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Game Update 1.2.0/Combat and Careers

< Game Update 1.2.0

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Game Update 1.2.0 is a Patch released to the Live Servers on Tuesday, March 3, 2009; for ease of reading, and due to the length of the Update, the Patch Notes have been broken into numerous subpages.

Combat and Careers Edit

General Edit

Bug Fixes 
  • All Disorient effects cast by players will no longer stack. Only the most powerful Disorient will affect the target.
  • Fixed a bug which was causing all area-of-effect abilities in the game to have a slightly smaller area of coverage than intended.
Balance Changes 
  • Abilities which proc or trigger damage will now correctly be based on their respective resistance types will not critically hit and will be mitigated appropriately. Specific abilities for each career affected by this change are noted below.
  • Items which proc or trigger damage will now correctly be based on their respective resistance types will not critically hit and will be mitigated appropriately.
  • Immovable: Duration increased to 20 seconds.
  • We have adjusted the way that the Disorient debuff will effect characters. Instead of increasing all ability cast times by a flat value, it will now increase cast times by a % of the total cast time of the spell. As a result, melee abilities and instant cast spells will no longer be affected by Disorient since their cast time is effectively 0 seconds. Specific abilities for each career affected by this change are noted below.
  • All absorb shield buffs have increased in effectiveness, and will now absorb roughly 50% more damage in most cases. Specific abilities for each career affected by this change are noted below.
  • High amounts of magic resistances will now begin to experience diminishing returns. Once a resistance is above 40%, players will begin receiving less resistance per point of stat. Any resistances which are currently experiencing diminishing returns will be displayed in orange on your character sheet.
Renown Abilities 
  • Bypass Defenses: Fixed a bug that prevented this ability from functioning correctly.
  • For Glory!: The tooltip for this Tactic has been updated to better reflect when players will receive the bonus.
  • Hamper War Engine: This ability will now properly be listed as a debuff.
  • King of the Hill: The tooltip for this Tactic has been updated to better reflect when players will receive the bonus.
  • Mission Focused: The tooltip for this Tactic has been updated to better reflect when players will receive the bonus.
  • Modify War Engine: This effect will no longer stack when multiple players cast it on a single engine.
  • Pick Lock: Fixed a bug that prevented this ability from functioning.
  • Town Raider: The tooltip for this Tactic has been updated to better reflect when players will receive the bonus.
  • Unbending Will I-III: This ability will now provide the correct amount of Spirit resistance.
Renown Rewards 
  • Agility I-III: These rewards are meant to build upon the others and the descriptions have been updated to better represent this. The previous wording could be easily misinterpreted as them providing less of a bonus than they actually do.
  • Arcane Dismissal I-III: These rewards are meant to build upon the others and the descriptions have been updated to better represent this. The previous wording could be easily misinterpreted as them providing less of a bonus than they actually do.
  • Defender I-III: These rewards are meant to build upon the others and the descriptions have been updated to better represent this. The previous wording could be easily misinterpreted as them providing less of a bonus than they actually do.
  • Reflexes I-III: These rewards are meant to build upon the others and the descriptions have been updated to better represent this. The previous wording could be easily misinterpreted as them providing less of a bonus than they actually do.
Guild Tactics 
  • Thornshield: The damage done by all three levels of this Tactic will now show up in the combat tab and in the on-screen text.
  • Enhanced Knowledge II: Fixed a typo in this ability's name.
Monsters 
  • Arial Assault: This ability will now do the correct damage.
  • Tail Swipe: Fixed an issue that caused some abilities to stop working while this effect is on you.
  • Fortress Lords and Bodyguards: Cone AE and Targeted AE abilities: radii were slightly decreased and AE Line of Sight has been turned on.
Items 
  • Boost IV-VI: These effects will now display that they also increases critical damage.
  • Magus light mounts speed corrected, missing Dwarfen gyrocopter IMA replaced.

Healer Archetypes Edit

Balance Changes 
  • Alter Fate: This ability is now affected by the Anti-Resurrection effect present at some encounters.
  • Shield Wall: The block bonus from this ability will no longer stack with other block buff bonuses.
  • Divine Protection: This ability will now absorb more damage.

Tank Archetype Edit

Bug Fixes 

Ranged DPS Archetype Edit

Bug Fixes 
  • Concealment: This ability's tooltip will now show the correct duration of the effect.
  • Hail of Doom: This ability will now correctly do damage for the entire time that it channels.

Melee DPS Archetype Edit

  • Backlash: The damage done by this ability has been increased. The damage done will now be Elemental damage, affected by the target's resists, which will not be increased by stats and cannot critically hit.
  • Jagged Edge: The damage done by this ability has been increased. The damage done will now be Corporeal damage, which will not be increased by stats and cannot critically hit.

Racial Edit

Bug Fixes 
  • Bathing in Blood: The healing from this Tactic will no longer stack with itself.
Balance Changes 
  • Warped Flesh (Chaos): This Tactic will now absorb more damage.
  • Emperor's Ward (Empire): This Tactic will now absorb more damage.
  • Centuries of Training: The damage done by this ability has been increased. The damage done will now be Spirit damage, affected by the target's resists, which will not be increased by stats and cannot critically hit.
  • Stab You Gooder: Reduced the amount of bonus critical damage given by this tactic.

Careers Edit

Order Careers


1. Oathbearers (Dwarfs)
2. Order of the Griffon (Empire)
3. Shining Guard (High Elves)

Destruction Careers


1. Bloody Sun Boyz (Greenskins)
2. Raven Host (Chaos)
3. House Uthorin (Dark Elves)

External Links Edit

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