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Game Update 1.3/Hot Fixes

< Game Update 1.3

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June 27, 2009 Edit

Land of the Dead Edit

General Changes & Bug Fixes Edit

  • Ambient Dust Devils can no longer be damaged by area-of-effect spells.
  • Lair Glyph objects can no longer be damaged with area-of-effect spells.
  • Test monsters have been removed from the Necropolis.
  • Fixed an issue that prevented players from using the effects from their pocket items.
  • Players will no longer be branded cowards after successfully purging a Land of the Dead instance.
  • Players will now correctly receive a loot chest after successfully defending a Land of the Dead instance from invasion.

Quests Edit

  • Four Tombs for Four Pillars: Raven’s Wing will now spawn properly in the waypoint location for the associated steps of this quest chain.
  • The Keys of Zandri: Aloysius Roemer will now spawn properly in the waypoint location for the associated steps of this quest chain.

Public Quests Edit

  • Ricci's Raiders: The bandit groups required to begin this Public Quest will now respawn correctly and consistently.

Lairs Edit

  • Lair Boss Loot Drops: Fixed an issue causing Lair bosses to drop Silver Ankhs as loot, in addition to awarding a Silver Ankh directly to each player. Lair bosses will no longer drop these additional Silver Ankhs.
  • The Tomb of the Moon: Fixed an issue with the Bride Aura’s. This fix will ensure that all players can see now the visual effect for this ability.
  • The Temple of the Sun: Saa Khasef will not cast Disruptive Force on players who are standing in the Mists of Eternity.

The Tomb of the Vulture Lord Edit

  • Hall of Awakening: Corrected an issue with this encounter in which the High Priest Herakh would not reset correctly when the party wiped.
  • Hall of Awakening: Corrected an issue with this encounter in which the Immortal Champions “Guard” ability was not being removed correctly from the High Priest Herakh in some situations, causing him to take too little damage and become more difficult to kill than intended.
  • Sepulcher of Swords: High Priest Herakh can now be properly targeted and attacked after teleporting, allowing players more time to damage him before he becomes enraged.

Items Edit

  • Fractured Crystals: These talismans will now place the correct effect on the items they are slotted into.
  • Tyrant Armor: Fixed an issue with the broken items that are repaired into Tyrant armor set pieces. As a result of this fix, players will no longer loot a broken Tyrant armor set item that they cannot use. Players whom have been affected by this issue may submit an in-game appeal using the “Missing Item” catagory to have the item replaced with the correct repairable Tyrant armor piece for their Career.

RvR Edit

  • Expedition Resources may now be obtained from Tier 4 RvR guards.
  • Tier 4 High Elf and Dark Elf zones will now properly contribute resources to the Land of the Dead expedition.

June 25, 2009 Edit

Land of the Dead Edit

General Changes & Bug Fixes Edit

  • Fixed an issue that was preventing lair bosses in the Land of the Dead from dropping pocket items as rewards.

Quests Edit

  • Tomb Kings Repeatable Quests will now award Golden Scarabs, while the Warcamp Invasion quests will award Silver Ankhs.
  • The following reward adjustments have been made to the Land of the Dead epic quest lines for the Realm of Destruction:
    • The “Keys of Zandri” quest line will now award a Silver Scarab for each step completed up to the final step, which awards a Golden Scarab.
    • The “The Key to the Casket” quest line will now award a Golden Scarab for each step completed up to the final step, which awards a Silver Ankh.
    • The “No Comin’ Back” quest line will now award a Golden Cartouche for each step completed up to the final step, which awards a Sacred Funerary Mask.
  • The following reward adjustments have been made to the Land of the Dead epic quest lines for the Realm of Order:
    • The “Four Tombs for Four Pillars” quest line will now award a Silver Scarab for each step completed up to the final step, which awards a Golden Scarab.
    • The “The Second Order of Business” quest line will now award a Golden Scarab for each step completed up to the final step, which awards a Silver Ankh.
    • The “The Dark Heart of Zandri” quest line will now award a Golden Cartouche for each step completed up to the final step, which awards a Sacred Funerary Mask.

Public Quests Edit

  • Aerie of Death: Fixed an issue that was preventing Carrion from spawning in the second stage of the Public Quest, making it impossible to complete.
  • Ansu's Charge: Fixed an issue that caused Ansu to use his "Skull of the Foe" ability on player healing abilities, making the Public Quest more difficulty to complete than originally intended.
  • Assault of Nekh Akhet: Fixed a bug that was causing Nekh Akhet to use his "Skull of the Foe" ability on player healing abilities, making the Public Quest more difficulty to complete than originally intended.
  • Carrion Nest: Fixed an issue that was preventing Carrion from spawning in the second stage of the Public Quest, making it impossible to complete.
  • Sepulchre of Dominion: Hierophant Eutra’ta will now correctly show up as a Lich, instead of a mummy.
  • Temple of Ualapt: Fixed an issue that would in some cases prevent all of the Architects from spawning in the first stage, making this Public Quest impossible to complete.

Lairs Edit

  • The Tomb of the Moon: The door leading to Saa Khasef in the Tomb of the Moon will now open properly after a failed attempt.
  • The Tomb of the Moon: Bride Tamari’s “Tamari’s Scorn” ability will now function as intended, weakening Hapu Shebikef so that he can be harmed more easily.
  • The Tomb of the Moon: Fixed an issue causing Hapu Shebikef to have too much health, making him more difficult to kill than originally intended.
  • The Tomb of the Moon: This lair will now correctly issue a timestamp.
  • The Tomb of Stars: This lair will now correctly issue a timestamp.

Combat & Careers Edit

Rune Priest Edit

  • Immolating Grasp: This Tactic will no longer affect the duration of the lingering heal from Rune of Mending.

Content Edit

General Changes & Bug Fixes Edit

  • Ravaging Tuskgors will no longer drop Expedition Resources.

Items Edit

  • Corrected an issue that was causing certain player-dropped items to be significantly rarer than intended.

June 23, 2009 Edit

General Changes & Bug Fixes Edit

  • Identified and fixed some issues that were adversely affecting server stability.
  • Players will no longer receive loot from dead members of their own Realm.

Combat & Careers Edit

Archetype Abilities Edit

  • Group Heals: Fixed an issue that was preventing group heals from being used when a member of the player's party was dead.

Shadow Warrior Edit

  • Enchanted Arrows: Fixed a bug that prevented Flame Arrow and Festering Arrow from bypassing resistances.

Items Edit

  • Fixed an issue that was preventing Quartermasters from selling all pieces of the Obliterator armor set.

RvR Edit

Battlefield Objectives Edit

  • The domination timers on Battlefield Objectives will once again start after the initial three minute capture timer. The Battlefield Objective will become dominated after 30 minutes.

Capital Cities Edit

  • Fixed an issue that was causing Arch Lector Zakarai in Sigmar's Crypts to respawn immediately if he was killed outside of his spawn room.

User Interface Edit

  • Fixed an issue that was causing players to display as being in a warband when that warband no longer existed.
  • Fixed an issue that was causing players' backpack and item sorting preferences to reset when the player logged out.

June 22, 2009 Edit

Combat & Careers Edit

Shadow Warrior Edit

  • Bullseye: This Tactic will once again function correctly. Note that the tactic will need to be un-slotted, then re-slotted to begin working again.

White Lion Edit

  • Pounce: Fixed an issue that could, in some cases, send the White Lion character back to its bind point when this ability was used.

Warrior Priest Edit

  • Divine Strike: This ability will now heal the Warrior Priest if the Warrior Priest does not have a defensive target set.

Crafting Edit

  • Players will no longer be able to create high-level talismans from level 1 crafting materials purchased from guild crafting vendors.

Items Edit

  • Corrected an issue where Warlord Gloves, Boots and Crests and Invader Gloves, Boots and Crests were dropping more frequently than intended.
  • Skull of the Fallen: When players obtain this item, it will now enter the new currency backpack, rather than the main inventory backpack.
  • Skulls of the Fallen and Ordnance have been changed to green (Uncommon) rarity, to allow grouped players to make loot rolls on them.

RvR Edit

Fortresses Edit

  • Loot chests will now appear on the ground floor of the Fortress once the Fortress public quest has been completed.

Scenarios Edit

  • Khaine's Embrace: The Khaine's Wrath effect will once again kill players instantly.

June 19, 2009 Edit

General Changes and Bug Fixes Edit

  • When a player's corpse decays without first being looted, any items that could have been looted from the corpse will automatically be rolled on with the "Greed" setting by all players who would have qualified to roll on the item if it had been looted manually. PLEASE NOTE: Due to this feature, auto-roll settings will seem to be ignored. This feature was added to prevent loot from being lost due to corpse decay (most frequently encountered in RvR combat.) This feature will not work for ungrouped players.

Combat & Careers Edit

General Edit

  • Fixed several cases where the tooltip descriptions of character abilities were not updating their values based on stats.
  • Fixed an issue that was sometimes preventing rear-positional attacks from activating.

Content Edit

Public Quests Edit

  • Gassy Mines: Fixed an issue that was causing all of the Thardrik Tinkerers to spawn in areas that players could not reaching, preventing the Public Quest from advancing.

Crafting Edit

  • Salvaging a very rare quality piece of equipment for Strength will no longer result in a Spirit Resist fragment.

Items Edit

  • Based on player feedback from our Public Test Server, we have made adjustments to the new Tyrant armor set obtained in the Land of the Dead. Please see the corresponding Herald post found here.

RvR Edit

Capital Cities Edit

  • The Inevitable City: Players will no longer be forcibly dismounted when they enter or exit The Apex through one of the four main arches.

Keeps Edit

  • Fixed an issue that was preventing Keep doors from resetting properly after twenty minutes passed without taking damage.

Scenarios Edit

  • Reikland Factory: This scenario has been set to be an 18 vs. 18 match.
  • Tor Anroc: Players who are in the lava at the end of the scenario will no longer be snared when they return to the world.

User Interface Edit

  • Players that have spell effects turned off will once again be able to see repeatable quest icons.
  • Fixed an issue that could in some cases cause tracker elements (PQ trackers, quest trackers, etc) on the player's UI to disappear. This fix will cause the trackers to return to their default positions, but players are free to move them after this.
  • Fixed an issue relating to the creation of new auctions on the Auction House. When creating an auction, if a different item was placed in the slot over the original item, that original item would stay grayed out (locked) in the backpack. This will no longer occur. Fixed an issue that was causing item icons in the bank to scale improperly.

June 18, 2009 b Edit

Live Event Edit

  • Iron Eagles: This Live Event quest has been updated to better support multiple players at one time.

Content Edit

General Edit

  • Corrected an issue causing some bosses in the Lost Vale to do more damage than intended.

Items Edit

  • Torn Items: The following “broken” items can now be repaired into a usable item:
    • Torn Body Plate
    • Torn Shoulder Guard
    • Torn Helm
    • Torn Gloves
    • Torn Boots
    • Torn Belt
    • Torn Weapon
    • Torn Metal
    • Torn Weaponry
    • Torn Jewelry

June 18, 2009 a Edit

General Changes and Bug Fixes Edit

  • Fixed an issue that was allowing players to cancel out of the flight master cinematic.
  • Fixed an issue that, in some situations, was preventing players from making melee attacks against valid targets in melee range, generating an erroneous "Target Out of Range" message.

Realm vs. Realm Edit

Capital Cities Edit

  • Fixed an issue with center-screen messages that were incorrectly labeling peaceful city Public Quest messages under the heading "Keep".

Scenarios Edit

  • Warband Assistants can now queue their parties for scenarios.

User Interface Edit

  • Fixed an issue that was causing the timers for Battlefield Objectives that appear on the map, to be displayed far to the right of the Battlefield Objective map icon.
  • Fixed an issue that was preventing the "Apply" button from properly saving changes when players attempted to alter their action bar settings.
  • Fixed an issue that prevented the User Settings window from closing when players clicked on the "X" in the upper corner of the window.
  • Fixed an issue that caused crafting ingredients to appear to still be slotted in the Talisman Making window when players moused over these slots after emptying them.
  • The Talisman Making power meter will now function once again.
  • Players can once again right-click on an inventory item to attach that item to a mail message that they are creating.
  • Players who have the “click through self” option enabled will once again be able to click through their characters while they are mounted.

June 17, 2009 Edit

Live Event Edit

  • Players will now be able to repeatedly turn in the Airship Blueprints to earn personal contribution to the Expedition Resource race.
  • Players will no longer perform cheer animations as frequently when interacting with an airship drop crate.
  • The gold bag drop rates in the special Live Event Public Quests have been increased.
  • Fixed an issue that was causing the special Live Event Public Quests to have two overlapping UI trackers.
  • The Airship Blueprints item associated with the Live Event will now drop more frequently.

General Changes and Bug Fixes Edit

  • Fixed an issue that could cause item loss when transferring items from the guild vault to player inventory.

Combat and Careers Edit

Ranged DPS Archetype Morale Ability Edit

  • Point Blank: This ability will now knock down monsters.

Healer Archetype Ability Edit

  • Divine Fury: Corrected an erroneous line in the tooltip that stated the ability does not affect lifetaps, when in fact it does.

Items Edit

  • Claymore of Salzenmund: Corrected the erroneous race requirement on this item.

Realm vs. Realm Edit

Scenarios Edit

  • Nordenwatch: Fixed an issue that was erroneously bolstering Rank 11 players to Rank 18.

June 16, 2009 Edit

Live Event Edit

  • Players will now be able to repeatedly turn in the airship blueprints to earn personal contribution to the resource race.
  • Hammer and Chain: Players will now earn event credit when they complete this Live Event quest. Players that have already completed this quest and did not earn event credit should speak to the Event Herald.
  • Players will no longer receive a tome achievement for contributing 2000 resource points to the opposing realm resource expedition race.

General Changes and Bug Fixes Edit

  • Players will no longer select objects in the world (keep banners, doors, quest objects, etc) when using the 'target nearest enemy' key binding. (By default this is set to the TAB key.)
  • Fixed an issue involving crafting bags and stackable items that could in some rare cases cause item loss.

Combat and Careers Edit

Books and Chalices – Righteous Fury/Soul Essence regeneration rates Edit

  • Righteous Fury and Soul Essence regeneration rates were reduced on Books and Chalices as a part of a balancing pass to Warrior Priests and Disciples. The amount of regeneration on these items gave melee healers a greater capability for ranged healing than many ranged healers, especially when chain casting abilities such as AoE heals. The new values ensure that Warrior Priests and Disciples with the best items have sustained ranged healing below that of a dedicated ranged healer, but significantly better sustained healing if in melee combat.
    • This change was left in version 1.3 as a starting point for Warrior Priest and Disciple balance to better assess whether or not changes that were delayed from the 1.3 C&C changes (like an increase in cast time) were really necessary. The following patch notes summarize these changes:
  • Reduced the regeneration rate of Righteous Fury on all offhand Book items
  • Reduced the regeneration rate of Soul Essence on all offhand Chalice items

Archmage Edit

  • Fixed an issue that was preventing the Archmage's High Magic mechanic from working properly.

Choppa Edit

  • Git To Da Choppa: Fixed a bug that allowed the pull ability to affect more than one enemy per pulse.

Guild Standard Tactics Edit

  • Enhanced Fame: Only the largest influence bonus will apply.
  • Enhanced Glory: Only the largest Renown bonus will apply.

Content Edit

General Edit

  • Fixed an issue that was causing friendly NPCs to despawn, in some cases making quests impossible to complete.

Items Edit

Oathstone Changes Edit

  • The armor debuff bonus on “The Great Oathstones” tome trinket set was significantly higher than it should have been for the difficulty to obtain this. We have reduced the value so that the bonus is more in line with the level of the item. The following patch note summarizes this change:
    • Set bonus for “The Great Oathstones” has had its armor debuff reduced.

Realm vs. Realm Edit

General Edit

  • Players who are Renown Rank 45 or higher will once again correctly receive Officer Medallions from players who are Renown Rank 44 or lower.
  • The Griffon Theurgist and Raven Evokers at Thaugamond Massif Battlefield Objective will no longer spawn inside geometry.
  • Corrected an issue that caused the main door to the Inevitable City to have too many hit points.

Fortresses Edit

  • Dead players with the "Supply Line Shortage" debuff will now be ported out of the zone.

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