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LustriaMap Render

Rendered map of Lustria.

Lustria is a mostly tropical continent located to the south of the Naggaroth in the New World, modelled in many ways on medieval South America. Lustria is inhabited by the Lizardmen but has recently started to be colonised by peoples from the Old World.

History of Lustria Edit

Many thousands of years ago the Slann moved the continents and shifted Lustria into a position where plant and animal life would flourish. From the primitive reptiles inhabiting the continent, they created the Lizardmen who to this day inhabit the steaming jungles and temples.

When the polar gates collapsed, and the energies of Chaos poured into the world, Lustria was invaded by the endless legions of Daemons, who sacked many of the Lizardmen's temple-cities and decimated their civilisation.

The Skaven of Clan Pestilens, in about 0 IC; Caused a plague to infect the Lizardmen and waged a war upon them, they were only driven out by the intervention of the Old One Sotek.

The Norse adventurer Losteriksson, son of Lost Erik, was the first Old Worlder to land on the coast of Lustria and survive to tell the tale. After trekking inland in search of treasure, Losteriksson and his men left Lustria as rich men, only to return and settle down where they first landed, naming the settlement Skeggi, after Losteriksson's daughter, the first human to be born in the Lustria.

Another famous Lustrian adventurer is the Estalian Marco Colombo who despite his lack of language skills has managed to become very rich from stolen gold taken from Lustrian temples, becoming the Prince of the city of Trantio in Tilea.

Many centuries ago, before the discovery of Lustria by the Norse, a trading vessel from the Old World was caught in the fierce currents off the coast of Araby and swept into the swirling waters of Ulthuan. The wrecked ship was washed up months later on the eastern shore of Lustria. Though most of the crew had drowned or starved, a few still moved - not quite dead, but not entirely living either. For one of the passengers had been a vampire, Luthor Harkon who emerged from the rotting hulk to found a new realm of Undead in the New World.

The only other major habitations are those of the Old World settlers along the Eastern coast, though there is at least one group of Amazons living in the jungles.

In modern times, despite the Lizardmen's fierce attempts to defend their jungles and Temple cities at all costs, Dark Elves raid the continent from the north, and Old Worlder treasure-hunters and explorers penetrate the jungles from the east coast.


Lustria Jungle

A jungle such as might be found in Lustria, by artist Pavel.

Lustria is perhaps the most isolated continent in the Warhammer World, being far to the south across the Great Ocean from Ulthuan, Far to the south and across the Blackspine Mountains from the northern New World and Naggaroth and thousands of miles south west of the Old World. The north of the continent is connected to the continent of Naggaroth via a land bridge - the Isthmus of Pahaux named after the city of Pahaux.

Lustria's primary mountain range is the Spine of Sotek a rumbling line of volcanoes that runs parallel to the west coast of Lustria, and creates a rain shadow which causes the narrow Copper Desert to exist on the west coast, in stark contrast to the vast jungle east of the mountains. Lying west of Lustria's west coast are the rugged Turtle Isles. Key locations in the Spine of Sotek include the Halls of the Holy, Temple of Kara and the Chasm of the Condor which was guarded by the city of Xhotl.

Lustria's primary river is the mighty Amaxon River (and it's many tributaries) possibly the widest and longest river in the world. As it travels southeast, the river bissects central lustra before finally fanning out into a huge delta before emptying into the Great Ocean. Just northeast of it's starting point are the stinking Pirahna Swamps, infested with the tiny vicious fish.

Lustria's east coast is dominated by hazardous reefs and sandbanks, and seasonal hurricanes occur which have stranded many would-be adventurers, not the least of these is Luthor Harkon a stranded Vampire who has founded an Empire on the subsequently-named Vampire Coast. Other named areas of coast include the Magrove Coast, Cactus Coast, Tarantula Coast and Scorpion Coast. Two major volcanoes lie on islands to the east of the Vampire Coast - the Fuming Serpent and the Spitting Serpent.


Lustria's wildlife seems to consist mostly of reptiles, insects and amphibians, in that order, many of which are poisonous and most of which are dangerous in some way. Dangerous creatures infest the jungles, and even the Lizardmen themselves, though naturally attuned to a jungle environment, sometimes fall prey to them. Lustria's wildlife includes:

  • Carnosaurs; huge Tyrannosaurus, or Allosaurus-like reptiles which are the predators at the top of Lustria's food chain. Carnosaurs are somtimes ridden by Saurus Scar Veterans or Oldbloods.
  • Troglodons; huge Spinosaurus-like reptiles which live underwater in gloomy dark caves. They are blind, poisonous, and hunt by spitting poison. They occasionally release a wailing scream of a roar that incites nearby reptiles to greater acts of violence. Troglodons are sometimes ridden by Skink Oracles, as they are the only ones that can tame the blind lizard's temperament. Aditionally, both have forked tails.
  • Stegadons; large lumbering Triceratops like plant eaters with vicious spikes and thick hides. They are occasionally ridden by Skinks who attach all manner of howdah weapons in battle.
  • Bastiladons; large slow Ankylosaurus-type herbivores that have extremely heavy thick scales and bony armour plates, making them the heaviestly-armoured creature in all of Lustria. They are occasionally ridden by Skinks who attach all manner of howdah weapons in battle.
  • Terradons; flying reptiles resembling Pterodactyls. These are also ridden by Skinks, who have trained some Terradons to carry and drop rocks on the enemy.
  • Ripperdactyls; akin to flying reptilian piranhas, these are vicious frenzied dervishes that will attack anything simply for the gratification of doing so. This frenzy is even more profound against the natural predator of their eggs, the Blot toad. Skinks have managed to ride these Ripperdactyls as elite mounts.
  • Salamanders; lion-sized red-orange reptiles which spit a caustic acid that catches alight upon contact with air.
  • Razordons; cousins to the Salamanders, which fire sharp spines at their enemies by convulsing their muscles.
  • Cold Ones; stupid, aggressive, about horse-sized bipedal reptiles which serve as mounts for the Lizardmen.
  • Horned Ones; a faster and more quick witted sub-species of Cold One.
  • Arcanadons; rare, nearly extinct large reptiles which are used for heavy labour and occasionally pulling the Engine of the Gods.
  • Quango; a mysterious species of which only a huge egg is known. Not one such beast has been alive for the last 6000 years, and perhaps never will be.
  • Culchan; large vicious flightless birds which are the primary inhabitants of the Culchan Plains, comparable to the extinct Gastornis.
  • Pirahna; small aggressive fish which inhabit Lustria's rivers in huge shcools, being able to strip a body clean of meat in a few minutes.
  • Bloodmaggots; disgusting semi-parasitic maggots which gradually drain a host of blood before moving onto a new one.
  • Fireleech; a species of leech that prodices such noxious acid that if removed from the water it will spontaneously combust. Skinks have found that attaching these to leather cords makes for great bolas.
  • Coatl; rare, almost mythological (even to the Lizardmen) flying feathered serpent creatures. Seen as a portent of great times and important events.
  • Ixti Grub; A species of grub which absorb magical power from the ground, Slann and Skink Priests are known to eat dried grubs to temporarily boost their magical ability. However, this extra power can cause a miscast.

In the tabletop version of Warhammer, the Lizardmen army are also able to field a unit called the jungle swarm which is a collection of many small, deadly Lustrian creatures such as snakes, lizards, monkeys, poisonous frogs etc.

Cities, settlements and locations of Lustria Edit

  • Amazon Isle is an isle in the mouth of the river Amaxon inhabited by a tribe of human warrior women called Amazons.
  • Skeggi is a Norse settlement at the Northern coast of Lustria.
  • Itza is the oldest of the Lizardmen cities and the first to have been founded by the enigmatic Old Ones. The Slann of the first spawning, as well as Skinks, Saurus and Kroxigors, were all created by the Old Ones so that they could participate in the building of Itza, each race being responsible for a separate aspect of the city's construction.
  • Quetza is a ruined Lizardmen city which became infested by the Skaven of Clan Pestillens. From here, plagues spread virulently through the jungle, devastating many other cities, until the Skaven were forced to migrate by the appearance of the serpent god Sotek.
  • Chaqua was the Lizardmen city where the rise of the serpent god Sotek was first prophesied. A great migration of Skinks spread the cult among the other cities.
  • Hexoatl is the city to the north of the main area of Lustria in which the oldest living Slann, Lord Mazdamundi resides.
  • The Vampire Coast, which is inhabited by the aforementioned undead, lies on the South-eastern coast of Lustria. Which is ruled by a ruthles vampire pirate named Luthor Harkon who is a mad vampire with an unknown blood line. He is the reason for the name "the vampire coast". There is much more to the history of the vampire coast and Luthor Harkon but has not been recorded by the professors of Nuln.

External LinksEdit

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