When attempting to use a knockback ability against a target that has immunity to knockbacks, the victim will now be displayed as "Immune".
The Chosen Career has undergone several improvements. Due to these changes, all Chosen players have had their Mastery points refunded. Please visit a Career Trainer to reallocate these Mastery points. Please see below for more details regarding these changes.
The Marauder Career has undergone several improvements. Due to these changes, all Marauder players have had their Mastery points refunded. Please visit a Career Trainer to reallocate these Mastery points. Please see the below for more details regarding these changes.
Pet Abilities: Fixed an issue which allowed players to manually force their pet to use an ability when its target was too far away.
Fixed numerous damage reduction abilities to reduce damage multiplicatively rather than additively.
Immaculate Defense: Fixed an issue in which this ability would not play effects or sound.
The manner in which modifiers to Autoattack Speed are calculated has been changed. These modifiers now increase the number of attacks by the given percentage. In other words, a 50% bonus will now result in the character getting 50% more attacks. Please be aware that the numerical values of all Autoattack Speed -debuffs- have been reduced as a result of this change in order to keep overall effectiveness exactly the same. As an example, a "50% debuff" would previously have resulted in the victim getting 33% fewer swings, and so that effect will now simply be listed as a "33% debuff".
Player-controlled pets which are rooted will no longer be able to use their abilities and damage targets which are out of range.
Fixed an issue that caused effects over time to occasionally "lose" ticks.
Player-controlled pets will no longer lose their behaviour state after their owner summons a mount.
Impenetrable Armor: This Morale ability is now available at Rank 36, has been moved to Morale Rank 3, and its duration has been increased.
Sprout Carapace: This Morale ability is now available at 15 Mastery Points into Path of Corruption, and it has been moved to Morale Rank 4. Additionally, the stacking behavior for this buff has been changed and only the largest value will apply
Crippling Strikes: The effect from this Tactic will now only be cleansable by abilities that remove Curses. Additionally, fixed an issue where the debuff applied by this ability could be right-click removed by enemy players.
Repel: Fixed an issue in which the knockback portion of this ability would not fire if the damage portion was absorbed.
Marauders now have standard Dual Wield capability, and will no longer "clone" their mainhand weapon into their offhand. While un-Mutated, the offhand weapon will be displayed, and while Mutated, the offhand weapon's graphic will be hidden so that the Mutated arm can be shown instead.
Exhaustive Strikes: This ability will now remove Action Points over time. This effect will not refresh itself.
Barrage: Fixed an issue that prevented the arrow animation of this ability from being seen by the player.
Assault Stance: The armor buff from this ability will now always be exactly equal to the player's total armor from items. This fixes an issue in which the player's armor value would be increased by 100% after armor debuffs were calculated.
Due to the nature of the changes in this update, all Sorcerer/ess's have had their Mastery and Renown abilities refunded. Please be sure to visit a trainer to retain your abilities.
Shadow of Disaster: The effect of this tactic has been adjusted. It will now cause Chillwind to always reduce the target's Spiritual resistance, and will also reduce Chillwind's Action Point cost.
Surging Pain: This ability will now cost 20 Dark Magic instead of Action Points. Also, this ability will no longer build Dark Magic when used.
Vision of Domination: This tactic will now increase the value of Word of Pain's Willpower debuff, increase the amount of damage, and cause the effect to expire and deal its damage more quickly. The ability "Vision of Torment" is no longer affected by this tactic.
Gas Squig: The armor buff from this ability will now always be exactly equal to the player's total armor from items. This fixes an issue in which the player's armor value would be increased by 100% after armor debuffs were calculated.
Squig Goo: The snare applied by this ability is no longer removable by abilities that remove snares. This fixes an issue in which this Morale ability was not consistent with other Morale snares.
Boon of Tzeentch: This ability no longer requires you to have an active Harbinger.
Boon of Tzeentch: This ability will now heal for 150% of the damage dealt.
Flash of Chaos: This ability's heal value has been increased, and its Action Point cost has been reduced.
Leaping Alteration: The heal value of this ability has been increased.
Ritual of Lunacy: The heal value of this ability has been increased.
Storm of Raven: This ability now deals more damage per tick, but ticks at a slower rate, resulting in an overall increase in damage. Additionally, this ability no longer requires a Harbinger to activate.
Tzeentch's Cry: The damage of this ability has been reduced.
Tzeentch's Talon: The stacking behavior for this behavior has changed and only the largest value will apply.
Warp Reality: The damage of this ability has been increased.