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- For other Bestiary entries see the index.
|Sub-Type||Daemons of Tzeentch|
Horrors of Tzeentch are living embodiments of magic and change, daemonic creatures made from the raw energy of the Realm of Chaos. Their form is constantly shifting according to the whim of the Changer of Ways as they scamper around with boundless energy, madly cackling and shrieking as they go. They glow in brightly colored hues of pink, purple and blue, and when they gather in groups their individual forms can become indistinct as they seemingly merge into an incandescent energetic whole. Magical energy constantly discharges from them in sparks and flashes, and their passing leaves a glowing trail of luminescence.
Horrors as Chaos Magus Pets Edit
The Chaos Magus career is granted two types of Horror summoning abilities. The Pink Horror deals fires damage spells at the Magus' enemies from maximum range, while the Blue Horror focuses on area of effect and cone of effect abilities, assisting the Magus in combatting groups of enemies at a time. Due to the danger Horrors pose even to their summoners, the Horrors summoned by the Magus career are confined to thier summoning circles, and cannot move without being resummoned. This makes them a great deal like Dwarven turrets
Tome Unlocks Edit
|Task||Rewards||Order Text||Destruction Text|
|Encounter a Horror of Tzeentch||XP:84||N/A|
|Kill 25 Horrors of Tzeentch||XP:204||N/A|
|The Colors of Horror||Title:Aethyr Guard, XP:336||Ostland: Perform a Specific Task|
|Kill 100 Horrors of Tzeentch||XP:500||N/A|
|Where Did You All Go?||Item:Morphing Ooze, XP:806||Blighted Isle: Vanquish a Champion Monster|
|Kill 1,000 Horrors of Tzeentch||Bestial Token, XP:1050||N/A|
|Pack of Three||Daemonic Tactic Fragment, XP:1476||Avelorn: Vanquish a champion monster|
|Kill 10,000 Horrors of Tzeentch||???||N/A|
|What Horrifies Horrors?||Daemonic Tactic Fragment, XP:1800||Thunder Mountain: Gather a Specific Item|
|Kill 100,000 Horrors of Tzeentch||???||N/A|
Tome Text Edit
To look upon a Horror of Tzeentch for more than a few moments is to invite madness. These lesser Daemons are Chaos in its most raw form, constantly shifting and changing at the whims of the Lord of Change.
The Horrors sow the seeds of Chaos wherever they tread. The land upon which they shamble is left forever changed. Also, in their wake, they leave behind the twisted remains of any would-be attackers who have fallen victim to their mutating aura.
Named Horrors Edit
- Lost Horror R4 (Champion) - Blighted Isle
- Sinikar R9 (Hero) - Nordland
- Arkus the Changer R13 (Hero) - Troll Country
- Golmir R23 (Normal) - Avelorn
Butchering Horrors results in the following types of apothecary ingredients:
- Scales (Armor)
- Daemon Flesh/Sinew (Elemental Resist)
- Zoic Gore (Stabilizer)
- Animal Humor (Restoration)