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Marauder Abilities

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Every Marauder may gain X career Tactics, Y Actions and Z Morale abilities. Each Mastery Path contains another 3 Actions, 3 Tactics, and 1 Morale Ability.


Starting AbilitiesEdit

These are the abilities that a Marauder starts with at level one.

Icon Ability Name Ability Type Path Description
None Auto Attack Action Damaging Core Ability Attack with your melee or ranged weapon.
None Flail Action Damaging Path of Monstrosity Swipes opponent for X damage. If Mutated, will hit an additional time for Y damage.
Flee Flee Action Buff Core Ability You run away from the battle in a mad panic, increasing your run speed by 30 for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed.
None Gift of Release Action Debuff Core Ability Releases your current mutation.
None Gift of Savagery Action Buff Core Ability You are imbued with the Gift of Savagery, warping and twisting the flesh of your arm into a savage claw. This grants you improved Strength and Weapon Skill as well as the ability to launch powerful claw attacks.
None Throw Axe Action Damaging Core Ability Throwing axe that will deal X damage to your prey.

Abilities Gained From Trainers Edit

These abilities can be bought from a Career Trainer at the required rank or above.

Icon Ability Name Ability Required Rank Type Path Required Gift Description
None Rend Action 2 Ailment Path of Savagery Savagery or Brutality You tear into your target, dealing X damage immediately and an additional Y damage over 9 seconds. The damage over time will stack with itself up to three times.
None Gift of Brutality Action 3 Buff Core Ability You are imbued with the Gift of Brutality, warping and twisting the flesh of your arm into a brutal blade. This grants you improved Strength and Toughness as well as the ability to launch powerful blade attacks.
None Debilitate Action 3 Damaging Path of Brutality A deliberate attack that inflicts X damage and Cripples your target, reducing their movement speed by 40% for 5 seconds.
None Corruption Action 4 Ailment Path of Savagery Corruption spreads to your target, reducing their toughness by X for 20 seconds and inflicting Y damage.
None Impale Action 5 Damaging Path of Brutality Brutality Target must be facing away from you

Stabs into your opponents vital areas for X damage.

None Convulsive Slashing Action 6 Damaging Path of Brutality Brutality You continually slice at an enemy for up to 3 seconds, striking them up to 5 times and dealing X damage per hit. This effect will end if you break your concentration or run out of action points.
None Demolition Action 7 Damaging Path of Monstrosity Monstrosity A widespread attack that inflict X damage to all targets up to 30 feet in front of you.
None Mouth of Tzeentch Action 8 Damaging Path of Monstrosity Monstrosity or Savagery Tzeentch's dark words pour from your mouth, interrupting any spells being cast in front of you, and inflicting X damage to all in range.
None Touch of Rot Action 9 Damaging Path of Savagery Monstrosity or Savagery Spreads an agonizing rot to your opponent for 10 seconds, inflicting X damage whenever they use a melee ability.
None Wave of Horror Action 10 Ailment Core Ability All enemies within 30 feet are detaunted, making them hate you less and reducing the damage they deal against you by 50% for 5 seconds. During this time, all of your attacks will cause enemies to hate you 0% less than normal. If you attack anyone you have detaunted, the effect will immediately end.
None Charge Action 10 Buff Core Ability You charge into the thick of battle, increasing your run speed by 50 for 7 seconds. If you use any abilities, this effect will immediately end.
None Warped Flesh Tactic 11 Buff Core Ability Any time you are attacked, there is a 25% chance that you will absorb up to X damage. This effect will not trigger more than once every 3 seconds.

Abilities Gained From Mastery PathsEdit

These abilities can be gained by adding mastery points into different mastery paths. These points also increase the 'effective level' of every base ability in their path, making them more powerful.

Path of SavageryEdit

Icon Ability Name Ability Required Points Type Description
None Scything Talons Tactic 3 Buff Gift of Savagery further increases your Weapon Skill and Initiative by X.
None Wave of Mutilation Action 5 Ailment A wave of horror spreads forth from you, dealing X damage over 21 seconds to all enemies within 30 feet and reducing their Weapon Skill by Y and Initiative by Z.
None Exhaustive Strikes Tactic 7 Buff Any time you critically hit an enemy while Mutated, they will lose 40 Action Points.
None Cutting Claw Action 9 Ailment Undefendable claw attack that deals X damage and reduces target's armor by 75% for 10 seconds.
None Deadly Clutch Tactic 11 Buff Tainted Claw will now reduce all healing used on the victim by 50%, and 25% of the amount healed will heal you as well.
None Draining Swipe Action 13 Ailment You quickly rake your target twice, dealing X damage with each hit. The victim will regain action points 50% more slowly for 10 seconds.
None Lashing Power Morale (4) 15 Buff For 20 seconds, each time you are hit, there is a 33% chance that the same amount of damage will be done to an enemy within 30 feet, and you will be healed for that amount.

Path of BrutalityEdit

Icon Ability Name Ability Required points Type Description
None Corrupted Edge Tactic 3 Buff Gift of Brutality further increases your Strength and Initiative by X.
None Guillotine Action 5 Debuff 'Requires target to be below 50% health. A powerful blow inflicting X damage to a weakened target.
None Growing Instability Tactic 7 Buff The power of Chaos begins to take control of your body as you become wounded, causing all of your critical hits to deal additional bonus damage. This effect will become more potent as your health slips away, ranging from a 20% increase when you have 90% hit points remaining, up to a 180% increase when you have 10% hit points remaining.
None Mutated Aggressor Action 9 Blessing Chaotic energy surges through you, increasing all all the damage you inflict by 25% for 10 seconds.
None Unstable Convulsions Tactic 11 Buff Convulsive Slashing now gains a 50% chance to remove an Enchantment from the victim each time that it hits them. Each time an Enchantment is successfully removed, they will suffer X damage.
None Wave of Terror Action 13 Damaging Wildly lashes out at all targets directly in front of you, dealing X damage and removing 150 morale from your victims.
None Forked Aggression Morale (4) 15 Buff For 20 seconds, all damage dealt to you is mirrored back to the attacker with a 50% boost.

Path of MonstrosityEdit

Icon Ability Name Ability Required points Type Description
None Hulking Brute Tactic 3 Buff Gift of Monstrosity further increases your Toughness by X.
None Concussive Jolt Action 5 Damaging A great wave of concussive force knocks down all targets 30 feet in front of you, inflicting X damage.
None Insane Whispers Tactic 7 Buff Mouth Of Tzeentch will now disorient your enemies for 5 seconds, causing all of their abilities to take an additional 1 seconds to build up.
None Thunderous Blow Action 9 Ailment A blow to the head which disorients the target, inflicting X damage and increasing build times by 1 seconds for 5 seconds.
None Crushing Blows Tactic 11 Buff While you are using the Gift of Monstrosity, all of your hits have a 25% to remove 225 points of Morale from the enemy.
None Wrecking Ball Action 13 Damaging Spinning in a circle with club arm extended, aimlessly inflicting X damage every half seconds to all targets within 20 feet for up to 3 seconds. This effect will end if you break your concentration or run out of action points.
None Energy Ripple Morale (4) 15 Damaging A large burst of power courses through you, dealing X damage to all target within 30 feet, knocking back all targets around you and stunning them for 7 seconds.

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