Game Update 1.3.1/General Changes & Bug Fixes

< Game Update 1.3.1

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General Changes & Bug Fixes Edit

  • Significant performance improvements have been made to the game's animation system.
  • Fixed an issue where a player's pet could overshoot its target if the player was in motion.
  • Adjusted the behavior of monsters and player mounts that hug the ground to act better when rotating or hanging over steep ledges.
  • Fixed an issue that caused group members to sometimes be returned to the character select screen when they entered a dungeon.
  • Fixed an issue that was allowing players to climb steep surfaces that they were not intended to be able to climb.
  • Fixed an issue that caused some grass objects to not properly align with the ground.
  • When a player is returned to their Flight Master because the location they were travelling to was unavailable, they will now be refunded the cost of the flight.
  • Players can no longer attempt to use a Flight Master to travel to a part of the world that is currently unavailable for travel.
  • Monsters that are walking in formation will now maintain their formation and speed more consistently.
  • Fixed an issue that caused monsters to run through buildings and other obstacles when attempting to put distance between themselves and the target they were attacking.
  • Fixed an issue that could cause a planted guild Standard to appear multiple times.
  • Revised the rules for creating a dungeon when lockout timers are involved, and added messaging when entering a dungeon to clarify to the player entering the dungeon of that dungeon's lockout status. Now, when a group member enters a dungeon, the dungeon will be created based on the group leader's lockout status unless a group member's lockout status is incompatible with the group leader's. In such a case, the group member will be denied entry into the dungeon until they leave the group or the group leader has compatible progress.
  • Fixed an issue where players could potentially get themselves locked out of their own dungeon.
  • Fixed an issue that would prevent players from invading a dungeon if both the invaders and defenders had saved progress in the dungeon.

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