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Function:GetActiveObjectivesData()

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FunctioncallEdit

GetActiveObjectivesData()

ReturnEdit

integer-indexed table; values are tables with data for the objectives the Player is in range for participating.

Example return: {

[1]=

{

controllingRealm = 1, id = 606, isPublicQuest = false, curControlPoints = 0, forcedOutForLoot = false, difficulty = 255, optedOutForLoot = 0, name = "südliche Garnison", isBattlefieldObjective = true, isCityBoss = false, isKeep = true, isCapturePoint = false,

Quest={

[1]={

influenceType = 113 timerState = 0 desc = "Das Außentor der südlichen Garnison hält stand! Nur eine Ramme ist stark genug, um ihm zu schaden." availableRealm = 2 name = "Zerstört das Außentor" conditions.1.failureCondition = false conditions.1.curCounter = 0 conditions.1.name = "Zerstört das Außentor" conditions.1.maxCounter = 1 timerName = "" isTimeToComplete = false complete = false timerValue = 0

}

}

}

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