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Horror of Tzeentch
Creature Info
Type Daemons
Sub-Type Daemons of Tzeentch
Variants: Unknown
Level range: Unknown

Overview Edit

Horrors of Tzeentch are living embodiments of magic and change, daemonic creatures made from the raw energy of the Realm of Chaos. Their form is constantly shifting according to the whim of the Changer of Ways as they scamper around with boundless energy, madly cackling and shrieking as they go. They glow in brightly colored hues of pink, purple and blue, and when they gather in groups their individual forms can become indistinct as they seemingly merge into an incandescent energetic whole. Magical energy constantly discharges from them in sparks and flashes, and their passing leaves a glowing trail of luminescence.

Horrors as Chaos Magus Pets Edit

The Chaos Magus career is granted two types of Horror summoning abilities. The Pink Horror deals fires damage spells at the Magus' enemies from maximum range, while the Blue Horror focuses on area of effect and cone of effect abilities, assisting the Magus in combatting groups of enemies at a time. Due to the danger Horrors pose even to their summoners, the Horrors summoned by the Magus career are confined to thier summoning circles, and cannot move without being resummoned. This makes them a great deal like Dwarven turrets

Tome Unlocks Edit

Task Rewards Order Text Destruction Text
Encounter a Horror of Tzeentch XP:84 N/A
Kill 25 Horrors of Tzeentch XP:204 N/A
The Colors of Horror Title:Aethyr Guard, XP:336 Ostland: Perform a Specific Task
Kill 100 Horrors of Tzeentch XP:500 N/A
Where Did You All Go? Item:Morphing Ooze, XP:806 Blighted Isle: Vanquish a Champion Monster
Kill 1,000 Horrors of Tzeentch Bestial Token, XP:1050 N/A
Pack of Three Daemonic Tactic Fragment, XP:1476 Avelorn: Vanquish a champion monster
Kill 10,000 Horrors of Tzeentch  ??? N/A
What Horrifies Horrors? Daemonic Tactic Fragment, XP:1800 Thunder Mountain: Gather a Specific Item
Kill 100,000 Horrors of Tzeentch  ??? N/A

Tome Text Edit

To look upon a Horror of Tzeentch for more than a few moments is to invite madness. These lesser Daemons are Chaos in its most raw form, constantly shifting and changing at the whims of the Lord of Change.

The Horrors sow the seeds of Chaos wherever they tread. The land upon which they shamble is left forever changed. Also, in their wake, they leave behind the twisted remains of any would-be attackers who have fallen victim to their mutating aura.

Named Horrors Edit


Butchering Horrors results in the following types of apothecary ingredients:

  • Scales (Armor)
  • Daemon Flesh/Sinew (Elemental Resist)
  • Zoic Gore (Stabilizer)
  • Animal Humor (Restoration)

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