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Death is a phenomenon that happens when your character loses all his/her health. Death in WAR is not permanent, and no permanent punishment occurs when dying.
When your character dies in WAR, there are two ways to get resurrected:
- Respawn in town
- Respawns the character in the nearest town or other spawnpoint.
- Resurrected by spell
- There are certain spells which your allies can cast to resurrect you.
When you die (killed by NPC enemy), you will be given a 15 minute debuff which will decrease your total hit points by 10%. This debuff stacks and refreshes (up to 5 times) each time you die, so if you are killed again within 15 minutes of dying your hit points will be reduced by 20% for the next 15 minutes, then 30%, and so on.
When you are killed by an enemy player (in PvP combat) you get a 3 min debuff with the same stacking and refresh rates as the one before.
When you die in a scenario you don't get any debuff.
You can visit NPC healers found in warcamps and in towns to spend a very small amount of regular currency to purge the debuff from yourself. The Healer can be marked on the map as a small green cross and is usually found near the respawn point.