Knight of the Blazing Sun abilities
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| Abilities: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Builds: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Inf. rewards: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Armor sets: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| PvE: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| RvR: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Useful tools: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
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| Abilities: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Builds: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Inf. rewards: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Armor sets: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| PvE: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| RvR: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Useful tools: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
Added by GW-CarveEvery Knight of the Blazing Sun may gain 15 career Tactics, 27 Actions and 9 Morale abilities. Each Mastery Path contains another 3 Actions, 3 Tactics, and 1 Morale Ability.
Contents |
Starting Abilities
Edit
These are the abilities that a Knight of the Blazing Sun starts with at level one.
| Icon | Ability Name | Ability | Type | Path | Cast Time | Range | Cost | Cooldown | Description |
|---|---|---|---|---|---|---|---|---|---|
| Flee | Action | Buff | Core Ability | Instant | None | None | 30 Sec | You run away from the battle in a mad panic, increasing your run speed by 30 for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed. | |
| None | Auto Attack | Action | Damaging | Core Ability | Attack with your melee or ranged weapon. | ||||
| None | Sunder | Action | Damaging | Path of Vigilance | Instant | 5 ft | 30 | None | A smashing attack which deals damage. This attack causes monsters to hate you twice as much as normal. |
| None | Throw Blade | Action | Damaging | Core Ability | 1s | 5-65 ft | 20 | None | A basic throwing attack that inflicts damage. Has a chance to deal damage to a severely wounded target if you are behind them. |
Abilities Gained From Trainers
Edit
These abilities can be bought from a Career Trainer at the required rank or above.
| Icon | Ability Name | Ability | Required Rank | Type | Path | Cast Time | Range | Cost | Cooldown | Description |
|---|---|---|---|---|---|---|---|---|---|---|
| None | Press The Attack! | Action | 2 | Damaging | Path of Conquest | Instant | None | None | 4.5 s | You order your group to strike fiercely, increasing Strength for all groupmates within 150 feet. All enemies within 30 feet will be frightened, reducing their Strength.This effect will linger for 12 seconds after you stop using this Battle Command. |
| None | Precision Strike | Action | 3 | Damaging | Path of Conquest | Instant | 5 ft | 40 AP | None | A careful strike that deals damage, and ignores 25% of the victim's armor. |
| None | Stand Strong! | Action | 4 | Defensive | Path of Vigilance | Instant | None | None | 4.5 s | You order your group to hold their positions, increasing Toughness for all groupmates within 150 feet. All enemies within 30 feet will be frightened, reducing their Toughness.This effect will linger for 12 seconds after you stop using this Battle Command. |
| None | Blazing Blade | Action | 5 | Damaging | Path of Glory | Instant | 5 ft | 30 AP | None | The force of the sun fills your blade, dealing damage to the enemy and the victim will also suffer over the next 9 seconds. This effect is stackable up to three times. |
| None | Gather Your Resolve! | Action | 6 | Defensive | Path of Glory | Instant | None | None | 4.5 s | You order your group to steady their thoughts, increasing all resistances for all groupmates within 150 feet. All enemies within 30 feet will be frightened, reducing their resistances.This effect will linger for 12 seconds after you stop using this Battle Command. |
| None | Vicious Slash | Action | 6 | Damaging | Path of Glory | Instant | 5 ft | 35 AP | 10s | You slice deeply into your enemy, dealing damage to the enemy and interrupting any abilities they are building up. The victim will also suffer additional damage over 5 seconds. |
| None | Taunt | Action | 7 | Debuff | Core Ability | Instant | 65 ft | 20 AP | 15s | You enrage your opponent, interrupting any currently building abilities and forcing monster to attack you. While taunted your opponent will take 30% more damage from your attacks. This effect will fade after 15 seconds or after your opponent has hit you 3 times. |
| None | Demolishing Strike | Morale (1) | 8 | Buff | Core Ability | Instant | 5 ft | 60s | A powerful melee attack that reduces armor and deals damage over 15 seconds. | |
| None | Shield Rush | Action | 8 | Buff | Path of Vigilance | Instant | 5 ft | 25 AP | 10s | A powerful forward slam with your shield which deals damage to your enemy, and increase your chance to block by 10% for 10 seconds. |
| None | Crippling Blow | Action | 9 | Curse | Path of Conquest | Instant | 5 ft | 30 AP | 5s | A cruel slash at your victim's legs which deals damage and snares them, reducing their run speed by 40% for 10 seconds. |
| None | Guard | Action | 10 | Curse | Core Ability | Instant | 150 ft | None | None | Only usable on other playersYou defend one of your allies and try to take attacks meant for them. As long as you are within 30 feet of them, any damage that they suffer will be split evenly between the two of you, and 35% of all hate that they cause will be redirected to you. |
Abilities Gained From Mastery Paths
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These abilities can be gained by adding mastery points into different mastery paths. These points also increase the 'effective level' of every base ability in their path, making them more powerful.
Path of Conquest
Edit
The Path of Conquest focuses on improving the offensive capabilities of the Knight of the Blazing Sun.
| Icon | Ability Name | Ability | Required points | Type | Cast Time | Range | Cost | Cooldown | Description |
|---|---|---|---|---|---|---|---|---|---|
| None | Slice Through | Tactic | 3 | Buff | Crippling Blow will now hit 2 additional enemies within 20 feet of your target. | ||||
| None | To Glory! | Action | 5 | Defensive | Instant | None | None | 4.5s | You fill your group with purpose, causing all of your groupmates within 150 feet to regain 25 Action Points every 5 seconds.The effect will linger for 12 seconds after you stop using this Battle Command. |
| None | Encouraged Aim | Tactic | 7 | Buff | Press The Attack! will now make it 10% more likely that enemies in the area will be critically hit. | ||||
| None | Myrmidia's Fury | Action | 9 | Damaging | 3.0s | 5 ft | 25 AP/Sec | 8s | You slam into your target without remorse, dealing damage over 3 seconds. This effect will end if you break your concentration or run out of action points. |
| None | Efficient Swings | Tactic | 11 | Buff | All Path of Conquest abilities now cost 35% fewer action points. | ||||
| None | Staggering Impact | Action | 13 | Curse | Instant | No range | 40 AP | 30s | Myrmidia's power bursts forth from you, slamming into all enemies within 30 feet. All of the victims will suffer damage over 10 seconds and have their chance to defend attacks reduced b 10%. |
| None | Nova Strike | Morale (4) | 15 | Defensive | Instant | No range | 60s | Deals damage to all enemies in a line in front of you, up to 65 feet away, and additional damage over 9 seconds. |
Path of Vigilance
Edit
The Path of Vigilance focuses upon improving the defensive capabilities of the Knight of the Blazing Sun.
| Icon | Ability Name | Ability | Required points | Type | Cast Time | Range | Cost | Cooldown | Description |
|---|---|---|---|---|---|---|---|---|---|
| None | Coordination | Tactic | 3 | Buff | Shield Rush will now also increase your chance to parry by 15%. | ||||
| None | To Victory! | Action | 5 | Defensive | Instant | None | None | 4.5s | You order your group to steady themselves, making it 25% less likely that your groupmates within 150 feet will become set back if they're hit while using an ability. All enemies within 30 feet will be frightened, making it 25% more likely that they'll be set back when hit.This effect will linger for 12 seconds after you stop using this Battle Command. |
| None | Dirty Tricks | Tactic | 7 | Buff | When you block, all members of your group except you will gain a 10% chance to critically hit for 10 seconds. | ||||
| None | Shining Blade | Action | 9 | Curse | Instant | 5ft | 15 AP | 20s | You slash the enemy with a bright blade which deals damage and reduces the damage done to you by 15%. |
| None | Laurels of Victory | Tactic | 11 | Defensive | Vigilance will no longer reduce the damage you deal. | ||||
| None | Vigilance | Action | 13 | Blessing | Instant | None | None | 30s | The glory of the sun fills you with power, reducing all damage that you take by 50% for 10 seconds but reducing all damage that you deal by 25%. |
| None | Flawless Defense | Morale (4) | 15 | Defensive | Instant | None | None | 60s | Increases your entire group's chances to block, dodge, parry and disrupt attacks by 50% for 10 seconds. |
Path of Glory
Edit
The Path of Glory is a balance of both offense and defense, allowing the Knight of the Blazing Sun to have flexibility.
| Icon | Ability Name | Ability | Required points | Type | Cast Time | Range | Cost | Cooldown | Description |
|---|---|---|---|---|---|---|---|---|---|
| None | Sunfury | Tactic | 3 | Defensive | Shield of the Sun will now deal damage back against enemies, and Vicious Slash's cooldown is reduced by 1 second. | ||||
| None | Now's Our Chance! | Action | 5 | Defensive | Instant | None | None | 4.5s | You fill your enemies with fear and doubt, causing all healing abilities to become 25% less effective when used by any enemies within 30 feet of you.This effect will linger for 12 seconds after you stop using this Battle Command. |
| None | Focused Mending | Tactic | 7 | Defensive | Stay Focused! will now also cause groupmates in the area to receive 15% more from all healing effects used on them. | ||||
| None | Heaven's Fury | Action | 9 | Damaging | Instant | None | 40 AP | 30s | A blazing aura of light surrounds your blade as you bring it around in a broad sweep, dealing damage to all enemies in front of you up to 65 feet away. Everyone hit by this attack will be knocked down for 3 seconds. |
| None | Mighty Soul | Tactic | 11 | Defensive | All of your attacks within the Path of Glory will now deal Elemental damage instead of physical damage. | ||||
| None | Unbalancing Attack | Action | 13 | Damaging | Instant | 5ft | 30 AP | 10s | A powerful strike which knocks your enemy off-balance, dealing damage and causing the victim to lose 40 Action Points. |
| None | Solar Flare | Morale (4) | 15 | Defensive | Instant | None | 60s | Deals damage to all enemies within 30 feet. Enemy players hit by this effect will lose all of their Morale. |