Marauder Abilities
From HammerWiki
Every Marauder may gain X career Tactics, Y Actions and Z Morale abilities. Each Mastery Path contains another 3 Actions, 3 Tactics, and 1 Morale Ability.
Contents |
[edit] Starting Abilities
These are the abilities that a Marauder starts with at level one.
| Icon | Ability Name | Ability | Type | Path | Description |
|---|---|---|---|---|---|
| None | Auto Attack | Action | Damaging | Core Ability | Attack with your melee or ranged weapon. |
| None | Flail | Action | Damaging | Path of Monstrosity | Swipes opponent for X damage. If Mutated, will hit an additional time for Y damage. |
| Flee | Action | Buff | Core Ability | You run away from the battle in a mad panic, increasing your run speed by 30 for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed. | |
| None | Gift of Release | Action | Debuff | Core Ability | Releases your current mutation. |
| None | Gift of Savagery | Action | Buff | Core Ability | You are imbued with the Gift of Savagery, warping and twisting the flesh of your arm into a savage claw. This grants you improved Strength and Weapon Skill as well as the ability to launch powerful claw attacks. |
| None | Throw Axe | Action | Damaging | Core Ability | Throwing axe that will deal X damage to your prey. |
[edit] Abilities Gained From Trainers
These abilities can be bought from a Career Trainer at the required rank or above.
| Icon | Ability Name | Ability | Required Rank | Type | Path | Required Gift | Description |
|---|---|---|---|---|---|---|---|
| None | Rend | Action | 2 | Ailment | Path of Savagery | Savagery or Brutality | You tear into your target, dealing X damage immediately and an additional Y damage over 9 seconds. The damage over time will stack with itself up to three times. |
| None | Gift of Brutality | Action | 3 | Buff | Core Ability | You are imbued with the Gift of Brutality, warping and twisting the flesh of your arm into a brutal blade. This grants you improved Strength and Toughness as well as the ability to launch powerful blade attacks. | |
| None | Debilitate | Action | 3 | Damaging | Path of Brutality | A deliberate attack that inflicts X damage and Cripples your target, reducing their movement speed by 40% for 5 seconds. | |
| None | Corruption | Action | 4 | Ailment | Path of Savagery | Corruption spreads to your target, reducing their toughness by X for 20 seconds and inflicting Y damage. | |
| None | Impale | Action | 5 | Damaging | Path of Brutality | Brutality | Target must be facing away from you
Stabs into your opponents vital areas for X damage. |
| None | Convulsive Slashing | Action | 6 | Damaging | Path of Brutality | Brutality | You continually slice at an enemy for up to 3 seconds, striking them up to 5 times and dealing X damage per hit. This effect will end if you break your concentration or run out of action points. |
| None | Demolition | Action | 7 | Damaging | Path of Monstrosity | Monstrosity | A widespread attack that inflict X damage to all targets up to 30 feet in front of you. |
| None | Mouth of Tzeentch | Action | 8 | Damaging | Path of Monstrosity | Monstrosity or Savagery | Tzeentch's dark words pour from your mouth, interrupting any spells being cast in front of you, and inflicting X damage to all in range. |
| None | Touch of Rot | Action | 9 | Damaging | Path of Savagery | Monstrosity or Savagery | Spreads an agonizing rot to your opponent for 10 seconds, inflicting X damage whenever they use a melee ability. |
| None | Wave of Horror | Action | 10 | Ailment | Core Ability | All enemies within 30 feet are detaunted, making them hate you less and reducing the damage they deal against you by 50% for 5 seconds. During this time, all of your attacks will cause enemies to hate you 0% less than normal. If you attack anyone you have detaunted, the effect will immediately end. | |
| None | Charge | Action | 10 | Buff | Core Ability | You charge into the thick of battle, increasing your run speed by 50 for 7 seconds. If you use any abilities, this effect will immediately end. | |
| None | Warped Flesh | Tactic | 11 | Buff | Core Ability | Any time you are attacked, there is a 25% chance that you will absorb up to X damage. This effect will not trigger more than once every 3 seconds. |
[edit] Abilities Gained From Mastery Paths
These abilities can be gained by adding mastery points into different mastery paths. These points also increase the 'effective level' of every base ability in their path, making them more powerful.
[edit] Path of Savagery
| Icon | Ability Name | Ability | Required Points | Type | Description |
|---|---|---|---|---|---|
| None | Scything Talons | Tactic | 3 | Buff | Gift of Savagery further increases your Weapon Skill and Initiative by X. |
| None | Wave of Mutilation | Action | 5 | Ailment | A wave of horror spreads forth from you, dealing X damage over 21 seconds to all enemies within 30 feet and reducing their Weapon Skill by Y and Initiative by Z. |
| None | Exhaustive Strikes | Tactic | 7 | Buff | Any time you critically hit an enemy while Mutated, they will lose 40 Action Points. |
| None | Cutting Claw | Action | 9 | Ailment | Undefendable claw attack that deals X damage and reduces target's armor by 75% for 10 seconds. |
| None | Deadly Clutch | Tactic | 11 | Buff | Tainted Claw will now reduce all healing used on the victim by 50%, and 25% of the amount healed will heal you as well. |
| None | Draining Swipe | Action | 13 | Ailment | You quickly rake your target twice, dealing X damage with each hit. The victim will regain action points 50% more slowly for 10 seconds. |
| None | Lashing Power | Morale (4) | 15 | Buff | For 20 seconds, each time you are hit, there is a 33% chance that the same amount of damage will be done to an enemy within 30 feet, and you will be healed for that amount. |
[edit] Path of Brutality
| Icon | Ability Name | Ability | Required points | Type | Description |
|---|---|---|---|---|---|
| None | Corrupted Edge | Tactic | 3 | Buff | Gift of Brutality further increases your Strength and Initiative by X. |
| None | Guillotine | Action | 5 | Debuff | 'Requires target to be below 50% health. A powerful blow inflicting X damage to a weakened target. |
| None | Growing Instability | Tactic | 7 | Buff | The power of Chaos begins to take control of your body as you become wounded, causing all of your critical hits to deal additional bonus damage. This effect will become more potent as your health slips away, ranging from a 20% increase when you have 90% hit points remaining, up to a 180% increase when you have 10% hit points remaining. |
| None | Mutated Aggressor | Action | 9 | Blessing | Chaotic energy surges through you, increasing all all the damage you inflict by 25% for 10 seconds. |
| None | Unstable Convulsions | Tactic | 11 | Buff | Convulsive Slashing now gains a 50% chance to remove an Enchantment from the victim each time that it hits them. Each time an Enchantment is successfully removed, they will suffer X damage. |
| None | Wave of Terror | Action | 13 | Damaging | Wildly lashes out at all targets directly in front of you, dealing X damage and removing 150 morale from your victims. |
| None | Forked Aggression | Morale (4) | 15 | Buff | For 20 seconds, all damage dealt to you is mirrored back to the attacker with a 50% boost. |
[edit] Path of Monstrosity
| Icon | Ability Name | Ability | Required points | Type | Description |
|---|---|---|---|---|---|
| None | Hulking Brute | Tactic | 3 | Buff | Gift of Monstrosity further increases your Toughness by X. |
| None | Concussive Jolt | Action | 5 | Damaging | A great wave of concussive force knocks down all targets 30 feet in front of you, inflicting X damage. |
| None | Insane Whispers | Tactic | 7 | Buff | Mouth Of Tzeentch will now disorient your enemies for 5 seconds, causing all of their abilities to take an additional 1 seconds to build up. |
| None | Thunderous Blow | Action | 9 | Ailment | A blow to the head which disorients the target, inflicting X damage and increasing build times by 1 seconds for 5 seconds. |
| None | Crushing Blows | Tactic | 11 | Buff | While you are using the Gift of Monstrosity, all of your hits have a 25% to remove 225 points of Morale from the enemy. |
| None | Wrecking Ball | Action | 13 | Damaging | Spinning in a circle with club arm extended, aimlessly inflicting X damage every half seconds to all targets within 20 feet for up to 3 seconds. This effect will end if you break your concentration or run out of action points. |
| None | Energy Ripple | Morale (4) | 15 | Damaging | A large burst of power courses through you, dealing X damage to all target within 30 feet, knocking back all targets around you and stunning them for 7 seconds. |
