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Game Update 1.0.6

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Game Update 1.0.6 is a large Patch which will contain the Combat and Career changes that were primarily planned for Game Update 1.0.5. The Combat and Career patch notes as taken from the non finalized version of 1.0.5 are as follows:

Patch NotesEdit

Combat and CareersEdit

GeneralEdit
  • Tactics gained from Tome Unlocks have been renamed.
  • Damage over Time abilities: The amount that stats contribute to the damage of these abilities has been made consistent across the board. This generally resulted in an increase in damage, but some abilities have also been brought down. Individual abilities are noted under each career’s section.
  • Unstoppable: Knockdowns will now be listed on all tooltips for this ability when applicable.
  • Fixed assorted issues in which certain movement reductions/increases would stack, slowing or speeding targets more than intended. This also addresses cases in which snared players would find themselves essentially rooted when in lava.
  • Image Changing Rewards: A player’s illusion will now break upon using an ability in addition to breaking on damage.
  • Alter Fate: Tooltip should now display the correct values.
  • Misdirection: This ability should now play an effect on the caster while the ability is active, and play a brief effect on anyone damage by the effect.
  • Rampaging Siphon: Morale should now heal the group for each target hit, instead of only once.
  • Relentless Assault: This ability will no longer remove snares and roots.
  • Divine Protection should now list the amount of damage absorbed in the tooltip.
Renown RewardsEdit
  • Mission Focused: This tactic should now provide the correct bonus while fighting around objectives.
ArchmageEdit
  • Prismatic shield: This ability will no longer fail if your defensive target is not a group member.
  • Hurried Restore: This tactic will now stun the caster when the resurrection spell is cast, instead of when it is accepted.
  • Healing Energy: Contribution from stats has been reduced to bring the ability in line with our design goals.
  • Drain Magic: This ability will now increase in potency with High Magic.
  • Radiant Lance: This ability will now reliably consume high magic.
  • Law of Conductivity: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.
  • Radiant Gaze: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
  • Transfer Force: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
  • Dissipating Energies: The amount that stats contribute to the damage of this ability has been increased slightly to make it consistent with other damage over time abilities.
  • Scatter the Winds: The amount that stats contribute to the damage of this ability has been increased slightly to make it consistent with other damage over time abilities.
  • Lambent Aura: Duration has been increased to 24 seconds, amount healed over this duration remains the same.
Black OrcEdit
  • All Black Orcs have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!
  • All War Bellows will now persist through the Black Orc's death. This means that you will not have to recast a War Bellow after respawning or being resurrected.
  • Trip Em Up: The snare from this ability will no longer stack with other snares. Also, the damage has been reduced but no longer occurs over time. The AP cost has increased and the reuse timer has been removed.
  • Da Big Un: The damage of this spell has increased, and its radius reduced.
  • Skull Thumper: This ability now adds an effect that deals additional damage to the target whenever they are critically hit.
  • Follow me Lead: The Toughness buff given to the defensive target should now work correctly.
  • Juggernaut: This ability is now available at rank 12.
  • Guard: This ability should no longer attempt to work on players outside of your group.
  • Rock 'Ard: This ability now starts a Plan chain.
Bright WizardEdit
  • All Bright Wizards have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!
  • Flame Breath: Affected targets will now properly receive a debuff icon.
  • Explosive Force: The damage done to the targets around the caster is now defendable.
  • Fiery Blast: The tooltip now displays the correct damage and radius. In addition, this ability now builds the correct amount of combustion.
  • Scorched Earth: This ability now builds 10 combustion.
  • Playing with Fire: The damage from this ability is only triggered when the affected player casts a direct heal and cannot do critical damage.
  • Detonate: Fixed a bug in which this ability was receiving double stat contribution on the direct damage portion of the ability.
  • Combustion will no longer start to fade away if you continue casting spells after hitting 100.
  • Fire Cage: This ability’s cost has been decreased, the cooldown has been increased and the ability is now available at rank 12.
  • Ignite: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
  • Boiling Blood: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
  • Detonate: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.
  • Flame Breath: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.
  • Spreading Flames: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
  • Backdraft: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.
ChosenEdit
  • All Chosen have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!
  • Suppression: The parry buff from this ability should no longer stack with itself.
  • Mixed Defenses: The tooltip for this ability should now display proper values.
  • Guard: This ability should no longer attempt to work on players outside of your group.
  • Seeping Wound: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.
DiscipleEdit
  • All Covenants will now persist through the Disciple's death. This means that you will not have to recast a Covenant after respawning or being resurrected.
  • Covenant of Vitality: Fixed a bug that caused the healing portion of the lifetap to always heal the Disciple, instead of the player who procced the damage.
  • Restore Essence: The stat contribution has been fixed. This ability was previously receiving more stat benefits than intended.
  • Bloodthirst: The snare component for this ability has been removed, and damage has been increased.
  • Lacerate: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.
  • Fell Sacrifice: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.
  • Soul Infusion: The duration of this ability has been increased to 24 seconds, and the overall amount healed over this duration remains the same.
EngineerEdit
  • All Engineers have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!
  • Flak Jacket: Magic Damage will no longer reduce Armor counters.
  • Steam Vent: Newly created Engineers will no longer show this ability as being trainable at Ranks 15 and 21.
  • Gun Blast: The damage of this ability has increased.
  • Field Repair: Cost, range and cooldown increased, now instantly restores health instead of being a channel.
  • Signal Flare: The damage and cost of this ability has increased, and its reuse reduced.
  • Focus Fire: The damage of this ability has increased.
  • Firebomb: The damage of this ability has increased.
  • Self Destruct: This ability has had its cost removed, the reuse timer has been increased significantly, and now deals damage in addition to knocking down.
  • All Turrets: Gun, Flame and Bombardment Turrets have had their cost greatly reduced and their auto attack damage greatly increased. In addition they are now core abilities and will match the level of the player’s rank when summoned.
  • Pet Ability - Machine Gun: Now considered a Path of the Rifleman ability.
  • Electromagnet: This ability has undergone significant changes. The cost of the ability has been significantly reduce while the cooldown has been increased. In addition the build time has been increased, the ability can no longer be cast on the move, and the maximum number of targets affected by this ability has been decreased and it can now be defended against. Lastly this ability will grant immunity to knockback effects.
  • Barbed Wire: This abilities cost has been decreased, the cooldown has been increased and the ability is now available at rank 12.
  • Hip Shot: This ability is now available at rank 10.
  • Friction Burn: The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities.
  • Acid Bomb: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
  • Incendiary Rounds: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
  • Fragmentation Grenade: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
  • Signal Flare: The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities.
  • Phosphorous Shells: The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities.
  • Sticky Bomb: The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities.
  • Napalm Grenade: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
  • Lightning Rod: The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities.
IronbreakerEdit
  • All Ironbreakers have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!
  • Guarded Attack: This ability’s Oathfriend buff will no longer stack with other, more powerful Armor buffs.
  • Punishing Knock: Targets will now actually fall down after being hit by this ability.
  • The rate in which Grudge is lost has been changed. Grudge will now start decaying 10 seconds after you stop building Grudge. It will decay at 10 Grudge every second. This is the same mechanic that is used for the Bright Wizard's "Combustion" mechanic. Grudge will still be gained at 5 Grudge per hit except in the case of more than 3 attackers all hitting the Ironbreaker simultaneously, in which case the Grudge gained will be slightly reduced.
  • Oath Friend: The rate in which Grudge is generated from the Oath Friend ability has been changed. If the Ironbreaker is at 0-30 Grudge, the Ironbreaker will gain 5 Grudges every time the Oath Friend is attacked. If the Ironbreaker is at 31-60 Grudge, the Ironbreaker will gain 3 Grudges every time the Oath Friend is attacked. If the Ironbreaker is at 61-100 Grudge, the Ironbreaker will gain 1 Grudge every time the Oath Friend is attacked.
  • Oath Friend: The cooldown for this ability has been changed to 1.5 seconds.
  • Juggernaut: This ability is now available at Rank 12.
  • Guard: This ability should no longer attempt to work on players outside of your group.
  • Binding Grudge: The amount that stats contribute to the damage of this ability has been increased to make consistent with other damage over time abilities.
  • Stone Breaker: This ability will no longer be considered a Blessing.
  • Inspiring Attack: The Strength and Willpower bonus from Inspiring Attack will no longer stack with the bonuses from other Ironbreakers. Players will only receive whichever bonus is most powerful.
MagusEdit
  • All Magus have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!
  • Wither Soul: The ability tooltip has been corrected and no longer gives the false impression that % debuff was scaling.
  • Pandemonium: The damage and cost of this ability has increased.
  • Wither Soul: The damage and cost of this ability has increased.
  • Rend Winds: The damage and cost of this ability has increased.
  • Strengthen Thrall: This ability’s cost, range and cooldown timer have been increased. In addition, it now instantly restores health instead of being a channeled ability.
  • Instability: The cost of this ability has been removed, its reuse timer has been increased significantly, and it now knocks down the target instead of draining Action Points.
  • Flamer, Blue Horror, and Pink Horror of Tzeentch: These abilities have had their cost greatly reduced and their auto attack damage greatly increased. In addition, they are now core abilities and the demons will match the level of the player’s rank when summoned.
  • Pet Ability - Flame of Tzeentch: Reuse time and channel duration reduced, damage increased, now considered a Path of Changing ability.
  • Pet Ability - Warping Energy: Now considered a Path of Daemonology ability.
  • Pet Ability - Daemonic Fire: Build time and damage increased, now considered a Path of Havoc ability.
  • Chaotic Rift: This ability has undergone significant changes. The cost of the ability has been significantly reduced and its cooldown has been increased. In addition, the build time has been increased. The ability can no longer be cast on the move, the maximum number of targets affected by this ability has been decreased, and it can now be defended against. Lastly, this ability will also grant immunity to knockback effects.
  • Tzeentch's Grasp: The cost has been decreased, the cooldown has been increased and the ability is now available at rank 12.
  • Infernal Blast: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
  • Glean Magic: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
  • Baleful Transmogrification: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
  • Pandemonium: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
  • Withered Soul: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
  • Mutating Blue Fire: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.
  • Seed of Chaos: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.
  • Dissolving Mist: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
  • Agonizing Torrent: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.
  • Demonic Consumption: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.
  • Flames of Change: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.
MarauderEdit
  • Tainted Claw: This ability will now be increased in duration by Ailments, not Cripples.
  • Rend: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.
  • Wave of Mutilation: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.
  • Deadly Clutch: The Value of this debuff has been reduced to 50%. In addition, 25% of the value the target is healed for (after debuff) also affects the Marauder.
Rune PriestEdit
  • Blessing of Valaya: This ability will no longer fail to cast if you don’t have line of sight to your defensive target.
  • Rune of Mending: Stat contribution fixed. This ability was previously receiving more stat benefits than intended.
  • Rune of Immolation: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
  • Rune of Cleaving: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
  • Spellbinding Rune: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
  • Rune of Fate: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
  • Rune of Battle: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
  • Rune of Warding: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
  • Rune of Iron: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
  • Rune Of Regeneration: The duration of this ability has been increased to 24 seconds, and the overall amount healed over this duration remains the same.
Shadow WarriorEdit
  • All Shadow Warriors have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!
  • Festering Arrow: The hotkey for this ability will no longer light up when in Assault Stance.
  • Hunter’s Fervor: The radius has been increased to match similar group based effects.
  • Acid Arrow: Buff Icon will now state the actual number that the armor is debuffed, instead of percent.
  • All stance abilities will now persist through death.
  • Skirmish Stance: The buff granted to the Shadow Warrior when in Skirmish Stance will now allow ranged autoattack to fire while moving.
  • Assault Stance: This ability has been given an added benefit. While the Shadow Warrior is in Assault stance, all +Balistic Skill benefits provided by items will be considered +Strength as well.
  • Acid Arrow: The damage of this ability has increased.
  • Takedown: The damage of this ability has increased.
  • Flame Arrow: The damage of this ability has increased.
  • Rapid Fire: The damage of this ability has increased.
  • Eye Shot: The damage of this ability has increased.
  • Throat Shot: The damage of this ability has increased.
  • Glass Arrow: The damage of this ability has increased.
  • Whirling Pin: The cost of this ability has decreased, the cooldown has increased, and the ability is now available at rank 12.
  • Broadhead Arrow: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.
  • Draw Blood: The amount that stats contribute to the damage of this ability has been slightly decreased to make it consistent with other damage over time abilities.
  • Flame Arrow: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.
  • Glass Arrow: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.
  • Shadow Sting: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.
ShamanEdit
  • Gork’ll Fix It: The buff icon for this ability will now state that the ability is healing you, instead of damaging you.
  • Ere We Go!: The tooltip for this ability will now list the duration of the effect.
  • Dat Makes Me Dizzy: This tactic will now stun the caster when the resurrect is cast, instead of when it is accepted. In addition, when this tactic is equipped, Shrug it Off will now work properly.
  • Gork’ll Fix It: The stat contribution for this ability has been fixed. This was previously receiving more stat benefits than intended.
  • Life Leaka: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.
  • Bleed Fer me: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
  • Ere’ We Goes Again: Duration of Ere’ We Go will no longer be reduced with this tactic equipped.
  • Brain Bursta: This ability will now reliably consume Waaagh!
  • Shrug it Off: This ability will no longer work in anti-resurrect areas.
  • 'Ey, Quit Bleedin': The duration of this ability has been increased to 24 seconds, and the overall amount healed over this duration remains the same.
SorcererEdit
  • All Sorcerers have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!
  • Triumphant Blasting: Players knocked back by this ability will now correctly be provided knockback immunity.
  • Grip of Fear: The cost of this abiltiy has decreased, the cooldown has increased, and the ability is now available at rank 12.
  • Piercing Shadows: The damage done to targets around the caster is now defendable.
  • Chillwind: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.
  • Word of Pain: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
  • Ice Spikes: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
  • Gloom of Night: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.
  • Absorb Vitality: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
Squig HerderEdit
  • All Squig Herders have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!
  • Ard Noggin: The cooldown for this ability has been removed.
  • Spiked Squig: The buff granted to the Squig Herder when a Spiked Squig is summoned will now allow ranged autoattack to fire while moving.
  • What Blocka?: This ability is now defendable, and now reduces the target’s armor and block chance.
  • Plink: The Action Point cost and damage for this ability have been increased.
  • Stabbity: The Action Point cost and damage for this ability have been increased.
  • Run ‘n Shoot: The Action Point cost for this ability has been reduced.
  • Squig Armor: While in Squig Armor, the Squig Herder’s Ballistic Skill from items is now converted into Strength.
  • Ard Noggin: The damage of this ability has increased.
  • All pets will now summon at the same level as the Squig Herder’s rank.
  • Pet Ability - Poisoned Spine: This ability now fires properly and its damage has been increased.
  • Pet Ability - Goop Shootin: The damage of this ability has increased.
  • Behind Ya!: The damage of this ability has increased.
  • Sticky Squigz: The cost has been decreased, the cooldown has been increased and the ability is now available at rank 12.
  • Yer Bleedin': The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
  • Cut Ya: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
  • Explodin Arrer: The amount that stats contribute to the damage of this ability has been slightly decreased to make it consistent with other damage over time abilities.
  • Big Claw: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
  • Shrapnel Arrer: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
  • Rotten Arrer: The amount that stats contribute to the damage of this ability has been slightly decreased to make it consistent with other damage over time abilities.
  • Gore: The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities.
  • Poisoned Spine: The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities.
SwordmasterEdit
  • All Swordmasters have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities! All Blade Enchants will now persist through the Swordmaster's death. This means that you will not have to recast an Enchant after respawning or being resurrected.
  • Heaven's Blade: This ability now reduces resists by the correct amount and will display as a debuff.
  • Graceful Strike: Fixed a bug in which this ability was receiving double stat contribution on the direct damage portion of the ability.
  • Nature's Blade: The proc from this ability now has new art for its area effect.
  • Gusting Wind: The cost of this ability has been decreased, it has been changed to a Perfect Balance attack, and it now deals spirit damage.
  • Quick Incision: The cost has of this ability been increased, its cooldown timer has been removed, and its damage has been changed to apply instantly instead of over time.
  • Wrath of Hoeth: The cost of this abilty has been increased, it has been changed to an Improved Balance attack, and its radius has decreased.
  • Blurring Shock: This ability now applies an effect on the target for the next 10s: whenever they are critically hit they take additional damage.
  • Phoenix Wing: This ability no longer adds additional hate. Its damage has been increased, and its radius has been increased.
  • Crushing Advance: The damage of this abilty has increased, its reuse has increased, and this ability now adds 10% to the Swordmaster’s block instead of increasing the current value by 10%.
  • Protection of Hoeth: This abilty has been changed to an Open Balance attack, its reuse has been decreased, and its absorb effect has been decreased.
  • Juggernaut: This ability is now available at rank 12.
  • Guard: This ability should no longer attempt to work on players outside of the Swordmaster’s group.
  • Graceful Strike: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.
Warrior PriestEdit
  • All Auras will now persist through the Warrior Priest's death. This means that the Warrior Priest will not have to recast an Aura after respawning or being resurrected.
  • Prayer of Absolution: Fixed a bug that made the actual range much shorter than the range listed in the tooltip. The range has been increased to match the tooltip value.
  • Soulfire: This ability’s tooltip will now state that the effect is a Curse, instead of a Cripple.
  • Divine Aid: The stat contribution for this ability has been fixed. This was previously receiving more stat benefits than intended.
  • Castigation: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
  • Healing Hand: The duration of this ability has been increased to 24 seconds, and the overall amount healed over this duration remains the same.


White LionEdit
  • All Training buffs now persist through the White Lion's death. This means that the White Lion will not have to recast a Training after respawning or being resurrected.
  • [[Blindside: Fixed a bug in which this ability was receiving double stat contribution on the direct damage portion of the ability.
  • Pet ability - Gut Ripper: Fixed a bug in which this ability was receiving double stat contribution on the direct damage portion of the ability.
  • Cleave Limb: This ability now snares the target for 10-seconds. The ability no longer reduces auto attack speed.
  • Pet Ability - Bite: The damage of this ability has increased.
  • Pet Ability - Claw Sweep: The damage of this ability has increased.
  • Pet Ability - Shred: The damage of this ability has increased.
  • Pet Ability - Leg Tear: The duration has decreased on the Damage over Time aspect of this ability.
  • Pet Ability - Fang and Claw: The damage of this ability has increased.
  • Pet Ability - Maul: The damage of this ability has decreased and its reuse timer has been decreased.
  • Pet Ability - Gut Ripper: This ability’s reuse timer is now 20 seconds.
  • The White Lion pet’s auto attack damage has been given a substantial increase.
  • Pack Assault: Fixed a bug that prevented the initial damage of this ability from being displayed to the player.
  • Blindside: The amount that stats contribute to the damage of this ability has been slightly decreased to make it consistent with other damage over time abilities.
  • Shattering Blow: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
  • Echoing Roar: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
  • Leg Tear: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
  • Gut Rip: The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities.
Witch ElfEdit
  • All Kisses now persist through the Witch Elf's death. This means that the Witch Elf will not have to recast a Kiss after respawning or being resurrected.
  • Envenomed Blade: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.
  • Wracking Pains: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.
  • Elixir of Insane Power: The benefit of this ability has been reduced. The Witch Elf’s attacks will now ignore 50% of her target’s armor.


Witch HunterEdit
  • All Witch Hunters have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!
  • Blessed Bullets of Cleansings: The damage of this ability has increased and the amount of Action Points stolen has been increased. This ability is now available at rank 35.
  • All Bullets now persist through the Witch Hunter's death. This means that the Witch Hunter will not have to recast a Bullet after respawning or being resurrected.
  • Sanctified Bullets: This tactic has been adjusted so that Blessed Bullets of Purity will now heal for 50% of the damage they cause.
  • Fervor: Fixed a bug in which this ability was receiving double stat contribution on the direct damage portion of the ability.
  • Emperor’s Commendation: This ability now triggers off of from-stealth openers.
  • Fervor: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
  • Burn, Heretic!: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
  • Burn Away Lies: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
  • Seal of Destruction: The Witch Hunter’s attacks will now ignore 50% of his or her target’s armor.
ZealotEdit
  • Endless Gifts: This ability will no longer affect Winds of Insanity.
  • Dark Medicine: The stat contribution for this ability has been fixed; it was previously receiving more stat benefits than intended.
  • Manipulation: This ability will no longer trigger if the target of the heal is already at full health.
  • Mark of Remaking: This ability will now be affected by the anti-resurrection aura.
  • Warp Reality: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
  • Demon Spittle: The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities.
  • Tzeentch's Lash: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.
  • Wind of Insanity: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
  • Vortex: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
  • Spell Destroyer: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
  • Mark of Daemonic Fury: This ability now also increases the target’s Ballistic Skill.
  • Tzeentch's Cordial: The duration of this ability has been increased to 24 seconds, and the overall amount healed over this duration remains the same.

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