Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
"This old scrap actually looks legit. With a hook like this, securing fundin' to build a few prototypes would be a cinch. I'd gladly let you use the my schematics in your pitch, provided I get t' supervise construction."
"Problem is, I can't find where the plans have got to. I saw someone messin' with my shipment when I was comin' back from a little break at the tavern. By the time I reached the stack he'd legged it down that alley. I'd go look for him myself, but that'd just give him another chance to rifle through my goods. If you want to get where you're goin', youll need to get those plans back for me."
Getting Off the Ground III is an Order Quest that is unique to Bitter Rivals, and begins when a character examines the Lost Map Of The Southern Sands. It is assumed to be linked to the future release of Call to Arms.
In-Progress Text Edit
"My first real chance at fundin' and some two-bit thief makes off with my schematics."
Completion Text Edit
"A Dark Elf, you say? Here? That's even more evidence that you're on to somethin' big, I say. I'll send some lads 'round to collect the body so we have some evidence."
The Experience point reward varies by Tier of the character completing the Quest.
Quest Progression Edit
- Getting Off the Ground I
- Getting Off the Ground II
- Getting Off the Ground III
- Getting Off the Ground IV