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Game Update 1.2.0/Combat and Careers/Chosen

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Game Update 1.2.0 is a Patch released to the Live Servers on Tuesday, March 3, 2009; for ease of reading, and due to the length of the Update, the Patch Notes have been broken into numerous subpages.

Chosen Edit

Bug fixes 
  • All Auras: The group beneficial Auras will no longer check Line of Sight when applying to group members.
  • All Auras: These abilities no longer have character animations when activated.
  • Blast Wave: This ability's character animation has been updated to be more appropriate.
  • Challenge: This ability no longer requires an enemy target.
  • Corrupting Horror: This ability will now continue after zoning.
  • Corrupting Retribution: This ability will now continue after zoning.
  • Corrupting Wrath: This ability will now continue after zoning.
  • Crippling Strikes: Rending Blade will now trigger this tactic.
  • Dire Shielding: This Tactic will no longer cause Bane Shield to stack when multiple Chosen in the same group use the ability.
  • Discordant Fluctuation: This ability will now continue after zoning.
  • Discordant Instability: This ability will now continue after zoning.
  • Discordant Turbulence: This ability will now continue after zoning.
  • Dreadful Agony: The 12 second version of this ability will fire correctly now.
  • Dreadful Agony: This ability will now continue after zoning.
  • Dreadful Fear: This ability will now continue after zoning.
  • Dreadful Terror: This ability will now continue after zoning.
  • Embrace the Winds: This tactic will no longer increase the value of incoming effects. It will only apply to incoming heals.
  • Mixed Defenses: Fixed an issue that made the parry bonus of this ability a multiplicative bonus instead of additive
  • Relentless: This ability will now behave correctly when interrupted.
  • Rending Blade: This ability's character animation has been updated to be more appropriate.
  • Repel: Fixed an issue that limited the knockback distance of this ability.
  • Tzeentch's Reflection: The beneficial portion of this ability will no longer be removed by any ability that removes Silence. The Silencing portion of this ability will continue to be removed as normal.
Balance Changes 
  • All Auras except Dreadful Agony will no longer aggro monsters that are not already in combat. Auras can no longer be dodged, blocked, parried, or disrupted. Auras that deal damage now deal Spirit damage.
  • All Chosen have undergone changes and as a result will need to reallocate their Career Mastery Points. Be sure to speak to your trainer right away to regain your abilities!
  • Bane Shield: Multiple Chosen with this ability up will no longer prevent each other from dealing damage to the same target.
  • Bane Shield: The base damage on this ability has been increased and will now deal Spiritual damage. The ability will no longer receive benefits from stats nor will it do critical damage.
  • Bane Shield: This ability will now deal Spirit Damage. Additionally, the damage effect on Bane Shield will now only trigger a maximum of once per 2 seconds per character affected.
  • Baneful Shielding: This is no longer a valid tactic.
  • Blast Wave: This ability will now deal Spirit Damage. Additionally, this ability will no longer lower the target's resistances, but will instead lower the target's Wounds.
  • Corrupting Horror: The cost of this ability is now free.
  • Corrupting Horror: This ability will now disorient targets by 25%.
  • Corrupting Retribution: The cost of this ability is now free.
  • Corrupting Retribution: This ability will now heal for slightly more.
  • Corrupting Wrath: The cost of this ability is now free.
  • Corruptive Power: This tactic is available at Corruption x11. All Corruption abilities cost 35% less action points.
  • Dire Shielding: This ability will also increase the duration of Bane Shield by 7 seconds.
  • Discordant Fluctuation: The base damage on this ability has been increased and will now deal Spiritual damage. The ability will not receive benefits from stats nor will it do critical damage.
  • Discordant Fluctuation: The cost of this ability is now free.
  • Discordant Instability: The cost of this ability is now free.
  • Discordant Turbulence: The cost of this ability is now free.
  • Dreadful Agony: The base damage on this ability has been increased and will now deal Spiritual damage. The ability will not receive benefits from stats nor will it do critical damage.
  • Dreadful Agony: The cost of this ability is now free.
  • Dreadful Fear: The cost of this ability is now free.
  • Dreadful Terror: The cost of this ability is now free.
  • Dreadful Terror: This ability now removes slightly more Action Points from the victims.
  • Hasten Dismissal: This tactic is now a level 35 Core tactic. It reduces Repel's cooldown by 50% and turns Repel into a long knockback.
  • Hate from auras which affect all group-mates will now be credited to the individual group members, instead of all to the Chosen themselves.
  • Impenetrable Armor: This ability will now absorb more armor.
  • Oppression: The disorient effect has been removed. This ability will now reduce incoming damage on the Chosen by 15% for 10s. The cost has been lowered on this ability.
  • Power from the Gods: This tactic will now restore 5 action points per second to the Chosen for each Aura the Chosen is running
  • Discordant Fluctuation: This ability will now deal more damage. Additionally, the damage effect on Discordant Fluctuation will now only trigger a maximum of once per 2 seconds per character affected.
  • Quake: This ability will now deal Spirit Damage.
  • Relentless: The cost and damage has been increased on this ability.
  • Rending Blade: No longer requires an active aura to receive a bonus effect. The ability is now a Point-Blank Area of Effect ability that deals Spiritual damage. This ability requires a Great Weapon and no longer has a cooldown.
  • Tainted Wound: The base damage on this ability has been increased and will now deal Spiritual damage. The ability will not receive benefits from stats nor will it do critical damage.
  • Taunt/Challenge: Will no longer force player pets to attack you.
  • Tooth of Tzeentch: This ability's bonus damage will now deal Spirit Damage.
  • Touch of Palsy: The value of the barb damage has been increased and will now deal physical damage. The barb will no longer receive benefits from stats and will no longer do critical damage.
  • Touch of Palsy: This ability will now deal Spirit Damage.

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