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Game Update 1.3.6/Realm vs. Realm

< Game Update 1.3.6

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Realm versus Realm Edit

Open World Campaign Edit

  • Victory Points for PVE and Prior Tier have been removed. New Victory Point pool values are as follows:
    • Tier 1
      • Objectives: 40%
      • Scenarios: 40%
      • Skirmish: 20%
    • Tier 2
      • Objectives: 45%
      • Scenarios: 35%
      • Skirmish: 20%
    • Tier 3
      • Objectives: 45%
      • Scenarios: 35%
      • Skirmish: 20%
    • Tier 4
      • Objectives: 45%
      • Scenarios: 30%
      • Skirmish: 25%
  • Zone capture rewards will now only be awarded to players within the RvR lake or an associated Tier's Scenario. Players will remain eligible for rewards for 5 minutes after leaving either of these locations as long as the player is within the captured zone(s).
  • Nordland: Fixed an issue where Order players would incorrectly respawn in Grimmenhagen when dying in this RvR lake.
  • Nordland: Fixed an issue where Destruction players would incorrectly respawn in Death's Brink when dying in this RvR Lake.
  • Players who are below the intended Rank of an RvR lake will no longer receive the benefits of Field of Glory.
  • Players who are below the intended Rank of an RvR lake will no longer receive Zone Capture rewards.
  • Mysterious creatures have been sighted within the RvR lakes of Troll Country, Ostland, High Pass and Talabecland.
  • The random element to siege weapon damage has been removed, now if the calculated effectiveness is 50% then the base damage done is actually 50%.
  • Fixed an issue where dead players could operate and contribute towards the effectiveness of siege rams.
  • Player's killed by damage over time abilities will now grant the caster Renown if the caster is dead at the time the ability kills the player.

Scenarios Edit

  • Players will now always be properly disabled upon Scenario conclusion.
  • Doomfist Crater: All of the guards in both the Order and Destruction spawn areas have been adjusted to be Rank 55.
  • Talabec Dam: All of the guards in both the Order and Destruction spawn areas have been adjusted to be Rank 55.
  • Reikland Factory: Guards in this Scenario will now stay closer to the Order and Destruction spawn areas and no longer venture out as far as the

objectives.

  • Players with the "Quitter!" debuff will no longer suffer a penalty to Experience and Renown. Players with the "Quitter!" debuff will now be unable to queue for a Scenario until it has faded.
  • Fixed an issue that occasionally caused players to be placed into the incorrect Scenario.
  • Fixed an issue where players were not properly respawning when in a Scenario.

Contested Cities Edit

  • Players belonging to the losing realm in Stage 3 of a City Siege will now always be properly disabled by the "Routed" ability.
  • Portals leading out of the Khorne War Quarters and Slaanesh Chambers may now be used while in combat.
  • Guards will no longer spawn at captured objectives during Stage 1 of a City Siege.

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