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Game Update 1.3.5/Combat and Careers

< Game Update 1.3.5

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Combat and Careers Edit

General Changes & Bug Fixes Edit

  • When attempting to use a knockback ability against a target that has immunity to knockbacks, the victim will now be displayed as "Immune".
  • The Chosen Career has undergone several improvements. Due to these changes, all Chosen players have had their Mastery points refunded. Please visit a Career Trainer to reallocate these Mastery points. Please see below for more details regarding these changes.
  • The Marauder Career has undergone several improvements. Due to these changes, all Marauder players have had their Mastery points refunded. Please visit a Career Trainer to reallocate these Mastery points. Please see the below for more details regarding these changes.
  • Pet Abilities: Fixed an issue which allowed players to manually force their pet to use an ability when its target was too far away.
  • Fixed numerous damage reduction abilities to reduce damage multiplicatively rather than additively.
  • Immaculate Defense: Fixed an issue in which this ability would not play effects or sound.
  • The manner in which modifiers to Autoattack Speed are calculated has been changed. These modifiers now increase the number of attacks by the given percentage. In other words, a 50% bonus will now result in the character getting 50% more attacks. Please be aware that the numerical values of all Autoattack Speed -debuffs- have been reduced as a result of this change in order to keep overall effectiveness exactly the same. As an example, a "50% debuff" would previously have resulted in the victim getting 33% fewer swings, and so that effect will now simply be listed as a "33% debuff".
  • Player-controlled pets which are rooted will no longer be able to use their abilities and damage targets which are out of range.
  • Fixed an issue that caused effects over time to occasionally "lose" ticks.
  • Player-controlled pets will no longer lose their behaviour state after their owner summons a mount.

Ranged DPS Archetype Edit

Bug Fixes Edit

  • Siphon Power: The debuff icon of this Morale ability will now display a tooltip.
  • Steady Aim: This Tactic has been renamed to "Masterful Aim".

Melee DPS Archetype Tactic Edit

Bug Fixes Edit

  • Riposte: Fixed an issue in which this ability could deal critical damage.

Tank DPS Archetype Tactic Edit

Balance Changes Edit

  • Demolishing Strikes: The stacking behavior for this debuff has been changed and only the largest value will apply.

Archmage Edit

Bug Fixes: Edit

  • Balance Essence: This ability will no longer heal NPCs.
  • Drain Magic: Fixed an issue in which an enemy could right-click to remove the effect of this ability.
  • Funnel Essence: This ability will no longer heal NPCs.
  • Transfer Force: This ability will no longer heal NPCs.

Black Guard Edit

Balance Changes: Edit

  • Bolstering Anger: Increased the value of the heal granted by this ability.
  • Armor of Eternal Servitude: The stacking behavior for this debuff has been changed and only the largest value will apply.

Black Orc Edit

Balance Changes: Edit

  • You Got Nuffin': This Tactic will now heal group mates whenever your War Bellows trigger.

Bug Fixes: Edit

  • Fixed numerous tooltip issues.

Bright Wizard Edit

Balance Changes: Edit

  • Due to the nature of the changes in this update, all Bright Wizards have had their Mastery and Renown training refunded. Please visit a trainer to relearn these abilities.
  • Boiling Blood: This ability will now debuff the target's Willpower and deal damage at the end of the duration.
  • Fuel to the Fire: This Tactic will now increase the value of Boiling Blood's Willpower debuff, increase the amount of damage dealt, and cause the effect to expire and deal its damage more quickly.
  • Ignition: The effect of this tactic has been adjusted. It will now cause Ignite to always reduce the target's Corporeal resistance, and will also reduce Ignite's Action Point cost.
  • Scorched Earth: This ability will now cost 20 Combustion instead of Action Points. Also, this ability will no longer build Combustion when used.
  • Slow Boil: This ability's effect will now remove Action Points from the target and explode after its duration has expired.

Bug Fixes: Edit

  • Cauterize: The hotkey for this ability will now only light up when the Bright Wizard is affected by a Hex, Ailment, or Curse.
  • Embrace the Flames: The effect granted by this Tactic can no longer trigger more than once every 3 seconds.
  • Scorched Earth: The impact effect for this ability will no longer play on the caster.

Choppa Edit

Bug Fixes: Edit

  • Tired Already: Fixed an issue in which this cooldown debuff could stack with other cooldown debuffs.

Chosen Edit

Balance Changes: Edit

  • Impenetrable Armor: This Morale ability is now available at Rank 36, has been moved to Morale Rank 3, and its duration has been increased.
  • Sprout Carapace: This Morale ability is now available at 15 Mastery Points into Path of Corruption, and it has been moved to Morale Rank 4. Additionally, the stacking behavior for this buff has been changed and only the largest value will apply

Bug Fixes: Edit

  • Crippling Strikes: The effect from this Tactic will now only be cleansable by abilities that remove Curses. Additionally, fixed an issue where the debuff applied by this ability could be right-click removed by enemy players.
  • Repel: Fixed an issue in which the knockback portion of this ability would not fire if the damage portion was absorbed.

Disciple of Khaine Edit

Balance Changes: Edit

  • Khaine's Refreshment: Fixed an issue in which this channeled ability would not heal on the initial application.
  • One Thousand and One Dark Blessings: The stacking behavior for this buff has been changed and only the largest value will apply.

Bug Fixes: Edit

  • Fixed numerous tooltip issues.
  • Khaine's Bounty: Fixed an issue in which this ability was not categorized as an "Absorb".

Engineer Edit

Balance Changes: Edit

  • Cannon Smash: The stacking behavior for this debuff has been changed and only the largest value will apply.
  • Electromagnet: This ability will now use Ballistic Skill instead of Intelligence to determine defense chance.
  • Friction Burn: This ability is now based on Ballistic Skill instead of Strength.
  • Spanner Swipe: This ability is now based on Ballistic Skill instead of Strength.
  • Spanner Swipe: This ability no longer requires the victim to be hexed before it snares them.

Bug Fixes: Edit

  • Fixed numerous tooltip issues.
  • Concussive Mine: Fixed an issue in which this Tactic would remove the Stagger granted from "Land Mine".
  • Land Mine: Fixed an issue in which the Stagger would not always break on damage.

Ironbreaker Edit

Balance Changes: Edit

  • Gromril Plating: This Morale ability is now self-only.
  • Grumble An' Mutter: Increased the value of the heal granted by this ability.

Bug Fixes: Edit

  • Fixed numerous tooltip issues.
  • Away With Ye: The Knockback portion of the ability will now display "Immune" if it affects a target that has the "Immovable" buff.
  • Furious Reprisal: Fixed an issue in which this tactic would stack with other cooldown debuffs.

Magus Edit

Balance Changes: Edit

  • Conduit of Chaos: Fixed an issue in which the ability would not play effects or sound.
  • Daemonic Maw: This ability no longer requires the victim to be hexed before it snares them.
  • Daemonic Maw: This ability will now deal Spiritual Damage.

Bug Fixes: Edit

  • Daemonic Resistance: Fixed an issue in which having a target sometimes prevented this ability from firing.

Marauder Edit

Balance Changes: Edit

  • Marauders now have standard Dual Wield capability, and will no longer "clone" their mainhand weapon into their offhand. While un-Mutated, the offhand weapon will be displayed, and while Mutated, the offhand weapon's graphic will be hidden so that the Mutated arm can be shown instead.
  • Exhaustive Strikes: This ability will now remove Action Points over time. This effect will not refresh itself.

Bug Fixes: Edit

  • Forked Aggression: This Morale ability will no longer go through the combat formula and instead will apply damage directly to the target.
  • Terrible Embrace: This ability is now more reliable when cast on the move. In addition, this ability will no longer drag targets inside the Marauder.

Rune Priest Edit

Balance Changes: Edit

  • Grungni's Gift: This ability's heal value has been increased, and its Action Point cost has been reduced.
  • Master Rune of Adamant: The heal value of the ability has increased.
  • Rune of Burning: This ability now deals slightly less damage per tick, but ticks at a faster rate, resulting in an overall increase in damage. Additionally, its Action Point cost has been increased.
  • Rune of Fate: This ability will now heal for 150% of the damage dealt.
  • Rune of Fire: The damage of this ability has been increased.
  • Rune of Fortune: The ability will now heal for 150% of the damage dealt.
  • Rune of Immolation: The damage of this ability has been increased. Also, fixed an issue in which the Damage-over-time would unintentionally deal damage on the initial application.
  • Rune of Serenity: The heal value of the ability has increased.

Bug Fixes: Edit

  • Rune of Binding: This ability will now show an effect on the Staggered target.
  • Sundered Motion: Fixed an issue in which the snare applied by this ability would not always apply to affected targets if the Runepriest was moving.
  • Grimnir's Fury: This ability will no longer be able to critically heal the target.

Shadow Warrior Edit

Balance Changes: Edit

  • Swift Strikes: Fixed an issue in which this ability would not always play the hit effect and sound.

Bug Fixes: Edit

  • Barrage: Fixed an issue that prevented the arrow animation of this ability from being seen by the player.
  • Assault Stance: The armor buff from this ability will now always be exactly equal to the player's total armor from items. This fixes an issue in which the player's armor value would be increased by 100% after armor debuffs were calculated.

Shaman Edit

Bug Fixes: Edit

  • Fury of Da Green: This ability will no longer heal NPCs.
  • Yer Not So Bad: Fixed an issue with the effect timing of this ability.

Slayer Edit

Bug Fixes: Edit

  • Fixed numerous tooltip issues.

Sorcerer Edit

Balance Changes: Edit

  • Due to the nature of the changes in this update, all Sorcerer/ess's have had their Mastery and Renown abilities refunded. Please be sure to visit a trainer to retain your abilities.
  • Shadow of Disaster: The effect of this tactic has been adjusted. It will now cause Chillwind to always reduce the target's Spiritual resistance, and will also reduce Chillwind's Action Point cost.
  • Surging Pain: This ability will now cost 20 Dark Magic instead of Action Points. Also, this ability will no longer build Dark Magic when used.
  • Vision of Domination: This tactic will now increase the value of Word of Pain's Willpower debuff, increase the amount of damage, and cause the effect to expire and deal its damage more quickly. The ability "Vision of Torment" is no longer affected by this tactic.
  • Word of Pain: Reduced the damage of this ability.

Bug Fixes: Edit

  • Absorb Vitality: Fixed a bug which allowed the healing portion of this ability to occasionally critically heal.
  • Doombolt: Fixed an issue in which an impact effect would sometimes show on the Sorcerer.
  • Glorious Carnage: The effect of this ability can no longer trigger more than once every 3 seconds.
  • Paralyzing Nightmare: The root applied by this Morale ability can now be removed by abilities that cleanse roots.
  • Surging Pain: The impact effect of this ability will no longer play on the caster.

Squig Herder Edit

Balance Changes: Edit

  • Gas Squig: The armor buff from this ability will now always be exactly equal to the player's total armor from items. This fixes an issue in which the player's armor value would be increased by 100% after armor debuffs were calculated.
  • Squig Goo: The snare applied by this ability is no longer removable by abilities that remove snares. This fixes an issue in which this Morale ability was not consistent with other Morale snares.

Bug Fixes: Edit

  • Drop That!!: Fixed an issue in which this ability could be fired without an active pet.
  • Squig Frenzy: This ability will now grey out when your pet is out of range.
  • Tastes Like Chicken: This ability will now grey out when your pet is out of range.
  • Bad Gas!: Fixed an issue in which this cooldown debuff could stack with other cooldown debuffs.
  • Git Em': Fixed an issue in which if the pet did not have a target it would not hit the Squig Herder's target.

Swordmaster Edit

Balance Changes: Edit

  • Bolstering Enchantments: Increased the value of the heal granted by this ability.

Warrior Priest Edit

Bug Fixes: Edit

  • Divine Aegis: The stacking behavior for this buff has changed and only the largest value will apply.
  • Divine Strike: This ability will no longer heal NPCs.
  • Sigmar's Shield: This ability will no longer heal NPCs.

White Lion Edit

Bug Fixes: Edit

  • Fixed numerous tooltip issues.

Witch Elf Edit

Bug Fixes: Edit

  • Enfeebling Strike: The Action Point Cost bonus granted by this ability can no longer be severed by an enemy.
  • Ruthless Assault: Fixed an issue in which this ability dealt less damage than intended.
  • Treacherous Assault: The Action Point Cost bonus granted by this ability can no longer be removed by Fleet-Footed.
  • Vehement Blades: The Action Point Cost bonus granted by this ability can no longer be severed by an enemy.

Witch Hunter Edit

Bug Fixes: Edit

  • Burn Armor: The Action Point Cost bonus granted by this ability can no longer be cleansed off by a friendly player.
  • Dragon Gun: Fixed an issue in which visual "explosion" effect of this ability would play before the bullet finished its travel to the target.
  • Fanatical Zeal: The Action Point Cost bonus granted by this ability can no longer be cleansed off by a friendly player.
  • Sudden Accusation: The Action Point Cost bonus granted by this ability can no longer be cleansed off by a friendly player.

Zealot Edit

Balance Changes: Edit

  • Boon of Tzeentch: This ability no longer requires you to have an active Harbinger.
  • Boon of Tzeentch: This ability will now heal for 150% of the damage dealt.
  • Flash of Chaos: This ability's heal value has been increased, and its Action Point cost has been reduced.
  • Leaping Alteration: The heal value of this ability has been increased.
  • Ritual of Lunacy: The heal value of this ability has been increased.
  • Storm of Raven: This ability now deals more damage per tick, but ticks at a slower rate, resulting in an overall increase in damage. Additionally, this ability no longer requires a Harbinger to activate.
  • Tzeentch's Cry: The damage of this ability has been reduced.
  • Tzeentch's Talon: The stacking behavior for this behavior has changed and only the largest value will apply.
  • Warp Reality: The damage of this ability has been increased.

Bug Fixes: Edit

  • Aethyric Shock: This ability will now show an effect on the Staggered target.
  • Harbinger of Doom: Fixed an issue in which this ability would toggle off when attempting to apply it to a new target.

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