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Kiting is a strategy used usually against large bosses, where a player attracts an enemy's attention, and walks just fast enough so they don't get to far away, or to close; to close, and they will be hit, to far away, and the enemy will switch targets, and thus, the enemy follows the player like a kite, keeping them from damaging the rest of the team, and allowing the team to damage him.
It also applies to ranged-combattants, who stay out of reach of melee-combattants by moving. This normally means, that they have to choose in between doing more damage or higher burst and being an easier target by not moving or moving and dealing less damage or at least less burst damage.