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Disciple of Khaine abilities

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Every Disciple of Khainemay gain 15 career Tactics, 27 Actions and 9 Morale abilities. Each Mastery Path contains another 3 Actions, 3 Tactics, and 1 Morale Ability.

In the cost column, 'SE' stands for Soul Essence, which is the career resource used by the Disciple of Khaine. AP stands for Action Points, the resource shared by all Warhammer Online characters.

Disciple of Khaine Concept10

Concept art for the Disciple of Khaine

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Starting Abilities Edit

These are the abilities that a Disciple of Khaine starts with at level one.

Icon Ability Name Ability Type Path Cast Time Range Cost Cooldown Description
Under construction Auto Attack Action Damaging Core Ability Toggled 5ft/65ft None None Attack with your melee or ranged weapon.
None Cleave Soul Action Damaging Path of Torture Instant 5ft 30 AP None Builds 30 Soul Essence. A potent attack which deals X damage to your enemy.
None Fist of Khaine Action Damaging Path of Dark Rites 1 Sec 65ft 15 AP None Builds 15 Soul Essence. You call forth the wrath of Khaine, dealing X Spirit damage to your target.
None Restore Essence Action Healing Path of Sacrifice 0.5 Sec 150ft 55 SE None Requires 55 Soul Essence. Dark forces restore X health to an ally immediately, and another Y over 9 seconds.
None Blood Offering Action Buff Core Ability Channeled None None 10 Sec For the next 5 seconds, you will convert 30 Action Points into 30 Soul Essence every second. If you run out of action points or break your concentration, this effect will end.
Flee Flee Action Buff Core Ability Instant None 100% AP 30 Sec You run away from the battle in a mad panic, increasing your run speed by 30 for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed.

Abilities Gained From Trainers Edit

These abilities can be bought from a Career Trainer at the required rank or above.

Icon Ability Name Ability Required Rank Type Path Cast Time Range Cost Cooldown Description
None Consume Strength Action 2 Curse Path of Sacrifice Instant 5ft 25 AP 5 Sec Builds 25 Soul Essence. A Crippling attack which deals X damage and reduces your enemy's Strength by Y for 20 seconds. Your defensive target's Strength is increased by Y.
None Soul Infusion Action 3 Blessing Core Ability Instant 150ft 30 SE None Requires 30 Soul Essence. Your target is gradually infused with X health over 15 seconds.
None Covenant of Vitality Action 4 Buff Path of Sacrifice Instant None None 10 Sec Only one Covenant may be active at a time. Any time someone in your group damages an enemy, they have a 20% chance to deal an additional X Spirit damage to their victim, and heal themselves for an equal amount.
None Lacerate Action 5 Curse Path of Torture Instant 5ft 20 AP 5 Sec Builds 20 Soul Essence. A gory strike that Cripples your enemy, dealing X damage over 10 seconds and reducing their Toughness by Y.
None Consume Essence Action 6 Damaging Path of Sacrifice Instant 5ft 30 AP None Builds 30 Soul Essence. A quick strike which deals X damage. Khaine's approval of your actions causes your defensive target and all allies within 10 feet to become healed for 100% of the damage that you dealt.
None Terrifying Vision Action 7 Debuff Core Ability Instant 100ft 20 AP 15 Sec Builds 20 Soul Essence. Your enemy is distracted by malevolent spirits, making them hate you less and causing them to deal 50% less damage against you for 15 seconds. You will stop attacking when you use this ability, and the effect will fade if you attack someone that you have detaunted.
None Rend Soul Action 8 Damaging Path of Dark Rites Channeled 5ft 8 SE/Sec 8 Sec Requires 25 Soul Essence per second. You repeatedly assault an enemy, shredding their soul energy and twisting it to your own purposes. You strike the target up to four times over 3 seconds, dealing X damage per hit. Each hit heals your defensive target for 350% of the damage that was dealt. This effect will end if you break your concentration, or run out of Soul Essence.
None Flay Action 9 Curse Path of Torture Instant 5ft 30 AP 10 Sec You flay your target for 125 damage. If target is Crippled, they are further Crippled as they become snared, reducing their run speed by 40% for 6 seconds.
None Stand, Coward! Action 10 Healing Core Ability 6 Sec 100ft None 3 Sec Life is restored to a dead ally, and 20% of their health is recovered in the hopes they will prove less worthless to you in the future.
None Reinforce War Engine Action 10(R) Buff Core Ability 3 Sec 5ft None 300 Sec Only usable on Siege Engines. Siege Targetted buff. Decreases incoming damage to the siege engine by 10% for 30 seconds. Does not work on Rams. Only one effect of this type per siege engine.
None Essence Lash Action 12 Damaging Path of Torture Instant None 45 AP 10 Sec You lash out at all opponents in front of you up to 40 feet away, dealing 150 damage.
None Covenant of Tenacity Action 14 Buff Path of Dark Rites Instant None None 10 Sec A pact with Khaine that increases your entire group’s armor by 412.
None Patch Wounds Action 16 Healing Core Ability Instant 150ft 25 SE 5 Sec Removes 1 Hex effect from a friendly target.
None Covenant of Celerity Action 18 Buff Path of Torture Instant None None 10 Sec Only one Covenant may be active at a time. Your entire group gains a 20% chance to Cripple anyone that they damage, dealing X Spirit damage over 9 seconds and reducing the victim's run speed by 20%.
None Khaine's Embrace Action 20 Healing Path of Dark Rites 1 Sec 150ft 60 SE 2 Sec All of your groupmates regain 360 health.
None Consume Enchantment Action 25 Damaging Core Ability Instant 5ft 30 AP 5 Sec A shattering strike which deals 75 damage to your enemy and removes one Enchantment from them.
None Transfer Essence Action 30 Damaging Path of Sacrifice Instant 5ft 40 AP 5 Sec Builds 40 Soul Essence. An unholy attack which deals 100 damage to your target and spills out a portion of their soul, healing any of your groupmates within 30 feet for 50% of the damage that you dealt. This effect will not heal you.
None Cleanse War Engine Action 30 (R) Buff Core Ability 3 Sec 100ft None 300 Sec Only usable on Siege Engines. Siege Targetted cleanse. Removes any siege specific debuffs from a friendly siege engine.
None Consume Thought Action 35 Curse Path of Sacrifice Instant 5ft 25 AP 30 Sec An overwhelming attack which deals 100 damage to your enemy and silences them for 5 seconds, making them unable to use magic.
None Shield of the Skies Action 40 (R) Buff Core Ability Instant None None 300 Sec Channeled 10% reduction in damage taken by ranged siege engines. You will also protect two other group mates within 30 feet. Only one effect of this type may be on a player at a time.
None Uncaring Dismissal Action 40 Debuff Core Ability Instant None 45 AP 60 Sec Builds 45 Soul Essence. A great energy washes over all targets in front of you, blowing back all enemy players within 30 feet and knocking down monsters.
None Divine Favor Morale (1) 8 Buff Core Ability Instant 150ft Morale (1) 60 Sec A strong heal that will restore 1800 health to your target.
None Steal Life Morale (1) 16 Buff Core Ability Instant 100ft Morale (1) 60 Sec Your target suffers 900 damage over 9 seconds, and you are healed for a half of the damage dealt.
None Life's End Morale (1) 28 Healing Core Ability Instant None Morale (1) 60 Sec For 10 seconds, you allow your group (instead of yourself) to feast on the life essence of your victims, healing everyone for 50% of the melee damage you deal.
None Rampaging Siphon Morale (2) 12 Buff Core Ability Instant 30ft Morale (2) 60 Sec Deals 600 damage to all enemies within 30 feet, and heals your entire group for the full amount of the damage dealt.
None Focused Mind Morale (2) 20 Buff Core Ability Instant None Morale (2) 60 Sec For the next 10 seconds, you will remove and ignore any silencing, disarming, rooting, snaring effects and your abilities will build 50% faster and may not be set back.
None Universal Confusion Morale (2) 32 Damaging Core Ability Instant 30ft Morale (2) 60 Sec Raw power erupts in a 30 feet area around you, inflicting 600 damage and stunning all enemies, preventing them from taking any actions for 5 seconds.
None Divine Protection Morale (3) 24 Buff Core Ability Instant None Morale (3) 60 Sec Everyone in your group is surrounded by a protective shield, which will absorb a large amount of damage from melee abilities.
None Khaine's Withdrawal Morale (3) 36 Buff Core Ability Instant None Morale (3) 60 Sec Removes all Cripples, Ailments, Curses, and Hexes from your group.
None Alter Fate Morale (4) 40 Buff Core Ability Instant 30ft Morale (4) 60 Sec Resurrects all groupmates within 30 feet. Anyone who is brought back from the dead will also be healed for 47 over 5 seconds.
None Unknown Tactic 11 Buff Core Ability
None Unknown Tactic 13 Buff Core Ability
None Unknown Tactic 15 Buff Core Ability
None Unknown Tactic 17 Buff Core Ability
None Unknown Tactic 19 Buff Core Ability
None Unknown Tactic 21 Buff Core Ability
None Unknown Tactic 23 Buff Core Ability
None Unknown Tactic 25 Buff Core Ability
None Unknown Tactic 27 Buff Core Ability
None Unknown Tactic 29 Buff Core Ability
None Unknown Tactic 31 Buff Core Ability
None Unknown Tactic 33 Buff Core Ability
None Unknown Tactic 35 Buff Core Ability
None Unknown Tactic 37 Buff Core Ability
None Unknown Tactic 39 Buff Core Ability

Abilities Gained From Mastery PathsEdit

These abilities can be gained by adding mastery points into different mastery paths. These points also increase the 'effective level' of every base ability in their path, making them more powerful.

Path of Dark RitesEdit

The Path of Dark rites is focused on the healing gifts that Khaine grants to his faithful priests. A master of this path will be able to focus more power into the essence that they tear from their enemies, greatly empowering their healing abilities.

Icon Ability Name Ability Required points Type Cast Time Range Cost Cooldown Description
None Khaine’s Bounty Tactic 3 Buff None None None None Any time you critically heal an ally, you will become surrounded by a protective barrier for up to 30 seconds which will absorb up to 325 damage.
None Soul Shielding Action 5 Blessing Instant 150ft None 60 Sec Requires 45 Soul Essence. Everyone in your group becomes surrounded by a magical barrier for 10 seconds, which will absorb up to 525 damage for each person.
None Restored Motivation Tactic 7 Buff None None None None Restore Essence will also grant 250 points of Morale to your ally.
None Khaine's Vigor Action 9 Blessing Instant 150ft None 10 Sec Requires 45 Soul Essence. Your entire group gradually regains 400 health over 15 seconds.
None Persistent Rending Tactic 11 Buff None None None None Reduces the chance that you will be set back while casting Rend Soul by 50%.
None Khaine's Refreshment Action 13 Damaging Instant 30ft None 13 Sec Requires 20 Soul Essence per second.You throw yourself open to Khaine’s influence as power rushes through you for up to 3 seconds. Each second, all allies within 30 feet of you will regain 135 health, and you will lose 20 Soul Essence. This effect will end if you break your concentration, or run out of Soul Essence.
None Thousand and One Dark Blessings Morale (4) 15 Buff Instant None Morale (4) 60 Sec For 30 seconds your entire groups Armor is increased by 825, Block, Parry, Dodge and Disrupt by 315, and all Resists by 25.

Path of TortureEdit

The Path of Torture is a pious Mastery focused on worshipping Khaine - of course, Khaine demands this worship at the edge of a knife, and hears prayers only when bolstered by the screams of his enemies. A specialist in this Mastery has practiced long and well with his brutal sacrificial blades, and has trained himself as a deadly warrior.

Icon Ability Name Ability Required points Type Cast Time Range Cost Cooldown Description
None Bloodthirst Tactic 3 Buff None None None None Covenant Of Celerity will now reduce the victim’s movement speed by 60% and will deal 435 damage.
None Sanguinary Extension Action 5 Damaging Instant 5ft 30 AP 5 Sec A slice aimed at fresh wounds which deals 125 damage. If the enemy was Crippled, then they are further Crippled and take an additional 135 damage over 15 seconds.
None Bleed Out Tactic 7 Buff None None None None Increases Lacerate, Sanguinary Extension, and Fell Sacrifice’s durations by an additional 6 seconds.
None Fell Sacrifice Action 9 Curse 1 Sec None 30 AP 2 Sec Cripples all targets within 30 feet of you for 496 damage over 24 seconds.
None Curse Of Khaine Tactic 11 Buff None None None None Any time you critically hit an enemy, all healing used on them for the next 5 seconds will become 100% less effective.
None Wracking Agony Action 13 Damaging Instant 5ft 30 AP 10 Sec Builds 30 Soul Essence.A merciless attack which deals 75 damage to your enemy, or 225 damage if they are below 50% hit points.
None Vision of Torment Morale (4) 15 Damaging Instant 5ft Morale (4) 60 Sec Victim is overcome with seemingly endless visions of their own grisly death. So real are the visions, that the victim suffers 1596 damage over 7 seconds and will lose 100 morale for every second of agony. Target is also stunned for 7 seconds.

Path of SacrificeEdit

The Path of Sacrifice is a deceptive Mastery that simultaneously damages enemies and strengthens allies. Instead of focusing quite as much on either building or consuming essence, a master of this path favors attacks that not only damage the enemy but also momentarily steal away a portion of their strength.

Icon Ability Name Ability Required points Type Cast Time Range Cost Cooldown Description
None Horrifying Offering Tactic 3 Buff None None None None Consume Strength will now also cause the victim to lose 50 Action Points.
None Warding Strike Action 5 Curse Instant 5ft 30 AP 10 Sec Builds 30 Soul Essence. A cunning strike which deals 100 damage to your enemy and reduces their chance to parry by 10% for 10 seconds.
None Gift of Khaine Tactic 7 Healing None None None None Any time you critically hit an enemy with an ability from the Path Of Sacrifice, your defensive target will regain 60 Action Points. You may not grant action points to yourself with this effect. Tactic can not trigger more than once every 3 seconds.
None Devour Essence Action 9 Damaging Instant 150ft None 20 Sec Requires 25 Soul Essence per second. You surround an ally with a devouring aura for up to 5 seconds. Each second, your ally will deal 100 Spirit damage to up to 4 enemies within 30 feet of them, and become healed for 50% of all the damage done. You will lose 25 Soul Essence each second, and this effect will end if you run out of Soul Essence to power it with.
None Empowered Transfer Tactic 11 Buff None None None None Consume Essence now heals for 150% of the damage it deals, and Transfer Essence now heals for 100% of the damage it deals.
None Pillage Essence Action 13 Damaging Instant 5ft 30 AP 10 Sec Builds 30 Soul Essence. A strike into your target’s soul which deals 150 damage and causes them to lose 50 Action Points. You will gain additional Soul Essence for most of the action points that the enemy lost.
None Chant of Pain Morale (4) 15 Damaging Instant None Morale (4) 60 Sec Concentrating for up to 4 seconds on the Word of Pain, you deal 200 every second to all enemies in a 30 feet area around you. Reveling in their agony, you are healed for all damage inflicted by the Word of Pain.

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