When a player is mounted, all controlled mobile pets will automatically be set to passive/follow and cannot be changed. When the player dismounts (by choice or by force) the pets will resume the states they were in previously.
Pets will now stick to their targets (both friend and foe) when moving, so long as the target is not moving faster then the pet.
Fixed an issue that could allow player pets to pass through Keep doors.
The character sheet will now represent many values much more accurately.