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Druhir is the dialect of Eltharin spoken by the Druchii or Dark Elves, based on the original Eltharin dialect spoken in Nagarythe in the time before The Sundering split the race of Elves in two, and aftermath of the War of the Beard caused some Elves to further break away. Druhir is a harsh language and there are notable differences between it and other Elven pene.


Druhir is a harsher language than Tar-Eltharin and although it has the melodious sound and flowing rune-writing of all Elven languages, Druhir has an air of cruelty and malice to it that is not present in the other Eltharin dialects, this is perhaps due to the use of harsh consonant sounds like "K" and "G" along with more traditional rolling Eltharin sounds. The written form of Druhir is simply called Druhir and the runes appear darker, with more jagged edges than a traditional Elven rune. Druchii runes almost always have at least a loose conenction with Dhar and it is said that scholars attempting to decipher Druhir have gone mad.

Druhir DictionaryEdit

These are known Druhir words, in alphabetical order.

  • Autarii - The Shades of the Blackspine Mountains, also the outlying areas of Naggaroth.
  • Caedlin - Silver or gold mask worn by highborn of Hag Graef to protect their faces from fog which sweeps over the city at night.
  • Courva - Mildly addictive stimulant extracted from the roots of a Lustrian plant. Believed to enhance senses.
  • Dalakoi - Padded aketon with mail sleeves and shirt, lined with leather eg: doe or human. (Literally "strength against death.")
  • Drachau - Title held by rulers of Druchii cities. (Literally "Hand of the Night".)
  • Draich - Long two-handed sword primarily used by Executioners.
  • Drannach - Long heavy-bladed spear (literally "sky-piercer".)
  • Dru Perim - A Council of male Sorcerers who helped govern Naggaroth after the Sundering. Were all killed by Malekith after his edict that only females may become magic-users, in WAR's Age of Reckoning, this has been lifted.
  • Glaith - Short sickle-shaped blade used for ritual combat. (Literally "spine-blade".)
  • Hadrilkar - Torc worn by members of a noble's reutine, (literally "collar of service.")
  • Hakseer - A right of passage for nobles in which they go on a year-long sea raid.
  • Hanil Khar - The "Bearing of Chains". Annual festival where nobles make an offering to the Drachau and restate their loyalty. Marks end of raiding season and start of winter.
  • Hithuan - A social rule which measures how close one Druchii is allowed to another, this depends on social rank and is measured in sword lengths.
  • Keikalla - Bells which superstitious Druchii hang around their necks to ward off evil spirits and bad fortune. (Literally "Spirit-bells".)
  • Khaitan - Long flowing robe made from silk, usually patterned with runes.
  • Maelith - Malevolent spirits of dead Druchii sometimes used by Sorceresses.
  • Maibd - "Bride of Khaine".
  • Nauglir - A Cold One.
  • Sa'an'ishar - "Shields and spears!" Meaning to stand at attention or be ready.
  • Tulluch - A Witch Elf.
  • Uraithen - Repeater Crossbow. (Literally "death rain".)
  • Vaulkhar - "Maker of the Chains". Title held by leader of a Drachau's army. Comes from his right to enslave prisoners of war if he wishes.
  • Vauvalka - Illegal (mostly male) users of Dhar who often sell their services. (Literally "Shadow-casters".)


Exclamation Caution: Expanded Background Content

This material is not directly related to WAR but is provided for those wanting a broader Warhammer experience. Information herein may not be consistent with events or characters portrayed in WAR.

The popular Dark Elf fan-website has invented an unofficial set of runes that the they imagine the Druchii would supposedly use as a writing system called "Drukh-Eltharin". Many of these runes however, are based on actual Druchii runes found in Warhammer source books and other resources, though they have not been given a specific meaning such as the Asur's Asun runes have, until now. The following list from their January 2004 newsletter is included to illustrate an overall tone for Druhir, and to help expand a player's role playing lexicon.

Harthani - Phonetic RunesEdit

In the construction of Drukh-Eltharian, created a set of thirty-nine phonetic runes to further illustrate the small dictionary of words they created and aid players in creating more of their own. Note that some double-vowel elements are pronounced as diphthongs and some are not. Any double-vowel element not represented by a single runeform should be pronounced as two distinct sounds. In the case of three or more consecutive vowels, the first vowel pair that can be represented as a single runeform should be pronounced as such, while the remaining vowels should be pronounced as distinct sounds.

  • Agh - to ‘g’ as ‘kh’ is to ‘k’
  • Aibh - a very soft ‘v’ sound as in Irish "medb"
  • Ail - an ‘aiyee’ sound
  • Akh - ‘a’ as in cat
  • Beth - somewhere between a ‘b’ and a ‘p’
  • Dae - ‘é’ as in Spanish "olé"
  • Dar - somewhere between a ‘d’ and a ‘t’
  • Dhar - ‘th’ as in that
  • Dhy - ‘ie’ as in die
  • Eam - an ‘eiyah’ sound
  • Edh - ‘e’ as in send
  • Eil - an ‘eiyee’ sound
  • Eyl - ‘ai’ as in "nail"
  • Fei - ‘f’ as in "feather"
  • Gor - ‘g’ as in "gate"
  • Han - ‘h’ as in "hat"
  • Ian - an ‘eeyah’ sound
  • Ikh - ‘i’ as in "kill"
  • Ith - ‘ee’ as in "tree"
  • Khou - like ‘ch’ in Scottish "loch", but harsher
  • Ku - ‘c’ as in "cat"
  • Loi - an ‘oiyee’ sound
  • Lu - ‘l’ as in "laughter"
  • Mu - ‘m’ as in "man"
  • Nu - ‘n’ as in "no"
  • Nui - like French "oui"
  • Odh - ‘o’ as in "go"
  • Oer - ‘oa’ as in "oar"
  • Okh - ‘o’ as in "not"
  • Our - ‘eu’ as in French "beurre"
  • Rou - a rolled ‘r’
  • Sham - ‘sh’ as in "ship"
  • Sin - ‘s’ as in "serpent"
  • Thar - ‘th’ as in "thorn"
  • Ur - ‘ou’ as in "tour"
  • Uyl - ‘ui’ as in "quill"
  • Vekh - ‘v’ as in "victory"
  • Yeth - ‘y’ as in "yellow"
  • Zhul - like ‘ge’ in French "rouge"

Drukh-Eltharin DictionaryEdit

Many of the below words carry double (sometimes quintuple) meanings. While this is a fan-made list, it illustrates the single mindedness of Drukh-Eltharian. Where some words (such as "Kuyl") may have two completely unrelated meanings, multiple words will work together to illustrate one concept (such as killing, which is mentioned multiple times below.)

  • Arha - Darkness or Night. May also indicate shadows or the color gray.
  • Daro - Memory or written records. May also indicate stones or the color blue.
  • Drukh - Merciless, harsh. May also be used to describe steel.
  • Elthrai - Doom or hopelessness.
  • Elu - Ending and/or denial.
  • Ganth - Execution, sacrifice. May be used as the English version of "sacrifice" to mean both a gift to a god, and something given up for another purpose.
  • Har - Place, home, city.
  • Harath - Youth, energy, jealousy, ambition.
  • Kar - Despair, numbing cold.
  • Khadath - Immense power, and potency. May also refrence stars, or change.
  • Khae - Murder, slaughter. May also indicate brass or the color bronze.
  • Khaladh - Dragon, nobility, or flames. May also indicate the colors yellow and orange.
  • Kheyl - Judgement, iron rule, punishment.
  • Khlar - Eternal damnation or slavery.
  • Kuyl - Sorrow or cowardice.
  • Kynth - Cold, death, silence, wilderness, loss. May also indicate the color black.
  • Kython - Knowledge, serpent, danger, and pleasurable pain.
  • Lakh - Glory, & victory. Especially in the face of certain death.
  • Lath - Anger, strife, & storm. May also mean sleep.
  • Menlu - Water, & life. May also indicate rain or the color green.
  • Minaith - Skill.
  • Nagh - Ice, or something being pale.
  • Oriour - Blood, birth, and the the color crimson.
  • Sarath - Defiance, undying hatred, & quixotically duty to one's superiors. May reference the overall struggle against High Elves.
  • Sarious - Sorcery, good and bad fortune, and cataclysm. May also indicate the moons or the color white.
  • Saro - Eternity, infinity, and intensity.
  • Senlu - Speed and accuracy.
  • Senth - Loyalty, & strength in numbers.
  • Sheth - Flight, wind, and screaming.
  • Thalu - Hatred and vengeance.
  • Than - Hidden power, subtlety, and feigned weakness.
  • Urith - Destruction through conquest and warfare.
  • Yenlu - Chaos, or opposing forces.

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