"The blood shall be a sign for you on the houses where you live; and when I see the blood I will pass over you, and no plague will befall you to destroy you when I strike the land..."
The Disciple of Khaine is a career in the Dark Elf army, filling the support archetype in House Uthorin. The Disciple is a melee fighting healer, who alternately attacks his enemies in the fray, drawing on their life energy, and heals and buffs his allies. The Disciple of Khaine is specially marked by Khaine, the Elven God of War and murder. The Disciple is paired with the Warrior Priest.
“Few are the select chosen that survive the reveries of the Death Night. Fewer still are those who leave the Cauldron with eyes of molten brass, burning with the hatred of our Dark god. These true chosen are taken into the cult and trained in the most secret of rites, emerging as masters of death second only to Khaine himself.”
- - Haridar of Har Ganeth
Disciples are capable of both healing and resurrecting their allies, as well as inflicting curses on their enemies. Much like the Warrior Priest, their place is in the front lines of battle, where they rend their enemies with sharp swords and use Soul Leeching to drain their enemies and power their spells. By getting close to the enemy, they can use their opponents strengths against them, and they can prove to be the catalyst to change the direction of a fight. The Disciple of Khaine is paired with the Warrior Priest
Strength 55 base, +3 every level
Ballistic Skill 35 base, +1 every level
Intelligence 40 base, +1 even levels, +2 odd levels
Toughness 50 base, +2 even levels, +3 odd levels
Weapon Skill 60 base, +3 even levels, +4 odd levels
Initiative 45 base, +2 every level
Willpower 65 base, +4 every level
Wounds 50 base, +10 every level
Disciples use action points, like most other careers in WAR, to fuel attacks and other basic abilities. They also use "Soul Essence" to cast powerful healing buffs, the Soul Essence is replenished by attacking enemies in close combat, and having a chalice equiped. The main abilities of the Disciple revolve around debuffing and damaging their enemies while simultaneously buffing and healing their allies. Several abilities, such as Consume Essence and Rampaging Siphon, heal allies within a 30' Area effect while dealing direct and AoE damage respectively.
As a healer, the Disciple focuses on front line group healing. While wielding a Blood chalice can be used to make the Disciple more effective in the traditional healer's role, the Disciple lacks ranged abilities which build Soul Essence. So, without a direct mode of attack Soul Essence will quickly run out. While dual wielding however, and through careful selection of abilities, the disciple can heal his defensive target continually as well as most of the front line group minimally, though regularly (and resort to direct healing as needed). Party members also benefit from the Disciple's passive Buffs such as "Covenant of Vitality", which grants all group members a 20% chance to deal a small amount of additional spirit damage with each attack and be healed an equal amount. Each disciple may only have one covenant active at a time, so in a group each should have a separate one active as identical covenants do not stack. Disciples have more HoT (Heal Over Time) abilities which other healers do not have access to which can help to mitigate hate.
Like all Healer archetypes, Disciples gain the ability to resurrect their allies.
Disciples wear stronger armor than most other healer classes because they are more combat based. They are the most heavily armored of the Destruction healers. Their armor is made of heavy leather and steel.
For weapons the Disciple can either wield two blades, or a single blade and Blood Chalice. The Blood Chalice is useful for when the Disciple wants to be more of a traditional healer. While the chalice can not be used to attack, it boosts direct effect healing with a lot of Willpower and healing bonuses. Dual wielding increases net damage output which increases the healing done by "life tap" such as Rend Soul which deals +26 damage per hit (affected by strength) and heals the Disciple's defensive target for 350% of the damage dealt (which is not affected by willpower).
Each of the Disciple's masteries allow for specializations according to play style and taste.
Path of Dark RitesEdit
The Path of Dark rites is focused on the healing gifts that Khaine grants to his faithful priests. A master of this path will be able to focus more power into the essence that they tear from their enemies, greatly empowering their healing abilities.
Path of TortureEdit
The Path of Torture is a pious Mastery focused on worshipping Khaine - of course, Khaine demands this worship at the edge of a knife, and hears prayers only when bolstered by the screams of his enemies. A specialist in this Mastery has practiced long and well with his brutal sacrificial blades, and has trained himself as a deadly warrior.
Path of SacrificeEdit
The Path of Sacrifice is a deceptive Mastery that simultaneously damages enemies and strengthens allies. Instead of focusing quite as much on either building or consuming essence, a master of this path favors attacks that not only damage the enemy but also momentarily steal away a portion of their strength.
- Main article: Disciple of Khaine Abilities
ToK Bestiary UnlocksEdit
The Disciple is one of the few careers in the game that has been created specifically for Warhammer Online, and it does not exist anywhere else in the Warhammer universe. Dark Elves did not previously have anything that would comfortably fit into the support archetype, and thus the EA Mythic team, in consultation with Games Workshop, had to create most of the Disciple's background from scratch. This is similar to the Zealot career.