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Game Update 1.2.0/Hotfixes

< Game Update 1.2.0

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This page lists significant hotfixes occuring in the Game Update 1.2.0 period, by date.

March 21st 2008Edit

Greetings!

Update: 6:05 PM EDT - Added two additional hot fixes under General Changes.

We have the following hot fixes for you implemented during the 3/21/2009 downtime:

General Changes & Bug FixesEdit

  • The following crafting potions have been re-enabled:
  • An issue was fixed that caused many dungeon encounter AoE abilities to have much a larger radii than intended. The area of these abilities has been reduced and will provide players with an overall better gaming experience in dungeons. This fix only affects creature and object AoE abilities.
  • Fixed an issue that could cause sound and visual effects to drop out after playing for a long period of time.

Capital CitiesEdit

  • Altdorf: Fixed an issue that was causing some female NPCs to appear unclothed and without hair.

Combat and CareersEdit

GeneralEdit

Archmage
  • Cleansing Light: Fixed an issue that was preventing this ability from working properly.
Choppa
Disciple
  • Patch Wounds: Fixed an issue that was preventing this ability from working properly.
Rune Priest
  • Rune of Cleansing: Fixed an issue that was preventing this ability from working properly.
Shaman
  • Greener 'n Cleaner: Fixed an issue that was preventing this ability from working properly.
Slayer
  • Flurry: This ability will no longer ignore Line of Sight.
Sorcerer
  • Infernal Gift: This Tactic will now provide the correct bonus to groupmates.
Warrior Priest
  • Purify: Fixed an issue that was preventing this ability from working properly.
Witch Elf
  • Enveloping Shadows: This Tactic will now correctly give players a damage absorb when leaving stealth.
Zealot
  • Glimpse of Chaos: Fixed an issue that was preventing this ability from working properly.

ContentEdit

Realm vs. RealmEdit

  • Fixed an issue that could sometimes cause Fortress and Keep Lords to display erratic behavior, abandoning their guards and fighting alone on the ground floor of the Keep or Fortress. Lords will now remain on the appropriate floor with their guards during the entire battle.

User InterfaceEdit

  • Fixed an issue relating to guild permissions that was causing low-level guilds to not display the guild vault properly. The guild vault will now be available at guild rank 3, and will no longer be accessible prior to the reward being unlocked.
  • Guild taxes and tithes are now available at guild rank 4.

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