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Considering the dangers of taking the side roads and how unreliable the roads are through miles and miles of forests, many turn to guides to navigate the wilderness. Guides serve a specific purpose: to get their leader to a location and back again. While guides are competent fighters, most tend to leave the fighting to warriors.[1a]

Guides serve to safely lead an employer to a particular destination. On the way, if the guide takes over, he expects his directions to be followed and his expertise respected. A guide understands the dangers of the Old World and expects his charges to follow his lead. A guide will fight when the situation demands; although, if a combat results because someone in the group failed to heed his warnings, he’ll rarely risk his skin to save the fool.[1a]

Source

  • 1: Warhammer Fantasy RPG 2nd ED -- Old World Armoury
    • 1a: pg. 105
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