Significant performance improvements have been made to the game's animation system.
Fixed an issue where a player's pet could overshoot its target if the player was in motion.
Adjusted the behavior of monsters and player mounts that hug the ground to act better when rotating or hanging over steep ledges.
Fixed an issue that caused group members to sometimes be returned to the character select screen when they entered a dungeon.
Fixed an issue that was allowing players to climb steep surfaces that they were not intended to be able to climb.
Fixed an issue that caused some grass objects to not properly align with the ground.
When a player is returned to their Flight Master because the location they were travelling to was unavailable, they will now be refunded the cost of the flight.
Players can no longer attempt to use a Flight Master to travel to a part of the world that is currently unavailable for travel.
Monsters that are walking in formation will now maintain their formation and speed more consistently.
Fixed an issue that caused monsters to run through buildings and other obstacles when attempting to put distance between themselves and the target they were attacking.
Fixed an issue that could cause a planted guild Standard to appear multiple times.
Revised the rules for creating a dungeon when lockout timers are involved, and added messaging when entering a dungeon to clarify to the player entering the dungeon of that dungeon's lockout status. Now, when a group member enters a dungeon, the dungeon will be created based on the group leader's lockout status unless a group member's lockout status is incompatible with the group leader's. In such a case, the group member will be denied entry into the dungeon until they leave the group or the group leader has compatible progress.
Fixed an issue where players could potentially get themselves locked out of their own dungeon.
Fixed an issue that would prevent players from invading a dungeon if both the invaders and defenders had saved progress in the dungeon.