group. The morale meter starts to drop rapidly once a character drops out of combat. There are also abilities that can be used to increase your morale, or reduce an enemy's morale.

Morale abilities have four ranks, with each rank providing an ability of increasing power. At the lowest rank, abilities use 25% of the morale meter, then 50%, then 75%, and finally 100%. As the morale meter fills up, players can choose to use their lower level morale abilities, or wait for the meter to increase further so that they can unlock their more powerful abilities. It is expected that the highest rank morale abilities will only be used rarely, when players gather in large groups and they can take advantage of group morale mechanics. The most powerful abilities shouldn't provide one-shot kills, but they will look impressive, they will have a significant effect on a combat, and they could determine the outcome of a fight if used at the right time.

Acquiring morale abilities Edit

Morale abilities can be learned as characters advance. Players will have to choose from the morale abilities that they have learned to fit into each slot on their morale meter before entering combat.

There are three different types of morale abilities:

With the points available, you will be able to mix and match between these three types as you see fit.

For a selection of early morale abilities, see Category: Morale abilities.

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