"The blood shall be a sign for you on the houses where you live; and when I see the blood I will pass over you, and no plague will befall you to destroy you when I strike the land..."
Fortresses are huge keeps that guard the entrances to Capital Cities. Larger than even the largest tier 4 keeps, Fortresses have huge outer walls, and command a view of the countryside around them, ready to defend against all corners. Fortresses also share a lot of characteristics with true zones: they have their own map, and you zone-into them the same as other seamless zones. However they are not anywhere as large (in area) as regular zones and have little to no PvE content. You can, however, find certain Tome of Knowledge unlocks there, such as the History of the Orcs scroll in Butcher's Pass fortress.
After being taken out in late 2009, the developers have seen a large amount of community members desiring for their returns, therefore they have been introduced with a complete different system than before.
As of Patch 1.4.5, Fortresses have been reintroduced to Warhammer Online: Age of Reckoning, however they do not serve purpose to the general campaign against the enemy faction.
- The Maw - (Raven Host) which defends The Inevitable City.
- Butcher's Pass - (Bloody Sun Boyz)
- Fell Landing - (House Uthorin)
- Reikwald - (Order of the Griffon)
- Stonewatch - (Oathbearers)
- Shining Way - (Shining Guard)
In early 2012, a new system which added Relics to the game was introduced. Here are the patch notes:
The impact of the recent Skaven invasion has been felt far and wide across the land. The increased tunneling and incursions have uncovered a series of hidden tunnels below the Fortresses in all of the home lands. Within these forgotten tunnels laid Relics of a bygone era, imparted with a power that can affect the entire realm. These relics represent a force that neither side wish for the other to hold and as such they have been locked up tight within their respective fortresses. New deployments and camps of defenders are available to assist the stalwart in guarding their relics. With the hint of power and whispers of how the Relics call out to each other across the land, the race is on to capture and hold these objects of power!