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Chapter Story Edit
Barak Varr, mountainous and full of bountiful forests, is a hotly contested area due to it being the only seaport in the Dwarf lands. The fight rages for control of the great fortresses of Dok Karaz in Barak Varr and Fangbreaka Swamp, within the Marshes of Madness.
Goldpeak's Overlook is the Dwarf warcamp located between two great mountain ranges in western Barak Varr. The Dwarfs, ever eager to march to battle, muster their troops from this high vantage and have a clear shot to lay cover for their troops with organ guns and cannons.
Foultoof's Warcamp is located east of the Dwarf warcamp and is as heavily guarded with siege weapons as the Dwarf warcamp is. As the forces of Destruction encroach further into Port's Gate Coast, the allies of Order must be diligent and protect the port at all costs.
Goldpeak's Overlook Warcamp Edit
- Primary Article: Goldpeak's Overlook Warcamp
Farnir Goldpeak watched the Ironclad make its slow and purposeful crawl through the harbor. He hoped desperately that the ship carried reinforcements for the defense of Barak Varr. Barak Varr was the key to the Dwarf war effort. Supplies and troops needed to move through the port in order for the Dwarf's campaign to retake Karak Eight Peaks were to succeed.
The Dwarf port city had been under continuous assault by the greenskin hordes for weeks. If Barak varr remained blockaded much longer, the war effort would be devastated. The Orcs' blockade had not only limited shipments of supplies and reinforcements from reaching King Grundadrakk and the rest of the city's defenders, but also kept supplies within the city from being transported to the front lines.
It was dark, but Farnir could yet see that the Ironclad had suffered greatly in breaking through the blockade. Great rents and smoldering wounds marred the ships decks and crewmen could be seen as they tried to extinguish the flames.
Farnir realized in horror that the ship was not making for the leeward side of the point - it was headed straight for the beach!
Why had the beacon at the lighthouse not been lit?
He got his answer quickly as the wind shifted and he heard the unmistakable echoes of combat from the beach. The greenskins had taken the lighthouse!
As Farnir gathered together Oathbearers from the camp to mount a counterattack, the ill-fated Ironclad ran aground with a loud scraping sound. The groaning of the metal hull as it was raked against the rocky shore was quickly followed by shouts and battle cries. The orcs had turned their attention to the wounded ironclad and were to climb aboard the wreck to attack the crew.
It was too late to save the poor Dwarfs on the ironclad, Farnir knew. All the Oathbearers could do now was light the beacon once more so that none of the Dwarfs' other vessels would suffer the same fate.
Thurarikson's Warcamp Edit
- Primary Article: Thurarikson's Warcamp
Balabin Thurarikson picked up the crudely constructed choppa and tested its heft and balance. The Dwarf took a practice swipe that nearly caused him to fall over. These crude greenskin impliments would be nothing compared to the glory of the Doomstrikers. The new weapons, once forged, would truly swing the balance of the war to retake Karak Eight Peaks in the Dwarf's favor. With a final "Tsk," of disdain, Balabin cast the weapon to the ground.
"How those greenskins even fight with these things is beyond me. It's like tryin' ta swing an axe under water. 'Tis no wonder the monsters are so strong. Me arms'd look like smoked hams if I had ter fight and train with a weapon like that every day."
Balabin chuckled at the jest, but his laughter was hollow and forced. "Yer won't be laughin' when a big Black Orc comes swingin' one of these hunks of steel yer way, lad. That's why you've been brought here. If you lads can take out that Goblin Armory like you've been trained to do, the great green krut-heads'll 'ave to fight us with their bare 'ands."
Battlefield Objectives Edit
Alcadizaar's Tomb Edit
- Primary Article: Alcadizaar's Tomb
It was the young shaman Kadon who discovered the bloated corpse of King Alcadizaar along the banks of the Blind River. Even in death the King's hand remained locked around the sorcerous Crown of Nagash. Severing several fingers in the process, Kadon eventually pried the crown loose from Alcadizaar's hand. Later, once crown's power had consumed young shaman fully, Kadon saw to the burial of what remained of his benefactor, but the fingers of King Alcadizaar where never found.
Goblin Armory Edit
- Primary Article: Goblin Armory
Greenskins are great adaptors. They can make virtually anything that they find lying around into serviceable weapons and devices. And even if those creations occasionally explode or fail, there's plenty of Goblins to go around, so no big loss.
In the Marshes of Madness[, the greenskins have found a cache of Dwarf weapons and are turning these heirloom-quality items into crude choppas. The Dwarfs cannot allow this insult towards their heritage to go unanswered.
The Ironclad Edit
- Primary Article: The Ironclad
Guarding the harbor of Barak Varr is a monstrous Ironclad bristling with peerless Dwarf cannon. No vessel may sail into the harbor without crossing under the great ship's imposing shadow. So long as the massive war machine guards the entrance to the harbor the forces of destruction will have no reinforcements beyond what they can force through the narrow caverns beneath the mountain.
The Lighthouse Edit
- Primary Article: The Lighthouse
Navigating the treacherous shores of Barak Varr's harbor is a difficult task during the light of day. Only the truly mad or desperate would try to negotiate the rocky promontories that surround the Great Cove at night.
The greenskins have noticed that Dwarfs and their allies are sneaking through their blockade by cover of night and using the lighthouses to navigate the harbor. The lighthouses must be extinguished before more Dwarfs find their way into Barak Varr.
Rally Master Edit
Influence Rewards Edit