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Game Update 1.0

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HighlightsEdit

What a week it's been as WAR was unleashed upon the world! Things have been great so far but no MMO launch is without its trials. The entire team here has continued to labor away to fix the odds and ends and improve your overall game experience.

PATCH 1.0Edit

WAAAGH!!!

What a week it's been as WAR was unleashed upon the world! Things have been great so far but no MMO launch is without its trials. The entire team here has continued to labor away to fix the odds and ends and improve your overall game experience.

We've got some great updates on the way but the following is what we've done in the past week. Thank you to all of those who continue to provide feedback and report bugs, your efforts increase our ability to respond to bugs with agility and hone in on problem areas. Keep up the great work and most importantly have fun!

We'll see you on the battlefield, - The Warhammer Online: Age of Reckoning Team

General Changes and Bug FixesEdit

  • In some very rare cases, players would have their weapon deleted upon logging out of the game. This issue has been fixed.
  • Fixed an issue with chat channels in the Chaos Wastes that was preventing some players from accessing area chat in that zone.
  • Some monster abilities had improper values set. These have been fixed.
  • Some monsters would become stuck when attempting to attack from range. They will now behave properly.
  • Adjusted some abilities with a root effect so that the root properly diminishes or breaks when the target takes damage.

Art and AnimationsEdit

  • Lady Kreuger now has the top of her head back.
  • You might see that some NPCs who were previously mounted are now standing on the ground. Work is in progress to fix an issue with the mounted animations, and these NPCs will return to their mounts when that fix is complete.
  • Fixed an art-related issue that allowed players to reach the Eternal Citadel before it has become unlocked.

Cities Edit

  • Disabled the spawns of some monsters in the Inevitable City who were not intended to spawn there.
  • Removed some merchants from the Inevitable City who were not needed.
  • Corrected inconsistencies with bag drops in the cities.
  • The Guild Tavern had not been accessible to guild members using non-standard guild titles. This has now been fixed.

Combat and CareersEdit

MagusEdit

  • A few Magus abilities were adversely affecting friendly players. These have been fixed.

MarauderEdit

  • Fixed an issue causing Marauder mutations to behave improperly in some cases.

SwordmasterEdit

  • The visual effects on the "Nature's Blade" ability were improperly playing on all targets in the area of effect. This has been corrected.

Content Edit

  • Adjusted spawn speeds for several monsters to avoid having some monsters respawn too quickly or too slowly.
  • Tweaked the levels of several monsters slightly upward or downward to better fit the areas where they were placed.
  • Amethyst Wizards will no longer spawn naked.
  • Fixed an issue that was preventing players from completing the "Burning Down the House" quest.
  • Fixed an issue that was preventing players from completing the "Unholy" quest.
  • Fixed an issue that was preventing players from completing the "Fleetfoot" quest.
  • Fixed an issue that was preventing players from completing the "Leashing the Beast" quest.
  • Fixed an incorrect waypoint in the "Missing in Action" quest.
  • Fixed an incorrect waypoint in the "Sewer Invasion" quest.Fixed an issue with the "The Threat Revealed" quest.
  • Fixed several issues with the "Blood on the Leaves" quest.
  • Fixed several issues with the "An Empire Away" quest.
  • The Shattered Rubble should now properly despawn for players on the "Corruption" quest.
  • Corrected an issue with the "Finding the Fight" quest in which multiple Gors could be summoned at the same time.
  • Some epic quest chains were issuing rewards at the wrong step. These issues have been corrected.
  • Corrections to some quests that were giving out inappropriate level rewards.
  • Corrected journal entries and directions for several quests to make them clearer.
  • A few quests were not awarding experience. This has been fixed.
  • In a few rare cases, players were required to kill a Champion-con monster to complete a quest. These have been reduced to Core-con monsters.
  • Fixed an XP exploit in the Slayer Keep public quest.
  • Fixed an influence exploit in the Burn Rock Tower public quest.
  • Adjusted the respawn rate of the Dwarfs in the Axerust Peak public quest.
  • Fixed an issue that could in some cases cause the Blightstone Trolls public quest to stop working properly.
  • Corrected an issue that made it possible for the Burn Rock Tower public quest to get stuck in some rare cases.
  • Corrected an issue that could cause the "Welcome to Troll Country" public quest to break in some rare cases.
  • Fixed the respawn rates of the monsters in the first stage of the Baradum public quest.
  • Fixed several issues that would allow players to disrupt public quests for players of the enemy realm.
  • Damage output on some Hero-con monsters was too high. This has been adjusted.
  • Euphoric Barb monsters are now mobile and have a ranged attack.
  • Adjusted the levels of some monsters in the Gunbad dungeon.
  • Fixed an exploit involving the Gunbad Laboratory's instance boss.
  • Corrected the spoken dialogue for Korolir Blackbolt.
  • Some NPCs in chapter hubs were incorrectly set to a dormant state. This has been corrected.
  • Some NPCs were inadvertently set to the wrong realm, and were attacking friendly players. This has been corrected.
  • Boss monsters in lairs now have a chance to drop loot items for all careers currently in the game.

Realm vs Realm Edit

  • Fixed a terrain exploit in the Phoenix Gate scenario.
  • Replaced missing Tier 2 renown merchants.
  • Corrected an issue with some RvR quests that were returning a message "Target not a viable class in Warhammer at present."
  • The Mourkain Temple artifact will now work properly after being recovered from a dead player.
  • Tweaks and adjustments have been made to zone control contribution to city level.
  • Tweaks and adjustments have been made to capital city quest contribution to city level.
  • Fixed an exploit involving players attempting to leave the scenario.
  • Fixed an issue that was sometimes queuing players for scenarios in the wrong tier.
  • Corrected an issue that was improperly buffing players on Open RvR servers with the "Bolster" buff used on Core ruleset servers.

ItemsEdit

  • Adjusted loot drops for some monsters that were dropping items of the incorrect level.
  • Adjusted the stacking properties on some items.
  • Removed extraneous stores from some merchants.
  • Adjusted the inventories of some merchants.
  • Fixed an issue with the number of charges on the Collector's Edition reward items "Librams of Insight" and "Adventurers Handbook."
  • Many corrections to items with incorrect armor icons. (For example, gloves with a shoulder armor icon.)
  • Fixed some repairable items that were not properly returning usable items after being repaired.
  • The Collector's Edition ring reward items will no longer delete themselves when the last of their charges is expended.
  • Some war standards did not have race restrictions. These have been added where they were missing.
  • Some low-level monsters had been dropping inappropriately high-level loot. This has been corrected.
  • Fixed the Soggy Stunty Beard item used in the "Dead and Bloated" quest.
  • Adjusted the loot drop rates for Champion-con monsters.
  • In some cases, players incorrectly received a sell bonus when selling stacked items. This has been fixed.
  • Corrected influence rewards for the White Lion in High Elf chapter 2.
  • Revised the block rating on renown gear shields.
  • Corrected some butcher items that had incorrect stats.
  • Some career-specific items were incorrectly using art for items of other careers. These have been corrected.
  • Equipping the Witchslayer Tunic will no longer cause the player to appear naked.
  • The Fiery Draught item will no longer talk like an Elf when the player holding it undertakes certain actions.
  • In some very rare cases, players would have their weapon deleted upon logging out of the game. This issue has been fixed.
  • Fixed an issue with chat channels in the Chaos Wastes that was preventing some players from accessing area chat in that zone.
  • Some monster abilities had improper values set. These have been fixed.
  • Some monsters would become stuck when attempting to attack from range. They will now behave properly.
  • Adjusted some abilities with a root effect so that the root properly diminishes or breaks when the target takes damage.

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