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Game Update 1.2.0/Combat and Careers/Marauder

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Game Update 1.2.0 is a Patch released to the Live Servers on Tuesday, March 3, 2009; for ease of reading, and due to the length of the Update, the Patch Notes have been broken into numerous subpages.

Marauder Edit

Bug Fixes 
  • Convulsive Slashing: This ability will now behave correctly when interrupted.
  • Deeply Impaled: This ability's effect will no longer stack with itself. Additionally, this Tactic will now give the correct bonus when Impale is used.
  • Demolition: This ability's tooltip no longer claims that it has a cooldown time, and now correctly displays that the ability has no cooldown.
  • Drink Deeply: This Tactic will once again heal when Tzeentch's Cordial ends.
  • Gift of Brutality: This ability's tooltip will now better match the stats gained from the ability.
  • Gift of Monstrosity: This ability's tooltip will now better match the stats gained from the ability.
  • Gift of Savagery: This ability's tooltip will now better match the stats gained from the ability.
  • Growing Instability: The amount of critical damage bonus gained from this tactic has been reduced.
  • Growing Instability: This Tactic will once again grant a bonus to critical hit at the correct health brackets.
  • Gut Ripper: This ability will once again cause the next ability used to critical hit.
  • Mutating Release: This ability now correctly gives a 10-second immunity to all roots and snares.
  • Tainted Claw: This ability will now use the extended duration when your target has multiple hexes.
  • Terrible Embrace: This ability should now be defendable.
  • Terrible Embrace: This ability will work now work correctly when the caster is immovable.
  • Touch of Instability: This ability should now correctly do Corporeal damage.
  • Touch of Rot: This ability should now correctly do Corporeal damage.
  • Unstable Convulsions: Fixed a bug that prevented this tactic from firing on each hit of the channel.
  • Unstable Convulsions: Fixed a problem that was causing the damage of this ability to not be reduced by armor.
  • Wave of Horror: This ability is now un-defendable.
  • Wave of Horror: This ability's tooltip will now state the correct amount of Hate reduction.
  • Wave of Terror: This ability will now state how large of an area it will affect.
  • Wrecking Ball: This ability will now behave correctly when interrupted.
Balance Changes 
  • Cutting Claw: This ability will now reduce the victim's armor by a flat amount, instead of a percentage.
  • Deadly Clutch: The amount of health healed by this Tactic has been increased.
  • Insane Whispers: This Tactic will now cause a 50% Disorient for 5 seconds.
  • Terrible Embrace: This ability's build time has been reduced to 1 second, and its cooldown time increased to 30 seconds.
  • Terrible Embrace: This ability's cost has been reduced. Additionally, it will now continue to build while moving.
  • Thundering Blow: The Disorienting effect of this ability is now a 50% debuff.
  • Touch of Instability: The damage from this ability will now be Corporeal damage. The damage will not gain benefit from stats and will not be able to critical hit.
  • Touch of Rot: The damage from this ability will now be Corporeal damage. The damage will not gain benefit from stats and will not be able to critical hit.
  • Unstable Convulsion: The damage done by this has been increased. The amount that stats contribute to the tactics damage has also been increased. The damage done will now be Physical damage.

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