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Game Update 1.3/Realm vs. Realm

< Game Update 1.3

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Realm vs. Realm Edit

New Keep Upgrade: Deadbolt Edit

Guilds can now purchase the Deadbolt upgrade for their Keeps. This upgrade locks the inner door of a claimed Keep, making it so enemies cannot use Pick Lock or Bypass Defenses to gain entry into the inner Keep. When the Deadbolt upgrade has been purchased, the postern door will be named "Dead-locked Postern Door."

Additional Ordnance Weapons Edit

Additional siege weapons have been added to the ordnance merchants. Edit

Three new area-of-effect siege weapons have been added that provide either increased knockdown, snare, or knockback effects. These weapons will do the same damage as standard area-of-effect siege weapons:

  • "Concussion" area-of-effect siege weapons will knock down enemy players more frequently than standard area-of-effect siege weapons in the radius of the blast.
  • "Explosive" area-of-effect siege weapons will knock back enemy players in the radius of the blast.
  • "Sticky" area-of-effect siege weapons will apply a snare to enemy players in the radius of the blast.

Two additional types of direct-damage siege weapons have been added: Edit

  • "Flaming" direct-damage siege weapons will make a targeted siege weapon unable to be repaired for short period of time. This weapon does less damage than standard direct-damage siege weapons.
  • "Entrapping" direct-damage siege weapons will apply a trap on the targeted siege weapon that damages the affected siege weapon, as well as the players who operate that siege weapon, similar to the ability "Booby Trap."

Two additional types of rams have been added: Edit

  • "Bulky" rams have 50% more hit points, but do 25% less damage.
  • "Exceptional" rams have a five-second reload time but degrade faster.

Scenario Changes Edit

  • Flag/bomb carriers and escorts in the immediate area (300-unit radius) will now receive 50 RP for capturing flags and setting bombs.

Talabec Dam: Edit

  • Added a carry timer bonus of one point every three seconds for a max of 30 points per carry (because the bomb explodes after 90 seconds).
  • Increased the value of player kills to five points.
  • Added a 50-point Renown bonus for the bomb carrier and all players in the carrier's immediate area on a successful bomb placement.

Grovod Caverns: Edit

  • Increased the value of player kills to five points.
  • Added a 50-point Renown bonus for the flag carrier and all players in the carrier's immediate area on a successful flag capture.

Serpent's Passage: Edit

  • Added a 50-point Renown bonus for the flag carrier and all players in the carrier's immediate area on a successful flag capture.
  • Added area-of-effect siege weapons to the bow of each ship to discourage spawn camping.

Howling Gorge: Edit

  • Added a carry timer bonus of one point every three seconds for a max of 30 points per carry (because the bomb explodes after 90 seconds).
  • Increased the value of player kills to five points.
  • Added a 50-point Renown bonus for the bomb carrier and all players in the carrier's immediate area on a successful bomb placement.

Phoenix Gate: Edit

  • Increased the value of player kills to five points.
  • Added a 50-point Renown bonus for the flag carrier and all players in the carrier's immediate area on a successful flag capture.
  • If both flags are held for over a minute, players can drop the flag off at the central bridge for 25 points, resetting both flags with no Renown rewarded.

Stonetroll Crossing: Edit

  • Added a carry timer bonus of one point every three seconds.
  • Increased the value of player kills to five points.
  • Added a 50-point Renown bonus for the flag carrier and all players in the carrier's immediate area on a successful flag placement.

Black Fire Basin: Edit

  • Increased the value of player kills to five points.
  • Each flag capture is now worth 75 points.
  • Added a 50-point Renown bonus for the flag carrier and all players in the carrier's immediate area on a successful flag capture.
  • This Scenario now functions as a shared capture-the-flag Scenario. A single flag will spawn in the middle of the Ice Lake, and this flag must be brought back to a capture location to earn Scenario points. There is one such capture point for each realm, located next to the realm's spawn point. Captured flags will decorate the wall at the spawn area. When a flag is held, the capture locations will be highlighted by a glowing effect. The Order capture location has been replaced with a large Dwarf anvil. The guards have been rearranged to prevent the opposing realm from griefing the spawn locations.
  • The Cetus Bane has been removed

Reikland Hills/Black Cairn: Edit

  • In order to enhance gameplay, the Reikland Hills and Blood of the Black Cairn Scenarios have been converted from "click-to-capture" to proximity-based Public Quest-style location captures, similar to the design of the Nordenwatch Scenario.

Bug Fixes and Other Changes Edit

  • Adjusted the siege pad nodes to sit more naturally on non-flat terrain.
  • Wood repair merchants have been added to the warcamps.
  • Officer Quartermasters have been added to Keeps in Tiers 2 through 4 and to the warcamps in Tier 1. These Quartermasters will trade gear for medallions.
  • Token rewards have been added to Keep and Battlefield Objective defend quests.
  • Seizing an upgraded Keep will now yield additional gold bags, depending on the Keep's level.
  • Battlefield Objective icons now display whether or not an Objective is in the "Contested" state. This state is shown by a burning flag, rather than a standard flag.
  • Guilds that have keeps claimed in a pairing will now receive a gold bag for locking the pairing.
  • Medallions will now be available to players in Scenarios, should the corresponding zone be captured by their realm while they are inside.
  • Large-scale Keep fights will now have the possibility of awarding additional gold bags for attackers or medallions for defenders.
  • A group member who is kicked out of a group while in a group-owned instance will now be removed from the instance.
  • Clicking on a zone in the campaign tracker now opens up the map to that zone.
  • You can now queue as a party for a Scenario that you are already queued for solo.
  • Only party leaders can queue the party for Scenarios.
  • The Scenario Queue Button will now be grayed out and the tooltip will display, "Your scenarios are currently unavailable at this time " if there are no available scenario to join.
  • The Domination timer on battlefield objectives will now start after the initial 15 minute lockout timer has expired. In addition. the domination timer has been reduced from 30 to 15 minutes. The net result is that the time to dominate a battlefield objective is still 30 minutes.

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