Disciple of Khaine abilities
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| Abilities: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Builds: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Inf. rewards: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Armor sets: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Start guide: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| PvE: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| RvR: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Useful tools: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
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| Abilities: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Builds: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Inf. rewards: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Armor sets: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Start guide: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| PvE: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| RvR: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Useful tools: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
Every Disciple of Khainemay gain 15 career Tactics, 27 Actions and 9 Morale abilities. Each Mastery Path contains another 3 Actions, 3 Tactics, and 1 Morale Ability.
In the cost column, 'SE' stands for Soul Essence, which is the career resource used by the Disciple of Khaine. AP stands for Action Points, the resource shared by all Warhammer Online characters.



Added by GazzwidgetContents |
Starting Abilities
Edit
These are the abilities that a Disciple of Khaine starts with at level one.
| Icon | Ability Name | Ability | Type | Path | Cast Time | Range | Cost | Cooldown | Description |
|---|---|---|---|---|---|---|---|---|---|
| Auto Attack | Action | Damaging | Core Ability | Toggled | 5ft/65ft | None | None | Attack with your melee or ranged weapon. | |
| None | Cleave Soul | Action | Damaging | Path of Torture | Instant | 5ft | 30 AP | None | Builds 30 Soul Essence. A potent attack which deals X damage to your enemy. |
| None | Fist of Khaine | Action | Damaging | Path of Dark Rites | 1 Sec | 65ft | 15 AP | None | Builds 15 Soul Essence. You call forth the wrath of Khaine, dealing X Spirit damage to your target. |
| None | Restore Essence | Action | Healing | Path of Sacrifice | 0.5 Sec | 150ft | 55 SE | None | Requires 55 Soul Essence. Dark forces restore X health to an ally immediately, and another Y over 9 seconds. |
| None | Blood Offering | Action | Buff | Core Ability | Channeled | None | None | 10 Sec | For the next 5 seconds, you will convert 30 Action Points into 30 Soul Essence every second. If you run out of action points or break your concentration, this effect will end. |
| Flee | Action | Buff | Core Ability | Instant | None | 100% AP | 30 Sec | You run away from the battle in a mad panic, increasing your run speed by 30 for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed. |
Abilities Gained From Trainers
Edit
These abilities can be bought from a Career Trainer at the required rank or above.
| Icon | Ability Name | Ability | Required Rank | Type | Path | Cast Time | Range | Cost | Cooldown | Description |
|---|---|---|---|---|---|---|---|---|---|---|
| None | Consume Strength | Action | 2 | Curse | Path of Sacrifice | Instant | 5ft | 25 AP | 5 Sec | Builds 25 Soul Essence. A Crippling attack which deals X damage and reduces your enemy's Strength by Y for 20 seconds. Your defensive target's Strength is increased by Y. |
| None | Soul Infusion | Action | 3 | Blessing | Core Ability | Instant | 150ft | 30 SE | None | Requires 30 Soul Essence. Your target is gradually infused with X health over 15 seconds. |
| None | Covenant of Vitality | Action | 4 | Buff | Path of Sacrifice | Instant | None | None | 10 Sec | Only one Covenant may be active at a time. Any time someone in your group damages an enemy, they have a 20% chance to deal an additional X Spirit damage to their victim, and heal themselves for an equal amount. |
| None | Lacerate | Action | 5 | Curse | Path of Torture | Instant | 5ft | 20 AP | 5 Sec | Builds 20 Soul Essence. A gory strike that Cripples your enemy, dealing X damage over 10 seconds and reducing their Toughness by Y. |
| None | Consume Essence | Action | 6 | Damaging | Path of Sacrifice | Instant | 5ft | 30 AP | None | Builds 30 Soul Essence. A quick strike which deals X damage. Khaine's approval of your actions causes your defensive target and all allies within 10 feet to become healed for 100% of the damage that you dealt. |
| None | Terrifying Vision | Action | 7 | Debuff | Core Ability | Instant | 100ft | 20 AP | 15 Sec | Builds 20 Soul Essence. Your enemy is distracted by malevolent spirits, making them hate you less and causing them to deal 50% less damage against you for 15 seconds. You will stop attacking when you use this ability, and the effect will fade if you attack someone that you have detaunted. |
| None | Rend Soul | Action | 8 | Damaging | Path of Dark Rites | Channeled | 5ft | 8 SE/Sec | 8 Sec | Requires 25 Soul Essence per second. You repeatedly assault an enemy, shredding their soul energy and twisting it to your own purposes. You strike the target up to four times over 3 seconds, dealing X damage per hit. Each hit heals your defensive target for 350% of the damage that was dealt. This effect will end if you break your concentration, or run out of Soul Essence. |
| None | Flay | Action | 9 | Curse | Path of Torture | Instant | 5ft | 30 AP | 10 Sec | You flay your target for 125 damage. If target is Crippled, they are further Crippled as they become snared, reducing their run speed by 40% for 6 seconds. |
| None | Stand, Coward! | Action | 10 | Healing | Core Ability | 6 Sec | 100ft | None | 3 Sec | Life is restored to a dead ally, and 20% of their health is recovered in the hopes they will prove less worthless to you in the future. |
| None | Reinforce War Engine | Action | 10(R) | Buff | Core Ability | 3 Sec | 5ft | None | 300 Sec | Only usable on Siege Engines. Siege Targetted buff. Decreases incoming damage to the siege engine by 10% for 30 seconds. Does not work on Rams. Only one effect of this type per siege engine. |
| None | Essence Lash | Action | 12 | Damaging | Path of Torture | Instant | None | 45 AP | 10 Sec | You lash out at all opponents in front of you up to 40 feet away, dealing 150 damage. |
| None | Covenant of Tenacity | Action | 14 | Buff | Path of Dark Rites | Instant | None | None | 10 Sec | A pact with Khaine that increases your entire group’s armor by 412. |
| None | Patch Wounds | Action | 16 | Healing | Core Ability | Instant | 150ft | 25 SE | 5 Sec | Removes 1 Hex effect from a friendly target. |
| None | Covenant of Celerity | Action | 18 | Buff | Path of Torture | Instant | None | None | 10 Sec | Only one Covenant may be active at a time. Your entire group gains a 20% chance to Cripple anyone that they damage, dealing X Spirit damage over 9 seconds and reducing the victim's run speed by 20%. |
| None | Khaine's Embrace | Action | 20 | Healing | Path of Dark Rites | 1 Sec | 150ft | 60 SE | 2 Sec | All of your groupmates regain 360 health. |
| None | Consume Enchantment | Action | 25 | Damaging | Core Ability | Instant | 5ft | 30 AP | 5 Sec | A shattering strike which deals 75 damage to your enemy and removes one Enchantment from them. |
| None | Transfer Essence | Action | 30 | Damaging | Path of Sacrifice | Instant | 5ft | 40 AP | 5 Sec | Builds 40 Soul Essence. An unholy attack which deals 100 damage to your target and spills out a portion of their soul, healing any of your groupmates within 30 feet for 50% of the damage that you dealt. This effect will not heal you. |
| None | Cleanse War Engine | Action | 30 (R) | Buff | Core Ability | 3 Sec | 100ft | None | 300 Sec | Only usable on Siege Engines. Siege Targetted cleanse. Removes any siege specific debuffs from a friendly siege engine. |
| None | Consume Thought | Action | 35 | Curse | Path of Sacrifice | Instant | 5ft | 25 AP | 30 Sec | An overwhelming attack which deals 100 damage to your enemy and silences them for 5 seconds, making them unable to use magic. |
| None | Shield of the Skies | Action | 40 (R) | Buff | Core Ability | Instant | None | None | 300 Sec | Channeled 10% reduction in damage taken by ranged siege engines. You will also protect two other group mates within 30 feet. Only one effect of this type may be on a player at a time. |
| None | Uncaring Dismissal | Action | 40 | Debuff | Core Ability | Instant | None | 45 AP | 60 Sec | Builds 45 Soul Essence. A great energy washes over all targets in front of you, blowing back all enemy players within 30 feet and knocking down monsters. |
| None | Divine Favor | Morale (1) | 8 | Buff | Core Ability | Instant | 150ft | Morale (1) | 60 Sec | A strong heal that will restore 1800 health to your target. |
| None | Steal Life | Morale (1) | 16 | Buff | Core Ability | Instant | 100ft | Morale (1) | 60 Sec | Your target suffers 900 damage over 9 seconds, and you are healed for a half of the damage dealt. |
| None | Life's End | Morale (1) | 28 | Healing | Core Ability | Instant | None | Morale (1) | 60 Sec | For 10 seconds, you allow your group (instead of yourself) to feast on the life essence of your victims, healing everyone for 50% of the melee damage you deal. |
| None | Rampaging Siphon | Morale (2) | 12 | Buff | Core Ability | Instant | 30ft | Morale (2) | 60 Sec | Deals 600 damage to all enemies within 30 feet, and heals your entire group for the full amount of the damage dealt. |
| None | Focused Mind | Morale (2) | 20 | Buff | Core Ability | Instant | None | Morale (2) | 60 Sec | For the next 10 seconds, you will remove and ignore any silencing, disarming, rooting, snaring effects and your abilities will build 50% faster and may not be set back. |
| None | Universal Confusion | Morale (2) | 32 | Damaging | Core Ability | Instant | 30ft | Morale (2) | 60 Sec | Raw power erupts in a 30 feet area around you, inflicting 600 damage and stunning all enemies, preventing them from taking any actions for 5 seconds. |
| None | Divine Protection | Morale (3) | 24 | Buff | Core Ability | Instant | None | Morale (3) | 60 Sec | Everyone in your group is surrounded by a protective shield, which will absorb a large amount of damage from melee abilities. |
| None | Khaine's Withdrawal | Morale (3) | 36 | Buff | Core Ability | Instant | None | Morale (3) | 60 Sec | Removes all Cripples, Ailments, Curses, and Hexes from your group. |
| None | Alter Fate | Morale (4) | 40 | Buff | Core Ability | Instant | 30ft | Morale (4) | 60 Sec | Resurrects all groupmates within 30 feet. Anyone who is brought back from the dead will also be healed for 47 over 5 seconds. |
| None | Unknown | Tactic | 11 | Buff | Core Ability | |||||
| None | Unknown | Tactic | 13 | Buff | Core Ability | |||||
| None | Unknown | Tactic | 15 | Buff | Core Ability | |||||
| None | Unknown | Tactic | 17 | Buff | Core Ability | |||||
| None | Unknown | Tactic | 19 | Buff | Core Ability | |||||
| None | Unknown | Tactic | 21 | Buff | Core Ability | |||||
| None | Unknown | Tactic | 23 | Buff | Core Ability | |||||
| None | Unknown | Tactic | 25 | Buff | Core Ability | |||||
| None | Unknown | Tactic | 27 | Buff | Core Ability | |||||
| None | Unknown | Tactic | 29 | Buff | Core Ability | |||||
| None | Unknown | Tactic | 31 | Buff | Core Ability | |||||
| None | Unknown | Tactic | 33 | Buff | Core Ability | |||||
| None | Unknown | Tactic | 35 | Buff | Core Ability | |||||
| None | Unknown | Tactic | 37 | Buff | Core Ability | |||||
| None | Unknown | Tactic | 39 | Buff | Core Ability |
Abilities Gained From Mastery Paths
Edit
These abilities can be gained by adding mastery points into different mastery paths. These points also increase the 'effective level' of every base ability in their path, making them more powerful.
Path of Dark Rites
Edit
The Path of Dark rites is focused on the healing gifts that Khaine grants to his faithful priests. A master of this path will be able to focus more power into the essence that they tear from their enemies, greatly empowering their healing abilities.
| Icon | Ability Name | Ability | Required points | Type | Cast Time | Range | Cost | Cooldown | Description |
|---|---|---|---|---|---|---|---|---|---|
| None | Khaine’s Bounty | Tactic | 3 | Buff | None | None | None | None | Any time you critically heal an ally, you will become surrounded by a protective barrier for up to 30 seconds which will absorb up to 325 damage. |
| None | Soul Shielding | Action | 5 | Blessing | Instant | 150ft | None | 60 Sec | Requires 45 Soul Essence. Everyone in your group becomes surrounded by a magical barrier for 10 seconds, which will absorb up to 525 damage for each person. |
| None | Restored Motivation | Tactic | 7 | Buff | None | None | None | None | Restore Essence will also grant 250 points of Morale to your ally. |
| None | Khaine's Vigor | Action | 9 | Blessing | Instant | 150ft | None | 10 Sec | Requires 45 Soul Essence. Your entire group gradually regains 400 health over 15 seconds. |
| None | Persistent Rending | Tactic | 11 | Buff | None | None | None | None | Reduces the chance that you will be set back while casting Rend Soul by 50%. |
| None | Khaine's Refreshment | Action | 13 | Damaging | Instant | 30ft | None | 13 Sec | Requires 20 Soul Essence per second.You throw yourself open to Khaine’s influence as power rushes through you for up to 3 seconds. Each second, all allies within 30 feet of you will regain 135 health, and you will lose 20 Soul Essence. This effect will end if you break your concentration, or run out of Soul Essence. |
| None | Thousand and One Dark Blessings | Morale (4) | 15 | Buff | Instant | None | Morale (4) | 60 Sec | For 30 seconds your entire groups Armor is increased by 825, Block, Parry, Dodge and Disrupt by 315, and all Resists by 25. |
Path of Torture
Edit
The Path of Torture is a pious Mastery focused on worshipping Khaine - of course, Khaine demands this worship at the edge of a knife, and hears prayers only when bolstered by the screams of his enemies. A specialist in this Mastery has practiced long and well with his brutal sacrificial blades, and has trained himself as a deadly warrior.
| Icon | Ability Name | Ability | Required points | Type | Cast Time | Range | Cost | Cooldown | Description |
|---|---|---|---|---|---|---|---|---|---|
| None | Bloodthirst | Tactic | 3 | Buff | None | None | None | None | Covenant Of Celerity will now reduce the victim’s movement speed by 60% and will deal 435 damage. |
| None | Sanguinary Extension | Action | 5 | Damaging | Instant | 5ft | 30 AP | 5 Sec | A slice aimed at fresh wounds which deals 125 damage. If the enemy was Crippled, then they are further Crippled and take an additional 135 damage over 15 seconds. |
| None | Bleed Out | Tactic | 7 | Buff | None | None | None | None | Increases Lacerate, Sanguinary Extension, and Fell Sacrifice’s durations by an additional 6 seconds. |
| None | Fell Sacrifice | Action | 9 | Curse | 1 Sec | None | 30 AP | 2 Sec | Cripples all targets within 30 feet of you for 496 damage over 24 seconds. |
| None | Curse Of Khaine | Tactic | 11 | Buff | None | None | None | None | Any time you critically hit an enemy, all healing used on them for the next 5 seconds will become 100% less effective. |
| None | Wracking Agony | Action | 13 | Damaging | Instant | 5ft | 30 AP | 10 Sec | Builds 30 Soul Essence.A merciless attack which deals 75 damage to your enemy, or 225 damage if they are below 50% hit points. |
| None | Vision of Torment | Morale (4) | 15 | Damaging | Instant | 5ft | Morale (4) | 60 Sec | Victim is overcome with seemingly endless visions of their own grisly death. So real are the visions, that the victim suffers 1596 damage over 7 seconds and will lose 100 morale for every second of agony. Target is also stunned for 7 seconds. |
Path of Sacrifice
Edit
The Path of Sacrifice is a deceptive Mastery that simultaneously damages enemies and strengthens allies. Instead of focusing quite as much on either building or consuming essence, a master of this path favors attacks that not only damage the enemy but also momentarily steal away a portion of their strength.
| Icon | Ability Name | Ability | Required points | Type | Cast Time | Range | Cost | Cooldown | Description |
|---|---|---|---|---|---|---|---|---|---|
| None | Horrifying Offering | Tactic | 3 | Buff | None | None | None | None | Consume Strength will now also cause the victim to lose 50 Action Points. |
| None | Warding Strike | Action | 5 | Curse | Instant | 5ft | 30 AP | 10 Sec | Builds 30 Soul Essence. A cunning strike which deals 100 damage to your enemy and reduces their chance to parry by 10% for 10 seconds. |
| None | Gift of Khaine | Tactic | 7 | Healing | None | None | None | None | Any time you critically hit an enemy with an ability from the Path Of Sacrifice, your defensive target will regain 60 Action Points. You may not grant action points to yourself with this effect. Tactic can not trigger more than once every 3 seconds. |
| None | Devour Essence | Action | 9 | Damaging | Instant | 150ft | None | 20 Sec | Requires 25 Soul Essence per second. You surround an ally with a devouring aura for up to 5 seconds. Each second, your ally will deal 100 Spirit damage to up to 4 enemies within 30 feet of them, and become healed for 50% of all the damage done. You will lose 25 Soul Essence each second, and this effect will end if you run out of Soul Essence to power it with. |
| None | Empowered Transfer | Tactic | 11 | Buff | None | None | None | None | Consume Essence now heals for 150% of the damage it deals, and Transfer Essence now heals for 100% of the damage it deals. |
| None | Pillage Essence | Action | 13 | Damaging | Instant | 5ft | 30 AP | 10 Sec | Builds 30 Soul Essence. A strike into your target’s soul which deals 150 damage and causes them to lose 50 Action Points. You will gain additional Soul Essence for most of the action points that the enemy lost. |
| None | Chant of Pain | Morale (4) | 15 | Damaging | Instant | None | Morale (4) | 60 Sec | Concentrating for up to 4 seconds on the Word of Pain, you deal 200 every second to all enemies in a 30 feet area around you. Reveling in their agony, you are healed for all damage inflicted by the Word of Pain. |